[Patch 4.21] Rek'Sai General Discussion - Page 77
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nafta
Bulgaria18893 Posts
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Osmoses
Sweden5302 Posts
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wei2coolman
United States60033 Posts
On January 04 2015 06:50 Osmoses wrote: I dunno, some irelias I destroy, others destroy me. I have yet to spot any significant differences in runes or playstyle. Sometimes she just does astronomical damage for seemingly no reason. Maybe it's a bug? It's the stun man, it's that fucking infinitely long stun. | ||
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M2
Bulgaria4134 Posts
On January 04 2015 06:47 nafta wrote: Hard to think of a matchup she loses if it goes even to 6 tbh.Maybe jax but other than that... Mundo I suppose at some point at least | ||
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Sufficiency
Canada23833 Posts
During ESL, did the casters repeatedly say that gold lead does not matter as much in 4.20? I think at least one caster kept mentioning this. | ||
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nafta
Bulgaria18893 Posts
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Alaric
France45622 Posts
She needs to attack at least 3 times (or more than 3 times not sure) before W max becomes better. E also has about half the cooldown, and is better to assist (or survive) ganks, make dives harder, etc. Vlad autowins vs her if she doesn't destroy him early. Darius will about always win. Shyvana, Mundo, Jax, etc. outscale eventually (Jax can lose all-ins pre-6, shouldn't lose after because he can dictate more easily, although that's prob one of the match-ups where E max is better because of dodge). Snowbally laners tend to destroy her (Gnar is Gnar, Xin, Rumble, Riven, etc.) if they get an advantage or kill early. She beats Riven pretty hard and Rumble if it goes even though. Nasus is annoying but her TP ganks and midgame influence in teamfights are better. Jayce is a goddamn bitch, and even if she's supposed to beat him because Q reset -> his E, if he uses it correctly you'll still end up cursing at him in your corner. Re: Hec vs Irelia. Was she 6 too? Where were your life totals at? Did you all-in when you hit 6 even though she had a big creep wave hitting your tower? As soon as you hit your E you took the aggro from all her minions. If your wave was close too and depending on positioning her ult can heal her for ~200 at level 1 if she was 6. It also can mostly clear your wave depending on is state (at least the ranged minions), further widening the gap. If you had no MR runes at all like is popular now, her E is 180 damage at level 3, it's relatively high damage-wise early game. And yeah depends on what she had after you killed her since you had a longsword aand a flask worth of combat stats (and pot > flask for instant regen). Kassadin can harass her but like most squishies will lose straight-up fights to her, and if you let her E you you'll eat damage before you can ult out anyway. Because she has sustain, she's harder to take down than most midlaners (she's more likely to run MR runes/masteries too). | ||
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krndandaman
Mozambique16569 Posts
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Sufficiency
Canada23833 Posts
My finding is that gold lead is actually more important in Patch 4.21 compared to Season 4 (Patch 4.19). I think it's because dragon does not worth gold anymore so gold lead is harder to achieve. | ||
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wei2coolman
United States60033 Posts
On January 04 2015 07:40 krndandaman wrote: shouldn't trade with top kass. you can try to get few q's in but honestly you should never be able to kill irelia in lane unless you have jungler ganking. just play like a bitch, keep your tower alive, and then just wreck in teamfights. I won that 2nd trade with just 1 auto attack, only reason I think I won that 2nd trade was cuz I had health pots, and she didn't, and she didn't have ignite. Though by level 6 it got impossible to deal with her. She would just last hit Q one of my minions, then Q jump onto me, then slow me, and chase me down. I had always expend my ult to get away, which got pretty annoying. Doesn't matter though. I bought a ton of wards, so we always saw Irelia rotating down, and either avoided her, or set her up a trap. | ||
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gtrsrs
United States9109 Posts
