<_<
Already have 12 chests, waiting for them sweet sweet keys.
Riot pls.
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iCanada
Canada10660 Posts
<_< Already have 12 chests, waiting for them sweet sweet keys. Riot pls. | ||
Slusher
United States19143 Posts
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Gahlo
United States35118 Posts
Syndra Transcendent (Passive): Force of Will (W) additional effect at max rank changed to "Deals 20% bonus true damage." from"Grabs 2 additional spheres near the target." Force of Will (W) AP ratio lowered to 70% from 80% Damage lowered to 70/110/150/190/230 from 80/120/160/200/240 Unleashed Power (R) Cooldown increased to 120/100/80 from 100/90/80 | ||
iCanada
Canada10660 Posts
On December 08 2016 06:53 Slusher wrote: I was at the point where I would have to play something random if I wanted to keep them on cd, although I am ahead on chests ATM. Shout outs to the lvl 3 gank patch for letting me get an s on heros i suck at. Pshh. You just need to never play and stay a league or more below your real elo. Them S's free unless you trying to win on pantheon. Although if you're in an elo for a full season maybe that is your real elo. How many games till theoretical convergence? I only played 165 games of ranked S6 @ 60% winrate. | ||
Jek
Denmark2771 Posts
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PrinceXizor
United States17713 Posts
On December 08 2016 09:01 Gahlo wrote: To people upset by a lack of Syndra nerfs, this just hit the PBE: Syndra Transcendent (Passive): Force of Will (W) additional effect at max rank changed to "Deals 20% bonus true damage." from"Grabs 2 additional spheres near the target." Force of Will (W) AP ratio lowered to 70% from 80% Damage lowered to 70/110/150/190/230 from 80/120/160/200/240 Unleashed Power (R) Cooldown increased to 120/100/80 from 100/90/80 Did they really just replace the bonus Ultimate magic damage to true damage on the W? | ||
kongoline
6318 Posts
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Jek
Denmark2771 Posts
On December 09 2016 00:52 kongoline wrote: just had velkoz do to me 1.9k true dmg with one spell rotation wtf is this If he has proced his passive on you his ultimate does 100% true damage. A full rotation procs his passive 3 times. If farmed he can basically oneshot anything. | ||
kongoline
6318 Posts
Lee Sin Dragon's Rage (R) damage lowered to 150/300/450 thank god but i feel all this mess is because of new masteries tld and greenfathers gift, same happened with mages and riot is trying to reduce ap on items/ blue buff to reduce the burst everyone gets for free from TLD | ||
PrinceXizor
United States17713 Posts
On December 09 2016 08:04 kongoline wrote: thank god but i feel all this mess is because of new masteries tld and greenfathers gift, same happened with mages and riot is trying to reduce ap on items/ blue buff to reduce the burst everyone gets for free from TLD I'd just prefer they cut the scaling on his ult to reducing base damage. base damage targets tanky team based builds while scaling targets the solo queue lee heroes. | ||
kongoline
6318 Posts
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Alaric
France45622 Posts
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Jek
Denmark2771 Posts
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Gahlo
United States35118 Posts
On December 09 2016 11:18 Jek wrote: I dont understand why they dont buff the other junglers up to par with Lee instead of nerfing him, he seems like the perfect baseline jungler. Because that would only make too much sense and allow jungle to be a strong position. Whenever jungle is strong, every non jungler complains. | ||
iCanada
Canada10660 Posts
On December 09 2016 11:18 Jek wrote: I dont understand why they dont buff the other junglers up to par with Lee instead of nerfing him, he seems like the perfect baseline jungler. Its because they dont want junglers to be good. Thats why. Look at all the changes this offseason. They want Jungle to be position #4 in gold priority instead of position 2 or 3. Thats the Riot Approved (TM) way to play the game. Thats why they nerfed Lee Sin, Kindred, Nidalee, Graves, Elise, Hecarim, Zac, Khazix, Gragas, Udyr... etc real real hard last season. Thats why they took away SotA. Thats why they made it real hard to jungle path nicely to tent in critical lanes without losing all your gold to the other guy. Thats why they took out jungler only smite buffs and added team wide plants. I'm not salty at all. | ||
