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[Patch 5.10] Ekko General Discussion - Page 26

Forum Index > LoL General
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Prev 1 24 25 26 27 28 42 Next All
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
June 03 2015 17:57 GMT
#501
On June 03 2015 23:47 Seuss wrote:
Show nested quote +
On June 03 2015 23:37 Complete wrote:
Also the first time I log in to LoL I get "connection failure" the first time and it completely exits out of LoL, and then it works the 2nd time (still with the freezing problem though). I don't know if that's connected or if anybody knows how to fix that as well.

Thanks.


I have that problem too. I don't know what causes it but it's super annoying.


Same, although the freezing for me is only ~5 seconds instead of the 7-8 minute thing. Having task manager open doesn't detect any huge spikes in activity before/after the freeze so it's not just a matter of processing power / ram / etc.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 03 2015 18:02 GMT
#502
I don't get the freezing, just the "You inexplicably failed to connect after successfully authorizing. Have fun reopening the client, pressing the Launch button, and reentering your information all over again because."
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
cLutZ
Profile Joined November 2010
United States19574 Posts
June 03 2015 18:05 GMT
#503
On June 04 2015 03:02 Seuss wrote:
I don't get the freezing, just the "You inexplicably failed to connect after successfully authorizing. Have fun reopening the client, pressing the Launch button, and reentering your information all over again because."


Same, it doesn't make sense.
Freeeeeeedom
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 03 2015 18:15 GMT
#504
Supposedly disabling windows' iphelper service will stop the problem. I'll report back whether than works for me when I get off work.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
Last Edited: 2015-06-03 18:30:55
June 03 2015 18:17 GMT
#505
Yeah, I just checked the riot forums and saw that one. There's tons of threads about the issue and the response that's been given is that Riot is aware of the issue and working on it.

UPDATE:

The IP-whatever method works. It fixes the double-login thing, although I still get the 5-10 second freeze. Should I make another thread since this is probably useful information?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 03 2015 18:33 GMT
#506
On June 04 2015 03:15 Seuss wrote:
Supposedly disabling windows' iphelper service will stop the problem. I'll report back whether than works for me when I get off work.

Mac version shares this bug so it is unlikely
Carrilord has arrived.
MagnusWolf
Profile Joined November 2011
United States483 Posts
June 03 2015 18:44 GMT
#507
disabling the iphelper stopped the intermittent disconnections from PVP.net, but i still have to log in twice.
http://www.twitch.tv/magnuswolf sometimes I stream, sometimes I don't
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 03 2015 18:50 GMT
#508
--- Nuked ---
SagaZ
Profile Blog Joined May 2009
France3460 Posts
June 03 2015 18:52 GMT
#509
you should share a replay of yours, plenty of good players would give you valuable criticism
Be nice, buy wards and don't feed double buff.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 03 2015 19:12 GMT
#510
we used to have a replay thread, I don't know how helpful it was, but almost all videos got good feedback
Carrilord has arrived.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-06-03 19:25:35
June 03 2015 19:20 GMT
#511
On June 04 2015 00:32 Zdrastochye wrote:
Support Velkoz is absolutely bonkers in the damage department. The problem with him is you need to r eliably land your E in fights to warrant going him because he's so squishy he won't have time to deal damage if he's forced off the fight or just dead as shit. If you're not a support player and you get stuck with it I recommend adding support Vel to your champion pool. The only one who can rival his damage to champs is Zyra and nobody plays her anymore.


I've been playing a bunch of support brand, feels strong, ludicrous damage.

Max R>Q>W>E, his Q only cost 50mana, so you spam it constantly for poke. His passive procs spellthief each tic, so each one you land does an absolutely silly chunk and you make bank. His stun is two seconds long on a 3.6s CD maxed and is actually pretty easy to hit in a chaotic fight when you are just the support peeling.

I go spelltheif and sightstone, then into cheap AP items, tear or morellos, magic pen, then whatever AP items are appropriate.

In a teamfight if you manage to press all your buttons and then instantly die you still do crushing amounts of damage. Lategame its pretty funny when they have a bard, and you have a second AP carry. You're basically impossible to shut down in a teamfight. Many many games where I'm top damage on team. He feels much more reliable than velkoz as silly as it seems since mid brand is so finicky, but as support his stun is easier to use as peel than velkoz E, and he blows his whole load in one second in a teamfight, so you don't have to worry about getting picked without getting to channel your ult. His passive also chunks tanks in poke fights. His ult also really really shines in a duo lane.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
June 03 2015 19:24 GMT
#512
On June 04 2015 02:47 Shikyo wrote:
So I have been trying to play the game a bit more and I seem to be completely unable to win. And it's... Silver II. Any pro tips?(ADC > Top > Support > Mid >>> Jungle)

Mhm. 11-24 now in Silver II. That's sub 33% winrate so I really feel like I'm missing something important.

