[Patch 6.9] Midseason General Discussion - Page 7
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Amui
Canada10567 Posts
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739
Bearded Elder29905 Posts
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iCanada
Canada10660 Posts
When you go to gank early, or countergank, every bit of HP is so important. | ||
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Slayer91
Ireland23460 Posts
On May 05 2016 07:24 VayneAuthority wrote: you know ive been on the league forums since its inception right? lol I was one of the first like 10 people to even post on the first thread about LoL zzz and I still think skarners base stats are bad for what he is asked to do (run into a team with nothing but a shield) This was before his reworks too so it was even shittier. I have like a 5.5 skarner KDA so im pretty good at him you mean the inception on tl.net subforum before vayne was released? did you get a name change? ur rite we should make skarner a walking baron buff or just revert the nerf to his Q when he was OP and riot nerfed him they'll just build full tank do decent damage and be able to catch people and he won't seem so weak then | ||
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JazzVortical
Australia1825 Posts
On May 05 2016 14:38 Amui wrote: Can anybody else who's played a lot of swain confirm or deny the fact that his W takes a fraction longer to activate? I swear I'm even missing creeps with it if they're moving. Makes it functionally impossible to land on enemies without another hard CC (being able to lead with Q from slightly longer range is nice and all, but it comes out so slow that anybody with half a brain and a reposition skill will NEVER get hit) Just on a related note, Meddler has posted saying Swain and Cass are considered quite weak by Riot and are most probably going to get a hot fix next week. He didn't suggest what would be buffed though. Making W that fraction easier to land might be a good start. | ||
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Harem
United States11393 Posts
Syndra is super broken though and will end up being nerfed pretty hard. Can't wait for her to be irrelevant just like last patch and before. /s She gets 7 balls so easily and early now. She barely needs CDR to do it compared to previous patch. She can keep the balls refreshed for so long too. The things she can do at level 13 are dirty too (you max W second now as it gives way more than E max now and they buffed the E base cooldown etc.) She can keep up like 10-12 active spheres at one time but the ult is hard coded to 7 spheres. She had a lot of "untapped power" previously but now all of that power has been unlocked and anyone has access to it super easily. It's not really healthy for the game at all | ||
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Amui
Canada10567 Posts
On May 05 2016 19:04 JazzVortical wrote: Just on a related note, Meddler has posted saying Swain and Cass are considered quite weak by Riot and are most probably going to get a hot fix next week. He didn't suggest what would be buffed though. Making W that fraction easier to land might be a good start. Swain needs a bit of base damage back on E because honestly, swain lategame was mediocre, and definitely revert the W time. Like right now you can Q them, place W right underneath them and they have time to react and just walk out. Not being able to fish for nevermove catches sucks as well. Well, they can't get it all right the first time around. Couple of patches down the line we'll see what happens. | ||
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IamPryda
United States1186 Posts
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iCanada
Canada10660 Posts
On May 05 2016 20:22 IamPryda wrote: Malz jungle can do dragon at level 3 with blue buff pretty ez so that's fun Its either hella broken or not really impactful. Dat drake RNG. That said, from my small sample size I think Malz is straight up an S tier jungler. He clears quickly, safely, requires zero mana, and his ganks are gnarly as hell. I also don't think anyone is killing him with his passive. God help any jungler that tries to duel him when he has red buff. He can solo himself the 20 minute Rift Herald buff too insanely fast if he can find a time to do it. Teamfight damage between AD and AP Malz feels pretty similar. I lIke AP more though because you don't have to rely on derpy AI animation and your clear spead is wicked fast regardless. And he really loves protobelt. | ||
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AsnSensation
Germany24009 Posts
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iCanada
Canada10660 Posts
On May 05 2016 20:51 AsnSensation wrote: Damn I thought 3 out of 4 elemental dragons spawn per game and not that you the same one can spawn over and over. No wonder people complained about RNG xD Yeah its terror as fuck. Like 20% chance if you pick a certain comps first drake just decides the game. I think they should nerf all the buffs, then let the team pick which buff they want after killing dragon. Like have an item drop, or give a popup choice to whomever deals the killing blow. | ||
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kongoline
6318 Posts
On May 05 2016 12:02 Harem wrote: It's not documented but farm heavy junglers are actually shafted in terms of xp this patch now. It can be easily seen by doing the buffless clear to get faster level 6. It now takes 1 more camp to do on this patch compared to last one. https://www.reddit.com/r/leagueoflegends/comments/4hy2rg/jungle_exp_was_decreased_not_increased/ other people noticed that too, lol@riot | ||
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Scip
Czech Republic11293 Posts
https://www.twitch.tv/scipaeus/v/49064630 Shoutouts for those who remember | ||
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nafta
Bulgaria18893 Posts
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AlterKot
Poland7525 Posts
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GrandInquisitor
New York City13113 Posts
On May 05 2016 21:00 iCanada wrote: Yeah its terror as fuck. Like 20% chance if you pick a certain comps first drake just decides the game. I think they should nerf all the buffs, then let the team pick which buff they want after killing dragon. Like have an item drop, or give a popup choice to whomever deals the killing blow. First dragon decides the game? To be clear, the old dragon was +6% AD/AP. The new dragon that you think "decides the game" is +8% AD/AP. The fact that elemental dragon bonuses stack is a separate issue - yeah, if you repeatedly give up dragons, sometimes you'll be facing +24% AD/AP after 3x dragon, and sometimes you'll be facing 45 bonus movement speed out of combat. But it's not like you don't know what dragon is spawning. Maybe, in the 1/64 chance where a third infernal dragon has spawned in a row, maybe you should actually contest this one. You're past the point of being able to blame your teamcomp. What kind of team are you constructing that is built around giving up three or more dragons in a row? Maybe those kinds of teams just shouldn't be played if you find the 1/64 risk of 24% AD/AP to be unacceptable. | ||
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Jek
Denmark2771 Posts
On May 05 2016 20:22 IamPryda wrote: Malz jungle can do dragon at level 3 with blue buff pretty ez so that's fun He can solo both Rift Herald (he can proc the true damage with voidlings) and Baron super easy too with some cdr. That voidling horde man... | ||
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Slayer91
Ireland23460 Posts
On May 05 2016 22:35 Scip wrote: Yeah, Skarner's base stats are relative to his abilities, we know VA https://www.twitch.tv/scipaeus/v/49064630 Shoutouts for those who remember fuck scip you can't do this you know my own voice gives me cancer no idea how anyone can even understand me | ||
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nafta
Bulgaria18893 Posts
On May 06 2016 00:11 Slayer91 wrote: fuck scip you can't do this you know my own voice gives me cancer no idea how anyone can even understand me isn't that what it's like for most everyone or have I been epicly rused you are very easy to understand btw | ||
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Fildun
Netherlands4124 Posts
On May 06 2016 00:11 Slayer91 wrote: fuck scip you can't do this you know my own voice gives me cancer no idea how anyone can even understand me Tfw I miss your voice more than Scip's :< | ||
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