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On June 03 2015 05:50 oo_Wonderful_oo wrote:Show nested quote +On June 03 2015 05:21 Caiada wrote: I think Trist is like one E buff (fewer stacks to explode or more damage or slightly more cast range) from being good. I wish she was good v.v
The Rend on monsters thing is not honestly that big of a bonus. It'd just be removing something unique. Tristana is in perfect lomo spot, outside of her lomo icon and lomo splash ~_~ Kalista's lomo rend on lomo objectives is pretty much easiest lomo thing to lomo nerf, unless you're not lomo removing ability to save lomo bonded target from whatever lomo happens to it or stacks move after lomo piercing lomo minions. Otherwise she's going to be top-lomo-pick forever unless she loses lomo %damage on lomo W.
The question is does Kalista need nerfs though? Is she disruptive to the balance of the game? I'd argue that she's in a good spot with a clear power curve (agreeing with wei, scary) and lategame she's definitely not as strong as the hypercarries who take over.
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I wonder how much time you spend on these posts. Unless there's a "lomo translator" too?
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On June 03 2015 05:08 Alaric wrote:I'd hit her ability to ult a cc'd target since it invalidates a lot of catch/single-target lockdown plans, especially with the low cd, or the target's ability to hurl itself while Kalista is cc'd (which hits her overall safety too, but it may feel weird for the soulbound). Ashe + Braum is hilarious too in its own way. Show nested quote +On June 03 2015 04:22 cLutZ wrote: Earlygame Rend nerf is the obvious way to go. The snowballs out of lane Kalista can create is similar to peak-Draven. And Lol is still an inherently snowball-based game. Plus, they are slowly nerfing the tanks in the meta, which are actually Kalista buffs. Kalista actually does better versus tanks than other champions, because they often lack burst. That's exactly the point of the double lifesteal/hurricane Kalista: Rend becomes better when she takes longer to kill people, as she has more time to apply Rend stacks (to multiple people, including ones potentially our of her range due to how Hurricane's passive works), dealing more (AoE) damage. Against assassins who won't build tanky she'd just 3-shot them with the standard build if she gets a crit or two anyway, thus making Rend less potent (it still deals damage, it just deals negligible damage compared to her autos). But these assassins also burst her if they get to her so her ability to heal a bunch doesn't mean as much since they can overcome it with their follow-up. Kalista thrives against champions with low damage output/mobility because QSS, Cleanse, Crucible, etc. can counteract the cc they rely on on a much wider basis than the shields/heals/instant targeted or AoE cc needed to stop assassins.
This makes me think you don't watch League, because the Hurricane build is trash against tanks. Infinity Edge is core to tank killing for every ADC other than Vayne and Kog.
On June 03 2015 05:53 Zdrastochye wrote:Show nested quote +On June 03 2015 05:50 oo_Wonderful_oo wrote:On June 03 2015 05:21 Caiada wrote: I think Trist is like one E buff (fewer stacks to explode or more damage or slightly more cast range) from being good. I wish she was good v.v
The Rend on monsters thing is not honestly that big of a bonus. It'd just be removing something unique. Tristana is in perfect lomo spot, outside of her lomo icon and lomo splash ~_~ Kalista's lomo rend on lomo objectives is pretty much easiest lomo thing to lomo nerf, unless you're not lomo removing ability to save lomo bonded target from whatever lomo happens to it or stacks move after lomo piercing lomo minions. Otherwise she's going to be top-lomo-pick forever unless she loses lomo %damage on lomo W. The question is does Kalista need nerfs though? Is she disruptive to the balance of the game? I'd argue that she's in a good spot with a clear power curve (agreeing with wei, scary) and lategame she's definitely not as strong as the hypercarries who take over. She seems to consuming a ban in nearly every game, and in games she doesn't severely limits the enemy ADC champion pool.
Also the objectives/rend thing is only problematic because she is such a good snowball champion, and it means her snowball basically cannot be slowed a bit with a dragon steal. Either she needs a more precipitous drop off in the mid-lategame (basically, you should assume she has 4 dragons at this point when balancing her), or make it harder to secure the earlygame snowball.
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BT/BotRK/Hurricane/LW actually does a boatload of damage against everything but especially high HP tanks. You just take forever to get there and have to fight for ages. She thrives on prolonging fights, which is the easiest way for the hurricane build to do a lot.
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I have not played trist since the animation buff on E, but that was a big part of the problem for me previously
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I feel Kalista is more of a problem in pro games than solo q games.
Here in bronce land Kalista face jumps into the enemy and rofl dies
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classic riot, leblanc has been good for like 10 months despite the fact that we patch every 2 weeks,
np nerf 2 skills at once! why even go one at a time.
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it's pbe yo
wait until they actually release the patch to start whining about riot's balance philosophy
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lol those nerfs will change nothing
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the w is really slow man, I mean I'm tired of LB anyway so it's w/e but getting rid of the miss chain that then randomly attaches to you was a step in the I can deal with this direction
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Does anyone else get a similar mood of, you want to play League, maybe even do some ranked games.
But then you look at the launcher for a moment, and just think about how toxic solo Q probably is right now, then just close the launcher?
I've had that happen to me more often this past week, and I don't even know why.
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On June 03 2015 08:45 Kinie wrote: Does anyone else get a similar mood of, you want to play League, maybe even do some ranked games.
But then you look at the launcher for a moment, and just think about how toxic solo Q probably is right now, then just close the launcher?
I've had that happen to me more often this past week, and I don't even know why. no but i think about how many bad teammates im gonna have then i play anyways and then get angry when an olaf top goes 2/15 and our viktor mid dies 1v1 to pre-6 kassadin in plat 3.
User was warned for this post
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On June 03 2015 05:50 oo_Wonderful_oo wrote:Show nested quote +On June 03 2015 05:21 Caiada wrote: I think Trist is like one E buff (fewer stacks to explode or more damage or slightly more cast range) from being good. I wish she was good v.v
The Rend on monsters thing is not honestly that big of a bonus. It'd just be removing something unique. Tristana is in perfect spot, outside of her icon and splash ~_~ Kalista's rend on objectives is pretty much easiest thing to nerf, unless you're not removing ability to save bonded target from whatever happens to it or stacks move after piercing minions. Otherwise she's going to be top-pick forever unless she loses %damage on W. I'd totally be okay if they removed %hp dmg from W, it's the most stupidly tacked damage ability. It's like giving ekko a fucking shield after an AoE stun field.... It's stupid, and completely out of place.
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The amount of stupid shit you can do as Support Nautilus is downright dirty.
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lb chain makes it plain unfun to play against.
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Who was saying Kha6 is strong again? I took your advice and am having super fun with Kha, Max Q, evolving Q >E > W (not sure what the preferred KHA build is but Q evolve first is hilarious for 1v1ing in da jungle).
Played one game last night with me Kha6 Jungle, Riven top and Ekko mid. Hilarious cancer comp, skirmishes WAYYY too strong.
Also I cannot wait to buy Ekko but by the time I saw enough IP he will probably be nerfed, sigh.
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I said he was really good lately but I also evolve E first I guess I'm a pussy lol
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i evolve Q > R > E maybe doing it wrong but i like it
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