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[Patch 5.10] Ekko General Discussion - Page 22

Forum Index > LoL General
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Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 02 2015 17:45 GMT
#421
Actually magnus was a lane bully when you could cast shockwave on cd with bottle crow, and he was fp/fb before that fot nerfed.

That said the comparison is ass
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-06-02 17:49:12
June 02 2015 17:48 GMT
#422
Im actually coming around on ekko I think people keep imagining his ideal combo, which you can make it near impossible for him to set up.

He's super strong for sure but i have 1 foot off the op train at this point

Sorry for double
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 02 2015 18:04 GMT
#423
On June 03 2015 02:34 oo_Wonderful_oo wrote:
Show nested quote +
On June 03 2015 02:05 cLutZ wrote:
On June 03 2015 00:39 oo_Wonderful_oo wrote:
It's how Rumble and Gnar are supposed to work, no problem there.

You're not whining that Magnus is a problem, when he can do nothing for fourty minutes and then get game winning polarity.

Ekko on the other hand, lol.

Gnar is supposed to be behind? Since when?


It's not what wei2coolman meant, God damn.
Even if you're behind with Gnar, you can change game with one proper R+W, that's it.



Yea, well that is kinda the problem with Gnar though...
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 02 2015 18:13 GMT
#424
On June 03 2015 02:48 Slusher wrote:
Im actually coming around on ekko I think people keep imagining his ideal combo, which you can make it near impossible for him to set up.

He's super strong for sure but i have 1 foot off the op train at this point

Sorry for double

His combo isn't hard to set up though. The w has insane range, and the stun combo is easy to setup with other initiators.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-06-02 18:44:17
June 02 2015 18:42 GMT
#425
On June 03 2015 02:45 Slusher wrote:
Actually magnus was a lane bully when you could cast shockwave on cd with bottle crow, and he was fp/fb before that fot nerfed.

He wasn't a lane bully. He stalemated the lane just like literally every other hero in the game did.

He stopped being first pick status because he stopped being stable in 2 different lanes because rank 1 Skewer didn't have 1200 range anymore.
Moderator
Deriao
Profile Joined April 2015
United States132 Posts
June 02 2015 19:09 GMT
#426
http://www.surrenderat20.net/2015/06/62-pbe-update.html
Lol no kalista nerfs
.....
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-06-02 19:18:48
June 02 2015 19:14 GMT
#427
On June 03 2015 04:09 Deriao wrote:
http://www.surrenderat20.net/2015/06/62-pbe-update.html
Lol no kalista nerfs


How would you nerf her though? If you nerf her early game then she doesn't get as strong as she gets in late game (which is already mediocre), and depending upon the build you go on her late game she needs like 5 seconds of uninterrupted AAing to get enough Rend stacks out to kill someone.

The only thing I can think of to nerf her is make the W passive's % health damage when her and the bind target hit the same person be 10 / 12.5 / 15 / 17.5 / 20% of target's max health (right now it's 12 / 14 / 16 / 18 / 20%).

Ashe nerf is dumb, her Volley already does shit damage if you don't max it first, and most people end up maxing Q first nowadays because tons of damage.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 02 2015 19:22 GMT
#428
Earlygame Rend nerf is the obvious way to go. The snowballs out of lane Kalista can create is similar to peak-Draven. And Lol is still an inherently snowball-based game. Plus, they are slowly nerfing the tanks in the meta, which are actually Kalista buffs.
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 02 2015 19:32 GMT
#429
Imo kalista is in a good spot right now, she has a pretty distinct power curve, a nice change for once.
liftlift > tsm
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-06-02 19:39:28
June 02 2015 19:37 GMT
#430
On June 03 2015 04:22 cLutZ wrote:
Earlygame Rend nerf is the obvious way to go. The snowballs out of lane Kalista can create is similar to peak-Draven. And Lol is still an inherently snowball-based game. Plus, they are slowly nerfing the tanks in the meta, which are actually Kalista buffs.


Well, here's Kalista's stats on Rend as-is: Physical Damage: 20 / 30 / 40 / 50 / 60 (+ 60% AD), damage per additional spear: 10 / 14 / 19 / 25 / 32 (+ 20 / 22.5 / 25 / 27.5 / 30% AD).

The "best" idea I have for nerfing Rend would be have the AD scaling on the additional damage per spears be 18 / 21 / 24 / 27 / 30% AD and having the damage on Rend itself scale from +50 to +60% AD. This would nerf her early game damage slightly on Rend but still have the same damage once she hits level 9 (around the time lane phase would end in a professional game).

On June 03 2015 04:32 wei2coolman wrote:
Imo kalista is in a good spot right now, she has a pretty distinct power curve, a nice change for once.


I agree, the main reason why you see her being ban/first pick in pro games is because they have teamwork and better mechanics than most people in solo Q and can get more out of her kit than Random ADC X.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-06-02 19:40:07
June 02 2015 19:39 GMT
#431
I really hope people don't actually level Q first on Ashe.

Anyway, the Q nerf against structures is a big deal. They both seem to be going the right direction.

