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[Patch 8.23] Preseason Shakeup General Discussion - Page 3

Forum Index > LoL General
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Prev 1 2 3 4 5 Next All
DarkCore
Profile Joined March 2011
Germany4194 Posts
November 22 2018 20:01 GMT
#41
Teemo with Dark harvest at like the 30 min mark+ if one person dies to a mushroom it turns into Brand Ult


Yeah, this is exactly the problem with the rune, it's a reset for... everyone? Doesn't feel right when Swain can blow everyone up standing next to them just because you're support inted. Best soloQ rune without a doubt.
Fixed a bug where LeBlanc could lose
evilfatsh1t
Profile Joined October 2010
Australia8785 Posts
November 23 2018 01:13 GMT
#42
On November 22 2018 20:45 iCanada wrote:
Jungle feels kinda nasty right now, but it could just be a playstyle thing, because I'm kinda greedy jungler.

Feels like you have to get kills or you just can't carry. I played earlier as Shy and buddy wasted a lot of time so I managed to cycle his red side 3 straight times. I shoulda been so far ahead from Farming, but I was nearly 2 levels behind solo laners.

Feels like just farming doesn't get you a whole lot. But then hard ganking risky as hell with new shutdown mechanics. Game feels bad this patch. maybe its placements, idk.

yeah i noticed this a lot too.
played graves and completely dominated the enemy jg but was behind in lvls because the enemy jg picked up some kills
iCanada
Profile Joined August 2010
Canada10660 Posts
November 23 2018 07:17 GMT
#43
On November 23 2018 10:13 evilfatsh1t wrote:
Show nested quote +
On November 22 2018 20:45 iCanada wrote:
Jungle feels kinda nasty right now, but it could just be a playstyle thing, because I'm kinda greedy jungler.

Feels like you have to get kills or you just can't carry. I played earlier as Shy and buddy wasted a lot of time so I managed to cycle his red side 3 straight times. I shoulda been so far ahead from Farming, but I was nearly 2 levels behind solo laners.

Feels like just farming doesn't get you a whole lot. But then hard ganking risky as hell with new shutdown mechanics. Game feels bad this patch. maybe its placements, idk.

yeah i noticed this a lot too.
played graves and completely dominated the enemy jg but was behind in lvls because the enemy jg picked up some kills


Feels like correct way to play jungle right now kinda comes down to the following:

Pre-14:
1. Drake
2. Sellout for Turret Plating
3. Farm any camp that gets you catch-up XP.

Post-14:
1. Do everything possible so your team doesn't make the first mistake.
2. Same as before pre-season changes.

Jungler feels like a glorified support with less innate impact ("agency", to use a riot buzzword) and less guaranteed farm. So... I guess I'm spamming Pyke/Fiddle/Bard support. LOL.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 23 2018 14:06 GMT
#44
--- Nuked ---
Sent.
Profile Joined June 2012
Poland9268 Posts
November 23 2018 15:52 GMT
#45
On November 23 2018 23:06 JimmiC wrote:
Don't forget about that swaggy Tear Lich bane sona, and brand supports.


Ewww swap that with Zyra. Real men don't play champions with heals or shields.
You're now breathing manually
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
November 23 2018 17:42 GMT
#46
On November 24 2018 00:52 Sent. wrote:
Show nested quote +
On November 23 2018 23:06 JimmiC wrote:
Don't forget about that swaggy Tear Lich bane sona, and brand supports.


Ewww swap that with Zyra. Real men don't play champions with heals or shields.


Speaking of Zyra, please revert plant nerf. Feels so bad to play ;(
Que Sera Sera
iCanada
Profile Joined August 2010
Canada10660 Posts
November 23 2018 22:38 GMT
#47
Agreed on Zyra. The way they make the plants feel dumb I'd probably the stupidest thing I've ever seen. If they were to strong, fine, nerf the damage. Nah, instead they give the plants ADHD with a hyperfocus on minions.
Sent.
Profile Joined June 2012
Poland9268 Posts
Last Edited: 2018-11-23 23:14:58
November 23 2018 23:13 GMT
#48
I think she's still fun but the plants do feel very awkward. Rito pls revert, if reverting Leblanc was fine then Zyra should be fine too.
You're now breathing manually
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 24 2018 19:34 GMT
#49
Ok. Even post nerfs Dark Harvest in ARAM is so stupid on AoE champions just had a game where it did 5000 damage in 14 minutes on Swain. Seems fair.
It's Elo not ELO - Every statiscian playing League
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 24 2018 19:45 GMT
#50
Dark Harvest has always been busted in ARAM. People just for some reason didn't take it on almost everyone.
DarkCore
Profile Joined March 2011
Germany4194 Posts
November 24 2018 22:56 GMT
#51
Yes, it's always been pretty broken, but it's really bad right now. They nerfed the numbers a few patches ago just for ARAM I think, but this rework completely nullifies that.

