The reason why I think Luden's will be good is that the active just seems so strong on champions that want to do burst damage and that a slight build change could warrant it.
[Patch 5.5] Bard General Discussion - Page 3
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Kinie
United States3106 Posts
The reason why I think Luden's will be good is that the active just seems so strong on champions that want to do burst damage and that a slight build change could warrant it. | ||
obesechicken13
United States10467 Posts
On March 12 2015 11:37 Slusher wrote: if you honestly feel that way 150 health isn't going to fix it, it's just weird that thy buffed such a strong item at all. Not that the buff is super huge or anything. I think Riot needs to make every item significantly op before the top pros pick up on it and then the playerbase does. If righteous glory is merely good then the pros will build what they know is good out of habit. They don't want to take risks because people are creatures of habit. You have to give them some push to get them to the action potential of trying an item/champion. And they can't just try it once, eg Viktor, fail because they're not used to it, and then give up on it. They have to do well the first few games, confirm that it's strong over several games, and it's justifiable to learn how to play that champion well over their comfort picks. TL:DR righteous glory needs to be overbuffed before it'll get picked up in yolo queue. | ||
Gahlo
United States35117 Posts
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wei2coolman
United States60033 Posts
On March 12 2015 12:09 Gahlo wrote: RG has seen some play, albeit very limited. Most time they either don't have room for it on champions like Leona or need the damage from ROA on Maokai. Everything else in the current meta doesn't really have a need for the item that I can think of or doesn't get played enough. core item on olaf, though olaf isn't played in pro pick, i'm convinced olaf is pretty strong right now. | ||
Slusher
United States19143 Posts
On March 12 2015 12:03 obesechicken13 wrote: I think Riot needs to make every item significantly op before the top pros pick up on it and then the playerbase does. If righteous glory is merely good then the pros will build what they know is good out of habit. They don't want to take risks because people are creatures of habit. You have to give them some push to get them to the action potential of trying an item/champion. And they can't just try it once, eg Viktor, fail because they're not used to it, and then give up on it. They have to do well the first few games, confirm that it's strong over several games, and it's justifiable to learn how to play that champion well over their comfort picks. TL:DR righteous glory needs to be overbuffed before it'll get picked up in yolo queue. it's being built in literally every LCK game where the top is a tank, has been for a while On March 12 2015 12:09 Gahlo wrote: RG has seen some play, albeit very limited. Most time they either don't have room for it on champions like Leona or need the damage from ROA on Maokai. Everything else in the current meta doesn't really have a need for the item that I can think of or doesn't get played enough. RoA has been mostly dumped for RG rush, iirc in last weeks lck games, Mao went RoA only once, and thats not much considering he had a very high pick/ban rate shy: Neither (looks like SV rush?) Duke: RG rush MaRin: RG rush saturdays games aren't listed but I know Lil4c went RoA, I want to say CuVee went RG but I can't remember for sure, who cares what CuVee builds lol sadly Smeb never got his hands on the tree. in the 6 games where the item builds are up on leaguepedia for last week, there are 6 RGs built, 7 if you count a support annie that had parts of RG in her inventory, the item is pretty popular. | ||
Anakko
France1934 Posts
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Gahlo
United States35117 Posts
On March 12 2015 12:16 Slusher wrote: it's being built in literally every LCK game where the top is a tank, has been for a while RoA has been mostly dumped for RG rush, iirc in last weeks lck games, Mao went RoA only once, and thats not much considering he had a very high pick/ban rate I guess this shows I've been lazy in watching the Champions games from last week. lol | ||
Alaric
France45622 Posts
Thresh activated his Talisman right after and we walked over the scuttle shrine right then. Even with both MS caps, that was a surge close to 600 MS at the start. I don't think the enemy team expected that either, it's ridiculous how you cross a full screen in under 2s. | ||
obesechicken13
United States10467 Posts
