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[Patch 6.18] 9th Rek'Sai Nerf General Discussion - Page 2

Forum Index > LoL General
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Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 08 2016 19:40 GMT
#21
So, apparently if you cut the wave against a lone yorick ulti, it becomes a pacifist that follows Yorick until yorick leads it to a new lane. Rather interesting behavior.
Porouscloud - NA LoL
IamPryda
Profile Joined April 2011
United States1186 Posts
September 08 2016 22:00 GMT
#22
On September 09 2016 04:40 Amui wrote:
So, apparently if you cut the wave against a lone yorick ulti, it becomes a pacifist that follows Yorick until yorick leads it to a new lane. Rather interesting behavior.

regardless yorick is monster. his wall gives your team a huge advantage when fighting in the jungle. he can be kited to a certain extent but he doesn't really need to dive the back line because he can shred tanks with his massives amount of healh percent type damges. not to mention he duos barons and solos drags like nobodys business. and once his spilt push is set up it rolls down turrets very fast.
Moar banelings less qq
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
September 08 2016 22:08 GMT
#23
--- Nuked ---
Bladeorade
Profile Joined August 2010
United States1898 Posts
September 09 2016 15:03 GMT
#24
I had high hopes for Baker Pantheon.. it's kind of meh
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 09 2016 15:11 GMT
#25
Sashimi Akali makes up for everything.
It's Elo not ELO - Every statiscian playing League
Nemireck
Profile Joined October 2010
Canada1875 Posts
September 09 2016 15:17 GMT
#26
On September 08 2016 11:26 cLutZ wrote:
ADC has some problems, but all the picks right now bring utility, which leads me to think its not an ADC issue so much as an overall meta pushing them towards that.


I have been known to be wrong from time to time, but...

Have they not been trying to rein in ADC DPS output since like, Season 3? I would think the natural response to that reduction in damage over time would be finding more utility within the role to increase the amount of time you (or your team) have to deal damage, being that you can't really 2-shot a squishy like you used to as ADC (takes like... 4-5 shots now).

I understand ADCs are still pouring out damage, it's just not as fast as it used to be, ergo, find utility to buy the time needed to output that damage.

Thoughts?
Teamwork is awesome... As long as your team is doing all the work!
Nemireck
Profile Joined October 2010
Canada1875 Posts
September 09 2016 15:29 GMT
#27
On September 09 2016 03:28 PrinceXizor wrote:
Having such clearly defined roles and lanes is the main thing hindering champ diversity. Currently You have a lot of flavors of the same stuff, But you can't really do anything DIFFERENT you know? I guess that's what riot's goal is currently, since removing Lane swaps was a big focus for them, and then also hammering down any character that stands out in a unique way too much. The game is 1/1/1/2 with almost entirely rigid niches for each role. Hard to not j ust have BPA focused drafts when you can't do anything but ban then pick, and moving outside of standard stuff gets nerfed before you can use it to win a split/tournament.


I know you've been harping on this for years, and you're probably right.

Most people will probably argue back that the meta finds itself and blah blah blah, but Riot pretty CLEARLY enforces the meta that they want.

Whether or not it's a good thing depends on perspective. If you're looking for a game that's more-easily understood by spectators and newcomers, a rigid meta is a great thing because you can learn the game quicker and become invested faster.

On the flip side, if you're looking for champion and strategy diversity, you need a more open and fluid game, which makes the game more confusing to those who aren't already familiar with it, but more exciting for the experienced viewer/player. Even then, a dominate strategy with a small selection of dominate champions will rise to the top.

Somewhere, the perfect balance exists. Ideally, they could just make more champions/roles viable within their rigid positions, but we all know that no matter what changes are made, approximately 20-30 champions will dominate the most effective team compositions so long as there is more limited strategic viability. And I'm not certain you can fix that without making the game confusing to new players/viewers, or creating binary strategic options that result in "Win by 25minutes or Lose" cheese options.
Teamwork is awesome... As long as your team is doing all the work!
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-09-09 17:26:25
September 09 2016 17:24 GMT
#28
Riot champion design also forces you into the lux/Xerath/Ziggs situation for most roles. It becomes a numbers game because stuff like aura strays don't exist and things like push strats don't work when one lane has significantly weaker towers in the early game

First brick alone makes just picking the hero with the best base damage a hard to argue strat
Carrilord has arrived.
lilwisper
Profile Joined April 2010
United States2515 Posts
September 09 2016 18:04 GMT
#29
On September 10 2016 00:11 Jek wrote:
Sashimi Akali makes up for everything.


It's nitpicky but I wished they kept both weapons the same. What I mean is her whole deal is about symmetry if I am not mistaken right? They should have made it both knives or both crab claws.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 09 2016 18:09 GMT
#30
On September 10 2016 00:29 Nemireck wrote:
Show nested quote +
On September 09 2016 03:28 PrinceXizor wrote:
Having such clearly defined roles and lanes is the main thing hindering champ diversity. Currently You have a lot of flavors of the same stuff, But you can't really do anything DIFFERENT you know? I guess that's what riot's goal is currently, since removing Lane swaps was a big focus for them, and then also hammering down any character that stands out in a unique way too much. The game is 1/1/1/2 with almost entirely rigid niches for each role. Hard to not j ust have BPA focused drafts when you can't do anything but ban then pick, and moving outside of standard stuff gets nerfed before you can use it to win a split/tournament.


