• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:27
CEST 19:27
KST 02:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League58Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Bot on ladder Battle.net abbreviations list Starcraft player cRuZa Passed away. Young Players Tournament Announced by SOOP Do we even care about balance?
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8646 users

[Patch 6.14] What is Ryze General Discussion - Page 5

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Slayer91
Profile Joined February 2006
Ireland23460 Posts
July 15 2016 21:24 GMT
#81
id prefer you got the cd shortened if you miss man its so punishing and easy to interrupt or juke lol
aka Teutonica
Gahlo
Profile Joined February 2010
United States35174 Posts
July 15 2016 21:42 GMT
#82
On July 16 2016 06:24 Alaric wrote:
Vi isn't supposed to be a tank like Poppy. In the midgame she goes in and kills somebody, then hopefully the fight is won. Otherwise she can keep brawling while waiting for Q cd to catch up to stragglers if her HP are high enough.
In the late game she builds tankier and goes in so her team can blow up her target, not to kill it herself. Once said target's dead, her fully charged Q -> auto -> E combo still deals decent damage to squishies, and her W passive helps take down tanks (although she can't do it herself for lack of sustain), and her pattern's usually go in -> team blows up something while Vi lives -> run out of the fight waiting for passive and Q to come back -> go back in, ideally interrupting a dash/locking someone down.

You can't ask her to 100-0 a squishy late in the game the same way you can't ask Xin Zhao or Irelia to do it (in LCS because teams snowball the game rarely go to the 4+ items on both sides state so Irelia's damage stays relevant, but she typically struggles against mobile marksmen when she can't 100-0 them anymore).
Fights will be full-on 5v5 and there shouldn't be surprise attacks with the vision game and all players expecting these fights anyway. So exhaust, shields, heals, etc. will be blown since Vi's usually going for the main target, while her supports wouldn't be in range of her most of the time and that'd only expose your own squishies to a counter-dive that you'd lose either way.

She doesn't have a way out, and doesn't have the damage from LB or Zed.
And later in the game natural HP/armour growth outdoes a 2 (or even sometimes 3) offensive items build. Then, on top of that, add that GA is a super popular item atm, and that Vi as well as the comps she thrives in are hard-countered by GA (because she needs a viable target to go in or she's utterly useless), and even if she were buffed or what have you she wouldn't be played atm.

TLDR She's one directional skirmisher without the durability to get out unless she doesn't have the damage to actually do her job.

Yeah, that sounds pretty bad.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-07-15 21:58:00
July 15 2016 21:56 GMT
#83
nocturne is much better at going in and killing people
rengar too

vi suffers because she's essentially an engaging champ who needs to build damage and at the same time is easily kited

so she works best in pick comps where you can abuse the engage and burst in gank situations

irelia doesn't have trouble one shotting squishies lategame its just lategame the team is there to protect the adc most of the time
you're acting like marksmen get tankier later lol
aka Teutonica
cLutZ
Profile Joined November 2010
United States19574 Posts
July 15 2016 22:04 GMT
#84
On July 16 2016 06:01 Kinie wrote:
Show nested quote +
On July 16 2016 03:43 cLutZ wrote:
Vi and Leona it seems like Kinie is just lamenting how they need more gold. Vi in particular. I always thought she would make a more fun laning champion than a jungler, so there is that.


It's not just more gold, it's needing 7-8 item slots to be an actual endgame threat compared to any other "hard engage" champ who can still be a threat with max items. Ideally, Vi wants Triforce, BC, Frozen Mallet, Randuins, Thornmail, GA, and boots of some kind if she's going to be someone who goes in and blows up an ADC.

If Riot ever wants to buff Vi in a meaningful way, then either have her passive go to a lower CD past level 11, or increase the scaling on the %HP shield she gets after hitting an enemy with a skill. Right now it's just 10% of her max HP is turned into a shield for 3s. If it scaled (say, from 7-25%) of max HP as a shield for 3s on a (at least) 8s CD then she could stick to people longer and not get blown up as fast as she does right now.

Maybe making it so her ult hits period, no matter what, could work. Screw Zhonyas, Kalista pokeball, Tahmn Kench's devourer, Bard ulti, when I hit R on someone you're getting smash and grabbed. Seeing her armor break W passive scaling into late game could also work, dunno how the numbers would work on it though.

Vi top lane is absolute garbage, btw. 0 wave clear unless you max E first, and then you have 0 kill pressure in lane because E does shit damage unless you get AD, and your Q is on a million year CD at rank 1, when the game incentivizes you to go W max second to hit her mid-game power spike.


