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[Patch 5.3] Lunar Revel General Discussion - Page 5

Forum Index > LoL General
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Free coaching for LL members:
http://www.liquidlegends.net/forum/shopkeepers-inn/478757-na-free-coaching-for-tl-members-gold-v-and-below
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 12 2015 00:37 GMT
#81
On February 12 2015 09:17 Kinie wrote:
Show nested quote +
On February 12 2015 07:36 wei2coolman wrote:
On February 12 2015 05:33 joohyunee wrote:
Is it just me or is the meta getting a bit stale across all the regions? I feel like 5.2 took out a lot of the viable champs and replaced them with a few.. I'm getting a bit tired of seeing gnar/kass/corki/leona every game...

5.2 is actually pretty solid right now in terms of lane variety, especially cross regional competitive play. The only role that seems to be fairly limited in competitive right now is jungle.


In your opinion, is the reason why jungle seems limited in terms of competitive champion pool because of the meta, design changes (read: nerfs) to previous competitive junglers, the loss of Spirit Stone as a jungle item, or the fact that the new jungle is very lethal/damaging in the first few levels?

Personally, I feel it's 50% lethality of jungle in first few minutes, 30% loss of Spirit Stone, 15% design change (ie., nerfs) to previous competitive junglers, and 5% meta.

They're all tied to the lethality of jungle. loss of spirit stone = increased lethality of jungle.
nerfs make it harder for champs to do jungle = increased lethality of jungle.

Meta hasn't really changed tho, J4/Vi/Lee Sin were all fairly popular jungle picks in s4 as well. J4 was more of a tier 2 pick if bans came in, but still somewhat popular.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35174 Posts
February 12 2015 00:52 GMT
#82
On February 12 2015 09:36 Ketara wrote:
I don't think Gahlo's post makes any sense. Maybe I don't understand it.

Could you be more specific please? This is an interesting conversation topic.

Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 12 2015 01:10 GMT
#83
I have watched this video, and agree with it, and still don't understand your post.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35174 Posts
February 12 2015 01:29 GMT
#84
On February 12 2015 10:10 Ketara wrote:
I have watched this video, and agree with it, and still don't understand your post.

The jungle is different from the lanes because of the PvE aspect of it. This adds a second layer to jungle balancing that I don't think Riot takes into account when they think about buffing champions. I don't know if it's still the case, but when the jungle came out a lot of people gave up on Kha'zix since he gets beat down pretty hard in the jungle, yet he hasn't seen any rebalancing to aid that. Because of this, even if you put the strong junglers into relative balance to the weaker ones, if the weaker ones still have issues dealing with the jungle it doesn't really help them. If the entire position has issues with the jungle, then the entire position has issues.

Granted, my example could be bullshit. I haven't touched Kha'Zix in a while.
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 12 2015 01:33 GMT
#85
On February 12 2015 10:29 Gahlo wrote:
Show nested quote +
On February 12 2015 10:10 Ketara wrote:
I have watched this video, and agree with it, and still don't understand your post.

The jungle is different from the lanes because of the PvE aspect of it. This adds a second layer to jungle balancing that I don't think Riot takes into account when they think about buffing champions. I don't know if it's still the case, but when the jungle came out a lot of people gave up on Kha'zix since he gets beat down pretty hard in the jungle, yet he hasn't seen any rebalancing to aid that. Because of this, even if you put the strong junglers into relative balance to the weaker ones, if the weaker ones still have issues dealing with the jungle it doesn't really help them. If the entire position has issues with the jungle, then the entire position has issues.

Granted, my example could be bullshit. I haven't touched Kha'Zix in a while.

Khaziks just gets dumpstered by J4. But, other than first clear, I find K6 pretty fun to play.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 12 2015 01:42 GMT
#86
On February 12 2015 10:29 Gahlo wrote:
Show nested quote +
On February 12 2015 10:10 Ketara wrote:
I have watched this video, and agree with it, and still don't understand your post.

The jungle is different from the lanes because of the PvE aspect of it. This adds a second layer to jungle balancing that I don't think Riot takes into account when they think about buffing champions. I don't know if it's still the case, but when the jungle came out a lot of people gave up on Kha'zix since he gets beat down pretty hard in the jungle, yet he hasn't seen any rebalancing to aid that. Because of this, even if you put the strong junglers into relative balance to the weaker ones, if the weaker ones still have issues dealing with the jungle it doesn't really help them. If the entire position has issues with the jungle, then the entire position has issues.

Granted, my example could be bullshit. I haven't touched Kha'Zix in a while.


