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[Patch 6.14] What is Ryze General Discussion - Page 4

Forum Index > LoL General
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Harem
Profile Joined November 2007
United States11393 Posts
July 14 2016 13:43 GMT
#61
It was an accidental lockin and they were forced to play it
Moderator。◕‿◕。
kongoline
Profile Joined February 2012
6318 Posts
July 14 2016 14:12 GMT
#62
i cant stand watching league tournaments anymore and for the few minutes i watched stream nobody mentioned it so i assumed it was legit pick, rip teemo and his 0% winrate in lck
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-07-14 14:58:39
July 14 2016 14:58 GMT
#63
I wonder to what extent the lack of international tournaments promotes groupthink. Remember when Morgana support was treated as a big joke by China/Korea until NA/EU dominated with it at Worlds?

It really, really grinds my gears when a shoutcaster says something like "what a terrible top pick everyone knows there's only 3 top champs in the meta right now". No! You can win with Master Yi mid and Udyr jungle!

Statements like that only further discourage teams from experimenting, since if they lose everyone will blame their experiment (see, e.g., top Lucian).
What fun is it being cool if you can’t wear a sombrero?
DarkCore
Profile Joined March 2011
Germany4194 Posts
July 14 2016 15:41 GMT
#64
Don't take caster comments too serious, they're not the gospel. And well yeah, ofc the community will criticize an off meta pick that fails if the reason was the champion having major weaknesses. I mean, Yi mid can be absolutely useless if the enemy has the right comp, you can lose a game solely off of one champion.

Teams also have scrims to experiment, that reduces surprise picks as well since they know if it can work or not.
Fixed a bug where LeBlanc could lose
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 14 2016 16:08 GMT
#65
Today I learned Ryze can Zhonya's while channeling ult and still get it off....
It's Elo not ELO - Every statiscian playing League
Slayer91
Profile Joined February 2006
Ireland23460 Posts
July 14 2016 17:13 GMT
#66
On July 14 2016 21:25 GrandInquisitor wrote:
Show nested quote +
On July 14 2016 07:17 Slayer91 wrote:
On July 14 2016 06:16 nafta wrote:
On July 14 2016 03:24 Gahlo wrote:
On July 14 2016 03:15 Prog wrote:
I don't understand this whining about Leona. She had the highest soloq winrate of all supports last patch and I doubt she got nerfed too hard with this iteration.

Something something binary gameplay, something something healthy counterplay, something something Riot trying to push her into the competitive meta.

It is true though. She is insanely easy to shutdown with proper play but she just shits on retards.


doesnt help that some champions randomly shit on her because her e can be stopped
don't know why they keep that in
like she relies on her E so much

It's like basic support counterplay 101. Most of the playerbase is Bronze or below and so countering Leona E with Janna Q is like a meaningful thing and prepares them for more advanced mechanics. In any event Leona was still played at the pro level even though her E could be canceled, so I don't think the kit is inherently busted.


you dont have to pick leona into thresh and janna in pro play
and she was often used in lane swaps as well
aka Teutonica
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 14 2016 19:24 GMT
#67
On July 14 2016 23:58 GrandInquisitor wrote:
I wonder to what extent the lack of international tournaments promotes groupthink. Remember when Morgana support was treated as a big joke by China/Korea until NA/EU dominated with it at Worlds?

It really, really grinds my gears when a shoutcaster says something like "what a terrible top pick everyone knows there's only 3 top champs in the meta right now". No! You can win with Master Yi mid and Udyr jungle!

Statements like that only further discourage teams from experimenting, since if they lose everyone will blame their experiment (see, e.g., top Lucian).


There are certain casters who try to twist every game into a champ select loss. In the games where Talayah was first broken out in the LCK, rather than understand that maybe there isn't much data on this champ yet unless you play a lot of league yourself, there was a lot of blaming the champions tried against it and suggesting of alternative picks that I promise you lose the match up as well.
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 14 2016 19:40 GMT
#68
Champ select wins/losses are always contextual. If you have bad engage it means you need to get ahead and get to dragons/barons first. If you are a kiting team that is behind you are reliant on a throw to win, if you are a siege comp that gets behind you rarely win, if you are a pick comp and get some good position you can make a comeback, or a teamfighting teamcomp can comeback from a losing position, but also can get steamrolled if they don't have waveclear.

