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[Patch 5.11] Ryze is Balanced General Discussion - Page 22

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ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-06-18 15:00:38
June 18 2015 15:00 GMT
#421
On June 18 2015 23:39 Seuss wrote:
Cheaper NLR is probably the most interesting part, since it affects more than just the mid lane.


THE REIGN OF SUPPORTS IS NIGH

Time to bust out the support Morgana full time.
(╯°□°)╯︵ ┻━┻
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
June 18 2015 15:03 GMT
#422
On June 19 2015 00:00 ticklishmusic wrote:
Show nested quote +
On June 18 2015 23:39 Seuss wrote:
Cheaper NLR is probably the most interesting part, since it affects more than just the mid lane.


THE REIGN OF SUPPORTS IS NIGH

Time to bust out the support Morgana full time.

my ap support lulu dream
Bronze player stuck in platinum
Gahlo
Profile Joined February 2010
United States35174 Posts
June 18 2015 15:09 GMT
#423
This + Runeglaive makes jungle Diana a happy gal.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2015-06-18 16:02:26
June 18 2015 16:02 GMT
#424
It's your boy Guzma!
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-06-18 20:44:43
June 18 2015 20:40 GMT
#425
Uh-huh. So, after facing Varus directly in lane for the first time, I guess he enters my "ban if he ever becomes really popular" pool.
Piercing Arrow's width extends way past the actual particle and makes it easy as hell to hit, so the skill floor is super low. Add to that the 1625 range and he's a proud member of the "I don't care, I'll PvE, sometimes you'll be collateral damage when you end up on the trajectory" group. Also the low mana cost means he gets to spam it, even before Tear starts getting charged.

Screw PvE retard-proof champs, I click "play" to actually play.


Another thing, my spells regularly don't cast, or cast with delay.
As in, I click to cast a spell, then move the cursor to move my champ elsewhere. The spell won't cast when I press the button but later, so it casts on my new cursor position (ends up with sending the ball toward our base as Orianna for example).
Or I try to drop a W as Viktor, it casts, but a solid second later (I was in range obviously).
Since I'm not lagging otherwise, and my ping is fine, it shouldn't be my Internet.
Do other people on EUW get that? Or is it possible that it's something from my ISP and not the connection itself?
I've had that for awhile (read: months) and I can't seem to be able to do anything about it, so I wonder if it's something I could fix or if I'm boned.
Cant take LMS hipsters serious.
Kaethis
Profile Joined January 2015
Netherlands112 Posts
June 18 2015 21:07 GMT
#426
I have that a lot, but I have a terrible ISP and packet loss is part of the deal. Often it's caused by that.
Kinie
Profile Joined December 2011
United States3106 Posts
June 18 2015 22:01 GMT
#427
Here's my opinions on the AP item changes:

- NLR being cheaper than BFS is pretty interesting, as sitting on 1500 gold for an AD is a pretty big gap/trough in power before, followed by a big spike in damage once they get it. It makes sense for the AD item to be more expensive IMO, because most AP champs deal their damage through their skills, while AD can deal it through skills and AAs. I agree it needed to be cheaper than BFS, but 1250g is pushing it.

- Having everything basically cost the same or be a bit more expensive combined with having Amp Tome being the missing component for basically every major AP item is weird, but ADs have a similar item too (Long Sword) so I guess it makes sense.

- Liandrys buff is LONG overdue, and might help AP mages in the late game deal more damage to the enemy front line. Probably a bit overpowered as-is though in terms of the amount of AP it gives, I'd rather it give 60 or 70 AP, not the 80 they have it giving right now.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 18 2015 22:44 GMT
#428
On June 19 2015 05:40 Alaric wrote:
Another thing, my spells regularly don't cast, or cast with delay.
As in, I click to cast a spell, then move the cursor to move my champ elsewhere. The spell won't cast when I press the button but later, so it casts on my new cursor position (ends up with sending the ball toward our base as Orianna for example).
Or I try to drop a W as Viktor, it casts, but a solid second later (I was in range obviously).
Since I'm not lagging otherwise, and my ping is fine, it shouldn't be my Internet.
Do other people on EUW get that? Or is it possible that it's something from my ISP and not the connection itself?
I've had that for awhile (read: months) and I can't seem to be able to do anything about it, so I wonder if it's something I could fix or if I'm boned.

