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[Patch 6.9] Midseason General Discussion - Page 6

Forum Index > LoL General
Post a Reply
Prev 1 4 5 6 7 8 28 Next All
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 04 2016 19:53 GMT
#101
well if you wanna get 2 cdr/resist/ap items instead of cdr/lvl runes knock yourself out
i mean they aren't bad but they are definitely not full damage
aka Teutonica
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 04 2016 19:59 GMT
#102
On May 05 2016 04:29 Scip wrote:
So righteous glory is like Shurelya's and Innervating Locket at the same time now?
Is Skarner finally good?


the heal seems very minor
aka Teutonica
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 04 2016 20:31 GMT
#103
On May 05 2016 04:59 Slayer91 wrote:
Show nested quote +
On May 05 2016 04:29 Scip wrote:
So righteous glory is like Shurelya's and Innervating Locket at the same time now?
Is Skarner finally good?


the heal seems very minor

Yeah, I guess it is. Even when you burn through 1k mana you get 250 hp at best, that's pretty weak. Still though, a really good item especially on Skarner.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 04 2016 20:38 GMT
#104
innervating locket gave like 60 hp every 3 seconds counting the regen it gave and effectively infinite mana and still get 430 hp for only 2250 total
no idea how everyone didnt just main udyr with that shit LOL
aka Teutonica
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 04 2016 20:44 GMT
#105
On May 05 2016 05:38 Slayer91 wrote:
innervating locket gave like 60 hp every 3 seconds counting the regen it gave and effectively infinite mana and still get 430 hp for only 2250 total
no idea how everyone didnt just main udyr with that shit LOL

shockingly enough not everyone is a tryhard fage who only tries to win
IamPryda
Profile Joined April 2011
United States1186 Posts
May 04 2016 20:45 GMT
#106
so the new dragons are stupid and way to much on rng enemy team got first 2 dragons for damage we get movement speed lol such shit
Moar banelings less qq
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 04 2016 21:07 GMT
#107
On May 05 2016 05:44 nafta wrote:
Show nested quote +
On May 05 2016 05:38 Slayer91 wrote:
innervating locket gave like 60 hp every 3 seconds counting the regen it gave and effectively infinite mana and still get 430 hp for only 2250 total
no idea how everyone didnt just main udyr with that shit LOL

shockingly enough not everyone is a tryhard fage who only tries to win


rite thats why people dont play every fotm all the time right
aka Teutonica
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-05-04 21:17:12
May 04 2016 21:16 GMT
#108
On May 05 2016 05:45 IamPryda wrote:
so the new dragons are stupid and way to much on rng enemy team got first 2 dragons for damage we get movement speed lol such shit

I'm confused, that doesn't have anything to do with RNG.

It's not like you decided not to contest dragon, and then was like oh shit I guess they got the damage dragon. You can tell what dragon is spawning, right? So it's really, you decided not to contest the damage dragon, and they decided not to contest the movement speed dragon. If you wanted a damage dragon, you should have fought for it.

On May 05 2016 05:44 nafta wrote:
Show nested quote +
On May 05 2016 05:38 Slayer91 wrote:
innervating locket gave like 60 hp every 3 seconds counting the regen it gave and effectively infinite mana and still get 430 hp for only 2250 total
no idea how everyone didnt just main udyr with that shit LOL

shockingly enough not everyone is a tryhard fage who only tries to win

It's not that people aren't tryhards, it's that either a) there were even more OP things at the time, b) those things weren't as OP then as they are now, or c) people just didn't realize that they were OP (see: everyone that still fucking maxes Q on Skarner instead of E).
What fun is it being cool if you can’t wear a sombrero?
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-05-04 21:46:06
May 04 2016 21:44 GMT
#109
On May 05 2016 06:16 GrandInquisitor wrote:
Show nested quote +
On May 05 2016 05:45 IamPryda wrote:
so the new dragons are stupid and way to much on rng enemy team got first 2 dragons for damage we get movement speed lol such shit

I'm confused, that doesn't have anything to do with RNG.

It's not like you decided not to contest dragon, and then was like oh shit I guess they got the damage dragon. You can tell what dragon is spawning, right? So it's really, you decided not to contest the damage dragon, and they decided not to contest the movement speed dragon. If you wanted a damage dragon, you should have fought for it.

