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On November 21 2018 00:51 iCanada wrote: Wait... so they hard nerfed jungle early xp, then "compensated" with extra scaling xp during mid season so we weren't lower level than supports, and now they're just hard nerfing jungle xp? That's a 10% drop at level 7 which hits at like 15 minutes for the first camp. I guess it depends on how hard that scales moves, but could push jungle from position 2/3 to hard locked position 4. Especially on top of them nerfing all the top keystones for Junglers at the same time.
And then they buffing towers and drakes. Longer laning phase and more important drakes. A further push away from scaling jungles. Part of why I stopped jungling. Riot seems intent of it being a babysitting position for the whole map.
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On November 21 2018 04:49 Sent. wrote: Didn't a bunch of champions get flat armor (or flat ad, I don't remember) when Riot removed the old runes? Now we have that AND the option get an additional +10 armor or +20 adaptive force. Poor minions, they stand no chance now! It's really big for people that used blues that didn't get compensated.
Relevant flair or something...
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what is with riot trying to make ap ezreal a thing? youre not gonna get mid ezreal when his waveclear sucks shit. ad ez is pretty shite atm and nerfing his ulti makes it worse for ad and ap ezreals.
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On November 21 2018 11:42 evilfatsh1t wrote: what is with riot trying to make ap ezreal a thing? youre not gonna get mid ezreal when his waveclear sucks shit. ad ez is pretty shite atm and nerfing his ulti makes it worse for ad and ap ezreals.
For AD Ez it's actually not the worst nerf. Helps poke.
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Yeah AD Ezreal didn't get nerfed, but idk what Riot is doing with these kinds of numbers, it changes absolutely nothing about the champion.
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On November 21 2018 19:09 DarkCore wrote: Yeah AD Ezreal didn't get nerfed, but idk what Riot is doing with these kinds of numbers, it changes absolutely nothing about the champion.
Riot and meaningless "buffs". Name a better duo.
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On November 21 2018 21:11 AdsMoFro wrote:Show nested quote +On November 21 2018 19:09 DarkCore wrote: Yeah AD Ezreal didn't get nerfed, but idk what Riot is doing with these kinds of numbers, it changes absolutely nothing about the champion. Riot and meaningless "buffs". Name a better duo. Samsung and getting rid of World Championship teams after they win worlds. On a more serious note which defensive rune is the best one for bot lane guys?
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On November 22 2018 04:41 LightningStrike wrote:Show nested quote +On November 21 2018 21:11 AdsMoFro wrote:On November 21 2018 19:09 DarkCore wrote: Yeah AD Ezreal didn't get nerfed, but idk what Riot is doing with these kinds of numbers, it changes absolutely nothing about the champion. Riot and meaningless "buffs". Name a better duo. Samsung and getting rid of World Championship teams after they win worlds. On a more serious note which defensive rune is the best one for bot lane guys? Everything but Dark Harvest suck.
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Dark Harvest is hilariously OP on certain champs in ARAM though, but yeah it appears to suck for Summoners Rift.
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Taliyah is utter garbage in the jungle after the nerfs. Feels even worse in lane; literally takes 2 Qs to kill a melee minion. LOL. Her first clear is legit trash tier, your single target sucks and you take so much damage doing aoe camps without ap.
Nerfs feel as bad as them removing Eve stun back in the day. Just... bleh. Feels like your only choice earlygame is to run either the korean predator style clear (red>golem>wraiths>early buy; not sure if running predator and getting boots+pink or getting dark seal with electrocute is better. Predator might be legit) or do some real cheesy lvl2 invades, else your earky game is garbage. Either way it's super nerfed.
You know your first clear is bad when it feels worse than Pantheon's.
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I mean, she wasn't a jungler to begin with if I remember, so maybe Rito is shoehorning her back into the mid lane. This is another weird change, along with the pointless Ez numbers.
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On November 22 2018 07:05 DarkCore wrote: I mean, she wasn't a jungler to begin with if I remember, so maybe Rito is shoehorning her back into the mid lane. This is another weird change, along with the pointless Ez numbers.
She can't lane at all. Lol. Q doesn't even clear casters in current state. I cannot think of a single champion with less shoving potential.
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I've actually discovered what to use Dark Harvest for: It's pretty strong on AP poke champions like Vel, Lux, Zyra, especially the latter. Not unreasonable to get 3-4k dmg lategame out of it, and it doesn't stop scaling. It's been stupidly designed because it procs on everything, from Zyra plants to Darius passive to Swain ult.
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Dark harvest got hotfixed...that level 1 dmg was yikes.
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On November 22 2018 07:50 DarkCore wrote: I've actually discovered what to use Dark Harvest for: It's pretty strong on AP poke champions like Vel, Lux, Zyra, especially the latter. Not unreasonable to get 3-4k dmg lategame out of it, and it doesn't stop scaling. It's been stupidly designed because it procs on everything, from Zyra plants to Darius passive to Swain ult. The lategame Karthus dream of oneshotting a squishy from 100% using only his ult with Scorch triggering Dark Harvest.
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Something like that, yeah. Unlike all the other damage dealing runes, DH doesn't really have a trigger condition, it's essentially free damage for anyone. Almost every other strong rune in the game has specific conditions that are not open to everyone, like triple AA for Press the Attack. Watching streamers today, I've seen cheese like AP Sona doing 3/4 of an ADC's health with her combo in the lategame, and entire teams going DH because it's incredibly strong when stacked.
If they nerf the early game, the rune will just suck. They need to completely rewrite the ability from scratch, because it's so poorly thought out.
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Jungle feels kinda nasty right now, but it could just be a playstyle thing, because I'm kinda greedy jungler.
Feels like you have to get kills or you just can't carry. I played earlier as Shy and buddy wasted a lot of time so I managed to cycle his red side 3 straight times. I shoulda been so far ahead from Farming, but I was nearly 2 levels behind solo laners.
Feels like just farming doesn't get you a whole lot. But then hard ganking risky as hell with new shutdown mechanics. Game feels bad this patch. maybe its placements, idk.
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Teemo with Dark harvest at like the 30 min mark+ if one person dies to a mushroom it turns into Brand Ult
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Ive figured out what i don't like; i no longer feel like i have any semblance of control on Game pacing as a jungler. Not sure if that's just a feeling, but it feels like you're hamstrung on what you can accomplish till tower plating falls, then you're instantly pigeonholed into groupings once it hits 14 minutes or you lose all your towers instantly.
You can't purposefully prolong lane phase, you can't knock towers early and get your vayne away from the Cait.
It feels very inorganic and forced. 14minutes is this huge toggle point between your actions feeling relatively meaningless to suddenly one small error by one player means an inhib falls because towers are useless and minions are super super strong. And once an inhib falls, due to minion buffs and tower nerfs you need a full time nexus baby sitter because 1 super minion can kill both your nexus towers... then you're bleeding stronger drakes / more frequent barons / towers because they're much much weaker than before.
Then you add back in smite Midlaners returning with the funneling, and the general clusterfuckery that is NA preseason... yeah i think I'm done for this patch. Bleh.
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