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[Patch 10.10] Pulsefire Skins Release Discussion

Forum Index > LoL General
Post a Reply
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
Last Edited: 2020-05-13 05:35:26
May 13 2020 05:35 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

Patch 10.10: Live on May. 13. 2020

Team Fight Tactics Patch 10.10 Live on May. 13, 2020

+ Show Spoiler [Previous GD Threads & Patch Notes] +

Patch 10.9 FPX Worlds Skins Release General Discussion
Patch 10.8 Coven Skins General Discussion
Patch 10.7 Fiddlesticks VGU Release General Discussion
Patch 10.6 WTF 2 Lux Skins?!?! General Discussion
Patch 10.5 Eternals Release General Discussion
Patch 10.4 Jungle Overthrow General DiscussionPatch 10.3 Goodbye Akali? General Discussion
Patch 10.2 Dragonslayor/Guardians General Discussion
Patch 10.1 Season 10 Begins
Patch 9.24 Aphelios Release general discussion
Patch 9.23 Welcome to Preseason
Patch 9.22 Senna Release General Discussion
Patch 9.21 Halloween Skins General Discussion
Patch 9.20 Return of Viktor General Discussion
Patch 9.19 Worlds Patch General Discussion
Patch 9.18 Star Guardians General Discussion
Patch 9.17 Elderwood & Infernals General Discussion
Patch 9.16 Pantheon Rework General Discussion
Patch 9.15 PROJECT Skins General Discussion
Patch 9.14 TFT Ranked Release General Discussion
Patch 9.13 Team Fight Tactics Release General Discussion
Patch 9.12 Mordekaiser Rework General Discussion
Patch 9.11 Zac Revert General Discussion
Patch 9.10 Yuumi Release General Discussion
Patch 9.9 Aatrox & Tahm Adjustments General Discussion
Patch 9.8 Blue Kayn Shadow Stepper General Discussion
Que Sera Sera
DarkCore
Profile Joined March 2011
Germany4194 Posts
May 13 2020 08:32 GMT
#2
Can someone explain to me what the point is in nerfing Diana AD from 57.04 to 57? Why is base AD even calculated to two decimal places? Does level stat growth mean this actually becomes significant? I would have thought that stats should be rounded to integers for clarity, or one decimal for things like health regen. Same with 2 less mana for Mao. I can kind of see it working with the 10 extra mana cost for Q, but this is such a little change.

Nidalee spear damage...

Lmao, why touch Udyr when you obviously don't care about him.
Fixed a bug where LeBlanc could lose
M2
Profile Joined December 2002
Bulgaria4167 Posts
May 13 2020 09:27 GMT
#3
Cant answer your questions. I guess regarding udyr they thought we can do something for him, without actually doing something so why not. Otherwise, Annie and Soraka changes are probably the only ones that mean something
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
DarkCore
Profile Joined March 2011
Germany4194 Posts
May 13 2020 10:33 GMT
#4
I like current Annie, she's simple but effective. The W buff lets her trade well, but she still suffers from lack of sustain and can be poked down. Lots of people underestimate her burst, compared to Liss she hits like a truck. LS probably happy his favorite noob champ is getting buffed.
Fixed a bug where LeBlanc could lose
LightningStrike
Profile Joined February 2011
United States14277 Posts
May 13 2020 14:01 GMT
#5
That sivir buff is going to push sivir to op levels. You don't even go E max 2nd with how big this buff is from 80 to 110. We going to see her get nerfed soon.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
geript
Profile Joined February 2013
10024 Posts
May 13 2020 18:25 GMT
#6
On May 13 2020 19:33 DarkCore wrote:
I like current Annie, she's simple but effective. The W buff lets her trade well, but she still suffers from lack of sustain and can be poked down. Lots of people underestimate her burst, compared to Liss she hits like a truck. LS probably happy his favorite noob champ is getting buffed.

How does a slight damage reduction buff and a slight buff to tibbers really make a difference though? It is also not like she is terribly great with the items that are good right now. I just don’t see this being different from Udyr changes.
DarkCore
Profile Joined March 2011
Germany4194 Posts
May 13 2020 20:49 GMT
#7
She was already in a decent spot before. She has hard counters in lane, who can outrange and outpoke her, but I think she can be picked into melee matchups because of her harass and engage potential. She's viable, just not meta.

People play stuff like protobelt on her, makes her ult engage range pretty massive, and she has enough burst to back it up. But she can also be built like a normal mage, I don't see how she uses AP items worse than the likes of Syndra.
Fixed a bug where LeBlanc could lose
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 14 2020 14:39 GMT
#8
Today on /r/leagueoflegends, you should pick Irelia jungle because her 3:30 clear time makes her "one of the fastest clearing junglers in the game"

You can't make this shit up
What fun is it being cool if you can’t wear a sombrero?
DarkCore
Profile Joined March 2011
Germany4194 Posts
May 14 2020 21:55 GMT
#9
Thread just pointed out her clear speed, and quite a few top comments point out other champs are faster. But it is funny to see a thread even reach so many comments, there's not much to discuss because she's simply not a good jungler. Not very mobile (no lane creeps to let you jump, no terrain hop), no built in sustain, needs a lot of gold for her major items, and she loses her main strength, namely being a big lane bully.