For Kalista, early Rend should probably be nerfed, yeah. She just needs to be a little worse in lane, whatever they do, if anything. I would trim a small amount off rend and Q.
XDG Mata
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
June 02 2015 19:41 GMT
#432
Wow, if the volley nerf (40 -> 20 at level 1) goes through Ashe has a pretty hilariously awful level 1 compared to how it was before.
Kinie
Profile Joined December 2011
United States3106 Posts
June 02 2015 19:43 GMT
#433
On June 03 2015 04:39 Caiada wrote:
I really hope people don't actually level Q first on Ashe.

Anyway, the Q nerf against structures is a big deal. They both seem to be going the right direction.

For Kalista, early Rend should probably be nerfed, yeah. She just needs to be a little worse in lane, whatever they do, if anything. I would trim a small amount off rend and Q.


I level Q first on Ashe. Then again I'm pretty decent as CSing as ADC, so I don't have to worry about using Volley to last hit (I end up using it to slow the enemy ADC/support when jungler roams down for a gank). I've wanted to experiment with getting Q to 3 points then maxing Volley, but that might just be worse.
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
June 02 2015 19:55 GMT
#434
On June 03 2015 04:41 TheHumanSensation wrote:
Wow, if the volley nerf (40 -> 20 at level 1) goes through Ashe has a pretty hilariously awful level 1 compared to how it was before.


20 damage, what a disastrous nerf, considering that Ashe/Janna is most popular lane in soloqueue since rework.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-06-02 20:04:48
June 02 2015 20:04 GMT
#435
On June 03 2015 04:43 Kinie wrote:
Show nested quote +
On June 03 2015 04:39 Caiada wrote:
I really hope people don't actually level Q first on Ashe.

Anyway, the Q nerf against structures is a big deal. They both seem to be going the right direction.

For Kalista, early Rend should probably be nerfed, yeah. She just needs to be a little worse in lane, whatever they do, if anything. I would trim a small amount off rend and Q.


I level Q first on Ashe. Then again I'm pretty decent as CSing as ADC, so I don't have to worry about using Volley to last hit (I end up using it to slow the enemy ADC/support when jungler roams down for a gank). I've wanted to experiment with getting Q to 3 points then maxing Volley, but that might just be worse.

What?Volley isn't used to last hit wtf?

Saying kalista is fine is pretty lol.They need to either nerf her early game or make it so you cant ult your supp when he is ccd.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-06-02 20:12:08
June 02 2015 20:08 GMT
#436
I'd hit her ability to ult a cc'd target since it invalidates a lot of catch/single-target lockdown plans, especially with the low cd, or the target's ability to hurl itself while Kalista is cc'd (which hits her overall safety too, but it may feel weird for the soulbound).

Ashe + Braum is hilarious too in its own way.

On June 03 2015 04:22 cLutZ wrote:
Earlygame Rend nerf is the obvious way to go. The snowballs out of lane Kalista can create is similar to peak-Draven. And Lol is still an inherently snowball-based game. Plus, they are slowly nerfing the tanks in the meta, which are actually Kalista buffs.

Kalista actually does better versus tanks than other champions, because they often lack burst.
That's exactly the point of the double lifesteal/hurricane Kalista: Rend becomes better when she takes longer to kill people, as she has more time to apply Rend stacks (to multiple people, including ones potentially our of her range due to how Hurricane's passive works), dealing more (AoE) damage.

Against assassins who won't build tanky she'd just 3-shot them with the standard build if she gets a crit or two anyway, thus making Rend less potent (it still deals damage, it just deals negligible damage compared to her autos).
But these assassins also burst her if they get to her so her ability to heal a bunch doesn't mean as much since they can overcome it with their follow-up.

Kalista thrives against champions with low damage output/mobility because QSS, Cleanse, Crucible, etc. can counteract the cc they rely on on a much wider basis than the shields/heals/instant targeted or AoE cc needed to stop assassins.
Cant take LMS hipsters serious.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
June 02 2015 20:09 GMT
#437
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
June 02 2015 20:14 GMT
#438
Depends. It can be fine, assuming she loses power elsewhere to make up for it—and that's exactly what we need: more diversity in terms of strength and what you pick a champ for, if you want to see more diversity in picks too.
For example I'd hit Kalista's HP rather than her armour or regen or whatever if I wanted to make her more easily punishable if you catch her, so that the lifesteal build isn't hurt from lower armour (and thus effective healing).

Having Ashe not be able to bulldoze structures is good too, especially if you want to promote Tristana as the tower kill (just kidding, Jinx's still the go-to pick for that).
Cant take LMS hipsters serious.
Caiada
Profile Joined January 2015
United States3052 Posts
June 02 2015 20:21 GMT
#439
I think Trist is like one E buff (fewer stacks to explode or more damage or slightly more cast range) from being good. I wish she was good v.v

The Rend on monsters thing is not honestly that big of a bonus. It'd just be removing something unique.
XDG Mata
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2015-06-02 20:50:57
June 02 2015 20:50 GMT
#440
On June 03 2015 05:21 Caiada wrote:
I think Trist is like one E buff (fewer stacks to explode or more damage or slightly more cast range) from being good. I wish she was good v.v

The Rend on monsters thing is not honestly that big of a bonus. It'd just be removing something unique.


Tristana is in perfect spot, outside of her icon and splash ~_~
Kalista's rend on objectives is pretty much easiest thing to nerf, unless you're not removing ability to save bonded target from whatever happens to it or stacks move after piercing minions.

Otherwise she's going to be top-pick forever unless she loses %damage on W.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
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