Yea, well thats what I always thought they should do with Vi.
Step 1: Build her around E. Give it lots of spammability. If they think midlane is a better place keep the ratio, if not, reduce the ratio and increase the base damage so she is kind of like a Jax/Irelia where you have 1 to 2 core damage items into tank.
Step 2: I like the scaling on the passive.
Step 3: Tenacity and MR/Armor for a period of time after her ult completes.
Freeeeeeedom
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-07-15 22:11:01
July 15 2016 22:09 GMT
#85
they should make q reduce cd by half if it misses like naut q does

vi is too binary and all in when she has a passive that's supposed to promote coming back into a fight

if you could pressure someone with q and then use it to escape before the counter attack but not have to wait a million years go to back it would add a fun dynamic

she'll still be garbage in competitive because squishy melee but yea

you might say it rewards missing but vi loses so much damage and mobility if it misses that its way too punishing as it is imo
it's not like she has any other way to catch someone if R is cd and she misses q so reducing the cd is fair
aka Teutonica
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2016-07-15 22:20:55
July 15 2016 22:18 GMT
#86
On July 16 2016 06:01 Kinie wrote:

It's not just more gold, it's needing 7-8 item slots to be an actual endgame threat compared to any other "hard engage" champ who can still be a threat with max items. Ideally, Vi wants Triforce, BC, Frozen Mallet, Randuins, Thornmail, GA, and boots of some kind if she's going to be someone who goes in and blows up an ADC.

If Riot ever wants to buff Vi in a meaningful way, then either have her passive go to a lower CD past level 11, or increase the scaling on the %HP shield she gets after hitting an enemy with a skill. Right now it's just 10% of her max HP is turned into a shield for 3s. If it scaled (say, from 7-25%) of max HP as a shield for 3s on a (at least) 8s CD then she could stick to people longer and not get blown up as fast as she does right now.

Maybe making it so her ult hits period, no matter what, could work. Screw Zhonyas, Kalista pokeball, Tahmn Kench's devourer, Bard ulti, when I hit R on someone you're getting smash and grabbed. Seeing her armor break W passive scaling into late game could also work, dunno how the numbers would work on it though.

Vi top lane is absolute garbage, btw. 0 wave clear unless you max E first, and then you have 0 kill pressure in lane because E does shit damage unless you get AD, and your Q is on a million year CD at rank 1, when the game incentivizes you to go W max second to hit her mid-game power spike.


It could also because your build is not good?

Your set of items is kind of bad, you're double dipping on effects you probably don't need to and stacking defense against the champion you're supposedly killing first. You've got one speed up and two slows... as well as two items specifically good against AD's at different points in their gameplay (Thorn strong early, randuins strong late).

Additionally you've got plain inefficient items in there. With the triforce speedup. F-Mallet is just a bunch of HP and some AD, you're not using it to help your team out because you're almost certainly way to far in for that to happen. Sterak's does the same thing but with a lot more oomph and a lot less cost. GA is almost actively bad on Vi. The split resistances is nice, but the revive passive is almost worthless since all your CD's are then down and they've moved away from you and their CD's might even be up again. Sterak's does the same thing (30% max HP heal effectively) on a 60 second CD instead of a 300 second CD. Without the downside of the stasis. And it increases your burst/damage. No resistances which isn't ideal, but HP isn't bad..


Your "reasonable options" on Vi are almost all hybrid, with the exception of Deadman's Plate or Randuin's Omen since their isn't really an armor/AD hybrid option . Every option is going to want some offensive quality. There is the obvious Triforce, but the less obvious Gauntlet. Black Cleaver has HP and AD. Maw of Malmortius has AD, MR, and a shield. Sterak's synergizes with Vi's high base AD and Sheen usage and also has HP and a shield. Titanic Hydra has a bonus burst active, scaling on-hit, and HP. Ok, FMallet has HP and AD but its main value is in its slow.

Yet only three of these are in your ideal 8 item build. You could build Gauntlet, Steraks, Cleaver, Maw, Boots and have room left over for a pure offensive item. You could build triforce, Steraks, Cleaver, Maw, Randuins, and boots. You would have +1500 HP, +60 armor, +40 MR, with another 30% HP shield, a 350-400 HP magic shield, an AoE slow, with 158/187 bonus AD, and 57/114 extra damage on your sheen proc. In your 7 items you have 1700 HP, 115 bonus AD, an AoE slow, an on-hit slow, +45 MR, and +220 armor.


You're trading a hell of damage in favor of defenses against the enemy champion you expect to die first. And then you hamstring your ability to do this by putting yourself in stasis instead of giving yourself a shield when things matter.

As i see it, R,Auto,E on my build does about 1,500 damage(before runes/masteries which have the same effect on both), not including the extra armor pen. On yours it does 1,138 damage. Sure my Vi doesn't have as nearly as much armor as yours, but you don't need armor if the AD is dead/out of the fight, and i do this on an actually possible item allocation. If we look at 6 items you trade all that burst for 60 armor, 5 MR, -150 to 200* HP, and 4 seconds of free time for the enemy to walk away from you.