Sounds like packet loss. Try checking your logs with http://logsoflag.com/
It's Elo not ELO - Every statiscian playing League
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-06-19 00:00:31
June 19 2015 00:00 GMT
#429
Oh, neat site if it works, didn't know about it, thanks. According to it I didn't have packet loss though, so I'm not sure what it is then...

Also how do people play Bard in lane? His W is garbage and only good for dropping some behind the tower before you go pick up chimes for the mana.
E's very good for starting ganks if you've left the lane, or even just mindgame the opponent into retreating if you open one alone behind them.
But you take a bunch of damage trying to harass with Meeps, and if your Q doesn't stun then it's free damage on your face (or 7s of powerlessness against aggression), while people won't line themselves with minions, and if the minions are somewhat close to each other I don't have the eye whether I'll shackle 2 of them side by side, or the first one and the champ behind him.

Do you just auto as much as you can to push them roam mid or something? Or ask your jungler to camp since you can journey him behind them? Compared to Leona who can initiate aggressively, Soraka who can easily poke with Q and is strong in trades, Lulu who pokes and harasses better with autos, or Braum who can fish with Q and straight-up wins manfight, I feel clueless as to how to make myself useful/have presence in lane when I play Bard.
Cant take LMS hipsters serious.
Goumindong
Profile Joined February 2013
United States3529 Posts
June 19 2015 00:47 GMT
#430
Pick up at least 2 chimes before heading to lane. This guarantees you level 2 before your enemy. Your level 2 kidna sucks, but you can use the W as a speedup for an engage, and the free stats ensure you're not going to lose to the level 2 ding.

Pressure hard at level 1. Your Q and Meep will mean you win every level 1 trade just about. Your Q-MeepAuto does 140+1.05 AP + Auto Attack Damage[including spellthiefs]. Which is huge. Much higher than any other support can bring to the table. Your Q gains 45 damage/level which is very high so you're relatively powerful on odd-levels. as well.

Poke with Q whenever you can get a good combo in and don't miss. You tend to come out of most meep trades ahead unless you're playing against someone who can really punish you; especially because Q-MeepAuto will discharge all three frostfang charges.

Ideally play with someone who has a really strong level 6 so you can combo your ult-their ult. An especially powerful combination is Pantheon. A bard ult makes a pantheon ult near impossible to avoid.
gobbledydook
Profile Joined October 2012
Australia2605 Posts
June 19 2015 00:58 GMT
#431
I'm starting to pick up Karthus. He does an ungodly amount of damage and that is good. He also just dies to assassins
Do you like RoA or Rylais on Karthus more?
I am a dirty Protoss bullshit abuser
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 19 2015 01:16 GMT
#432
On June 19 2015 09:58 gobbledydook wrote:
I'm starting to pick up Karthus. He does an ungodly amount of damage and that is good. He also just dies to assassins
Do you like RoA or Rylais on Karthus more?

If you're against an AD Assassin in lane, skip the tears, go into Catalyst + Armguard, and finish RoA then Zhonya's.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35174 Posts
June 19 2015 01:22 GMT
#433
On June 19 2015 07:01 Kinie wrote:
Here's my opinions on the AP item changes:

- NLR being cheaper than BFS is pretty interesting, as sitting on 1500 gold for an AD is a pretty big gap/trough in power before, followed by a big spike in damage once they get it. It makes sense for the AD item to be more expensive IMO, because most AP champs deal their damage through their skills, while AD can deal it through skills and AAs. I agree it needed to be cheaper than BFS, but 1250g is pushing it.

