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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 9.11: Live on May. 30, 2019
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Little Demon Trist looks cool as hell. I really want to buy it but don't got the money to do it >.< Also that zac revert will make him good I think for pro play.
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Irelia and Akali run wild on league for 6 months nbd, Amumu sees solo q play for the first time in like 5 years better nerf him immediately. I mean this nerf doesn’t really matter but it’s still annoying, as is the rammus nerf. The Janna changes also seem really stupid, I guess at least they didn’t buff Yuumi even though it was implied in the intro lol.
From my purview probably the worst patch all year the only thing I liked was the Zac changes.
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They want to make Janna more interactive and nerf the ability she use to be interactive. Allllright. Riot never fails to deliver. The random Amumu and Rammus nerf makes it even better. The only thing I can say about this patch is "I dont even".
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if yuumi w's onto morde and morde uses his new ult on a dude, is it suddenly a 2v1? thats not a very honourable way to conduct a duel
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What if he ults Kalista that then ults Kench with Yuumi on him an ally in his belly and Shen ultimating him? Surprise 1v5? My guess would be Yuumi just is forced to unattach.
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If they are going to keep giving me free emotes I wish they would let me have multiple emote loadouts or at least update it during select.
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On May 30 2019 10:56 Slusher wrote: If they are going to keep giving me free emotes I wish they would let me have multiple emote loadouts or at least update it during select.
The technology just isn't there yet, Riot small indie company. Still haven't fixed death info either, it's riddled with bugs and only shows 3 sources of damage.
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On May 30 2019 16:34 DarkCore wrote:Show nested quote +On May 30 2019 10:56 Slusher wrote: If they are going to keep giving me free emotes I wish they would let me have multiple emote loadouts or at least update it during select. The technology just isn't there yet, Riot small indie company. Still haven't fixed death info either, it's riddled with bugs and only shows 3 sources of damage.
Rumour has it they're working on death recap.
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for the amount of money riot makes im constantly surprised at how shit their client and game interface is. especially since the current version of lol isnt that old
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I remember when the new client came out, and I was so happy about it, 10 times better than the terrible one from S2. But now I look at it and realize it uses as much RAM as my 10 tab Chrome window, suffers from random input lag when selecting masteries/champs, and is missing some very useful features, like a detailed list of high elo games. The resource requirements to number of features just does not go together, it's so strange.
Rumour has it they're working on death recap.
Didn't promise they would be update it in S3/4? It's almost an elementary feature that should've been a priority years ago, just like the replay system. It never had to be big and fancy, but when I'm playing Lee Sin, and death recap tells me I died to my own W doing 50 damage, that doesn't help.
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On May 30 2019 20:52 DarkCore wrote:I remember when the new client came out, and I was so happy about it, 10 times better than the terrible one from S2. But now I look at it and realize it uses as much RAM as my 10 tab Chrome window, suffers from random input lag when selecting masteries/champs, and is missing some very useful features, like a detailed list of high elo games. The resource requirements to number of features just does not go together, it's so strange. Didn't promise they would be update it in S3/4? It's almost an elementary feature that should've been a priority years ago, just like the replay system. It never had to be big and fancy, but when I'm playing Lee Sin, and death recap tells me I died to my own W doing 50 damage, that doesn't help.
Yeah client is just awful to be quite frank. They rebuilt it to supposedly enable them to improve it more easily, but I don't think they've made any major change to it since that day.
I opened up the dota client the other day and it's just an entirely different experience. Everything feels like butter in comparison, and I honestly don't think that the resource usage is that different either, despite the vast improvement in features of the dota client vs. league client.
I think I've just grown used to having multi-second delays, blank screens that I need to toggle through, champ select that sometimes just doesn't work etc.
GPU acceleration and so on should let the client load seamlessly, especially with such a simple interface.
As for the death recap, yeah it's pretty useless. IIRC the reason they couldn't do anything was that the way events were recorded into the server logs was hard coded in a way that made it almost impossible to parse, and they didn't want to rebuild it for fear of breaking stuff.
Just a ton of technical debt.
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How exactly does Shyvana place #1 in the rework poll in China, but 3rd overall?
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On May 31 2019 07:40 Slusher wrote: How exactly does Shyvana place #1 in the rework poll in China, but 3rd overall? Probably because #2 and 3 in China are close enough for the rest of the world to tip it.
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Maybe not that many people from CN voted, or they weighted it differently.
I opened up the dota client the other day and it's just an entirely different experience.
You said it yourself, LoL is most likely sitting on a massive amount of technical debt. On one hand, I can understand that adding functional death recap probably doesn't have any positive effect on profits, so why would the business implement it. On the other hand, it's amazing that the game has been able to do so well for so long despite having some gaping holes in terms of features. Dota 2 was coded by a big publisher with a large, experienced staff from day 1, while Riot really did start as an indie company. On the other hand, I have never heard anything positive about Riot's work culture, so I see it as the bigger culprit for missing features these days.
Makes me wonder what Riot as a company will do once League starts fizzling out. That might take another decade though.
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I mean LCS was the biggest esport in the world for like 5 years while Marc Merril's brother was in charge of esports and then Blizzard out monitizes them in like one year. Reminds me of this clip
+ Show Spoiler +https://clips.twitch.tv/ObliviousTangentialGooseSoBayed
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To which I bring up again "Oh, so you're saying Riot should have been monetizing us even harder but didn't? Fine by me."
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I changed my mind I'm not interested in talking about this
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First they killed Mord, now they're gonna kill Fiddlesticks. I'm a sad man
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