[Patch 8.4] AP Items General Discussion - Page 6
Forum Index > LoL General |
Numy
South Africa35471 Posts
| ||
Jek
Denmark2771 Posts
On March 02 2018 03:16 General_Winter wrote: Was listening to “The Dive” on the way to work this morning and the hosts seemed to think that Banner of Command plus the new baron buff was a really big deal. I haven’t seen much banner in any of my games. Have you guys seen it used, or tried it recently? It's pretty good. An upgraded cannon shred towers with baron buff now and being immune to magic makes it nearly impossible to kill in the siege. Banner was a super fringe item before now it's a solid option. | ||
iCanada
Canada10660 Posts
On March 02 2018 04:09 Numy wrote: They already nerfing it on PBE. Mainly melee laners stop taking it 24/7 which is starting to happen. They nerfing CD, but i think they need to look at the defensives and damage numbers instead. | ||
Numy
South Africa35471 Posts
| ||
iCanada
Canada10660 Posts
On March 02 2018 05:17 Numy wrote: The issue is if they nerf the numbers it kills the rune for junglers when it's mostly fine there. Sure there's some sweet spot they can find for it even though it's a bit overtuned right now. So CD hits the laners taking it while keeping it ok in jungle. I don't think it's ok in the jungle either. How does a Nautilus outduel Reksai? That's silly. It's like 4k worth of stats at level 3 with the same nearly the same damage as electrocute on a seventh of the CD. As an aside... I think Reksai probably should take aftershock as well instead of pta/electrocute. | ||
cLutZ
United States19574 Posts
On March 02 2018 04:48 Jek wrote: It's pretty good. An upgraded cannon shred towers with baron buff now and being immune to magic makes it nearly impossible to kill in the siege. Banner was a super fringe item before now it's a solid option. The issue I see is that most soloQ teams cant defend a baron push anyways. | ||
Alaric
France45622 Posts
| ||
cLutZ
United States19574 Posts
| ||
Redox
Germany24794 Posts
On March 02 2018 15:13 cLutZ wrote: I just think that until there is ingame voicechat soloQ will generally mean very little for pro play. Like, lets assume NALCS is a 10 on communication, SoloQ without voice chat is a 1, if they added voicechat it would be like a 5-6. High elo players use voice chat at times. Does not seem to do that much. I dont see how it matters in any way what low elo players do. | ||
Numy
South Africa35471 Posts
| ||
cLutZ
United States19574 Posts
| ||
Numy
South Africa35471 Posts
Ladder play has made finding games so much easier that inhouse concept has kind of died. Kind of miss it but since I'm not really being a competitive gamer anymore I doubt I'd play much. I know OW has IRC bot still for local scene. | ||
Redox
Germany24794 Posts
| ||
DarkCore
Germany4194 Posts
Just nearly died to aftershock Nautilus as Reksai at level 3. That's just not okay. They need to look at that scaling because it's frankly ridiculous. To be fair, Naut does quite a lot of damage early, combined with his CC and red he's a pretty dope champ. Aftershock means he has legit burst potential, but he still has massive weaknesses so it kind of evens out imo. | ||
JimmiC
Canada22817 Posts
| ||
chipmonklord17
United States11944 Posts
| ||
Ansibled
United Kingdom9872 Posts
On March 03 2018 02:52 chipmonklord17 wrote: Watching the Roccat/Giants game, Banner of Command is fucking stupid Siege minion just soloes a tower in like 5 hits lmao | ||
iCanada
Canada10660 Posts
Apparently it's ok for junglers to be pigeonholed into full clearing to not fall horribly behind, but not okay for top laners to ward at 2:45 in order to not die to a stock standard gank timing. It would be horrible for the agency of a top laner to have to ward. Realistically is a buff to my play style, but I just don't see the logic there. It's not even like warding makes you lose anything... everyone gets ward's and they are free. | ||
General_Winter
United States719 Posts
On March 03 2018 03:57 iCanada wrote: Riot talking about nerfing jungle sustain and clear speed. Apparently it's ok for junglers to be pigeonholed into full clearing to not fall horribly behind, but not okay for top laners to ward at 2:45 in order to not die to a stock standard gank timing. It would be horrible for the agency of a top laner to have to ward. Realistically is a buff to my play style, but I just don't see the logic there. It's not even like warding makes you lose anything... everyone gets ward's and they are free. Where is this? Don’t see it on main page or S@20 | ||
Numy
South Africa35471 Posts
I'm not sure I agree with the comparison at all though. | ||
| ||