If i swapped the Randuins for DMP you'd get another 100 burst damage on the AD.

*counting the sterak's shield as equal to the GA proc and the Maw shield as equivalent to HP (as its reasonable to assume incoming magic damage)
Goumindong
Profile Joined February 2013
United States3529 Posts
July 15 2016 22:19 GMT
#87
On July 16 2016 07:09 Slayer91 wrote:
they should make q reduce cd by half if it misses like naut q does


Naut Q only reduces CD if it hits terrain.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-07-15 22:20:51
July 15 2016 22:20 GMT
#88
yea but nauts hook is a vastly stronger spell and he's way tankier and has a similar ult but safer and way more cc

i think vi could use a break on the mobility front
aka Teutonica
Goumindong
Profile Joined February 2013
United States3529 Posts
July 15 2016 22:25 GMT
#89
On July 16 2016 07:20 Slayer91 wrote:
yea but nauts hook is a vastly stronger spell and he's way tankier and has a similar ult but safer and way more cc

i think vi could use a break on the mobility front


Fair enough. I think Vi's main problem right now is more that there are so many defensive move blocks and strong timed deny abilities in the meta.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-07-15 23:07:08
July 15 2016 23:01 GMT
#90
Naut also has the slowest MS in the game, so his Q having a reduced cd on terrain is pretty much a mobility thing when he has mana to spare, or a way to get in range to ult somebody. Also pseudo-escape tool.

Vi's Q ends up on a decent cd, but that's also because out of the jungle you're going to have CDR on her (locket, warrior, etc.)
Vi isn't supposed to 100-0 squishies late game, there's no use saying "she's bad because she has to build full offense to do that and then she dies" because it's not her role. Full-offense Nautilus with Nashor's Tooth and Wit's End did hilarious damage too before they nuked W several times and then put his damage into E, but that wasn't really viable because same thing, it wasn't his role.

Also since a bunch of Irelia's damage comes from her W, yeah after she hits level 13 marksmen technically get tankier because they gain ~400 HP from levels alone from there, and non-supports with shields also start maxing them. Irelia can burst somebody through that Janna or Orianna shield in the midgame, but later on when there's 200+ additional HP in that shield it's harder to burst through.
Granted, I haven't played her enough going full glass-cannon with Triforce -> Ghostblade because it doesn't work that well when people group super early, which was the case in my games, and she can certainly assassinate squishies for a lot longer going that route.


^ last time the meta shat on Vi, it included Alistar, Thresh, Tahm Kench, and a lot more Morgana than now. She also had a lower ult cd than now.
It's not a question of "deny tools", there are a ton less of them right now.
But Vi's not that effective until level 4-5 just because of that Q cd and she wants to rush 6 for her ganks anyway. She also got the Nocturne treatment on her ult cd so she can't gank as well and competitive is more about diving people who see it coming than actually ganking squishies (Vi works best when she can camp mid or has a bursty botlane, basically).

She doesn't have enough presence or clear speed (she empties her mana super fast) compared to popular junglers, and she doesn't brawl well in the first few levels.
She's ult- and somewhat flash-dependant, and she needs more farm than your usual champion (Rek'Sai gets tanky with almost nothing and still does enough damage to force a laner to back off, Vi has to take significant damage to do so usually), she has no sustain, she doesn't teamfight well, and she's useless in sieges, especially when behind.

When people group up and "picks" means "dive their duo lane 5v3" she doesn't offer much more than a bunch of other picks.
And GA exists so against here you only need to live 30 minutes and then she's in a rut.
Cant take LMS hipsters serious.
Frolossus
Profile Joined February 2010
United States4779 Posts
July 15 2016 23:15 GMT
#91
Vi endgame team fighting is like riven. it sucks but you have to have flash and get a Q flash into as many as you can and followup right away with ult on a carry.

you goal is to 3 hit a carry. it's a little bit better if you aren't the only person engaging for your team.
but if you don't build enough damage the enemy just ignores you.

Alaric
Profile Joined November 2009
France45622 Posts
July 15 2016 23:38 GMT
#92
Riven's shield is on a lower cd and is a lot stronger, also with Death's Dance and/or Bloodthirster Riven has very strong sustain between all of her damage + her passive working with lifesteal.
Riven's super mobile so sticking to people isn't an issue at all, and every single one of her autos hit like a truck, Vi's literally the opposite.
Cant take LMS hipsters serious.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-07-16 05:42:48
July 16 2016 05:41 GMT
#93
For a moment, let's assume that Vi never got released and Riot just spoiled her to be the next champion.

From a flavor standpoint she's cool; punky rocker-like chick who loves to beat people in the face with steampunk gloves and chase them down no matter where they go.