Show nested quote +
On May 05 2016 05:44 nafta wrote:
On May 05 2016 05:38 Slayer91 wrote:
innervating locket gave like 60 hp every 3 seconds counting the regen it gave and effectively infinite mana and still get 430 hp for only 2250 total
no idea how everyone didnt just main udyr with that shit LOL

shockingly enough not everyone is a tryhard fage who only tries to win

It's not that people aren't tryhards, it's that either a) there were even more OP things at the time, b) those things weren't as OP then as they are now, or c) people just didn't realize that they were OP (see: everyone that still fucking maxes Q on Skarner instead of E).


that isnt always optimal. If you have a lategame team and the first 2 dragons just so happen to be fire, you're pretty fucked.

If your argument is "dont pick a late game team" well my counterargument is "why play league"

That is the complaint with RNG.

You could either not give a shit about the dragons or get screwed heavily by it, and its all up to luck for both teams.

You might say that making all the dragons equally good is the fix, but that doesn't solve any problems. If they are too strong then teams that dont want to teamfight/late game still get shafted and if they are too weak, teamfighting/early teams get shafted early.

The obvious solution to me is to go back to one uniform dragon that never alters but hey the game hasnt been in its prime for a while now and ill just be called a "riot hater"
I come in for the scraps
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 04 2016 21:55 GMT
#110
On May 05 2016 06:16 GrandInquisitor wrote:
Show nested quote +
On May 05 2016 05:45 IamPryda wrote:
so the new dragons are stupid and way to much on rng enemy team got first 2 dragons for damage we get movement speed lol such shit

I'm confused, that doesn't have anything to do with RNG.

It's not like you decided not to contest dragon, and then was like oh shit I guess they got the damage dragon. You can tell what dragon is spawning, right? So it's really, you decided not to contest the damage dragon, and they decided not to contest the movement speed dragon. If you wanted a damage dragon, you should have fought for it.

Show nested quote +
On May 05 2016 05:44 nafta wrote:
On May 05 2016 05:38 Slayer91 wrote:
innervating locket gave like 60 hp every 3 seconds counting the regen it gave and effectively infinite mana and still get 430 hp for only 2250 total
no idea how everyone didnt just main udyr with that shit LOL

shockingly enough not everyone is a tryhard fage who only tries to win

It's not that people aren't tryhards, it's that either a) there were even more OP things at the time, b) those things weren't as OP then as they are now, or c) people just didn't realize that they were OP (see: everyone that still fucking maxes Q on Skarner instead of E).


max E? Less cd on a flat cd reducing spell and 24% AD seems better than a 12 second "maybe i might hit this" kind of spell
aka Teutonica
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-05-04 22:01:44
May 04 2016 22:00 GMT
#111
its situational. i didnt even see that braindead part of his post loL

max E vs ranged/kite teams, max Q vs melee teams.

always max W 2nd regardless of waht you maxed first i just wrote a mini guide on him actually here ill copy paste

I play some skarner ill give my 2 cents on him for some tips that haven't been mentioned.
Don't upgrade your jungle enchantment past chilling. All of his jungle items are pretty garbage. Its better to sit on chilling and then complete warrior or cinderhulk late game.
Find your playstyle. Are you a heavy ganker/play maker type jungler or do you play a farm style hyper carry? both are viable. The former should be going for a tanky cinderhulk build, the latter I suggest trying out my chilling --> merc treads/swift ---> triforce rush build. With one of the highest base ads in the game triforce is a great choice on skarner again after IBG nerf. 100% just doesn't cut it for such an expensive item that doesn't give HP. I was buying it before but switched to triforce now and having great success.
He is truly one of the champs where you need to adapt your skill order to the game. against a more melee/tanky team I will max Q first because the damage really adds up and procs more sheens/very fast clear speed. Max E against more ranged/kiting teams or ganks will be hard. Clear speed suffers a little but nothing crazy. Sometimes I will max W against a very assassin-y team to survive their upfront burst early game so i can get off a good ult.
You can really max anything first if you play it correctly.
Control scuttles! he kills them easily and they are in your zones, you can 1v1 almost all junglers.
I come in for the scraps
Fildun
Profile Joined December 2012
Netherlands4124 Posts
May 04 2016 22:16 GMT
#112
http://www.liquidlegends.net/forum/lol-general/450990-patch-48-rip-pantheon-general-discussion?page=84#1663

Clearly I should want a Skarner guide from VA
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-05-04 22:21:28
May 04 2016 22:18 GMT
#113
damn i had so much power back then
imaginary temp bans what a time to be alive

now VA is taking over my jerb at flaming idiots
they grow up so fast
aka Teutonica
VayneAuthority
Profile Joined October 2012
United States8983 Posts
May 04 2016 22:24 GMT
#114
you know ive been on the league forums since its inception right? lol I was one of the first like 10 people to even post on the first thread about LoL zzz

and I still think skarners base stats are bad for what he is asked to do (run into a team with nothing but a shield) This was before his reworks too so it was even shittier. I have like a 5.5 skarner KDA so im pretty good at him
I come in for the scraps
cLutZ
Profile Joined November 2010
United States19574 Posts
May 04 2016 22:50 GMT
#115
On May 05 2016 03:20 739 wrote:
Just saw new champion skills and watched some videos and... doesn't she look pretty bad? What even is that ult? :<


Looks like a coherent kit to me if the waveclear is good.

