Also, Taric is the hardest nunu counter. LOL.
I was playing against one the other day, and straight up we stood in like 6 ults, full channel, which did absolutely zero damage.
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iCanada
Canada10660 Posts
Also, Taric is the hardest nunu counter. LOL. I was playing against one the other day, and straight up we stood in like 6 ults, full channel, which did absolutely zero damage. | ||
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Slayer91
Ireland23460 Posts
they all rely on doing damage and taric counters that | ||
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dsyxelic
United States1417 Posts
On May 16 2016 06:36 Slayer91 wrote: Show nested quote + On May 16 2016 06:30 GrandInquisitor wrote: Starship Troopers has a famous bit about how in that society, the right to vote and hold public office is given only to those who have completed a tour in the military (paraphrasing). The thinking goes, of course there are plenty of dumbasses in the military, but there's one thing that every single veteran shares, which is that they have demonstrated a commitment to putting their country's needs ahead of their own. This is kind of how I feel when I see a jungle Nunu being locked in on my team. Sure, he might be a retard. Sure, he might catastrophically feed. But goddamn it, when you pick jungle Nunu, you are signaling that you are a team-oriented player and that you care that the team wins than you carrying. A Nunu isn't going to sit in base starting /ff votes even though the rest of the team is winning, because he's not fed. A Nunu isn't going to take all your kills and try to 1v5 them over and over again. A Nunu is going to protect your ADC, secure dragons, and generally be a tanky disruptive mofo. The guarantee of getting a team-oriented player is probably worth getting a subpar overall champion. (Of course lane Nunu is basically the opposite of all of this.) I hate team oriented players I want people who can fucking carry the shit out of the game that way if they try to shut down individuals we're still ready to rek em fortunately team oriented players don't get too far in solo q they make great dynamo queue partners for those carry players tho | ||
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cLutZ
United States19574 Posts
On May 15 2016 22:44 GrandInquisitor wrote: I wonder if the "Earth Drake Increases Smite Damage" thing is a bug or a feature. Good luck trying to outsmite a Nunu with upwards of 2900 true damage on a Q->Smite combo. I actually prefer Earth Drake to Fire Drake, but I suppose that Earth Drake could be a sort of "win-more" thing. Fire Drake lets you win teamfights, but Earth Drake lets you win games after winning teamfights. Earth is the saddest of all the drakes, to me when behind. If you are the losing team it give you almost nothing (unless there is an edge case where you are losing, but have a really strong splitpusher with TP who has all your gold. At least with air, if you are behind and you sneak an air drake you will be able to respond to the other team's movements really well, and you (ideally) will be harder to pick off. | ||
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Goumindong
United States3529 Posts
On May 16 2016 06:30 GrandInquisitor wrote: Starship Troopers has a famous bit about how in that society, the right to vote and hold public office is given only to those who have completed a tour in the military (paraphrasing). The thinking goes, of course there are plenty of dumbasses in the military, but there's one thing that every single veteran shares, which is that they have demonstrated a commitment to putting their country's needs ahead of their own. This is kind of how I feel when I see a jungle Nunu being locked in on my team. Sure, he might be a retard. Sure, he might catastrophically feed. But goddamn it, when you pick jungle Nunu, you are signaling that you are a team-oriented player and that you care that the team wins than you carrying. A Nunu isn't going to sit in base starting /ff votes even though the rest of the team is winning, because he's not fed. A Nunu isn't going to take all your kills and try to 1v5 them over and over again. A Nunu is going to protect your ADC, secure dragons, and generally be a tanky disruptive mofo. The guarantee of getting a team-oriented player is probably worth getting a subpar overall champion. (Of course lane Nunu is basically the opposite of all of this.) When an ally picks lane nunu you know they're a support player at heart, even if they don't know it. "My job is to make sure you never have fun, not once, not ever, not for the next 35 minutes, even if you win, sorry talon, I have 70 armor and 5 pots at level 1 and every snowball it hitting you in the face". | ||
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Slayer91
Ireland23460 Posts
On May 16 2016 06:44 dsyxelic wrote: Show nested quote + On May 16 2016 06:36 Slayer91 wrote: On May 16 2016 06:30 GrandInquisitor wrote: Starship Troopers has a famous bit about how in that society, the right to vote and hold public office is given only to those who have completed a tour in the military (paraphrasing). The thinking goes, of course there are plenty of dumbasses in the military, but there's one thing that every single veteran shares, which is that they have demonstrated a commitment to putting their country's needs ahead of their own. This is kind of how I feel when I see a jungle Nunu being locked in on my team. Sure, he might be a retard. Sure, he might catastrophically feed. But goddamn it, when you pick jungle Nunu, you are signaling that you are a team-oriented player and that you care that the team wins than you carrying. A Nunu isn't going to sit in base starting /ff votes even though the rest of the team is winning, because he's not fed. A Nunu isn't going to take all your kills and try to 1v5 them over and over again. A Nunu is going to protect your ADC, secure dragons, and generally be a tanky disruptive mofo. The guarantee of getting a team-oriented player is probably worth getting a subpar overall champion. (Of course lane Nunu is basically the opposite of all of this.) I hate team oriented players I want people who can fucking carry the shit out of the game that way if they try to shut down individuals we're still ready to rek em fortunately team oriented players don't get too far in solo q they make great dynamo queue partners for those carry players tho you can help lanes take dragons and play tanks while still being a carry player it's called jungling keke | ||
