|
On January 28 2015 10:21 cLutZ wrote:Show nested quote +On January 28 2015 08:34 Kinie wrote: So... This patch feels like a bunch of nerfs overall. Fizz got chunked, Annie change is... Meh I think. Ahri seems weaker but mobility is always a tricky thing, maybe she can use the move speed to get to other lanes faster for ganks?
Lack of a 120ap item to replace DFG in this patch means we might see the meta shift to Jayce being fotm mid again. Trist loses 24 range at lvl 18, attacks slower and isn't as tanky, and instead gains early game harassment on her E. This probably knocks her off the best hypercarry throne.
The ruby crystal change I like. Reksai nerf is small but it wasn't ever about the damage she did in the jungle, it was how strong her E is and the damage her triple Q attack let's her do. Still dislike the jingle change, now the jungler will have to back a second time after clearing the other buff camp and a second camp (usually Red and Krugs or Blue and Gromp), which means a slower climb to 6 and less likely to see ganks in the 3-5 range. Akali change is fine, her burst combo was so oppressive at the 6-11 range.
That's all I got so far. Question: Is there a hypercarry anymore? 6 Item morde that ult's a Kogmaw?
|
Jinx/Varus just get trucked by sivir ult even though I think jinx/varus are way more fun to play
|
Last day for DFG savor it while it lasts boyssss
|
On January 28 2015 11:47 Nos- wrote: Jinx/Varus just get trucked by sivir ult even though I think jinx/varus are way more fun to play
I think I agree, but if Sivir doesn't have ult or W going she's pretty meh in terms of right click power when compared to Jinx, Varus, Kog'Maw, and old Trist.
Personally I feel Sivir's meta fotm right now because mobility is so important, and the other mobile ADCs have issues (Caitlyn is very meh, Ezreal has no scaling, Quinn has no AA range). Corki can Valk over walls and Graves has a power spike at 6 and 11 to go along with his little dash. Kalista's unique in that she's a high mechanics champ with a high skill ceiling, but her ability to kite/chase is pretty good so long as she can chain her AA and Q together.
|
On January 28 2015 11:40 Kinie wrote:Show nested quote +On January 28 2015 10:21 cLutZ wrote:On January 28 2015 08:34 Kinie wrote: So... This patch feels like a bunch of nerfs overall. Fizz got chunked, Annie change is... Meh I think. Ahri seems weaker but mobility is always a tricky thing, maybe she can use the move speed to get to other lanes faster for ganks?
Lack of a 120ap item to replace DFG in this patch means we might see the meta shift to Jayce being fotm mid again. Trist loses 24 range at lvl 18, attacks slower and isn't as tanky, and instead gains early game harassment on her E. This probably knocks her off the best hypercarry throne.
The ruby crystal change I like. Reksai nerf is small but it wasn't ever about the damage she did in the jungle, it was how strong her E is and the damage her triple Q attack let's her do. Still dislike the jingle change, now the jungler will have to back a second time after clearing the other buff camp and a second camp (usually Red and Krugs or Blue and Gromp), which means a slower climb to 6 and less likely to see ganks in the 3-5 range. Akali change is fine, her burst combo was so oppressive at the 6-11 range.
That's all I got so far. Question: Is there a hypercarry anymore? Kog'Maw... That's probably it, if Trist does fall off her pedistal and into the waffling tier where Vayne, Jinx, and Varus reside of late game carries. He gets a big power spike with Triforce, but he doesn't turn into a hypercarry until he gets more levels in him and another big AD item (usually IE, but BT can also work).
For me, Kog isn't really a hypercarry anymore. Not that he isn't a huge poke/damage threat lategame but because unlike Tristana he lacks lategame self-peel and mobility. Even guys like Deft and Namei haven't seemed to be able to utilize a large % of Kog's W uptime now because of the amount of dive (not even just dive though, being close enough to deal damage around an enemy syndra even seems hard) plus lack of peel. Still a strong champion, but the game doesn't let him do his thing lategame anymore.
|
I just started practicing zed yesterday in preparation for ranked. How big is his nerf, will he still be viable?
|
On January 28 2015 12:06 cLutZ wrote:Show nested quote +On January 28 2015 11:40 Kinie wrote:On January 28 2015 10:21 cLutZ wrote:On January 28 2015 08:34 Kinie wrote: So... This patch feels like a bunch of nerfs overall. Fizz got chunked, Annie change is... Meh I think. Ahri seems weaker but mobility is always a tricky thing, maybe she can use the move speed to get to other lanes faster for ganks?
Lack of a 120ap item to replace DFG in this patch means we might see the meta shift to Jayce being fotm mid again. Trist loses 24 range at lvl 18, attacks slower and isn't as tanky, and instead gains early game harassment on her E. This probably knocks her off the best hypercarry throne.
