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[Patch 8.4] AP Items General Discussion - Page 5

Forum Index > LoL General
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M2
Profile Joined December 2002
Bulgaria4186 Posts
February 26 2018 18:39 GMT
#81
On February 27 2018 03:34 Ryuu314 wrote:
Man...is it just me or does new Swain suck?

All of his skills except Q seem like a shittier version of his previous skills...


Enjoy xD
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 26 2018 18:49 GMT
#82
He looks pretty awful unless he gets massively ahead.
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2018-02-26 19:03:52
February 26 2018 18:58 GMT
#83
God damn it why did they bring back the old Rengar... Fed knifecats ruin my norms

Feeding knifecats ruin games too, guessing by Rengar winrate I was just unlucky
You're now breathing manually
DarkCore
Profile Joined March 2011
Germany4194 Posts
February 26 2018 19:36 GMT
#84
Hat is pretty much always the most efficient second item for damage now.

I'm pretty sure this was not intended, if raw AP is better than all of the other items that give other stats, then DCap rework is going to be reverted or nerfed.
Fixed a bug where LeBlanc could lose
General_Winter
Profile Joined February 2011
United States719 Posts
Last Edited: 2018-02-26 20:25:01
February 26 2018 20:23 GMT
#85
On February 27 2018 02:40 JimmiC wrote:
I've been seeing a lot of mids buying two NLR first, I wondered why, your math will be interesting.


Ok I’ve run the numbers and the answer is yes. If you are trying to maximize your damage with each buy, or your burst damage efficiency (damage dealt by one full spell rotation divided by gold cost of all items) then you buy 1 component, then 2 NLRs, then you finish first item, then you get hat.

So You might buy hextech revolver, then NLR then NLR, then upgrade the revolver to a protobelt, then merge the NLRs into a hat. Somewhere in there you also get sorcery shoes.

Note that this all assumes you are trying to maximize burst damage and maintain kill threat with each purchase (ie no power troughs). If a champ has other urgent needs those could dictate different items. A champ that goes oom would prioritize mana pool or mana regeneration over the AP. Likewise someone with terrible cool downs might need CDR or someone with super short cool downs might be able to stack spellbinder.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2018-02-26 23:09:05
February 26 2018 23:08 GMT
#86
http://www.surrenderat20.net/2018/02/226-pbe-update.html#balance.
[image loading]
[image loading]
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35174 Posts
February 26 2018 23:18 GMT
#87
We Starcraft 2 now boys!
loSleb
Profile Joined December 2010
Austria1389 Posts
February 26 2018 23:59 GMT
#88
Remove Maokai ultimate, add it as an item. Seems good.
iCanada
Profile Joined August 2010
Canada10660 Posts
February 27 2018 00:29 GMT
#89
But why they remove old locket. -_-
General_Winter
Profile Joined February 2011
United States719 Posts
February 27 2018 04:07 GMT
#90
I would bet that they probably want to balance it so it prevents around the same amount of damage, but with the support in the center of a visable shield circle. Make moments of power more visable. Make the consequences of play choices more visable. I bet long term they think it will attract more players to the support role.
Kaneh
Profile Joined April 2009
Canada737 Posts
February 27 2018 04:47 GMT
#91
is that what non-support players want tho?

its a passive, percent based effect. Very low-visibility and not viscerally satisfying which is not going to convince the people who avoid support to try it out.

If anything it feels like moving away from instant oshit shield (usable by all support) and more diver assistance. Not a real big "support" item, but something more along the lines of stoneplate that helps your team when you all pile on.

removes a ton of kiting from the equation so ranged supports and peeling supports don't like it as much.
iCanada
Profile Joined August 2010
Canada10660 Posts
February 27 2018 04:58 GMT
#92
I'm with kaneh, i think hype shield feels way more satisfying even if the damage reduction stronger. A good DR shield will be barely noticeable will just look like they less fed and your ADC didn't get low, whereas a clutch locket has a very visceral "wow that shield just saved the adcs life."

It's kind of like if you're an IT guy you get more credit if you work 2 weeks of overtime after some dumbass opens xXxT0ta11y_n0t-cryptol0ck3RxXx.exe on an email attachment than if you just make it so .exe files don't go through your email server...
DarkCore
Profile Joined March 2011
Germany4194 Posts
February 27 2018 22:22 GMT
#93
Interesting they would change Locket, I thought it was in a good spot for once.

I just read that Sion E is bugged, no wonder it's impossible to dodge.
Fixed a bug where LeBlanc could lose
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
February 27 2018 23:07 GMT
#94
Riot fixed Zac at some point, sucks I liked this bug.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
St3MoR
Profile Joined November 2002
Spain3256 Posts
February 28 2018 00:45 GMT
#95
RIP EUW
Prophet in TL of the Makoto0124 ways
DiracMonopole
Profile Joined May 2010
United States1555 Posts
February 28 2018 15:37 GMT
#96
If they really wanted something cool, powerful and obvious for aegis, have it be a skillshot anti-projecticle. Like you target it to intercept a projectile and it nullifies it.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
March 01 2018 01:11 GMT
#97
I assume they're doing it because of the insane synergy between redemption/ardent and locket. This way the bonus to heals and shields wouldn't proc as far as I can gather from the text.

I don't agree with their decision and I like the idea of making a separate item that has this ability. But I understand where their logic comes from.
General_Winter
Profile Joined February 2011
United States719 Posts
March 01 2018 18:16 GMT
#98
Was listening to “The Dive” on the way to work this morning and the hosts seemed to think that Banner of Command plus the new baron buff was a really big deal. I haven’t seen much banner in any of my games. Have you guys seen it used, or tried it recently?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 01 2018 18:26 GMT
#99
None of my games are going that long. Solo Q is pretty fast on average so doubt the objective changes will be impacting much.
iCanada
Profile Joined August 2010
Canada10660 Posts
March 01 2018 18:55 GMT
#100
Wtf early game aftershock is so op.

O.o

Just nearly died to aftershock Nautilus as Reksai at level 3. That's just not okay. They need to look at that scaling because it's frankly ridiculous.
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