That makes sense, but I don't understand how it's "contrary to Riots balance paradigm". They DO buff champions, pretty much just as often as they nerf them (although I'll concede an argument that Riot buffs are usually small and Riot nerfs are often very big), and they've stated that they know that jungle champions, specifically tank junglers, have a lot of issues with the new jungle right now, that they're working on it, and that there will be jungle changes to address that in 5.4
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 12 2015 01:45 GMT
#87
With a giant sample size of one game, Kennen's stun does feel more consistent after patch.
Guess I'll test him out more against the Gnars and Liss of the world.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
February 12 2015 01:49 GMT
#88
I'm enjoying the giant sized wards so far.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 12 2015 02:12 GMT
#89
the Azir changes really annoy me, the dude was OP for sure, and I think he's still going to be decent to mabye even still top tier after these nerfs but I don't like how they nerfed, his spike damage (Q), consistant damage (W range) and tower damage (w) all at the same time, I think it would have been more interesting for them to make his kit more lopsided

like the big problem with Azir is he has amazing damage over time with regular mage burst if he hits you with 2+ statue Q, idk I guess I just never agree with the way riot does things


also of all things they should have nerfed his ward clearing because that is the REAL bullshit.
Carrilord has arrived.
Frolossus
Profile Joined February 2010
United States4779 Posts
February 12 2015 02:27 GMT
#90
On February 12 2015 11:12 Slusher wrote:
the Azir changes really annoy me, the dude was OP for sure, and I think he's still going to be decent to mabye even still top tier after these nerfs but I don't like how they nerfed, his spike damage (Q), consistant damage (W range) and tower damage (w) all at the same time, I think it would have been more interesting for them to make his kit more lopsided

like the big problem with Azir is he has amazing damage over time with regular mage burst if he hits you with 2+ statue Q, idk I guess I just never agree with the way riot does things


also of all things they should have nerfed his ward clearing because that is the REAL bullshit.

i personally think it was okay to hit all of these cause all of them were bullshit to deal with
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
February 12 2015 02:33 GMT
#91
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 12 2015 02:51 GMT
#92
no I don't think they over did it, I just thing hitting him in 3 different ways is the wrong way to go about it.
Carrilord has arrived.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-02-12 03:13:06
February 12 2015 03:08 GMT
#93
On February 12 2015 09:37 wei2coolman wrote:
Show nested quote +
On February 12 2015 09:17 Kinie wrote:
On February 12 2015 07:36 wei2coolman wrote:
On February 12 2015 05:33 joohyunee wrote:
Is it just me or is the meta getting a bit stale across all the regions? I feel like 5.2 took out a lot of the viable champs and replaced them with a few.. I'm getting a bit tired of seeing gnar/kass/corki/leona every game...

5.2 is actually pretty solid right now in terms of lane variety, especially cross regional competitive play. The only role that seems to be fairly limited in competitive right now is jungle.


In your opinion, is the reason why jungle seems limited in terms of competitive champion pool because of the meta, design changes (read: nerfs) to previous competitive junglers, the loss of Spirit Stone as a jungle item, or the fact that the new jungle is very lethal/damaging in the first few levels?

Personally, I feel it's 50% lethality of jungle in first few minutes, 30% loss of Spirit Stone, 15% design change (ie., nerfs) to previous competitive junglers, and 5% meta.

They're all tied to the lethality of jungle. loss of spirit stone = increased lethality of jungle.
nerfs make it harder for champs to do jungle = increased lethality of jungle.

Meta hasn't really changed tho, J4/Vi/Lee Sin were all fairly popular jungle picks in s4 as well. J4 was more of a tier 2 pick if bans came in, but still somewhat popular.


Do you think having the Spirit Stone coming back as an entirely different jungle item build path could help? I don't know how to balance it, but something like Machete gives you the different build types for changing your Smites, while Spirit Stone gives you only basic smite and gives slightly safer/better stats, so you have to choose between having a Smite that helps clear speed or affects team battles or better base stats for a relatively equal cost of gold when compared to Machete build path.

Like Machete goes into the Blade/Sabre/Knife/Trailblazer with the enchantment, while Spirit Stone goes into Elder Lizard/Ancient Golem/Spectral Wraith (though I suppose in new jungle it'd be Brambleback/Krugs/Raptors).
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 12 2015 03:11 GMT
#94
On February 12 2015 12:08 Kinie wrote:
Show nested quote +
On February 12 2015 09:37 wei2coolman wrote:
On February 12 2015 09:17 Kinie wrote:
On February 12 2015 07:36 wei2coolman wrote:
On February 12 2015 05:33 joohyunee wrote:
Is it just me or is the meta getting a bit stale across all the regions? I feel like 5.2 took out a lot of the viable champs and replaced them with a few.. I'm getting a bit tired of seeing gnar/kass/corki/leona every game...

5.2 is actually pretty solid right now in terms of lane variety, especially cross regional competitive play. The only role that seems to be fairly limited in competitive right now is jungle.


