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[Patch 5.2] RIP DFG General Discussion - Page 2

Forum Index > LoL General
Post a Reply
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 28 2015 00:24 GMT
#21
Pretty sure Rito is anti-Cheep.
I am pleased.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 28 2015 00:26 GMT
#22
Also I'm pretty sure Riot just makes changes and then calls them "bugs" because they don't want to be like "yo we didn't know what we were doing and we're just dicking around"
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
ZeromuS
Profile Blog Joined October 2010
Canada13430 Posts
January 28 2015 00:28 GMT
#23
Looks like more junglers gonna be taking 21 defensive instead of 21 offensive now. That might help even out a bit of the harm here?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 28 2015 00:33 GMT
#24
On January 28 2015 09:28 ZeromuS wrote:
Looks like more junglers gonna be taking 21 defensive instead of 21 offensive now. That might help even out a bit of the harm here?

why would junglers take 21 def more now than before ???
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
gtrsrs
Profile Joined June 2010
United States9109 Posts
January 28 2015 00:34 GMT
#25
Yes... yes... slowly making a return to season 2 styles of tankiness and slower, less-bursty fights. My time to rise is approaching #skarneronlyplayer
i play ... hearthstone =\^.^/= Winterfox
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2015-01-28 00:52:38
January 28 2015 00:51 GMT
#26
I'm not sure why mages should be "tank busters"? ._. If you're a mage and you can blow up someone who's building full tank, that kind of implies that you can also blow up a squishy with your spell rotation. And if you're trying to burn someone down with a %HP DoT that's not tank busting any more. That's just being a sustained dps champion and mages that fulfil this role (e.g. Rumble, Swain, etc.) are more like magic dealing brusiers than mages from a design perspective...

Also let me be salty about the Akariiii~n nerfs qq (/(エ)\)
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 28 2015 00:53 GMT
#27
l0l Akarin
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Alaric
Profile Joined November 2009
France45622 Posts
January 28 2015 00:55 GMT
#28
Wait, since when do you even care about Akali?

And having a way to damage tanks is fine (I mean, if you tried playing Viktor in s3-4 it was painfully obvious that no DFG would let you magically play your role by focusing a Nasus/Renekton/Xin), it's just Liandry's is simply so inefficient outside of edge cases that noone builds it anyway, even at lower levels, which makes their statement false.
Then (or rather, before) there's the part where they say "after Liandry's was introduced, people started buying DFG to 100-0 squishies".
Yup. DFG was used against tanks previously and not primarily to blow up squishies better. Riot said it in their patchnotes so it's gotta become true all of a sudden.

Horseshit.
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-01-28 00:56:26
January 28 2015 00:55 GMT
#29
On January 28 2015 09:19 GhandiEAGLE wrote:
So uh

Is Veigar dead? Because Veigar feels dead.

support veigar still alive! I wanna believe!
On January 28 2015 09:55 Alaric wrote:
Wait, since when do you even care about Akali?

And having a way to damage tanks is fine (I mean, if you tried playing Viktor in s3-4 it was painfully obvious that no DFG would let you magically play your role by focusing a Nasus/Renekton/Xin), it's just Liandry's is simply so inefficient outside of edge cases that noone builds it anyway, even at lower levels, which makes their statement false.
Then (or rather, before) there's the part where they say "after Liandry's was introduced, people started buying DFG to 100-0 squishies".
Yup. DFG was used against tanks previously and not primarily to blow up squishies better. Riot said it in their patchnotes so it's gotta become true all of a sudden.

Horseshit.

RIP sideboobs.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35174 Posts
January 28 2015 01:00 GMT
#30
On January 28 2015 09:02 Alaric wrote:
Show nested quote +
After the introduction of Liandry's Torment, however, tank-busting was replaced with tank-burning and, instead, Deathfire Grasp became the item for assassins to stack another nuke spell on top of their already burst-heavy kits.


I mean... they kind of give me a choice between "they're super ignorant about their game" and "they're outright lying to try and embellish their decisions". Either way it's not pretty.

Well maybe now that it's the only option they'll turn their attention to it and make it non-niche.
Zelc
Profile Blog Joined April 2008
129 Posts
January 28 2015 01:00 GMT
#31
After the jungle changes, you can still get a jungle item after 3 camps with a few seconds of waiting on the fountain. Since you can swap jungle items, you can make up for the loss of 2 pots on your second jungle trip with Ranger's Trailblazer at the cost of your ganking potential.

A bigger problem is it seems like you can't afford Mobility Boots after your second back with a 3 camp start.
Kinie
Profile Joined December 2011
United States3106 Posts
January 28 2015 01:09 GMT
#32
On January 28 2015 09:28 ZeromuS wrote:
Looks like more junglers gonna be taking 21 defensive instead of 21 offensive now. That might help even out a bit of the harm here?


