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[Patch 6.9] Midseason General Discussion - Page 5

Forum Index > LoL General
Post a Reply
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Goumindong
Profile Joined February 2013
United States3529 Posts
May 04 2016 16:23 GMT
#81
Eh the "just kill them all the time" argument is shit. Either you're suggesting that you simply have to be better than them consistently (which is to say either not at your mmr or bad at post laning) or you're saying that you feed just as often.

If it's not one of those two it's not symmetric and so not a common factor of the game. It could work of your were claiming specific match ups but doesn't when you're claiming a generic "tank vs tank" matchup.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
Last Edited: 2016-05-04 16:24:53
May 04 2016 16:24 GMT
#82
On May 05 2016 01:20 Slayer91 wrote:
Show nested quote +
On May 05 2016 01:12 Fildun wrote:
:>

theres a dick joke in there somewhere but I cant find it


it's funny I never seem to have that problem

I know, you usually have different dick problems.
Frolossus
Profile Joined February 2010
United States4779 Posts
May 04 2016 16:29 GMT
#83
not really sure what the reasoning for the anivia ult change or q nerf was.
neither one feels good to have
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-05-04 16:31:57
May 04 2016 16:30 GMT
#84
Anyways lets talk about how much im going to abuse nasus jungle next patch with the new rift herald. Once I figure out the precise parameters for taking it with him it should be pretty fun. Between that and the cinderhulk buffs and people will be playing more melee mids to counter mages I think I have a good freelo strat unless im underestimating how hard herald will be to take.
I come in for the scraps
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-05-04 16:43:20
May 04 2016 16:42 GMT
#85
its a pain to get stacks on jungle nasus and it hurts your team if you farm a lane because the bonus xp and gold in jungle is pretty huge

pretty good skirmisher tho
aka Teutonica
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-05-04 16:50:47
May 04 2016 16:50 GMT
#86
On May 05 2016 01:42 Slayer91 wrote:
its a pain to get stacks on jungle nasus and it hurts your team if you farm a lane because the bonus xp and gold in jungle is pretty huge

pretty good skirmisher tho


Thats true, im of the stacks dont really matter camp though. on the flip side, your clear speed is monstrous mid game, you can get a severe level advantage.

The easily worst part of it is that you dont apply any pressure early but will be 2-3x stronger then their jungler later if your team can handle it

and I would only pick this if im an early pick to bait people into countering nasus since most of his counters suck dick as a whole.

I will update when I actually playtest it. If anyone finds any other funny new off meta builds that are strong feel free to share.
I come in for the scraps
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 04 2016 16:51 GMT
#87
ghostblade irelia
not really funny it's just stupidly strong and I never see anyone build it on her
aka Teutonica
Goumindong
Profile Joined February 2013
United States3529 Posts
May 04 2016 16:53 GMT
#88
On May 05 2016 01:42 Slayer91 wrote:
its a pain to get stacks on jungle nasus and it hurts your team if you farm a lane because the bonus xp and gold in jungle is pretty huge

pretty good skirmisher tho

Will that matter as much when they're removing jungle catchup gold/xp?
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 04 2016 16:54 GMT
#89
not sure how that's relevant?
aka Teutonica
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2016-05-04 17:05:28
May 04 2016 17:03 GMT
#90
On May 05 2016 01:54 Slayer91 wrote:
not sure how that's relevant?


Well my assumption was that a large portion of the loss of taking a wave was the xp contributing to reducing the value of jungle camps such that total xp was lower. Without the catchup portion this should not matter as much.

Edit: I am a support main so I don't really know the specifics of jungle/lane xp which why was I was asking.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-05-04 17:43:08
May 04 2016 17:30 GMT
#91
On May 05 2016 01:53 Goumindong wrote:
Show nested quote +
On May 05 2016 01:42 Slayer91 wrote:
its a pain to get stacks on jungle nasus and it hurts your team if you farm a lane because the bonus xp and gold in jungle is pretty huge

pretty good skirmisher tho

Will that matter as much when they're removing jungle catchup gold/xp?


it's not actually gone it's just tied to the jungle item, the bonus xp on the knife is now stacks per level below the jungle camp.

NEWFARM RAZORBEAKSAll Jungle items now grant 30 bonus experience on monster kill for each level higher the monster is than you


from the jungle changes section in the patch notes, it is not listed by the item changes for whatever reason. Most of the jungle changes this patch only changed shit to make the reward for non jungles farming it really bad, but for the jungler it seems pretty unchanged to even buffed.
Carrilord has arrived.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-05-04 17:38:00
May 04 2016 17:37 GMT
#92
On May 05 2016 02:03 Goumindong wrote:
Show nested quote +
On May 05 2016 01:54 Slayer91 wrote:
not sure how that's relevant?


Well my assumption was that a large portion of the loss of taking a wave was the xp contributing to reducing the value of jungle camps such that total xp was lower. Without the catchup portion this should not matter as much.

Edit: I am a support main so I don't really know the specifics of jungle/lane xp which why was I was asking.


catchup xp is only important for lane swaps
you aren't catching up unless you are really far behind
i.e because top cant farm and you're sharing xp
aka Teutonica
cLutZ
Profile Joined November 2010
United States19574 Posts
May 04 2016 17:40 GMT
#93
^Its more about your team as a whole losing out on exp.

Also it tilts your laners when you tax.
Freeeeeeedom
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-05-04 18:02:59
May 04 2016 18:02 GMT
#94
so now that everything has cdr but lower ap values isnt it better to switch back to ap/lvl glyphs and abuse free cdr on everyone
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 04 2016 18:05 GMT
#95
still not that easy to max cdr yo
aka Teutonica
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
May 04 2016 18:20 GMT
#96
Just saw new champion skills and watched some videos and... doesn't she look pretty bad? What even is that ult? :<
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Goumindong
Profile Joined February 2013
United States3529 Posts
May 04 2016 18:31 GMT
#97
On May 05 2016 03:05 Slayer91 wrote:
still not that easy to max cdr yo

Not too hard on a support* and should be a lot easier now that zhonya and abyssal give CDR. My mage page had 10% on them but I am not sure that it's needed anymore since I expect to get zhonya or abyssal at some point

*eye + CDR boots gives you 20%. Aegis item is another 10% and you're 10% short which is easy. Alternately eye + frozen heart + aegis item lets you have 40%.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-05-04 19:06:06
May 04 2016 19:05 GMT
#98
so if you buy all or all but 1 tank items then its easy to max cdr okay

we were talking about ap/lvl over cdr/lvl on mid champs i thought?

there were days you could wal karound with blue buff cdr/lvl and masteries and have 30% by default LOL
aka Teutonica
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 04 2016 19:29 GMT
#99
So righteous glory is like Shurelya's and Innervating Locket at the same time now?
Is Skarner finally good?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Goumindong
Profile Joined February 2013
United States3529 Posts
May 04 2016 19:31 GMT
#100
On May 05 2016 04:05 Slayer91 wrote:
so if you buy all or all but 1 tank items then its easy to max cdr okay

we were talking about ap/lvl over cdr/lvl on mid champs i thought?

there were days you could wal karound with blue buff cdr/lvl and masteries and have 30% by default LOL


Zhonya morello and abyssal is 40%. Those aren't tank items even if they're no longer top tier "kill now" items. I was discussing support items because well I know the paths better and it's the other place you tend to run mage-centric runes.
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