Earlygame you push and roam and try to get the wall behind the enemy sidelanes so they have to blow flash. Mid-late you splitpush and can rotate to whatever objective your team is posturing around while creating a terrain advantage.

Freeeeeeedom
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2016-05-05 02:03:16
May 05 2016 01:37 GMT
#116
Testing so far in customs just to check out changes.

Swain - Q is fucking awesome for last hitting now. Works so much better than the old one as well for actually being usable on non-snared targets or catching up to a target. W cast point was changed, so it comes out just a hair slower. RoA is pretty hilarious as expected. Health for mana and mana for health. The ult change makes it so much more usable for wave clearing and also the 5 man ultimates are juicy AF. Overall I like the kit changes a ton. Some people may disagree, but I think it's a very usable update. Definitely gonna try some swain mid/top. CD's are much longer than they used to be, so I think you do need to get some CDR. Not a ton, but definitely some so that you can get off more than one rotation in a fight.


Brand - Dear god the aoe damage. On a single target it's not bad, but if you have 2 or more clumped together...the carnage...
Porouscloud - NA LoL
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2016-05-05 01:49:13
May 05 2016 01:40 GMT
#117
On May 05 2016 07:50 cLutZ wrote:
Show nested quote +
On May 05 2016 03:20 739 wrote:
Just saw new champion skills and watched some videos and... doesn't she look pretty bad? What even is that ult? :<


Looks like a coherent kit to me if the waveclear is good.

Earlygame you push and roam and try to get the wall behind the enemy sidelanes so they have to blow flash. Mid-late you splitpush and can rotate to whatever objective your team is posturing around while creating a terrain advantage.

She sorta seems like a different spin on TF, same niche but less pick oriented and more of a teamfighter.

Whatever happens with her, I hope you can play her toplane or support so it's possible to build a glorious Mapmaker comp: Surfer/J4/Anivia/Vayne/Trundle.
It's Elo not ELO - Every statiscian playing League
cLutZ
Profile Joined November 2010
United States19574 Posts
May 05 2016 01:52 GMT
#118
On May 05 2016 10:40 Jek wrote:
Show nested quote +
On May 05 2016 07:50 cLutZ wrote:
On May 05 2016 03:20 739 wrote:
Just saw new champion skills and watched some videos and... doesn't she look pretty bad? What even is that ult? :<


Looks like a coherent kit to me if the waveclear is good.

Earlygame you push and roam and try to get the wall behind the enemy sidelanes so they have to blow flash. Mid-late you splitpush and can rotate to whatever objective your team is posturing around while creating a terrain advantage.

She sorta seems like a different spin on TF, same niche but less pick oriented and more of a teamfighter.

Whatever happens with her, I hope you can play her toplane so it's possible to build a glorious Mapmaker comp: Surfer/J4/Anivia/Vayne/Trundle.

Also appears to have a dueling element that could be oppressive against melee units so could work top.

Overall I think its a pretty interesting kit and not nearly as annoying as the other newish champions with "unique" mechanics like Kindred, Azir, Illiaoi and some of the reworks.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
May 05 2016 01:55 GMT
#119
Saw a Brand support do decent damage early, but:
1- I hadn't see the AoE mastery on Brand yet so of course it looks retarded compared to before it existed
2- he was using that voodoo doctor skin, you can't even see when he casts E, the animation isn't obvious and the particle literally may as well not exist. So people got combo'd a lot because they didn't even realise it was cast on them (you hear the sound but you don't know who he casted it on).

Without that he'd have gotten a lot less explosions I think.
Cant take LMS hipsters serious.
Harem
Profile Joined November 2007
United States11393 Posts
May 05 2016 03:02 GMT
#120
It's not documented but farm heavy junglers are actually shafted in terms of xp this patch now.

It can be easily seen by doing the buffless clear to get faster level 6. It now takes 1 more camp to do on this patch compared to last one.
Moderator。◕‿◕。
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