JimmiC
Canada22817 Posts
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Gahlo
United States35118 Posts
On December 09 2016 13:03 JimmiC wrote: I think its because every time they buff a jungler he becomes the op FOTM top lane. Lols They nerfed Sejuani into the ground because she wasn't absolute ass in delaying lane swaps when assisting. | ||
PrinceXizor
United States17713 Posts
On December 09 2016 12:58 iCanada wrote: Show nested quote + On December 09 2016 11:18 Jek wrote: I dont understand why they dont buff the other junglers up to par with Lee instead of nerfing him, he seems like the perfect baseline jungler. Its because they dont want junglers to be good. Thats why. Look at all the changes this offseason. They want Jungle to be position #4 in gold priority instead of position 2 or 3. Thats the Riot Approved (TM) way to play the game. Thats why they nerfed Lee Sin, Kindred, Nidalee, Graves, Elise, Hecarim, Zac, Khazix, Gragas, Udyr... etc real real hard last season. Thats why they took away SotA. Thats why they made it real hard to jungle path nicely to tent in critical lanes without losing all your gold to the other guy. Thats why they took out jungler only smite buffs and added team wide plants. I'm not salty at all. I would like Jungle to be between 3 and 4 in gold priority, but there to be sacrifices to be made to move them from 2nd support to a farmed position. Unlike Dota, 3rd position isn't actually any starved for gold typically in league. If it is, it's either a very badly losing lane (like poppy vs Jayce or trundle) or you are bad at the lane. Since every lane is expected to get 130-180 gold per wave. For the jungle to outpace a full lane of farm that would need to make some sort of sacrifice. And they kind of took all that sacrifice away by trying to remove mid/bot's ability to take camps, and having such long timers on the jungle means there is time to gank even for people who full clear. I know it's just taking from dota, but i'd really like camp respawn to be based on game clock not kill timer. If small camps respawned at Even:00 and Buffs at Multiples of 5:00 It'd mean maximizing gold in the jungle costs gank time, but power farm routes exist (like Raptor -> Red -> raptor for AOE, or Gromp -> blue -> Gromp for single target). I think respawn timers will always favor one style or another. but by making camps respawn so fast that you can't full clear -> gank would be nice because if it's not possible to avoid missing gold to a gank, then you actually have to plan your ganks. | ||
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GrandInquisitor
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New York City13113 Posts
On December 09 2016 12:58 iCanada wrote: Show nested quote + On December 09 2016 11:18 Jek wrote: I dont understand why they dont buff the other junglers up to par with Lee instead of nerfing him, he seems like the perfect baseline jungler. Its because they dont want junglers to be good. Thats why. Look at all the changes this offseason. They want Jungle to be position #4 in gold priority instead of position 2 or 3. Thats the Riot Approved (TM) way to play the game. Thats why they nerfed Lee Sin, Kindred, Nidalee, Graves, Elise, Hecarim, Zac, Khazix, Gragas, Udyr... etc real real hard last season. Thats why they took away SotA. Thats why they made it real hard to jungle path nicely to tent in critical lanes without losing all your gold to the other guy. Thats why they took out jungler only smite buffs and added team wide plants. I'm not salty at all. You sound like one of those ADC mains, complaining every patch that Riot is out to get ADCs. It's especially funny that you complain about all the jungler nerfs last season while ignoring the fact that Season 6 was the most jungle-dominated meta of all time and Worlds featured almost nothing but carry junglers. | ||
iCanada
Canada10660 Posts
I just would like it to be viable to have jungle be a flexible spot in gold position. Should be viable for jungle to be #1 all the way to #4. And I am a little over salty. Trying to be kosher. | ||
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