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On June 03 2015 23:47 Seuss wrote:Show nested quote +On June 03 2015 23:37 Complete wrote: Also the first time I log in to LoL I get "connection failure" the first time and it completely exits out of LoL, and then it works the 2nd time (still with the freezing problem though). I don't know if that's connected or if anybody knows how to fix that as well.
Thanks. I have that problem too. I don't know what causes it but it's super annoying.
Same, although the freezing for me is only ~5 seconds instead of the 7-8 minute thing. Having task manager open doesn't detect any huge spikes in activity before/after the freeze so it's not just a matter of processing power / ram / etc.
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I don't get the freezing, just the "You inexplicably failed to connect after successfully authorizing. Have fun reopening the client, pressing the Launch button, and reentering your information all over again because."
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On June 04 2015 03:02 Seuss wrote: I don't get the freezing, just the "You inexplicably failed to connect after successfully authorizing. Have fun reopening the client, pressing the Launch button, and reentering your information all over again because."
Same, it doesn't make sense.
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Supposedly disabling windows' iphelper service will stop the problem. I'll report back whether than works for me when I get off work.
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Yeah, I just checked the riot forums and saw that one. There's tons of threads about the issue and the response that's been given is that Riot is aware of the issue and working on it.
UPDATE:
The IP-whatever method works. It fixes the double-login thing, although I still get the 5-10 second freeze. Should I make another thread since this is probably useful information?
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On June 04 2015 03:15 Seuss wrote: Supposedly disabling windows' iphelper service will stop the problem. I'll report back whether than works for me when I get off work. Mac version shares this bug so it is unlikely
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disabling the iphelper stopped the intermittent disconnections from PVP.net, but i still have to log in twice.
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you should share a replay of yours, plenty of good players would give you valuable criticism
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we used to have a replay thread, I don't know how helpful it was, but almost all videos got good feedback
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On June 04 2015 00:32 Zdrastochye wrote: Support Velkoz is absolutely bonkers in the damage department. The problem with him is you need to r eliably land your E in fights to warrant going him because he's so squishy he won't have time to deal damage if he's forced off the fight or just dead as shit. If you're not a support player and you get stuck with it I recommend adding support Vel to your champion pool. The only one who can rival his damage to champs is Zyra and nobody plays her anymore.
I've been playing a bunch of support brand, feels strong, ludicrous damage.
Max R>Q>W>E, his Q only cost 50mana, so you spam it constantly for poke. His passive procs spellthief each tic, so each one you land does an absolutely silly chunk and you make bank. His stun is two seconds long on a 3.6s CD maxed and is actually pretty easy to hit in a chaotic fight when you are just the support peeling.
I go spelltheif and sightstone, then into cheap AP items, tear or morellos, magic pen, then whatever AP items are appropriate.
In a teamfight if you manage to press all your buttons and then instantly die you still do crushing amounts of damage. Lategame its pretty funny when they have a bard, and you have a second AP carry. You're basically impossible to shut down in a teamfight. Many many games where I'm top damage on team. He feels much more reliable than velkoz as silly as it seems since mid brand is so finicky, but as support his stun is easier to use as peel than velkoz E, and he blows his whole load in one second in a teamfight, so you don't have to worry about getting picked without getting to channel your ult. His passive also chunks tanks in poke fights. His ult also really really shines in a duo lane.
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On June 04 2015 02:47 Shikyo wrote: So I have been trying to play the game a bit more and I seem to be completely unable to win. And it's... Silver II. Any pro tips?(ADC > Top > Support > Mid >>> Jungle)
Mhm. 11-24 now in Silver II. That's sub 33% winrate so I really feel like I'm missing something important. As an ADC, lane phase is all that matters from my experience climbing. Just play extremely aggro. In my climb I usually ended up 100 cs and 3 kills up 4/5 games. Every time they go for a CS auto them, take bad trades if you have pots and they dont. Basically silver players just let you mercilessly beat their ass into submission.
This is from an ADC perspective. If you leave lane with less or equal amount of kills as their mid your chances of winning the game are slim.
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I dunno, you still need to hit spells as Brand before you use your stun. So unless you just ult and hope it bounces right, you either have to cast E (lower range than Vel'Koz's cc) or hit your pillar and then you miss out on damage.
Brand's issue in the lategame, apart from not being able to burst stuff anymore in one rotation, is his range. When he peaks, unless he's against an assassin, he can usually survive long enough (even if cc'd) to at least get his stun off, if not his whole rotation then walk away. The fact that a bunch of skirmishes happen around the river/jungle entrances and in 2v2s or 3v3s also play into his hand.
Later he dies instantly as soon as he's into cc/gapcloser range, so using his E is incredibly risky, and his combo's animations are too long so if he tries to go in he'll die. You have to either flank, or wait for the initiation dust to settle and see if you can walk to a squishy (or follow-up on some AoE cc, yeah).
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On June 04 2015 04:32 Alaric wrote: I dunno, you still need to hit spells as Brand before you use your stun. So unless you just ult and hope it bounces right, you either have to cast E (lower range than Vel'Koz's cc) or hit your pillar and then you miss out on damage.
Brand's issue in the lategame, apart from not being able to burst stuff anymore in one rotation, is his range. When he peaks, unless he's against an assassin, he can usually survive long enough (even if cc'd) to at least get his stun off, if not his whole rotation then walk away. The fact that a bunch of skirmishes happen around the river/jungle entrances and in 2v2s or 3v3s also play into his hand.
Later he dies instantly as soon as he's into cc/gapcloser range, so using his E is incredibly risky, and his combo's animations are too long so if he tries to go in he'll die. You have to either flank, or wait for the initiation dust to settle and see if you can walk to a squishy (or follow-up on some AoE cc, yeah).
You stand behind your AD/AP carry and peel for them, whoever comes to dive them you EQ. Its a linear skillshot so it works quite well for this as you don't have to worry about them dodging it with their gap closer like you do on velkoz. You wait for them to come to you. Your stun is also on a 4 second cd, so you have the luxury of being able to use it on a diving tank or whoever you can hit, and having another one up for a higher priority target no problem.
If they aren't coming you poke constantly with Q which has 1050 range (and W if you have the mana , its 900 range to the center of a 250 unit radius circle). In a fight its rarely hard to find an opportunity to ult if you position out of assassin range.
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He can't really catch shit with his stun unless you're a god at hitting w, so your best bet is stopping dive or layering more CC, both of which he does fairly well. It's why he's so bad mid; he can't go aggressive at all without hard engage.
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Less clutter in the corners, top of the screen looks to be clear now, though the ally portraits probably need to be a bit bigger over the mini map.
Ideally the HUD would be customizable for every player, but this looks to be a step in the right direction.
Targeting someone shows their KDA and CS too, so no more looking at scoreboard to see how your lane opponent is doing in CS/KDA.
So far they've only said customization will be in HUD scale/size, nothing about letting you move things around.
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If it will remember where I put my chat window I'll be happy even if it looks like it was drawn in crayon.
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at least it's a lot smaller, default UI is stupidly large atm
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