IMO almost every comp you can construct right now can make sense in a lot of situations, except ones that don't have 2 good waveclear champions (or 1 super-duper waveclearer like Viktor was). Comps with bad waveclear are the ones that inevitably end up looking like they don't make sense.
Freeeeeeedom
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-07-14 19:45:46
July 14 2016 19:44 GMT
#69
a champ select loss is an excuse you put the other comp 5 k gold ahead and suddenly it seems the other team had a champ select loss

i mean if you can't win teamfights from even gold but also cant leverage any other advantage maybe but even then there's argument that player skill decides why one team was better at teamfights

and then theres champs like azir which make like 50% of champs a champ select loss
aka Teutonica
Kinie
Profile Joined December 2011
United States3106 Posts
July 15 2016 03:44 GMT
#70
My biggest issue with some of these "hard engage" champions (Leona is the main talking point, Vi also counts in this context) is that once they go in, they can't do enough to disrupt the back line (for Leona it's a lack of damage/kill potential, for Vi its lack of survivability along with damage because her shield passive only lasts like 2s at most before going on a 10s cooldown, and if she grabs any damage item she just dies after getting pile-dived on by the enemy team's damage dealers. I get why (if Leona did more damage or Vi lived longer then they'd be perma pick/ban) but they do need to buff them slightly so they can do their job at least as good as Maokai, Shen, etc.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-07-15 09:59:55
July 15 2016 09:33 GMT
#71
ssumday picked teemo and its also vs gnar , pocket counter pick ? :D
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 15 2016 10:40 GMT
#72
they said it was a mistake again
Carrilord has arrived.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 15 2016 17:01 GMT
#73
Mistake twice in a row what are the chances hehe
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Frolossus
Profile Joined February 2010
United States4779 Posts
July 15 2016 17:38 GMT
#74
On July 15 2016 12:44 Kinie wrote:
My biggest issue with some of these "hard engage" champions (Leona is the main talking point, Vi also counts in this context) is that once they go in, they can't do enough to disrupt the back line (for Leona it's a lack of damage/kill potential, for Vi its lack of survivability along with damage because her shield passive only lasts like 2s at most before going on a 10s cooldown, and if she grabs any damage item she just dies after getting pile-dived on by the enemy team's damage dealers. I get why (if Leona did more damage or Vi lived longer then they'd be perma pick/ban) but they do need to buff them slightly so they can do their job at least as good as Maokai, Shen, etc.

can't speak for leona but for vi you have to build 4 damage items or you fall off
cLutZ
Profile Joined November 2010
United States19574 Posts
July 15 2016 18:43 GMT
#75
Vi and Leona it seems like Kinie is just lamenting how they need more gold. Vi in particular. I always thought she would make a more fun laning champion than a jungler, so there is that.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
July 15 2016 19:19 GMT
#76
She'd lose her bad melee match-ups harder than Wukong, and ranged match-ups against anyone with a dash or MS buff would be hell pre-6.
She'd only work decently in a bruiser toplane meta that doesn't include her counters, basically. And she wouldn't have as much presence even with TP.
Cant take LMS hipsters serious.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 15 2016 19:43 GMT
#77
On July 16 2016 02:38 Frolossus wrote:
Show nested quote +
On July 15 2016 12:44 Kinie wrote:
My biggest issue with some of these "hard engage" champions (Leona is the main talking point, Vi also counts in this context) is that once they go in, they can't do enough to disrupt the back line (for Leona it's a lack of damage/kill potential, for Vi its lack of survivability along with damage because her shield passive only lasts like 2s at most before going on a 10s cooldown, and if she grabs any damage item she just dies after getting pile-dived on by the enemy team's damage dealers. I get why (if Leona did more damage or Vi lived longer then they'd be perma pick/ban) but they do need to buff them slightly so they can do their job at least as good as Maokai, Shen, etc.

