[Patch 8.24] Neeko Release General Discussion - Page 9
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Alaric
France45622 Posts
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Jek
Denmark2771 Posts
On January 07 2019 21:30 Alaric wrote: What does Sona even dumpster in bot lane now? If the jungler doesn't exist nearly everyone except mage "supports". If the jungler exist low damage supports like Lulu, Janna and some melee engage supports (Leona and Alistar to some degree) you just poke down. | ||
M2
Bulgaria4097 Posts
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AdsMoFro
Japan4761 Posts
On January 07 2019 21:30 Alaric wrote: What does Sona even dumpster in bot lane now? She doesn't really need to dumpster in lane because she's the hardest scaling support in the game. Just not really the meta for her. If she were to start a rampage in laning phases that would be extremely problematic considering how well she scales with the support items and tear. | ||
DarkCore
Germany4194 Posts
You get tear on Sona support? I mean, it's a really nice item on her, but I can't see a support getting it until the late game because she needs to buy other items first. | ||
Slayer91
Ireland23335 Posts
not building tear helps with that but even still it's hard not to int | ||
Slayer91
Ireland23335 Posts
On January 07 2019 09:38 evilfatsh1t wrote: ok so its pretty obvious youve never played dota so ill explain. the amount of characters available is irrelevant. obviously league is going to have more when theyve made it their philosophy to shit out characters every few months for revenue generation. you have to look at the skill and item designs that both games have. its not a question of adjusting numbers, its about adding uniqueness and utility to the game with each new addition. the last 4 new heroes in dota have skills that are unique to the game and in general most skills in dota have utility that makes those characters serve a purpose in the game other than the fact that they do damage. now look at league. neeko has a buffed syndra q, buffed lux q and buffed amumu ult. the amount of champions that have skills that are not only seen in other champions, but are also so one dimensional that the damage numbers are what matters more. look at what determines meta champs. in jungle 99% of the time the best junglers are determined by sheer clear speed and 1v1 strength before looking at the utility they bring. i consider gragas ult to have fair utility by league standards, but you gut his clear a bit and he will never see the light of say regardless of how useful his kit is. we could go all day if we talk about itemisation also. pretty much only 2 things matter in league itemisation. the actual values of the stats it provides and the efficiency of assembly. you have some item effects here and there like redemption but compared to dota where 90% of items have an active skill aspect, league is childs play. thats what you call freedom in the development department. icefrog can continue to think up new ideas for skills and items that have never been seen before in dota and not worry that its going to be too strong. basically league is too one dimensional. yeah most of the games i lose in league is because im standing in front of the enemy trying to dodge skillshots and i get picked off, rather than me doing the sensible thing and trying to win the game lol ok so dota is, in your opinion, better and more well designed because the heroes and items are more unique, which makes the game easier to balance (according to you) Also the pros are more knowledgeable presumably because game knowledge is more important in dota. none of these things necessarily correlate to a game being fun to play and popular and deep. You're a walking contradiction here since you're spending all day talking about how badly designed league is compared to dota despite playing league instead of dota and posting in a league forum instead of a dota forum. we get that you like the design of dota better and i'm not saying it's not, but i guess my main points are 1: you can't say league is badly designed just because it doesn't exactly have the same design philosophy as the game you like 2: who really gives a shit anyway? if you like the design of one game more go play that one | ||
JimmiC
Canada22817 Posts
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General_Winter
United States719 Posts
Dota may be easier to balance just because it doesn’t have anywhere near the same number of people trying to break the game and find imbalances. Like how early Magic had ridiculously imbalanced over powered cards but still had fun tournament metagames because the player base back then wasn’t big enough to find all the broken interactions. | ||
M2
Bulgaria4097 Posts
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Slayer91
Ireland23335 Posts
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AdsMoFro
Japan4761 Posts
DARKNESSSSSSSssssssss | ||
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