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[Patch 8.4] AP Items General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 22 2018 04:44 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 8.4: Live on Feb. 22nd, 2018

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Patch 8.3 Swain Remake General Discussion
Patch 8.2 RIP Malzahar General Discussion
Patch 8.1 Welcome to Season 8 General Discussion
Patch 7.24 Snowdown Showdown General Discussion
Patch 7.23 Zoe General Discussion
Patch 7.22 Runes Reforged General Discussion
Patch 7.21 RIP Ardent Censer General Discussion
Patch 7.20 Evelynn Remake General Discussion
Patch 7.19 Post Worlds 2017 General Discussion
Patch 7.18 Worlds 2017 Patch General Discussion
Patch 7.17 Ornn General Discussion
Patch 7.16 Battle Boss General Discussion
Patch 7.15 Urgot General Discussion
Patch 7.14 Kayn General DIscussion
Patch 7.13 SKT Skins General Discussion
Patch 7.12 Support Items General Discussion
Patch 7.11 10 Ranked Bans General Discussion
Patch 7.10 Surrender @ 15 General Discussion
Patch 7.9 Tank Update General Discussion
Patch 7.8 Xayah & Rakan General Discussion
Patch 7.7 The Yeti is Here General Discussion
Patch 7.6 Galio Update General Discussion
Patch 7.5 RIP LeBlanc General Discussion
Patch 7.4 Lethanlity Nerfs General Discussion
Patch 7.3 Sandbox General Discussion
Patch 7.2 Warwick Rework General Discussion
Patch 7.1 Welcome to Season 7 General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
cLutZ
Profile Joined November 2010
United States19574 Posts
February 22 2018 05:13 GMT
#2
Maybe its just me, but I don't really care about AP item diversity. I prefer braindead choices, because in the end they will be, its just you have to figure it out again.

Imo eliminate all the AP items but Athenes, Rod, Tear, Cap, Void, and Zhonyas
Freeeeeeedom
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
February 22 2018 06:40 GMT
#3
spellbinder seems wayyyy too good as a 2nd item
not sure how fast it charges to 100 but your power spike is insane
geript
Profile Joined February 2013
10024 Posts
February 22 2018 08:16 GMT
#4
Elder Dragon just became more important than Baron
Gahlo
Profile Joined February 2010
United States35143 Posts
February 22 2018 08:59 GMT
#5
On February 22 2018 14:13 cLutZ wrote:
Maybe its just me, but I don't really care about AP item diversity. I prefer braindead choices, because in the end they will be, its just you have to figure it out again.

Imo eliminate all the AP items but Athenes, Rod, Tear, Cap, Void, and Zhonyas

I don't really care if every champ settles back down into "these are your core items" as long as pretty much *everybody* doesn't default to the same thing like they do with Morello/Liandry/Void currently.

As far as the patch goes, I hate that Tracker's Knife is being taken out and Lost Chapter gets even more busted. =[
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2018-02-22 10:41:27
February 22 2018 09:14 GMT
#6
If Spellbinding doesn't become a standard pick, I'll lose a lot of faith in my game knowledge.
Fixed a bug where LeBlanc could lose
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2018-02-22 10:29:37
February 22 2018 10:28 GMT
#7
On February 22 2018 17:16 geript wrote:
Elder Dragon just became more important than Baron

Well first is unchanged, second is so strong that I would say it is the definitive game ender.

Together with baron buffs it makes team fight comps even bigger.
Off-season = best season
Gahlo
Profile Joined February 2010
United States35143 Posts
February 22 2018 11:07 GMT
#8
I believe it's also the second ED your team takes, not the second one that spawns.
Redox
Profile Joined October 2010
Germany24794 Posts
February 22 2018 11:10 GMT
#9
On February 22 2018 20:07 Gahlo wrote:
I believe it's also the second ED your team takes, not the second one that spawns.

Oh true, did not notice. Otherwise I would have said there will be no games longer than 50 mins anymore.
Off-season = best season
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2018-02-22 11:11:30
February 22 2018 11:10 GMT
#10
I do worry that making the objectives too powerful makes silly mistakes like random steals even more impactful. Wonder if some adjustments to other variables may be more healthy way to do it then just "if you want to end a game you have take these things".