The ruby crystal change I like. Reksai nerf is small but it wasn't ever about the damage she did in the jungle, it was how strong her E is and the damage her triple Q attack let's her do. Still dislike the jingle change, now the jungler will have to back a second time after clearing the other buff camp and a second camp (usually Red and Krugs or Blue and Gromp), which means a slower climb to 6 and less likely to see ganks in the 3-5 range. Akali change is fine, her burst combo was so oppressive at the 6-11 range.
That's all I got so far. Question: Is there a hypercarry anymore? Kog'Maw... That's probably it, if Trist does fall off her pedistal and into the waffling tier where Vayne, Jinx, and Varus reside of late game carries. He gets a big power spike with Triforce, but he doesn't turn into a hypercarry until he gets more levels in him and another big AD item (usually IE, but BT can also work). For me, Kog isn't really a hypercarry anymore. Not that he isn't a huge poke/damage threat lategame but because unlike Tristana he lacks lategame self-peel and mobility. Even guys like Deft and Namei haven't seemed to be able to utilize a large % of Kog's W uptime now because of the amount of dive (not even just dive though, being close enough to deal damage around an enemy syndra even seems hard) plus lack of peel. Still a strong champion, but the game doesn't let him do his thing lategame anymore.
What I guess we are talking about then though is the actual definition of a hypercarry, which just comes down to how you define it. I would make the case that a hypercarry is a champion whose ability to hard carry is disproportionately affected by time based scalars like levels/elapsed game time or otherwise has a 3 item powerspike. Champs like Cass/Ryze/Tristana all count to the first, while Yi/Kog/Karthus count to the second.
By that definition I think Trist will always be a hypercarry by design because more of her ability to impact the game is tied to how long the game is.
|
On January 28 2015 10:33 Karis Vas Ryaar wrote: anyone know how long the China themed skins are going to be available? particularly the one for annie
All of the other ones are still in the store available for purchase so it I expect the same for these ones.
On January 28 2015 10:26 wei2coolman wrote:Show nested quote +On January 28 2015 10:23 GolemMadness wrote:On January 28 2015 10:21 Slusher wrote: I mean if you can't "somehow get E on to a target" you won't be doing any damage so your wording was confusing ofc it's a nerf I dunno why people keep acting like we didn't know that a month ago when riot said the rework was a nerf Where did they say it was a nerf? Nobody even plays Tristana anymore, so why would they want to nerf her? in the wise words of kupo, "not riot approved". I think mostly they disliked how boring her kit was, though the bigger problem was sort of how unresponsive she felt. Like kiting shots with her just didn't feel quite the same as with other ADC's, and her escape was buggy as fuck. Also, I'm a huge fan of having defensive buff skills for champions that don't necessarily build tanky, but giving them such an ability opens up the increased scaling efficiency of defensive items. IE, Annie's E, and making HP items give her increased scaling benefit on her defense.
I think it was more that her strategic utility was unclear and it was hard to recognize the situations in which Tristana was the best possible pick because of the tools that only she offered. Her kit wasnt very organized or streamlined to produce to make her have an identity like that, and so she was all over the place. I personally hated trist before she got her base att speed nerfs because she all but removed vayne from play with her reset, safer, stronger laning phase and comparable lategame with no real damage downtime. Even in the case of resets, Jinx has to give up something to have both 700+ range and high base attack speed, while trist did neither.
Basically she was a shittily designed champ that was hard as hell to balance. Now you pick her when you want to play seige with a hypercarry that is safer than Jinx but doesnt snowball as hard, or at least I think thats what shes supposed to do in principle.
|
DFG is like the base item for AP Mids. Not everyone builds it but AP scaling is about burst and ability damage over consistent on hit or AD damage. It's kind of sad. Its removal is like the removal of a core element of the game. Hope its replacement does something similar.
edit: Imagine they removed dagon or veil or orchid from DotA. Actually I guess magic damage dealing heroes in dota can bounce back since they have like 20 of those items lol.
|
On January 28 2015 13:21 obesechicken13 wrote: DFG is like the base item for AP Mids. Not everyone builds it but AP scaling is about burst and ability damage over consistent on hit or AD damage. It's kind of sad. Its removal is like the removal of a core element of the game. Hope its replacement does something similar. have they even confirmed that they are replacing it with anything yet?
|
Ares[Effort]
DEMACIA6550 Posts
On January 28 2015 12:25 sharky246 wrote: I just started practicing zed yesterday in preparation for ranked. How big is his nerf, will he still be viable? He will still be viable, worth practicing him
|
On January 28 2015 13:25 Frolossus wrote:Show nested quote +On January 28 2015 13:21 obesechicken13 wrote: DFG is like the base item for AP Mids. Not everyone builds it but AP scaling is about burst and ability damage over consistent on hit or AD damage. It's kind of sad. Its removal is like the removal of a core element of the game. Hope its replacement does something similar. have they even confirmed that they are replacing it with anything yet? They said they were going to replace it with something in the same breath as they announced they were going to get rid of it.
|
On January 28 2015 13:25 Frolossus wrote:Show nested quote +On January 28 2015 13:21 obesechicken13 wrote: DFG is like the base item for AP Mids. Not everyone builds it but AP scaling is about burst and ability damage over consistent on hit or AD damage. It's kind of sad. Its removal is like the removal of a core element of the game. Hope its replacement does something similar. have they even confirmed that they are replacing it with anything yet?