- Having everything basically cost the same or be a bit more expensive combined with having Amp Tome being the missing component for basically every major AP item is weird, but ADs have a similar item too (Long Sword) so I guess it makes sense.

- Liandrys buff is LONG overdue, and might help AP mages in the late game deal more damage to the enemy front line. Probably a bit overpowered as-is though in terms of the amount of AP it gives, I'd rather it give 60 or 70 AP, not the 80 they have it giving right now.

Xypherous answered a lot of questions in the comment. They intend to do an AD itemization sweep but he didn't want to put too much on his plate at the same time and AP is an easier itemset to tackle because it doesn't interact with AS(as much) or crit.

He's looking at ways to cut down at the 3 component build ups, but is more focused on getting the costs/stats in a good spot right now given all the stuff he's changed.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 19 2015 01:50 GMT
#434
On June 19 2015 10:22 Gahlo wrote:
Show nested quote +
On June 19 2015 07:01 Kinie wrote:
Here's my opinions on the AP item changes:

- NLR being cheaper than BFS is pretty interesting, as sitting on 1500 gold for an AD is a pretty big gap/trough in power before, followed by a big spike in damage once they get it. It makes sense for the AD item to be more expensive IMO, because most AP champs deal their damage through their skills, while AD can deal it through skills and AAs. I agree it needed to be cheaper than BFS, but 1250g is pushing it.

- Having everything basically cost the same or be a bit more expensive combined with having Amp Tome being the missing component for basically every major AP item is weird, but ADs have a similar item too (Long Sword) so I guess it makes sense.

- Liandrys buff is LONG overdue, and might help AP mages in the late game deal more damage to the enemy front line. Probably a bit overpowered as-is though in terms of the amount of AP it gives, I'd rather it give 60 or 70 AP, not the 80 they have it giving right now.

Xypherous answered a lot of questions in the comment. They intend to do an AD itemization sweep but he didn't want to put too much on his plate at the same time and AP is an easier itemset to tackle because it doesn't interact with AS(as much) or crit.

He's looking at ways to cut down at the 3 component build ups, but is more focused on getting the costs/stats in a good spot right now given all the stuff he's changed.

That was really my issue. HE basically just shifted the NLR cost on every item into an extra amp tome, which really just ends up adding 400 g to an item's combine cost in most cases.
Freeeeeeedom
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 19 2015 02:44 GMT
#435
On June 19 2015 09:47 Goumindong wrote:
Pick up at least 2 chimes before heading to lane. This guarantees you level 2 before your enemy. Your level 2 kidna sucks, but you can use the W as a speedup for an engage, and the free stats ensure you're not going to lose to the level 2 ding.

Pressure hard at level 1. Your Q and Meep will mean you win every level 1 trade just about. Your Q-MeepAuto does 140+1.05 AP + Auto Attack Damage[including spellthiefs]. Which is huge. Much higher than any other support can bring to the table. Your Q gains 45 damage/level which is very high so you're relatively powerful on odd-levels. as well.

Poke with Q whenever you can get a good combo in and don't miss. You tend to come out of most meep trades ahead unless you're playing against someone who can really punish you; especially because Q-MeepAuto will discharge all three frostfang charges.

Ideally play with someone who has a really strong level 6 so you can combo your ult-their ult. An especially powerful combination is Pantheon. A bard ult makes a pantheon ult near impossible to avoid.

Also the relics are pretty good as pseudo-wards. They don't give vision, but you know when they die.

Also, full mpen rune page.

On June 19 2015 09:58 gobbledydook wrote:
I'm starting to pick up Karthus. He does an ungodly amount of damage and that is good. He also just dies to assassins
Do you like RoA or Rylais on Karthus more?

