[Patch 5.2] RIP DFG General Discussion - Page 52
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Seuss
United States10536 Posts
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Gahlo
United States35144 Posts
On February 11 2015 00:37 AlterKot wrote: rip 10 soft leash resets +rip upfront Skirmishers and 15 Devourer damage. | ||
kongoline
6318 Posts
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oo_Wonderful_oo
The land of freedom23126 Posts
Ah, and passive is cute as well, plus you still have troll pole. I will let Slusher tell story though, those dirty Fizz mains know better. | ||
kongoline
6318 Posts
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Slayer91
Ireland23335 Posts
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obesechicken13
United States10467 Posts
On February 11 2015 04:26 Slayer91 wrote: he was being played and super op for ages now wtf I think you're missing that they're talking about AD fizz. | ||
Slayer91
Ireland23335 Posts
its because its fizz lol that mobility | ||
Gahlo
United States35144 Posts
On February 11 2015 04:26 kongoline wrote: doesnt change the fact his W and Q are way worse than before and nobody played AD fizz earlier or considered him good, also how to display buff timers on minimap like Flame has on his stream Oo With BotRK and Tri, W'd Q is doing 120 +.3AP +1AD +2baseAD +8% missing/current +60dot. People switched because 5.2 removed DFG, making him ult reliant for damage amp and wrecked base damages and hit AP ratios. | ||
Dandel Ion
Austria17960 Posts
one build is good, the other is hella OP, everyone is gonna do the OP one lol the nerfs affect AD fizz a lot less than AP fizz so he's getting some play time now | ||
AsnSensation
Germany24009 Posts
On February 11 2015 04:17 kongoline wrote: can somebody explain how suddenly fizz became top tier or even OP as AD (according to nb3) when basically his every spell got gutted last patch it's good, but far from being op or top tier. Most tier 1 top champs have an easy time vs him, especially pre 6. | ||
Slusher
United States19143 Posts
On February 11 2015 04:50 Dandel Ion wrote: AD fizz was always strong, AP was just much stronger one build is good, the other is hella OP, everyone is gonna do the OP one lol the nerfs affect AD fizz a lot less than AP fizz so he's getting some play time now basically this, also the damage amp on his ult works on physical damage, so ad fizz is actually buffed compared to pre nerf it's a bit silly to call him op though, the ap build before this patch was without a doubt stronger than this, but this isn't bad. | ||
Fusilero
United Kingdom50293 Posts
New patch notes and guess what, your favorite champion was olaf'd! Except varus, he got an ult width increase. I'll save you guys the trouble, ahri, kassadin and azir are now literally unplayable RIP. | ||
Prog
United Kingdom1470 Posts
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Alaric
France45622 Posts
Yup, I thought when I read these that the numbers seemed awfully close to pre-nerfs, and Riot's almost never straight-up reverted something. Well that explains it. ![]() | ||
AsnSensation
Germany24009 Posts
that varus buff to lcs ad carries :D if he ever sees play again. | ||
Gahlo
United States35144 Posts
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nafta
Bulgaria18893 Posts
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obesechicken13
United States10467 Posts
It seems you can't trust Riot's tooltip on stuff. I thought Kennen's ult and Nidalee's cougar resets were working as intended. SLOW DOWN KENNEN Fixed a bug where Slicing Maelstrom could hit the same target every 0.25 seconds, when it's supposed to only be once every 0.5 seconds Due to a bug since his release (oops), Mega Gnar was lasting a good bit longer than intended - discovering this, we thought it would be a good time to tighten the windows Gnar has to go crazy so we can really accentuate his highs and lows. Azir: TOWER BOMB DAMAGE The tooltip values were incorrectly saying +0.6 ability power (it's actually 0.7). 90 + (15 x level) (0.7 ability power) ⇒ 50 + (10 x level) (0.4 ability power) WHOOPS Fixed a bug where Nidalee's cooldowns were not properly set when switching from Human to Cougar form Passive - Prowl UNDOCUMENTED CHANGE Prowl's tooltip now properly indicates that Hunted monsters are rooted for 2 seconds Spectre's cowl isn't as strong as it was in S4 with like the 30 hp regen when hit, but the nerfs to Elise, Nunu, and AP Yi have made that mostly unnecessary (at my level). The rebuff to spectres is interesting. It'll certainly help against the odd Malphites and Shens. I hope there's a way to indicate the blue trinket ward is untargetable. I don't want to be spam clicking tp to get into a fight only to realize 4 seconds later it's untargetable. | ||
Slayer91
Ireland23335 Posts
On February 11 2015 06:48 Alaric wrote: TL;DR: Sona isn't buffed, they reverted recent changes by putting in the skin files and they'll resolve that. Yup, I thought when I read these that the numbers seemed awfully close to pre-nerfs, and Riot's almost never straight-up reverted something. Well that explains it. ![]() it was a nerf anyway wasnt it wtf 20 more hp and then 7less per rank | ||
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