One of the Rioters did confirm that they are going to have a third item that will use NLR for it's components. Whether that means a brand new item or a previous one retooled, no one knows just yet.
Personally I think they're gonna turn Rylei's into the third NLR item (cost remains the same, just lower recipe cost as the NLR will replace the Blasting Wand).
On January 28 2015 12:53 Purge wrote:
What I guess we are talking about then though is the actual definition of a hypercarry, which just comes down to how you define it. I would make the case that a hypercarry is a champion whose ability to hard carry is disproportionately affected by time based scalars like levels/elapsed game time or otherwise has a 3 item powerspike. Champs like Cass/Ryze/Tristana all count to the first, while Yi/Kog/Karthus count to the second.
By that definition I think Trist will always be a hypercarry by design because more of her ability to impact the game is tied to how long the game is.
For me, a hypercarry is closer to your second term (champion hitting a 3 item powerspike) but it does have some components of time/level in the game (as some of the 3 item carries also have a component of time/level in them too).
|
Knowing Riot, they're going to continue sucking AP dick and make it NLR + Sash. Then it's going to proceed to be OP as fuck for a long time.
|
On January 28 2015 13:39 Kinie wrote:Show nested quote +On January 28 2015 13:25 Frolossus wrote:On January 28 2015 13:21 obesechicken13 wrote: DFG is like the base item for AP Mids. Not everyone builds it but AP scaling is about burst and ability damage over consistent on hit or AD damage. It's kind of sad. Its removal is like the removal of a core element of the game. Hope its replacement does something similar. have they even confirmed that they are replacing it with anything yet? One of the Rioters did confirm that they are going to have a third item that will use NLR for it's components. Whether that means a brand new item or a previous one retooled, no one knows just yet. Personally I think they're gonna turn Rylei's into the third NLR item (cost remains the same, just lower recipe cost as the NLR will replace the Blasting Wand). Show nested quote +On January 28 2015 12:53 Purge wrote:
What I guess we are talking about then though is the actual definition of a hypercarry, which just comes down to how you define it. I would make the case that a hypercarry is a champion whose ability to hard carry is disproportionately affected by time based scalars like levels/elapsed game time or otherwise has a 3 item powerspike. Champs like Cass/Ryze/Tristana all count to the first, while Yi/Kog/Karthus count to the second.
By that definition I think Trist will always be a hypercarry by design because more of her ability to impact the game is tied to how long the game is. For me, a hypercarry is closer to your second term (champion hitting a 3 item powerspike) but it does have some components of time/level in the game (as some of the 3 item carries also have a component of time/level in them too). rylais is gonna suck as long as multi target spells count as AoE for the slow %
|
today i stomped people so hard that i got accused of scripting
....on soraka
you know you're good when people think you're scripting on soraka
|
On January 28 2015 10:20 wei2coolman wrote: Did trist really need a rework? I thought her power curve was pretty balanced so far in S5. I think they just don't like her power curve even if it is balanced. They want all teams to have a similar chance to win at all stages of the game I guess. It was like how they made Garen weaker early and better late.
|
On January 28 2015 12:25 sharky246 wrote: I just started practicing zed yesterday in preparation for ranked. How big is his nerf, will he still be viable? It's the smallest love tap they could possibly give him. The nerf is to remove slow down his split push threat. I don't thnk it's a big deal. I think Zed's a terrible champ unless you snowball super hard or you're a challenger.
|
On January 28 2015 14:33 Sonnington wrote:Show nested quote +On January 28 2015 12:25 sharky246 wrote: I just started practicing zed yesterday in preparation for ranked. How big is his nerf, will he still be viable? It's the smallest love tap they could possibly give him. The nerf is to remove slow down his split push threat. I don't thnk it's a big deal. I think Zed's a terrible champ unless you snowball super hard or you're a challenger. I don't get how it really removes the split push threat. His Q and E still gunna clear super hard. Unless the AS change hits a breakpoint where he's starting to miss like 2 or 3 autos in a an all in, I don't see it being that big of a nerf.
|
On January 28 2015 14:45 wei2coolman wrote:Show nested quote +On January 28 2015 14:33 Sonnington wrote:On January 28 2015 12:25 sharky246 wrote: I just started practicing zed yesterday in preparation for ranked. How big is his nerf, will he still be viable? It's the smallest love tap they could possibly give him. The nerf is to remove slow down his split push threat. I don't thnk it's a big deal. I think Zed's a terrible champ unless you snowball super hard or you're a challenger. I don't get how it really removes the split push threat. His Q and E still gunna clear super hard. Unless the AS change hits a breakpoint where he's starting to miss like 2 or 3 autos in a an all in, I don't see it being that big of a nerf.
They wanted to hit his tower killing abilities, i believe. He used to just take a massive dump on them.
|
|
|
|