In your opinion, is the reason why jungle seems limited in terms of competitive champion pool because of the meta, design changes (read: nerfs) to previous competitive junglers, the loss of Spirit Stone as a jungle item, or the fact that the new jungle is very lethal/damaging in the first few levels?

Personally, I feel it's 50% lethality of jungle in first few minutes, 30% loss of Spirit Stone, 15% design change (ie., nerfs) to previous competitive junglers, and 5% meta.

They're all tied to the lethality of jungle. loss of spirit stone = increased lethality of jungle.
nerfs make it harder for champs to do jungle = increased lethality of jungle.

Meta hasn't really changed tho, J4/Vi/Lee Sin were all fairly popular jungle picks in s4 as well. J4 was more of a tier 2 pick if bans came in, but still somewhat popular.


Do you think having the Spirit Stone coming back as an entirely different jungle item build path could help? I don't know how to balance it, but something like Machete gives you the different build types for changing your Smites, while Spirit Stone gives you only basic smite and gives slightly safer/better stats, so you have to choose between having a Smite that helps clear speed or affects team battles or better base stats for a relatively equal cost of gold when compared to Machete build path.

seems a bit convoluted tbh. I think a bigger issue is the fact that the tank jungle item is pretty shit.
liftlift > tsm
kongoline
Profile Joined February 2012
6318 Posts
February 12 2015 03:14 GMT
#95
also mana sustain in new jungle sucks compared to spirit stone
Kinie
Profile Joined December 2011
United States3106 Posts
February 12 2015 03:15 GMT
#96
On February 12 2015 12:11 wei2coolman wrote:
Show nested quote +
On February 12 2015 12:08 Kinie wrote:
On February 12 2015 09:37 wei2coolman wrote:
On February 12 2015 09:17 Kinie wrote:
On February 12 2015 07:36 wei2coolman wrote:
On February 12 2015 05:33 joohyunee wrote:
Is it just me or is the meta getting a bit stale across all the regions? I feel like 5.2 took out a lot of the viable champs and replaced them with a few.. I'm getting a bit tired of seeing gnar/kass/corki/leona every game...

5.2 is actually pretty solid right now in terms of lane variety, especially cross regional competitive play. The only role that seems to be fairly limited in competitive right now is jungle.


In your opinion, is the reason why jungle seems limited in terms of competitive champion pool because of the meta, design changes (read: nerfs) to previous competitive junglers, the loss of Spirit Stone as a jungle item, or the fact that the new jungle is very lethal/damaging in the first few levels?

Personally, I feel it's 50% lethality of jungle in first few minutes, 30% loss of Spirit Stone, 15% design change (ie., nerfs) to previous competitive junglers, and 5% meta.

They're all tied to the lethality of jungle. loss of spirit stone = increased lethality of jungle.
nerfs make it harder for champs to do jungle = increased lethality of jungle.

Meta hasn't really changed tho, J4/Vi/Lee Sin were all fairly popular jungle picks in s4 as well. J4 was more of a tier 2 pick if bans came in, but still somewhat popular.


Do you think having the Spirit Stone coming back as an entirely different jungle item build path could help? I don't know how to balance it, but something like Machete gives you the different build types for changing your Smites, while Spirit Stone gives you only basic smite and gives slightly safer/better stats, so you have to choose between having a Smite that helps clear speed or affects team battles or better base stats for a relatively equal cost of gold when compared to Machete build path.

seems a bit convoluted tbh. I think a bigger issue is the fact that the tank jungle item is pretty shit.


The juggernaut enchantment? Yeah, it seems pretty weak to me... Maybe give it something like a VERY weak slow whenever you hit someone with an AA (like 5% slow) that lasts 2 seconds, or give even more tenacity than normal?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 12 2015 03:30 GMT
#97
Azir is like my favorite champion for balance lols.

They release him, everybody is like omg coolest champion ever so hype

But he has like 40 bugs, and it takes them what 4 patches to fix them.

And then suddenly when there aren't bugs in the way he's unstoppable op.

So they Nerf more or less his entire kit lol.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
February 12 2015 03:36 GMT
#98
Except that he was still buggy as fuck
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
ketchup
Profile Joined August 2010
14521 Posts
February 12 2015 03:50 GMT
#99
On February 12 2015 12:36 SHr3DD3r wrote:
Except that he was still buggy as fuck


He was more clunky(awkward interactions) than buggy I think. I see the pros can play him consistently well, and pull off his combos without messing them up. It's kinda crazy how good some people make him seem.
101toss
Profile Blog Joined April 2010
3232 Posts
February 12 2015 03:56 GMT
#100
the winrate chart indicates that azir isn't even good in solo q

malzahar looks like the best champion currently for solo q
Math doesn't kill champions and neither do wards
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