On January 04 2015 05:25 cLutZ wrote: And these are the freaking teams that should be experimenting with new talent, which is why ghandi is just straight up wrong. CLG basically intentionally lost 6 games last season playing hotshot and friends. This means they could have experimented at least 6 games with a random talent. Ffs, TSM did the gleeb experiment for like half the session and made worlds. The narrative that you can't possibly experiment is straight up wrong unless you suck. And we don't really care about them debuting talent, we want Crs.faker2.0, not Coast.impNA where he wastes a year of his prime trying to carry a useless set of teammates. i don't know man, you're making a lot of logical fallacies here to make your point. CLG didn't intentionally lose 6 games - it was 4, and they fielded a roster of ex-LCS players, not new prospects. these were also the last 4 games of the season, when CLG *already* had a locked playoff spot. so they put in 5 players that had nothing to lose, could act as spoilers, and weren't expected to win. absolutely no pressure - that's LITERALLY the opposite of what spending time on a new prospect is like. a new prospect plays in impactful games to see how they perform under pressure, has to impress immediately, etc. CLG *could* have used this time to seek new talent, but don't forget that they were looking to solve their problems by going to korea. sure, retrospectively, we can see why that didn't work, but they came up with that idea last-minute and it seemed right to them. seeking new talent wasn't their goal, cementing their existing talent was. | ||
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Slusher
United States19143 Posts
On January 04 2015 07:34 Alaric wrote: Re: Hec vs Irelia. Was she 6 too? Where were your life totals at? Did you all-in when you hit 6 even though she had a big creep wave hitting your tower? As soon as you hit your E you took the aggro from all her minions. If your wave was close too and depending on positioning her ult can heal her for ~200 at level 1 if she was 6. It also can mostly clear your wave depending on is state (at least the ranged minions), further widening the gap. If you had no MR runes at all like is popular now, her E is 180 damage at level 3, it's relatively high damage-wise early game. And yeah depends on what she had after you killed her since you had a longsword aand a flask worth of combat stats (and pot > flask for instant regen). Kassadin can harass her but like most squishies will lose straight-up fights to her, and if you let her E you you'll eat damage before you can ult out anyway. Because she has sustain, she's harder to take down than most midlaners (she's more likely to run MR runes/masteries too). I got 6 off of the tower bounce so I was 6 and she was 5 and it was pushing back out, my minion advantage (slight) also boots are 5 ad at lvl6 (lol) so technically I had boots as combat stats. Honestly the tower shot did about half the damage I expected it to do, but I continued the all in because I was up like 75% health to 50% health after the tower shot and I had my q fully charged w still available and the lane had been going in my favor, and she just fucking killed me, I mean it was like 1 auto or q cast from going my way but it really surprised me to say the least. (I don't have a good split pen page for top so I was actually running my Fizz page split/armor/mr/ap quint(lol)) | ||
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Slusher
United States19143 Posts
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Gahlo
United States35165 Posts
On January 04 2015 07:53 Sufficiency wrote: http://www.reddit.com/r/leagueoflegends/comments/2r8tis/comparison_between_season_4_and_season_5_first/ My finding is that gold lead is actually more important in Patch 4.21 compared to Season 4 (Patch 4.19). I think it's believe dragon does not worth gold anymore so gold lead is harder to achieve. Dragon also can also wipe small leads easily. Let's look at two ADs rushing IE and one dragon being taken Winning ADC finishes first and gets dragon: 84.8AD, 25 Crit, IE Stuff vs. 75AD, 15 Crit Losing ADC doesn't finish IE but gets dragon: 80AD, 25 Crit, IE Stuff vs. 79.5AD, 15 Crit Dragon either enhances the small lead in a minor way or near wipes out a small lead. Then, when you consider that IE is dropping to 20% crit in 5.1, being behind with Dragon isn't that far out anymore. Replay regrets is kinda silly with op.gg, baron replays, and LSI. Should League have built in replays? Yeah, but if people care about replays they should have one installed right now imo. | ||
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Slusher
United States19143 Posts
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Sufficiency
Canada23833 Posts
On January 04 2015 08:18 Gahlo wrote: Dragon also can also wipe small leads easily. Let's look at two ADs rushing IE and one dragon being taken Winning ADC finishes first and gets dragon: 84.8AD, 25 Crit, IE Stuff vs. 75AD, 15 Crit Losing ADC doesn't finish IE but gets dragon: 80AD, 25 Crit, IE Stuff vs. 79.5AD, 15 Crit Dragon either enhances the small lead in a minor way or near wipes out a small lead. Then, when you consider that IE is dropping to 20% crit in 5.1, being behind with Dragon isn't that far out anymore. Replay regrets is kinda silly with op.gg, baron replays, and LSI. Should League have built in replays? Yeah, but if people care about replays they should have one installed right now imo. Dragon is basically "hidden gold", like you have said. I think what is happening in solo queue is that the better team can take BOTH the dragon and the gold lead; while Riot imagined Dragon and gold to be two different tracks or strategies a team can follow, in solo queue both tracks are used simultaneously due to lack of organization. Whether or not it's the same in competitive play remains to be seen. | ||
