On July 16 2015 03:44 GhandiEAGLE wrote:
Nobody is too young to reference that, man. Everybody's seen Indiana Jones >.>
On a different note, I've been spamming Miss Fortune to find that she's actually a really fun champion. A lot of people tell me to Max Q first, but Max E also seems to be pretty strong; is one better than the other?
Nobody is too young to reference that, man. Everybody's seen Indiana Jones >.>
On a different note, I've been spamming Miss Fortune to find that she's actually a really fun champion. A lot of people tell me to Max Q first, but Max E also seems to be pretty strong; is one better than the other?
No, just different. Q tends to have better total fight damage and burst; but E will hold people in fights longer. You need between 1.8 to 2 Q's per full charge E in order for leveling Q to be better than leveling E. But full charge E's are less likely even if you rank it up, and Q's CD reduction is more potent as you do so. And the auto reset impure shots stacking becomes more potent. But E still holds people in fights longer.
I think the last time we had this discussion the consensus was that Q was better against AD's/supports that had dashes and that E was better against AD's/supports that didn't have dashes.
The reasoning is simple; against someone who can dash out of E, you get almost nothing for it, except a zone. If you can hit them with a Q (or more often with Q's due to the CD reduction) then Q is better. If you can hold them in the fight with E however, then E can be used both to zone, and to chase, as well as generally doing more damage relative to risk exposure
Additionally E has much better Ult synergy. Letting you hold champions that don't have a dash or flash in your ult much easier [65% vs 25% slow is HUGE for this]. So getting E to max before you're really team fighting is very powerful.
Compare the level 6 fight with 1 rank in E vs 3 ranks in E. A champion slowed rank 1 covers 36% more ground than a champion slowed rank 3 in the same amount of time. Which means that if a champion could, under rank 1 e, leave your ult [or e radius] within 1.49 seconds or less, then rank 3 E will increase the damage of your ult by potentially more than 36% [due to impure shots stacking MF's ult backloads a lot of the damage]
Of course, always level E or Q second. Consider that a champion under rank 1 E moves about 2.14 times faster than a champion under rank 5 E and its really easy to see how important that slow becomes to keeping people in your ult, providing choke points in zone etc in mid game team fights.
edit: E is also potentially better if you're losing, since you can wave clear with it. Potentially better if you're winning hard against just because of various chase/zone potential.