[Patch 5.11] Ryze is Balanced General Discussion - Page 20
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ticklishmusic
United States15977 Posts
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krndandaman
Mozambique16569 Posts
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Amarok
Australia2003 Posts
On June 18 2015 01:43 schmutttt wrote: One of my friends played against this guy http://oce.op.gg/summoner/userName=drrock . Find it pretty funny that he has such insane KDAs across the board yet is in gold with nearly 500 games played. Guess it shows that Janna is definitely not a champ you can carry on. I have a friend like that (though no where near that extreme). 4+ KDA on most champs but stuck in Silver. He plays mostly jungle/supp and is the first out of a fight when it starts turning. It stems from a lack of confidence imo (at least for him). He doesn't feel good about his own ability so he plays super passive. It's not a recipe for improvement. | ||
Mogwai
United States13274 Posts
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ticklishmusic
United States15977 Posts
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cLutZ
United States19574 Posts
On June 18 2015 08:14 krndandaman wrote: he gets shat on by pretty much anyone not a mage I have taken him top against Renekton and Gnar to much greater success, and mid against Zed. Garen doesn't use enough skills to charge your E, plus his silence is a bitch... | ||
krndandaman
Mozambique16569 Posts
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Chemiczny84
Poland458 Posts
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Gahlo
United States35142 Posts
On June 18 2015 10:34 Chemiczny84 wrote: Who is mushisgosu and why does he have 3x more viewers than pobelter?/? Probably Hi I'm Gosu, who is a pretty big streamer. | ||
kongoline
6318 Posts
On June 18 2015 03:37 ticklishmusic wrote: IMO the issue is more tanks are too strong really, they soak damage too well AND they do too much damage. i feel thats so not true anymore, there are 2 top tier tanks left who do dmg gragas and sejuani, everyone plays nidalee/eve/reksi now and they arent really cinderhulk unkillable tanks, theres also alistar/mao with broken damage reduction passive but its not like they werent strong before cinderhulk | ||
ZataN
New Zealand414 Posts
On June 18 2015 02:46 JimmiC wrote: there is probably a flaw in his gameplay, 2 passive or something who knows. Probably a support player that doesn't die and lets himself get carried. However if noone is carrying him he aint gunna win. Kinda how I got Gold last season, I was trash and got carried so many games lol. | ||
kongoline
6318 Posts
WTF so many changes i cant even comment on it yet | ||
FinestHour
United States18466 Posts
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iCanada
Canada10660 Posts
On June 18 2015 12:49 FinestHour wrote: how will these changes affect my #clarity and ability to #counterplay my opponents Negatively affect clarity because no one knows what any of the AP items actually are or how much they cost anymore, and not effect counterplay at all. | ||
ticklishmusic
United States15977 Posts
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iCanada
Canada10660 Posts
On June 18 2015 13:53 ticklishmusic wrote: At a very brief glance, this seems like it might mitigate snowballing in mid. I was going to say the opposite, but I totally missed them changing NLR to 1250 gold. I still dont really get why they are making AP itemization more flexible, I think they have the most item flexibility in the game as it stands by far... but i suppose thats just my opinion. | ||
wei2coolman
United States60033 Posts
On June 18 2015 12:16 kongoline wrote: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/q2694bqE-513-core-ap-items-pass WTF so many changes i cant even comment on it yet Pretty interesting, Seraph's change is scary though, I'm not sure if it needs a buff... nashors change is nice, 80 gold for 20 ap is good value, but I still think nashors should be designed at a much lower base cost, to allow access to the ability to do more damage on autos. Aiming closer to 2500 would be nicer. WotA got buffed a fuck ton. 15% pre-resistance is insanity levels of sustain in lategame teamfights. voidstaff feels like a buff, but not by much. rumble just sounds downright scary right now with these changes. | ||
kongoline
6318 Posts
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wei2coolman
United States60033 Posts
On June 18 2015 14:20 kongoline wrote: from vlads perspective wota seems worse during laning, better vs tanks late game, same/worse vs squishies (u already have magic pen at this point and they dont stack mr anyway) base mr is around 30. at early levels, with additional mr on runes on opponents, early game in laning is gunna be better. 30/130 is 23% dmg reduction on magic. so if you do 100 pre-resistance magic damage. It's 15 hp with new wota, and only 20% of 77dmg, is 15.4hp with old wota. So pretty much anything more than 30 mr, is gunna be an improvement. | ||
kongoline
6318 Posts
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