RoA, catalyst is pretty good for getting through lane phase. Get Rylai's if you feel confident.
(╯°□°)╯︵ ┻━┻
killerdog
Profile Joined February 2010
Denmark6522 Posts
June 19 2015 06:49 GMT
#436
On June 19 2015 05:40 Alaric wrote:
Uh-huh. So, after facing Varus directly in lane for the first time, I guess he enters my "ban if he ever becomes really popular" pool.
Piercing Arrow's width extends way past the actual particle and makes it easy as hell to hit, so the skill floor is super low. Add to that the 1625 range and he's a proud member of the "I don't care, I'll PvE, sometimes you'll be collateral damage when you end up on the trajectory" group. Also the low mana cost means he gets to spam it, even before Tear starts getting charged.


You appear to have never met a xerath

I envy you
IMoperator
Profile Joined October 2011
4476 Posts
June 19 2015 07:18 GMT
#437
On June 19 2015 15:49 killerdog wrote:
Show nested quote +
On June 19 2015 05:40 Alaric wrote:
Uh-huh. So, after facing Varus directly in lane for the first time, I guess he enters my "ban if he ever becomes really popular" pool.
Piercing Arrow's width extends way past the actual particle and makes it easy as hell to hit, so the skill floor is super low. Add to that the 1625 range and he's a proud member of the "I don't care, I'll PvE, sometimes you'll be collateral damage when you end up on the trajectory" group. Also the low mana cost means he gets to spam it, even before Tear starts getting charged.


You appear to have never met a xerath

I envy you

xerath doesnt do much damage early though
Alaric
Profile Joined November 2009
France45622 Posts
June 19 2015 07:44 GMT
#438
Xerath does less damage, goes up to 1400 (it's technically within vision range iirc, 1600 isn't), he spends more mana to cast and his autos have less range and hurt less so you can actually trade with him early on.
Xerath's in the list though, along with Ziggs, Anivia, Lux, TF (1400 range on Q is enough to let them PvE if they feel like it).
Heck, even Ahri and Zed can be content with PvE if they want because low (previously no) cost and decent range.

Again, that's my personal list, playing mainly Orianna and Viktor who have lower range and/or higher costs.
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 19 2015 07:49 GMT
#439
I'm so amazed by your list of hated enemies midlane if you play lots of Ori. She is my #1 played champion since S2 and the only thing I fear is feeding sidelanes.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-06-19 08:08:30
June 19 2015 08:05 GMT
#440
Because splitting farm or getting poked from 50% farther than your effective range is boring.
Doesn't necessarily mean I do badly, I actually often largely win the early laning (eg. when the weird kind of delay that prevents me from using every opportunity to Q them/get good ults doesn't matter as much), especially vs. Xerath and Leblanc. But Leblanc will keep trying to fight me or pressure then roam, while Xerath will sit on his ass and farm from 1100+ range when mine barely reaches 900, Ziggs will farm or abuse the "point'n'click" 850 range Q and general high damage-to-mana ratio and they'll never even bother to get close or take risks to make stuff happen.

Ahri's annoying for Viktor for the same reason since Q made manaless (then given a tiny cost again but with the huge MS buff): we can fight, and I'd generally come out ahead because of the amount of FotM when Ahri's popular, but she can also shove, use Q to trigger her passive, have spare mana for some Qs directed at me (or Charm if I'm way from minions), and stay far and use Q to dodge the laser when I try to poke.
So it's playing PvE vs someone who'd have to eat several lasers in a short timeframe to not have her passive play its role, who can shove you from level 1, and who's super safe.

Do note that Ahri being a shit match-up isn't new, she's always been advantaged in the match-up. She had to be active about it though so I could outplay people, and since the Q cost and utility buffs her skill-floor went even lower than it already was and allowed that lame-ass playstyle.

I never laned against Varus and if I'm playing Maokai, Braum or Zac I won't be too bothered dealing with the poke. 1625 range and a hitbox as wide as Xerath's Q despite the super thin particle (which is super misleading, I ate so many arrows I visually "dodged" before I adjusted correctly) when you're forced to stay close is pretty annoying though.

TL;DR: booo-ring.
Cant take LMS hipsters serious.
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