[Patch 6.9] Midseason General Discussion - Page 27
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Slusher
United States19143 Posts
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Slayer91
Ireland23460 Posts
its just gauntlet is cost efficient to buy for armour once you already have the shroud I think a lot of the so called tank meta is just champs like top ekko and poppy being too strong but nobody notices because they're tanks I fucking notice all the time I'm like just watching our poppy teamfight and wondering what the fuck riot was thinking I guess people kinda know about ekko I mean 2-3x melees in a comp is pretty standard since forever the difference is how strong the pure tanks are their natural counter which is generally tanky auto attacking melees and we don't ever see them now things like azir braum alistar just rekk those also trundle is insanely anti melee as well and you can't counter it | ||
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kongoline
6318 Posts
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Slayer91
Ireland23460 Posts
theoretically what's good against that 2-3 peeling tanks and 2x carries would be super hard engage like malphite RG-HG tp maokai leona, but there isn't that many champs that can do that effectively. could see a revival of it. thing is playing hard tank+carry backline is by far the easiest way to play. You CC anything close and just focus whoever you catch. peel away any engage and repeat. | ||
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upperbound
United States2300 Posts
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Slayer91
Ireland23460 Posts
and bruisers are super weak to supports like ali/braum/trundle (they can cc you and then go engage the backline while you die and they don't take damage) so go figure. | ||
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cLutZ
United States19574 Posts
On May 17 2016 08:48 kongoline wrote: people whine about tank meta when only decent tank jungler is gragas and most of the time we see 4+ adc per game, yes toplaners pick tanks but when u have a squishy jungler its a must pick if u ever want to team fight Jungle always seems to be the core problem with Riot's balance. Either its too gold starved, too hard to clear, too slow to clear, etc. | ||
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Slayer91
Ireland23460 Posts
I think they wildly overestimated how hard it is to farm sated without giving up too much on ganks and underestimated how many auto attacks people can get off on junglers. Like they thought feral flare was too strong but if you went the ward item+devourer its even better for everyone? I also think frozen heart was over nerfed and wits end is far too expensive for no reason at all. Wit's end would actually be really good to buy against tanks rushing frozen heart (even though it slows attack speed) because the magic damage penetrates through that armour and reduces their damage from sunfire+abilities with the magic resist drain. Wits should be like a 2-2.2kish item and power scaled down accordingly, being too expensive just makes it a niche for niche champs like warwick and kayle or something FH and gauntlet give tanks the opportunity to use their abilities and be a bit more aggressive instead of just getting randuins and being more of a damage soak but what they did with the massive buffs to gauntlet and nerfs to fh left everyone with no real choice. I suppose they didn't like maokais with sunfire/FH making adcs have a shitty time but that's what the tanks are supposed to do. | ||
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iCanada
Canada10660 Posts
On May 17 2016 08:48 kongoline wrote: people whine about tank meta when only decent tank jungler is gragas and most of the time we see 4+ adc per game, yes toplaners pick tanks but when u have a squishy jungler tank top is a must pick if u ever want to team fight There are a fuck ton of Tank Junglers wtf. In Soloqueue Nunu, Zac, Sejuani, Volibear, Amumu, Skarner, Maokai, Ekko, Gragas, Rammus, Sion, Vi and Reksai are all viable. ... And those are only the tank junglers with winrates higher than 51%; You could argue that Olaf, J4, Shyvana, Udyr, Warwick and Nautlilus are playable. I have a hunch that if your comp was right Cho, Nasus, Mundo, Yorick, and Shen are probably playable as well. You literally could ban out 6 of them, and have both top laners and mid laners pick tanks and still have tank junglers with over 51% winrate available for your picking. On May 17 2016 09:29 Slayer91 wrote: I generally agree with riots decisions but I thought devourer was a stupid idea from the start and they had to break so many champions just to keep it balanced. I think they wildly overestimated how hard it is to farm sated without giving up too much on ganks and underestimated how many auto attacks people can get off on junglers. Like they thought feral flare was too strong but if you went the ward item+devourer its even better for everyone? I also think frozen heart was over nerfed and wits end is far too expensive for no reason at all. Wit's end would actually be really good to buy against tanks rushing frozen heart (even though it slows attack speed) because the magic damage penetrates through that armour and reduces their damage from sunfire+abilities with the magic resist drain. Wits should be like a 2-2.2kish item and