can't speak for leona but for vi you have to build 4 damage items or you fall off

Is that what you need nowadays? A long time ago when I played her, Warrior + either Black Cleaver or Triforce was all you needed before building tanky, since that alone was enough to kill an ADC. Everything else you buy is designed to let you get out after killing the ADC.
What fun is it being cool if you can’t wear a sombrero?
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-07-15 21:05:28
July 15 2016 21:01 GMT
#78
On July 16 2016 03:43 cLutZ wrote:
Vi and Leona it seems like Kinie is just lamenting how they need more gold. Vi in particular. I always thought she would make a more fun laning champion than a jungler, so there is that.


It's not just more gold, it's needing 7-8 item slots to be an actual endgame threat compared to any other "hard engage" champ who can still be a threat with max items. Ideally, Vi wants Triforce, BC, Frozen Mallet, Randuins, Thornmail, GA, and boots of some kind if she's going to be someone who goes in and blows up an ADC.

If Riot ever wants to buff Vi in a meaningful way, then either have her passive go to a lower CD past level 11, or increase the scaling on the %HP shield she gets after hitting an enemy with a skill. Right now it's just 10% of her max HP is turned into a shield for 3s. If it scaled (say, from 7-25%) of max HP as a shield for 3s on a (at least) 8s CD then she could stick to people longer and not get blown up as fast as she does right now.

Maybe making it so her ult hits period, no matter what, could work. Screw Zhonyas, Kalista pokeball, Tahmn Kench's devourer, Bard ulti, when I hit R on someone you're getting smash and grabbed. Seeing her armor break W passive scaling into late game could also work, dunno how the numbers would work on it though.

Vi top lane is absolute garbage, btw. 0 wave clear unless you max E first, and then you have 0 kill pressure in lane because E does shit damage unless you get AD, and your Q is on a million year CD at rank 1, when the game incentivizes you to go W max second to hit her mid-game power spike.
IamPryda
Profile Joined April 2011
United States1186 Posts
July 15 2016 21:24 GMT
#79
I always thought one good way to buff vi would to be to reduce the cool down on her q if she hits a champion/target. Her early level q cool down is so absurd compared to things like gragas e or lee sin q. Also just out right giving her a new passive because in order to make the current one work it needs a huge buff on the refresh rate to the point it would be too strong
Moar banelings less qq
Alaric
Profile Joined November 2009
France45622 Posts
July 15 2016 21:24 GMT
#80
Vi isn't supposed to be a tank like Poppy. In the midgame she goes in and kills somebody, then hopefully the fight is won. Otherwise she can keep brawling while waiting for Q cd to catch up to stragglers if her HP are high enough.
In the late game she builds tankier and goes in so her team can blow up her target, not to kill it herself. Once said target's dead, her fully charged Q -> auto -> E combo still deals decent damage to squishies, and her W passive helps take down tanks (although she can't do it herself for lack of sustain), and her pattern's usually go in -> team blows up something while Vi lives -> run out of the fight waiting for passive and Q to come back -> go back in, ideally interrupting a dash/locking someone down.

You can't ask her to 100-0 a squishy late in the game the same way you can't ask Xin Zhao or Irelia to do it (in LCS because teams snowball the game rarely go to the 4+ items on both sides state so Irelia's damage stays relevant, but she typically struggles against mobile marksmen when she can't 100-0 them anymore).
Fights will be full-on 5v5 and there shouldn't be surprise attacks with the vision game and all players expecting these fights anyway. So exhaust, shields, heals, etc. will be blown since Vi's usually going for the main target, while her supports wouldn't be in range of her most of the time and that'd only expose your own squishies to a counter-dive that you'd lose either way.

She doesn't have a way out, and doesn't have the damage from LB or Zed.
And later in the game natural HP/armour growth outdoes a 2 (or even sometimes 3) offensive items build. Then, on top of that, add that GA is a super popular item atm, and that Vi as well as the comps she thrives in are hard-countered by GA (because she needs a viable target to go in or she's utterly useless), and even if she were buffed or what have you she wouldn't be played atm.
Cant take LMS hipsters serious.
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