From a numbers standpoint literally no one would play her when they could play Gragas, Hecarim, or Rek'Sai for a jungler who can build tanky and still be relevant in mid-late game with their items (Gragas gets damage reduction on the W and his barrel ulti to disengage or seperate a squishy from an enemy team, Hecarim gets minor HP gain on W and can just spam damage with Q while zooming around with E or R, Rek'Sai knockup, tunnel, and fury passive giving her HP gain). Bruisers just don't exist in the meta anymore because they can't deal enough burst before getting pulled off their target by a Braum, Thresh, Taric, Alistair, or Karma.

Her kit - and numbers - are just too old and needs a bit of TLC to keep up with move speed meta right now. But you can probably say the same thing about another 30+ champions in League right now.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 16 2016 07:36 GMT
#94
On July 16 2016 02:01 MooMooMugi wrote:
Mistake twice in a row what are the chances hehe


I guess Taric and Talayah start with the same character, Doa was guessing that might be the issue
Carrilord has arrived.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
July 16 2016 10:19 GMT
#95
On July 16 2016 07:25 Goumindong wrote:
Show nested quote +
On July 16 2016 07:20 Slayer91 wrote:
yea but nauts hook is a vastly stronger spell and he's way tankier and has a similar ult but safer and way more cc

i think vi could use a break on the mobility front


Fair enough. I think Vi's main problem right now is more that there are so many defensive move blocks and strong timed deny abilities in the meta.


she sucks even when they arent around though
aka Teutonica
kongoline
Profile Joined February 2012
6318 Posts
July 16 2016 11:51 GMT
#96
to be fair half of the champions in this game "suck"
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-07-16 11:53:53
July 16 2016 11:53 GMT
#97
yes I'm not saying they also aren't balance concerns

I think that number is an overestimate though

Vi sucks in teamfights even in non competitive play and even when ahead
aka Teutonica
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 16 2016 13:38 GMT
#98
I wonder if all the complaints about "mobility creep" and meming about "dashes" as a part of a champion's kit have led us today's meta where movespeed and movespeed slows are king.

More specifically, I think it's just a question of meta. Vi excels against ADC's like Ezreal and Tristana, but most people prefer less mobile higher-damage ADC's, so her unique strengths are kind of wasted. She's still doing reasonably well in solo queue, but she won't get back into pro play until super slippery dashy champions become meta again.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 16 2016 14:42 GMT
#99
Nerfing the base damage on full charge q was just really short sighted for an ability that virtually requires flash. It killed any form of tank build.

Now her best build is to go 0 tank and go for picks with 100-0 combos. Far to linear for pro play but it's aiight if you don't get behind on ladder.

It's purely for fun though when you could just pick graves instead, do more damage be tankier and still be in it if you die once early.
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 16 2016 14:45 GMT
#100
On July 16 2016 22:38 GrandInquisitor wrote:
I wonder if all the complaints about "mobility creep" and meming about "dashes" as a part of a champion's kit have led us today's meta where movespeed and movespeed slows are king.

More specifically, I think it's just a question of meta. Vi excels against ADC's like Ezreal and Tristana, but most people prefer less mobile higher-damage ADC's, so her unique strengths are kind of wasted. She's still doing reasonably well in solo queue, but she won't get back into pro play until super slippery dashy champions become meta again.

Vi good vs champions who can dodge her ult with their escape abilities. Sure thing buddy :^)
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
02:00
RO8 - Day 1
Laughngamez YouTube
FEL
18:00
ScienceCraft - Day 1
RotterdaM806
IndyStarCraft 394
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 795
IndyStarCraft 394
BRAT_OK 66
EmSc Tv 15
StarCraft: Brood War
Shuttle 1494
Hyuk 758
BeSt 499
firebathero 320
Mong 48
Trap 38
Sexy 36
Pusan 33
Rock 22
ToSsGirL 22
[ Show more ]
Bishop 15
yabsab 15
Sacsri 12
Dota 2
febbydoto14
LuMiX0
League of Legends
JimRising 271
Counter-Strike
fl0m3580
Heroes of the Storm
Trikslyr102
MindelVK9
Other Games
singsing2197
Grubby1558
Liquid`RaSZi1548
FrodaN1104
B2W.Neo986
Beastyqt814
Hui .185
KnowMe107
QueenE45
Chillindude19
CosmosSc2 14
Organizations
Counter-Strike
PGL25883
Other Games
gamesdonequick800
StarCraft 2
TaKeTV 213
EmSc Tv 15
EmSc2Tv 15
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 35
• printf 27
• Airneanach17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2177
• WagamamaTV19
League of Legends
• Jankos2847
• Nemesis2750
• Scarra728
Other Games
• Shiphtur530
• imaqtpie287
Upcoming Events
FEL
16h 33m
Sparkling Tuna Cup
16h 33m
Replay Cast
1d 5h
WardiTV Weekly
1d 18h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.