I know you've been harping on this for years, and you're probably right.

Most people will probably argue back that the meta finds itself and blah blah blah, but Riot pretty CLEARLY enforces the meta that they want.

Whether or not it's a good thing depends on perspective. If you're looking for a game that's more-easily understood by spectators and newcomers, a rigid meta is a great thing because you can learn the game quicker and become invested faster.

On the flip side, if you're looking for champion and strategy diversity, you need a more open and fluid game, which makes the game more confusing to those who aren't already familiar with it, but more exciting for the experienced viewer/player. Even then, a dominate strategy with a small selection of dominate champions will rise to the top.

Somewhere, the perfect balance exists. Ideally, they could just make more champions/roles viable within their rigid positions, but we all know that no matter what changes are made, approximately 20-30 champions will dominate the most effective team compositions so long as there is more limited strategic viability. And I'm not certain you can fix that without making the game confusing to new players/viewers, or creating binary strategic options that result in "Win by 25minutes or Lose" cheese options.


I don't think that "standard lanes" and "standard meta" must necessarily result in a meta that is as stagnant and focused on such a small pool of champions as the current one. In many ways the old "optional laneswap" meta was even more punishing to champion pools. The problem for each lane is that powercurves are so similar now that you do have the Ziggs/Lux/Xerath situation of slusher. But we also have so many other requirements for nearly every role.

Waveclear is super important midlane, toplaners need to work with TP and need to be able to survive Gragas/RekSai ganks (and used to need to be able to survive on starvation wages during laneswaps). Junglers need to be able to survive the jungle, and survive nidalee/reksai invades. ADCs all do the same damage (except for kog) because a Vayne autoing and tumbling through a fight is an illusion that can never happen anymore, so they need to bring something else (aka utility).

On September 10 2016 00:17 Nemireck wrote:
Show nested quote +
On September 08 2016 11:26 cLutZ wrote:
ADC has some problems, but all the picks right now bring utility, which leads me to think its not an ADC issue so much as an overall meta pushing them towards that.


I have been known to be wrong from time to time, but...

Have they not been trying to rein in ADC DPS output since like, Season 3? I would think the natural response to that reduction in damage over time would be finding more utility within the role to increase the amount of time you (or your team) have to deal damage, being that you can't really 2-shot a squishy like you used to as ADC (takes like... 4-5 shots now).

I understand ADCs are still pouring out damage, it's just not as fast as it used to be, ergo, find utility to buy the time needed to output that damage.

Thoughts?


IMO its that you actually can't auto as an ADC even if you are Cait or Trist. There are just so many divers that ADCs are always kiting.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 09 2016 18:11 GMT
#31
For my personal aesthetic Riot's art team has always lacked just a tiny bit of less is more. There are so many skins I've liked or almost liked that would have been a lot better if they just removed one or two elements. Pool party Ziggs being the prime example, look at Mattcom's original drawing the skin was based on vs. the final version and they just added a ton of stuff that made it worse.
Carrilord has arrived.
General_Winter
Profile Joined February 2011
United States719 Posts
September 09 2016 20:31 GMT
#32
So who do you folks like in one for alls?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 09 2016 20:53 GMT
#33
On September 10 2016 05:31 General_Winter wrote:
So who do you folks like in one for alls?

Shen while you listen to "You'll never walk alone" or Nocturne for the 20 second Darknesssss.
It's Elo not ELO - Every statiscian playing League
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
September 09 2016 20:59 GMT
#34
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35172 Posts
September 09 2016 23:55 GMT
#35
On September 10 2016 05:53 Jek wrote:
Show nested quote +
On September 10 2016 05:31 General_Winter wrote:
So who do you folks like in one for alls?

Shen while you listen to "You'll never walk alone" or Nocturne for the 20 second Darknesssss.

I like Zac with TP and you guarantee the revive by TPing to a blob.
dsyxelic
Profile Joined May 2010
United States1417 Posts
September 10 2016 04:22 GMT
#36
lol yorick feels like nasus at times


seems pretty strong after playing a few games with him. not the most exciting tho.

I love his W. they should make him cost more mana though. as long as you don't spam W, you can pretty much spam everything else. I spam E just for %hp poke lol.
TL/SKT
M2
Profile Joined December 2002
Bulgaria4146 Posts
Last Edited: 2016-09-10 08:33:39
September 10 2016 08:32 GMT
#37
why cait traps work under oracle? (and I almost certain jinx too)
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 10 2016 08:44 GMT
#38
On September 10 2016 17:32 M2 wrote:
why cait traps work under oracle? (and I almost certain jinx too)

probably because they are untargetable, which makes them immune to the disabling effect of oracle.
M2
Profile Joined December 2002
Bulgaria4146 Posts
September 10 2016 08:59 GMT
#39
actually my bad, just re-read the tool tip, it says: disable invisible traps, not just traps
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
St3MoR
Profile Joined November 2002
Spain3256 Posts
September 10 2016 09:43 GMT
#40
they are right there but I step on them regularly xDD, feels bad
Prophet in TL of the Makoto0124 ways
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