As an ADC, lane phase is all that matters from my experience climbing. Just play extremely aggro. In my climb I usually ended up 100 cs and 3 kills up 4/5 games. Every time they go for a CS auto them, take bad trades if you have pots and they dont. Basically silver players just let you mercilessly beat their ass into submission.

This is from an ADC perspective. If you leave lane with less or equal amount of kills as their mid your chances of winning the game are slim.
Twitch.tv/Ragequitbm for all the fans
Alaric
Profile Joined November 2009
France45622 Posts
June 03 2015 19:32 GMT
#513
I dunno, you still need to hit spells as Brand before you use your stun. So unless you just ult and hope it bounces right, you either have to cast E (lower range than Vel'Koz's cc) or hit your pillar and then you miss out on damage.

Brand's issue in the lategame, apart from not being able to burst stuff anymore in one rotation, is his range. When he peaks, unless he's against an assassin, he can usually survive long enough (even if cc'd) to at least get his stun off, if not his whole rotation then walk away.
The fact that a bunch of skirmishes happen around the river/jungle entrances and in 2v2s or 3v3s also play into his hand.

Later he dies instantly as soon as he's into cc/gapcloser range, so using his E is incredibly risky, and his combo's animations are too long so if he tries to go in he'll die. You have to either flank, or wait for the initiation dust to settle and see if you can walk to a squishy (or follow-up on some AoE cc, yeah).
Cant take LMS hipsters serious.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 03 2015 19:42 GMT
#514
--- Nuked ---
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 03 2015 19:44 GMT
#515
On June 04 2015 04:32 Alaric wrote:
I dunno, you still need to hit spells as Brand before you use your stun. So unless you just ult and hope it bounces right, you either have to cast E (lower range than Vel'Koz's cc) or hit your pillar and then you miss out on damage.

Brand's issue in the lategame, apart from not being able to burst stuff anymore in one rotation, is his range. When he peaks, unless he's against an assassin, he can usually survive long enough (even if cc'd) to at least get his stun off, if not his whole rotation then walk away.
The fact that a bunch of skirmishes happen around the river/jungle entrances and in 2v2s or 3v3s also play into his hand.

Later he dies instantly as soon as he's into cc/gapcloser range, so using his E is incredibly risky, and his combo's animations are too long so if he tries to go in he'll die. You have to either flank, or wait for the initiation dust to settle and see if you can walk to a squishy (or follow-up on some AoE cc, yeah).


You stand behind your AD/AP carry and peel for them, whoever comes to dive them you EQ. Its a linear skillshot so it works quite well for this as you don't have to worry about them dodging it with their gap closer like you do on velkoz. You wait for them to come to you. Your stun is also on a 4 second cd, so you have the luxury of being able to use it on a diving tank or whoever you can hit, and having another one up for a higher priority target no problem.


If they aren't coming you poke constantly with Q which has 1050 range (and W if you have the mana , its 900 range to the center of a 250 unit radius circle). In a fight its rarely hard to find an opportunity to ult if you position out of assassin range.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-06-03 19:58:29
June 03 2015 19:57 GMT
#516
He can't really catch shit with his stun unless you're a god at hitting w, so your best bet is stopping dive or layering more CC, both of which he does fairly well. It's why he's so bad mid; he can't go aggressive at all without hard engage.
XDG Mata
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-06-03 20:04:45
June 03 2015 19:57 GMT
#517
http://na.leagueoflegends.com/en/page/game-features/hud-update

[image loading]

I hope they let you move it around or turn the champion icon off, I don't really like it. On the bright side about the new hud update, no rebinding F keys every game.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-06-03 20:02:53
June 03 2015 19:58 GMT
#518
Less clutter in the corners, top of the screen looks to be clear now, though the ally portraits probably need to be a bit bigger over the mini map.

Ideally the HUD would be customizable for every player, but this looks to be a step in the right direction.

Targeting someone shows their KDA and CS too, so no more looking at scoreboard to see how your lane opponent is doing in CS/KDA.

So far they've only said customization will be in HUD scale/size, nothing about letting you move things around.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 03 2015 20:01 GMT
#519
If it will remember where I put my chat window I'll be happy even if it looks like it was drawn in crayon.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Frolossus
Profile Joined February 2010
United States4779 Posts
June 03 2015 20:05 GMT
#520
at least it's a lot smaller, default UI is stupidly large atm
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