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GolemMadness
Canada11044 Posts
On January 04 2015 07:12 Sufficiency wrote: Can someone refresh my memory here: During ESL, did the casters repeatedly say that gold lead does not matter as much in 4.20? I think at least one caster kept mentioning this. Pretty sure they said this in specific instances where a team was up in gold but down in dragon buffs. | ||
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ShaLLoW[baY]
Canada12499 Posts
On January 04 2015 08:24 Sufficiency wrote: Dragon is basically "hidden gold", like you have said. I think what is happening in solo queue is that the better team can take BOTH the dragon and the gold lead; while Riot imagined Dragon and gold to be two different tracks or strategies a team can follow, in solo queue both tracks are used simultaneously due to lack of organization. Whether or not it's the same in competitive play remains to be seen. i can take dragon at level 3 and my lanes still seem to get shit on...so hard to explain that taking level 3 dragon is an xp disadvantage and i pretty much need to hard farm until 6 from then. i see it as an investment but they see it as jungle no gank gg | ||
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cLutZ
United States19574 Posts
On January 04 2015 08:10 gtrsrs wrote: i don't know man, you're making a lot of logical fallacies here to make your point. CLG didn't intentionally lose 6 games - it was 4, and they fielded a roster of ex-LCS players, not new prospects. these were also the last 4 games of the season, when CLG *already* had a locked playoff spot. so they put in 5 players that had nothing to lose, could act as spoilers, and weren't expected to win. absolutely no pressure - that's LITERALLY the opposite of what spending time on a new prospect is like. a new prospect plays in impactful games to see how they perform under pressure, has to impress immediately, etc. CLG *could* have used this time to seek new talent, but don't forget that they were looking to solve their problems by going to korea. sure, retrospectively, we can see why that didn't work, but they came up with that idea last-minute and it seemed right to them. seeking new talent wasn't their goal, cementing their existing talent was. I was using examples, because my point is that teams should be using the beginning of seasons to test out new players. I actually don't want to single out CLG, because they did try out a new talent with high upside in S4 Summer. TSM also did that in S4 summer, but bailed on it earlier (but IMO not too early). The point I was trying to say was that CLG had 4 (I felt like it was more for some reason) free games at the end of the season. Of course they couldn't know that it was going to be 4, but if they consider themselves a contender in the least, they should anticipate it. Lets take Dig of last season. IMO they were LCS average at basically every position (perhaps a bit below average support, a bit above mid/jungle). If at any point, at any position, they found a guy they thought had elite talent they should have worked him into the lineup. Also I think there is a myth in League that its really hard to decide whether a player is working on the competitive scene. Every great player I can think of showed us either amazing performances early on, or demonstrated they could shine and appear solid even thought their team was getting smashed around him. | ||
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Alaric
France45622 Posts
On January 04 2015 07:55 wei2coolman wrote: I won that 2nd trade with just 1 auto attack, only reason I think I won that 2nd trade was cuz I had health pots, and she didn't, and she didn't have ignite. Though by level 6 it got impossible to deal with her. She would just last hit Q one of my minions, then Q jump onto me, then slow me, and chase me down. I had always expend my ult to get away, which got pretty annoying. Doesn't matter though. I bought a ton of wards, so we always saw Irelia rotating down, and either avoided her, or set her up a trap. Yup, didn't want to assume, but I think if you can see her Q a minion, then try to Q you you can ult out of E range. However, I think the last nerf was ult mana cost debuff duration from 20s to 12s or something? Her Q starts at 14s cd so even then it's shorter than you and if she's good at using the timing she'd grind your mana out. | ||
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