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dsyxelic
United States1417 Posts
On May 16 2016 06:47 Slayer91 wrote: Show nested quote + On May 16 2016 06:44 dsyxelic wrote: On May 16 2016 06:36 Slayer91 wrote: On May 16 2016 06:30 GrandInquisitor wrote: Starship Troopers has a famous bit about how in that society, the right to vote and hold public office is given only to those who have completed a tour in the military (paraphrasing). The thinking goes, of course there are plenty of dumbasses in the military, but there's one thing that every single veteran shares, which is that they have demonstrated a commitment to putting their country's needs ahead of their own. This is kind of how I feel when I see a jungle Nunu being locked in on my team. Sure, he might be a retard. Sure, he might catastrophically feed. But goddamn it, when you pick jungle Nunu, you are signaling that you are a team-oriented player and that you care that the team wins than you carrying. A Nunu isn't going to sit in base starting /ff votes even though the rest of the team is winning, because he's not fed. A Nunu isn't going to take all your kills and try to 1v5 them over and over again. A Nunu is going to protect your ADC, secure dragons, and generally be a tanky disruptive mofo. The guarantee of getting a team-oriented player is probably worth getting a subpar overall champion. (Of course lane Nunu is basically the opposite of all of this.) I hate team oriented players I want people who can fucking carry the shit out of the game that way if they try to shut down individuals we're still ready to rek em fortunately team oriented players don't get too far in solo q they make great dynamo queue partners for those carry players tho you can help lanes take dragons and play tanks while still being a carry player well yeah they aren't mutually exclusive those who do both are obviously the best lol | ||
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Gahlo
United States35174 Posts
On May 16 2016 06:42 Slayer91 wrote: taric counters every champ they all rely on doing damage and taric counters that Depends. Taric doesn't have shit against insta-bops. | ||
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JimmiC
Canada22817 Posts
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Slayer91
Ireland23460 Posts
On May 16 2016 07:50 Gahlo wrote: Show nested quote + On May 16 2016 06:42 Slayer91 wrote: taric counters every champ they all rely on doing damage and taric counters that Depends. Taric doesn't have shit against insta-bops. he does if you have sharingan | ||
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Kinie
United States3106 Posts
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dae
Canada1600 Posts
This is with voidstaff+sorcs+alot of ap. | ||
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Alaric
France45622 Posts
On May 16 2016 08:29 dae wrote: Veigar does disgusting damage to tower now, even without lichbane. I feel like I'm doing more then my adc to them, easily. This is with voidstaff+sorcs+alot of ap. We took an inhib, Veigar had 987 AP. We killed one more wave or two, their blue buff, nashor, two kills, Veigar had 1500 AP. He recalled to heal so he probably bought something, but unless that was a deathcap he'd have to have gotten so much AP from Q. The mechanic's pretty retarded tbh. | ||
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Slayer91
Ireland23460 Posts
On May 16 2016 08:22 Kinie wrote: I'm curious about something. All during MSI people were playing Poppy as top and the occasional support game. Why did we never see her in the jungle and have the carry top laners have, you know, a carry champ? Is it just because she needs one too many items to get tanky and you can't guarantee getting the gold for it once the outer turrets go down? poppy is a carry champ did we watch the same games? did you think darshan is better than faker and shit or do you think poppys stun and base damage is retarded you cant even escape once you get stunned because of W so if you don thave flash you're dead even on hyper mobile shit like azir and leblanc you play poppy so you get a carry and a tank in top lane, and then another tank in jungle genius poppys also a mediocre jungler so that wont do so well at the highest level | ||
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cLutZ
United States19574 Posts
On May 16 2016 07:54 JimmiC wrote: Show nested quote + On May 16 2016 06:46 cLutZ wrote: On May 15 2016 22:44 GrandInquisitor wrote: I wonder if the "Earth Drake Increases Smite Damage" thing is a bug or a feature. Good luck trying to outsmite a Nunu with upwards of 2900 true damage on a Q->Smite combo. I actually prefer Earth Drake to Fire Drake, but I suppose that Earth Drake could be a sort of "win-more" thing. Fire Drake lets you win teamfights, but Earth Drake lets you win games after winning teamfights. Earth is the saddest of all the drakes, to me when behind. If you are the losing team it give you almost nothing (unless there is an edge case where you are losing, but have a really strong splitpusher with TP who has all your gold. At least with air, if you are behind and you sneak an air drake you will be able to respond to the other team's movements really well, and you (ideally) will be harder to pick off. It can also help with game changing baron plays and taking. The odd extra turret if you win a skirmish Eh. The thing about "game changing baron plays" or even dragon steals, is that they are luck, particularly in soloQ, and even watching competitive games, its 99.9% luck except in the case of Kindred/Bard ult or Kalista. Yes an extra turret if you get a pick is nice, but it seems so rare to me. Probably its best use scenario is if you have a team with bad range and are ahead, but do have a nidalee/graves/ elise jungle so your picking at the turrets actually does something. | ||
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Slayer91
Ireland23460 Posts
2x mountain drake allows you to melt baron so fast it's not about the steals as much as the ability to complete baron before they respawn/with lowhp and low number of team mates after you win a fight. cloud drake is the only one which is just a joke | ||
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Goumindong
United States3529 Posts
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Gahlo
United States35174 Posts
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Goumindong
United States3529 Posts
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Amui
Canada10567 Posts
https://www.twitch.tv/flosd | ||
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