This would also mean that if a team massive ahead gets their first one randomly stolen the game will stall even harder?
Gahlo
Profile Joined February 2010
United States35143 Posts
February 22 2018 11:12 GMT
#11
On February 22 2018 20:10 Numy wrote:
I do worry that making the objectives too powerful makes silly mistakes like random steals even more impactful. Wonder if some adjustments to other variables may be more healthy way to do it then just "if you want to end a game you have take these things".

It's more a "you can't just stall with 3 inhibs down on Azir/Sivir until 90 minutes when your opponent finally makes a critical mistake with death timers long enough to walk all the way across the map" insurance.
DarkCore
Profile Joined March 2011
Germany4194 Posts
February 22 2018 11:25 GMT
#12
This would also mean that if a team massive ahead gets their first one randomly stolen the game will stall even harder?


It will mean that teams that are ahead will assess that taking an objective is too risky because of comebacks, and play the game passively, slow and methodical. Then BAM, someone gets second Baron/Elder, and they steamroll the enemy team. A support with second Elder and like three dragons can practically DPS down a carry if they're not being targeted themselves.

Only good thing is above comment, that stalling in your base for 90 minutes is basically impossible.
Fixed a bug where LeBlanc could lose
General_Winter
Profile Joined February 2011
United States719 Posts
February 22 2018 12:06 GMT
#13
I’m sad that the new magic pen item builds in to the new Morellonomicon. Previously spell pen rush was a viable strategy against a squishy lane opponent if your champ had good poke. Then late game your spell pen item did something useful. Now unless they have a major healer or drain tank the spell pen rush will leave you with a subpar item in the mid to late game. I think it reduces your ability to choose a build path based on who you are laneing against.
Gahlo
Profile Joined February 2010
United States35143 Posts
Last Edited: 2018-02-22 12:07:54
February 22 2018 12:07 GMT
#14
Except Liandry was a nobrainer choice against everybody. If somebody wasn't building it, they were building wrong.
General_Winter
Profile Joined February 2011
United States719 Posts
February 22 2018 14:17 GMT
#15
Yeah. I get that, but what I would want is a spell pen option that is genericly decent rather than good against everyone. Maybe a stat like HP, or combine it with wisp and give a little movespeed. Something where you don’t have to pay for a possibility useless grievous wounds if all you want is spell pen.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
February 22 2018 14:44 GMT
#16
Removing green smite is terrible you can't play around all the junglers who took red smite and just lomoed at people and they were already strong in soloqueue.

But hey, Volibear rising.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Bladeorade
Profile Joined August 2010
United States1898 Posts
February 22 2018 15:23 GMT
#17
Did they kill Zoe? Because it reads like they killed Zoe
cLutZ
Profile Joined November 2010
United States19574 Posts
February 22 2018 15:38 GMT
#18
On February 22 2018 20:10 Numy wrote:
I do worry that making the objectives too powerful makes silly mistakes like random steals even more impactful. Wonder if some adjustments to other variables may be more healthy way to do it then just "if you want to end a game you have take these things".

This would also mean that if a team massive ahead gets their first one randomly stolen the game will stall even harder?

I also feel like steals represent a real issue. I already hated them, now they are even less satisfying
Freeeeeeedom
General_Winter
Profile Joined February 2011
United States719 Posts
Last Edited: 2018-02-22 19:16:47
February 22 2018 18:44 GMT
#19
As someone who plays cho, I don’t mind steals.

Edit: joking aside raising the importantance of buffs raises the importance of champs that can effectively secure them (Cho, Kalista, and Nunu for example). Right now buffs are weak so champs that can waveclear forever like Azir are priorities. Post change buffs will be strong so champs that can contest will be prioritized. I don’t think that’s bad or random. It’s just something to be mindful of in champ selection. If you don’t have a plan you’ll be disadvantaged. That seems ok. Having the must pick lead to fights and secures / steals seems better than having the must picks lead to stall fests.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 22 2018 20:28 GMT
#20
Is this the best way to help deal with stall fests? I fear it may start even more stall fests as Darkcore mentioned. This is the quickest/easiest fix but it may not be the best long term fix. Hopefully they keep an eye on it.
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