That said, there's a few other stupidly broken runes on ARAM. Biggest hidden OP is Presence of Mind, I've gotten 4 ults off in the first 10 minutes with Karthus because of it. By lv 16 his ult is on 1 min or less if the enemy team isn't crushing you. Not to mention it also means you can ignore mana heavy builds and still endlessly throw out abilities. And the stacking Domination runes can be maxed very quickly.
Fixed a bug where LeBlanc could lose
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2018-11-25 00:33:16
November 24 2018 23:40 GMT
#52
Presence of Mind has always been just as silly as any iteration of Dark Harvest, it basically make any mana based champion resourceless and have mega short ult cooldown.

EDIT: Anivia can appearently proc Dark Harvest with her wall....
It's Elo not ELO - Every statiscian playing League
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
November 25 2018 03:27 GMT
#53
Yup, for ARAM it's domination primary + presence of mind on mana champs or triumph on no mana champs. Even on some no mana champs presence of mind is too good. The fact that it's two runes in one makes it so good.
Que Sera Sera
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
November 25 2018 20:22 GMT
#54
Things I like about this patch:

1. Turret plating
2. Runes
3. Dragon buffs

Things I don't like about this patch:

1. Funnel-comp's return
2. Shield Bash
3. Viktor
4. Preseason

Viktor is for sure the big outlier this patch with klepto/shield bash. So unfun to play against. Some of the other stuff is hard to get a read on with people playing so stupidly. Still feel like the way bounties works is too harsh.
Que Sera Sera
DarkCore
Profile Joined March 2011
Germany4194 Posts
November 25 2018 21:04 GMT
#55
I like turret plating, but the fact that turrets become so flimsy after 15 minutes is a bit weird.

Also agree with Viktor, Bwipo showing us the new OP top laner, because I legit did 0 dmg to him as a fed Lucian. And he's still viable in mid, so you never know what it's going to be.
Fixed a bug where LeBlanc could lose
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 25 2018 21:27 GMT
#56
is Shield bash really that good? Viper said it was worthless on Riven who can abuse it just as hard.
Carrilord has arrived.
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
November 25 2018 21:36 GMT
#57
On November 26 2018 06:27 Slusher wrote:
is Shield bash really that good? Viper said it was worthless on Riven who can abuse it just as hard.


Worthless on Riven because she needs Inspiration second or if she takes inspiration primary then domination second.
Que Sera Sera
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 26 2018 11:29 GMT
#58
To be honest the only thing I hate in this patch (and a ton before) is Demolish. It's WAY too easy for tanks to just stonewall perma push and take towers with it. Yes, I'm a dirty demolish abuser too.
It's Elo not ELO - Every statiscian playing League
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
November 26 2018 12:34 GMT
#59
On November 26 2018 20:29 Jek wrote:
To be honest the only thing I hate in this patch (and a ton before) is Demolish. It's WAY too easy for tanks to just stonewall perma push and take towers with it. Yes, I'm a dirty demolish abuser too.


Grasp Cait + demolish is fun. Idk I think demolish didn't need that change. 4 seconds was fine.
Que Sera Sera
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2018-11-26 21:14:41
November 26 2018 13:01 GMT
#60
On November 26 2018 21:34 AdsMoFro wrote:
Show nested quote +
On November 26 2018 20:29 Jek wrote:
To be honest the only thing I hate in this patch (and a ton before) is Demolish. It's WAY too easy for tanks to just stonewall perma push and take towers with it. Yes, I'm a dirty demolish abuser too.


Grasp Cait + demolish is fun. Idk I think demolish didn't need that change. 4 seconds was fine.


I just experienced this yesterday, I didn't even notice Cait had Grasp until the end of the game. I was legit wondering why she was at full health the entire laning phase, she just brain dead pushed and there was nothing we could do to stop it. Basically what she's always done, but on steroids.

Just did 8.2k @ 30min Dark Harvest dmg with Xerath in ARAM, this rune is hilarious.
Fixed a bug where LeBlanc could lose
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