Uhh, what? With the current meta as it is the reason why junglers go 21/9/0 is because they get all their defensive stats from going full tank after getting their enchantment from the jungler item for a tiny bit more AD/AP for that extra bit of flat damage for the first couple fights.

The only time a jungler will go 9/21/0 is if they are the team's sole tank and the team composition requires you to do so (usually this means the Tenacity enchantment + Ninja Tabi or Mobi Boots).
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-01-28 01:10:29
January 28 2015 01:09 GMT
#33
it does make the context annoying when they link the problem to an item that is not only rarely built on the same heroes (before I have capped gold might as well upgrade guise territory) but doesn't even really accomplish the same thing as item in question. it just makes you feel like you are being lied to, they should just put, we don't want one shooting people with even 1 mr item to be possible unless you are super ahead.

they may as well have just put "I'm just not looking for a relationship right now" as the context post.
Carrilord has arrived.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
January 28 2015 01:10 GMT
#34
Not sure how these changes will effect Tristana. My initial impression is that it's an overall nerf. 22.3% less range per level and 40% less attack speed per level is a big deal, and I don't know if the extra damage on E makes up for it.
http://na.op.gg/summoner/userName=FLABREZU
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 28 2015 01:12 GMT
#35
On January 28 2015 10:10 GolemMadness wrote:
Not sure how these changes will effect Tristana. My initial impression is that it's an overall nerf. 22.3% less range per level and 40% less attack speed per level is a big deal, and I don't know if the extra damage on E makes up for it.


well the nerf was intentional the question is how big and how good is she still
Carrilord has arrived.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-01-28 01:16:27
January 28 2015 01:14 GMT
#36
On January 28 2015 10:10 GolemMadness wrote:
Not sure how these changes will effect Tristana. My initial impression is that it's an overall nerf. 22.3% less range per level and 40% less attack speed per level is a big deal, and I don't know if the extra damage on E makes up for it.


It probably is a big nerf overall, unless she can somehow stick her E onto a target (which has a pretty small range to begin with), then get 4 AAs off on them before they run away (which isn't likely unless she's max level or has a max level Q to give her the AS steroid to get the shots off). It might help her blow up a single target in the mid game power trough she used to have, but the late game terror that is a 4+ item Trist is gone.

Edit:

Actually, the fact that the E can be applies to towers means she can chunk towers down super fast once she gets an AD item (Pickaxe or BFS) and let her be able to afk farm a lane, so... I dunno, I still think it's a nerf.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-01-28 01:19:49
January 28 2015 01:16 GMT
#37
does the new E no longer receive range from her passive?

just checked it's essentially the same range (-5) as her auto at all levels

Riot's original context post on the reworkOld Trist was a late game powerhouse who didn’t really have clearly defined weaknesses. Her power dipped in the mid game, yeah, but when you look at other super powerful late game carries (think Vayne or Kog’Maw), she just didn’t have the same Achilles heel-type glowing red spots for her enemy team to pew pew at. She had insane range and speed with her basic attacks, and even when she did get caught, she had a decent knock back AND a lengthy jump that let her GTFO. Changes were needed, and after deliberating with the rest of the champion update designers, we decided to cement Tristana as a daredevil reset carry who gets bonuses from (rocket) jumping into fights while removing some of thesafe strength she had in her kit.


the nerf is intentional the question is, is she still good, she still has a reset so odds are she isn't terrible.
Carrilord has arrived.
Kinie
Profile Joined December 2011
United States3106 Posts
January 28 2015 01:18 GMT
#38
On January 28 2015 10:16 Slusher wrote:
does the new E no longer receive range from her passive?


If it does, it still is a nerf because her max range at 18 is now 669 instead of 693.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 28 2015 01:20 GMT
#39
Did trist really need a rework? I thought her power curve was pretty balanced so far in S5.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19574 Posts
January 28 2015 01:21 GMT
#40
On January 28 2015 08:34 Kinie wrote:
So... This patch feels like a bunch of nerfs overall. Fizz got chunked, Annie change is... Meh I think. Ahri seems weaker but mobility is always a tricky thing, maybe she can use the move speed to get to other lanes faster for ganks?

Lack of a 120ap item to replace DFG in this patch means we might see the meta shift to Jayce being fotm mid again. Trist loses 24 range at lvl 18, attacks slower and isn't as tanky, and instead gains early game harassment on her E. This probably knocks her off the best hypercarry throne.

The ruby crystal change I like. Reksai nerf is small but it wasn't ever about the damage she did in the jungle, it was how strong her E is and the damage her triple Q attack let's her do. Still dislike the jingle change, now the jungler will have to back a second time after clearing the other buff camp and a second camp (usually Red and Krugs or Blue and Gromp), which means a slower climb to 6 and less likely to see ganks in the 3-5 range. Akali change is fine, her burst combo was so oppressive at the 6-11 range.

That's all I got so far.


Question: Is there a hypercarry anymore?
Freeeeeeedom
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