Nidalee jungle seems really snowbally. She was like that before, but I've had multiple games where she nukes you with a Q and then follows for the execute. The extra damage lets you get more kills, so more gold, so more damage, until she doesn't even need to get empowered abilities to kill squishes, melee form is enough.
Fixed a bug where LeBlanc could lose
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
May 15 2020 19:02 GMT
#10
On May 13 2020 23:01 LightningStrike wrote:
That sivir buff is going to push sivir to op levels. You don't even go E max 2nd with how big this buff is from 80 to 110. We going to see her get nerfed soon.

You need to proc it on cooldown, which you wont, for it to be better than just one or two Faery Charms. Once you have ER the mana buff does nothing. That being said Faery Charm is IMO the most underrated early game item in the game, if you have the spot and 125 it essentially just cost 33 and the extra mana actually feels so noticable.

I think Sivir's biggest issue at the moment (in pro) is the "run at you" comps are not really that viable at the moment.
It's Elo not ELO - Every statiscian playing League
cLutZ
Profile Joined November 2010
United States19574 Posts
May 15 2020 22:46 GMT
#11
On May 16 2020 04:02 Jek wrote:
Show nested quote +
On May 13 2020 23:01 LightningStrike wrote:
That sivir buff is going to push sivir to op levels. You don't even go E max 2nd with how big this buff is from 80 to 110. We going to see her get nerfed soon.

You need to proc it on cooldown, which you wont, for it to be better than just one or two Faery Charms. Once you have ER the mana buff does nothing. That being said Faery Charm is IMO the most underrated early game item in the game, if you have the spot and 125 it essentially just cost 33 and the extra mana actually feels so noticable.

I think Sivir's biggest issue at the moment (in pro) is the "run at you" comps are not really that viable at the moment.


I think kite has generally been trending too strong for a while. Also I don't think a buff on E is something that really would ever push her into OP levels unless its the cooldown. Using E for mana is too risky. People are too smart about it. People hold back CC spells into Sivir, and people are good at stuff. If you shield an Ez Q you end up missing CS because the support can play super aggro at you.
Freeeeeeedom
Sent.
Profile Joined June 2012
Poland9300 Posts
Last Edited: 2020-05-16 12:35:49
May 15 2020 23:24 GMT
#12
Using E for mana is too risky. People are too smart about it.


This makes me very curious about low elo Sivirs' win rate after the patch. On the one hand players who understand that her E can be a source of mana should profit from the change, but on the other hand people on that level (or slightly higher if they never played the champ) should be aware that poking Sivir for no reason is a mistake. Would be funny to see the change have little to no effect with the exception of gold II Sivirs' win rate skyrocketing.
You're now breathing manually
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2020-05-16 09:25:48
May 16 2020 09:25 GMT
#13
Was curious and looked her up, she has a sub 50% winrate in every region for Diamond+ (around 47%), and barely hits 50% for Plat+. She does have a higher winrate of 52% in Masters+ though, which isn't too bad. Interestingly, most Gold players run Press the Attack on her, while everyone in Plat+ uses Lethal Tempo (which I thought was standard). And big brain KR plays Fleet Footwork on her past Diamond.

The big thing about this Sivir change is that her shield basically covers her entire mana needs for Q and more. If you use shield you get mana for a Q and half a W, which is really nice. That lets you get minions you'd otherwise be denied, or hit the opponent with one of the biggest damage abilities in the laning phase. You do open yourself up to an all in, but if you use spell shield to deny an Ez Q when Leona is next to you, you're an idiot anyway. Sivir abilities are balanced around her being mana gated, so this buff is actually pretty big imo.
Fixed a bug where LeBlanc could lose
Sent.
Profile Joined June 2012
Poland9300 Posts
Last Edited: 2020-05-19 14:35:46
May 19 2020 14:33 GMT
#14
Riot really doesn't want me to honor people, since 2 or 3 patches the client keeps freezing at the honoring screen and I have to wait 5-10 seconds before I can move on
You're now breathing manually
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 19 2020 15:30 GMT
#15
Honor is a joke anyway so you're not missing much
DarkCore
Profile Joined March 2011
Germany4194 Posts
May 19 2020 16:13 GMT
#16
You're lucky, because that's what I had last patch. Now, the client sometimes freezes so badly it either skips honor or crashes, and I have to restart my computer because LoL won't open up again. Can safely say I haven't honored someone in over 3 months.
Fixed a bug where LeBlanc could lose
ghrur
Profile Blog Joined May 2009
United States3786 Posts
May 19 2020 16:42 GMT
#17
On May 20 2020 01:13 DarkCore wrote:
You're lucky, because that's what I had last patch. Now, the client sometimes freezes so badly it either skips honor or crashes, and I have to restart my computer because LoL won't open up again. Can safely say I haven't honored someone in over 3 months.


I had that happen for a while. Just change the client to the low graphics setting, and it performs a LOT better.
darkness overpowering
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2020-05-19 19:11:54
May 19 2020 18:33 GMT
#18
I will try, thanks for the advice. It's sad though, I have a new PC that runs this game at like 300 fps, but apparently the client is space technology.

So I've tested it, and it doesn't make a difference.
Fixed a bug where LeBlanc could lose
nirvanausual
Profile Joined May 2020
United States1 Post
May 20 2020 19:52 GMT
#19
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