On March 12 2015 12:40 Alaric wrote: At one point we decided we had to initiate on them on skype (in front of nash, bot inhib dead, wave approaching, we had to be decisive). So, as Olaf jungle, I pop Glory expecting to force Ahri's ult then Sona will just E and they'll run away. Thresh activated his Talisman right after and we walked over the scuttle shrine right then. Even with both MS caps, that was a surge close to 600 MS at the start. I don't think the enemy team expected that either, it's ridiculous how you cross a full screen in under 2s. I played 10+ normal + ranked games in an attempt to learn Singed this and last week. I ended up with distortion boots, ghost, my ult, and Righteous Glory (RG) to initiate fights whenever I felt like. Their entire team would back off as soon as I popped everything, and I'd still catch up to them and start the fight with a flip XD RG really helps those old champs that have problems sticking to people or getting to them to begin with. | ||
Slusher
United States19143 Posts
100 + 15% AP is correct - we're working on fixing it in the notes. http://www.reddit.com/r/leagueoflegends/comments/2ypq8v/patch_55_notes/ unless I'm reading this quote wrong the ap scaling was not removed, it was just a typo | ||
red_
United States8474 Posts
Why did they have to completely remove DFG to put this in, exactly? | ||
wei2coolman
United States60033 Posts
On March 12 2015 13:49 red_ wrote: So really it's just a nerfed DFG(for single target) with movespeed instead of cdr. Why did they have to completely remove DFG to put this in, exactly? something something wood 5 players getting bursted. | ||
Gahlo
United States35117 Posts
On March 12 2015 13:53 wei2coolman wrote: something something wood 5 players getting bursted. something something everybody getting bursted regardless of elo. | ||
red_
United States8474 Posts
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739
Bearded Elder29903 Posts
Noxian Guillotine (R) [Still looking, might be more] Mana cost reduced to 100/50/0 New Effect: At rank 3, Noxian Guillotine's cooldown resets entirely on kill Whoa, that's a pretty huge buff. Also PBE also says there are 2 new items in the shop. http://4.bp.blogspot.com/-hquv_Nca824/VQEQzQqKOqI/AAAAAAAAlyw/20WwIIHL1lE/s1600/115.jpg http://2.bp.blogspot.com/-TV7kRaEj9IY/VQEQzYMKVCI/AAAAAAAAly0/5Ep7R93o9IM/s1600/3324.jpg | ||
Frudgey
Canada3367 Posts
On March 12 2015 14:10 739 wrote: Darius Noxian Guillotine (R) [Still looking, might be more] Mana cost reduced to 100/50/0 New Effect: At rank 3, Noxian Guillotine's cooldown resets entirely on kill Whoa, that's a pretty huge buff. Also PBE also says there are 2 new items in the shop. http://4.bp.blogspot.com/-hquv_Nca824/VQEQzQqKOqI/AAAAAAAAlyw/20WwIIHL1lE/s1600/115.jpg http://2.bp.blogspot.com/-TV7kRaEj9IY/VQEQzYMKVCI/AAAAAAAAly0/5Ep7R93o9IM/s1600/3324.jpg I'm looking forward to those Darius buffs. Not that I needed an excuse to play more Darius though haha. Also I wonder if they mean Noxian Guillotine will reset completely if Darius kills an enemy with the Guillotine, or just kills an enemy in general. I'm pretty sure they just mean if his ult kills someone. Speaking of the D-man, I would like your input! So I've been playing a lot against Irelia recently as Darius and I was wondering what I should start. I've been doing cloth + 5, but what happens if she starts flask + 3 health potions it's very hard for me to wear her down, as I usually start to run out of mana before she runs out of hp. After the first back everything is fine and dandy and I have no problems, but I'd like to be more oppressive early game if at all possible. I've considered flask + 3 health potion start but I'm wondering if that's just an open invitation for her to go and smash me. So possibly cloth + 4 health potions and 1 mana potion but I'm not sure. I'm also sure that I wouldn't have this problem if I ran teleport, but I like the killing potential of ignite. A lot. Feedback would be awesome! Thanks guys! | ||
Slusher
United States19143 Posts
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Lost My Will To Live
Botswana601 Posts
God damn, hit em again LOL. Got raped a second time. Fun as hell though. | ||
Frudgey
Canada3367 Posts
On March 12 2015 15:11 Slusher wrote: when you say "I usually start to run out of mana when she runs out of hp" what is your pot situation at this time, like how many do you usually have left? So what usually happens is that I have about 2 or so health potions when this happens. This is why I'm thinking about cloth + 4 health potions + 1 mana potion. What can also happen is that I attract the junglers attention since I'm usually pushed to tower and I'm playing Darius, who has escapes equivalent to Neo riding a wheel chair. So it's not uncommon for me to take some damage from the jungler while in lane, which consumes my remaining health potions. The more I think about it, the more I think I should start cloth + 4 health potions and 1 mana potion. | ||
ShaLLoW[baY]
Canada12499 Posts
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