power scaled down accordingly, being too expensive just makes it a niche for niche champs like warwick and kayle or something FH and gauntlet give tanks the opportunity to use their abilities and be a bit more aggressive instead of just getting randuins and being more of a damage soak but what they did with the massive buffs to gauntlet and nerfs to fh left everyone with no real choice. I suppose they didn't like maokais with sunfire/FH making adcs have a shitty time but that's what the tanks are supposed to do. A large part of the reason why Maokais with Sunfire / FH make ADCs have such a shitty time in the first place is because the ADC's own tanks down peel the things off. ADC's always bitch that tanks can 1v1 them, but like... I can't remember the last time as a tank I just had the liberty to 1v1 an ADC that wasn't retardedly chasing red dots on their minimap. I agree on Wits End. It really does need to cost like 2k cold again. I remember when it used to cost like 1600 or 1700 gold. | ||
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kongoline
6318 Posts
how the mighty has fallen from one of the best toplaners to a illaoi 1trick | ||
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Gahlo
United States35174 Posts
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Gahlo
United States35174 Posts
Having Baron and Elder Dragon buffs at the same time. Having Rift Herald buff in general. | ||
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Slusher
United States19143 Posts
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iCanada
Canada10660 Posts
/shrug | ||
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cLutZ
United States19574 Posts
They also could make him a pure support, but that would be boring, to me. | ||
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Amui
Canada10567 Posts
On May 17 2016 16:10 cLutZ wrote: I think it gives Trundle a more linear (aka riot sanctioned) power curve to have the ult be QSS-able. Basically, once the enemy top decides that the amount of stats being stolen exceeds 1300 gold in value, they build QSS thus removing Trundle's stat advantage, but also gimping their own lategame. Without that interaction he can't really have a Riot-approved power curve as a toplane. They would have to balance him around enemies taking cleanse (unlikely), or he would be a super-lategame champ that crushes both splitpushing and teamfights after X (probably 3) items. Which is what they are consistently moving away from. They also could make him a pure support, but that would be boring, to me. Honestly, just make his ult steal like 20/35/50 resists flat. No longer instantly allows you to gib somebody, but at the same time makes him a fuckton scarier if you don't have many resists to begin with. Would be incredibly broken in a whole different way, but at least you don't have to build a suboptimal item on a tank just so you don't instadie while not being able to kill a ludicrously tanky trundle. | ||
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Slusher
United States19143 Posts
On May 17 2016 16:38 Amui wrote: you don't have to build a suboptimal item on a tank just so you don't instadie while not being able to kill a ludicrously tanky trundle. qss doesn't do jack shit to his ult after the 6.9 qss change other than reduce the % health damage because it's magic. (and give him more MR hue) I dunno I guess maybe I was just salty at the time of post but I'm starting to see him a lot, and he's always doing well. | ||
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Gahlo
United States35174 Posts
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Slayer91
Ireland23460 Posts
On May 17 2016 10:51 iCanada wrote: There are a fuck ton of Tank Junglers wtf. In Soloqueue Nunu, Zac, Sejuani, Volibear, Amumu, Skarner, Maokai, Ekko, Gragas, Rammus, Sion, Vi and Reksai are all viable. ... And those are only the tank junglers with winrates higher than 51%; You could argue that Olaf, J4, Shyvana, Udyr, Warwick and Nautlilus are playable. I have a hunch that if your comp was right Cho, Nasus, Mundo, Yorick, and Shen are probably playable as well. You literally could ban out 6 of them, and have both top laners and mid laners pick tanks and still have tank junglers with over 51% winrate available for your picking. A large part of the reason why Maokais with Sunfire / FH make ADCs have such a shitty time in the first place is because the ADC's own tanks down peel the things off. ADC's always bitch that tanks can 1v1 them, but like... I can't remember the last time as a tank I just had the liberty to 1v1 an ADC that wasn't retardedly chasing red dots on their minimap. I agree on Wits End. It really does need to cost like 2k cold again. I remember when it used to cost like 1600 or 1700 gold. eh, that has other issues, using your peel on a tank can allow other team members a free reign. If both sides tanks decide to dive both adcs can get fuckd, not necessarily an imbalance, its just the converse of everyone focusing the tanks and both tanks getting fuckd | ||
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iCanada
Canada10660 Posts
Why don't people ban Veigar. LOL. I don't understand how his winrate isn't through the roof. Gank that lane twice, easiest kills ever, and then you have a veigar with 2k AP that 1shots tanks. | ||
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