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[Patch 4.21] Rek'Sai General Discussion - Page 30

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Starting Page 94 spamming will in GD will be warned, please don't post for the sake of post count. Keep it civil.

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ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 18 2014 09:56 GMT
#581
On December 18 2014 18:26 Alaric wrote:
Show nested quote +
On December 18 2014 17:03 ShaLLoW[baY] wrote:
Seriously, as Olaf I find myself hitting full build too fast. Glory, Bork, Warrior enchant, Visage, Frozen Heart, Boots as req. You clear the jungle like instantly and have no sticking problems unless it's like Blue Build Ezreal.

How do you not blow up with that build? My guess is that you go jungle item -> Glory -> BotRK -> Warrior, then resistance item depending on needs, but before that even building FH+Warmogs Olaf just exploded, and you're building less survivability than that (less HP/regen on Glory), and later.


I've been doing Jungle item, Brutalizer, Glory, Bork, finish Warrior whenever I have the gold. I haven't really felt the need for early tankiness as long as I've used my ult passive well. Lategame, yeah, it's a bit lacking and you die pretty fast if focused. I would drop the Glory for a Randuins/Warmog/anything really if I knew the support was building it.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 18 2014 11:57 GMT
#582
I kinda feel like it doesn't matter which tank I play or if I have 6 items full tank build, I still get instagibbed -_-

Sure is hard being tank these days.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
M2
Profile Joined December 2002
Bulgaria4116 Posts
December 18 2014 12:15 GMT
#583
On December 18 2014 20:57 Osmoses wrote:
I kinda feel like it doesn't matter which tank I play or if I have 6 items full tank build, I still get instagibbed -_-

Sure is hard being tank these days.

Why is this? whats so different about tanks now in comparison with season 4?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 18 2014 12:57 GMT
#584
Hell I felt like I instadied in s4 too. Doesn't matter how much armor I get because everyone gets last whisper and ghostblade. Doesn't matter how much health I got because Botrk is staple on most adcs/fighters/tanks.

And fuck Yasuo and his armor pen ult.

I have to get 2 mr items just to not instantly die against most of the midlane nukers. Anything less and you're not a tank at all.

It seems to me the only champs that can tank at all are those with inherent resistances/health scaling like Sion, Alistar and Maokai. Only other ones I've had some success with are Irelia and GP because of kit heals and cc reduction.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Alaric
Profile Joined November 2009
France45622 Posts
December 18 2014 13:27 GMT
#585
You started instadying as a tank in s4 about 5-6 months ago when the BT nerfs meant IE and champions like Tristana (and RNG-double crit Lucian) came back into prominence. Before that, marksmen would need ~3 items to really start putting the hurt on you (because at the 2 items mark you usually had a Randuin's or Sunfire, sometimes even Tabi) and by the time they added IE (often as last item because BV would be necessary to survive to the likes of LB and Syndra) you had at least 2 items for physical EHP.

That's why Alistar/Maokai/Gragas became popular that pach: anyone unable to function while building a tanky item first (as opposed to offensive item like Triforce or Tiamat) would be too vulnerable to 1-2 crits to the face erasing them from a fight (IE crit%+passive increases your aa-only dps by over 30% compared to the same amount of AD). Alistar had his ult to allow him to get triforce first, Maokai combined his ult and passive with RoA, and Gragas had excellent sustain combined with W's passive damage reduction.
After a few more adjustements, and nerfs to the hard to reach marksmen (mainly Tristana, since Lucian still built Triforce at that time, same with Kog) and popular top laners (Gragas outright OP, Alistar "bugfixed" (RIP Pantheon)), stuff like Irelia started coming back too because she's good in lane against Maokai, doesn't hold that badly in a 1v2 and is powerful enough with triforce to fight an IE-Zeal marksman.
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 18 2014 15:10 GMT
#586
On December 18 2014 20:57 Osmoses wrote:
I kinda feel like it doesn't matter which tank I play or if I have 6 items full tank build, I still get instagibbed -_-

Sure is hard being tank these days.


Really? I don't believe that.

A very armor heavy build with Randuin Sunfire FH Thornmail and Warmog is indestructible against physical threats. You can substitute Warmog for an MR item.....
https://twitter.com/SufficientStats
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
December 18 2014 16:09 GMT
#587
Anyone who remembers season 2 knows tanks have fallen far indeed.

Warmogs giving almost 1400hp when fully stacked, force of nature etc

Changed armor/magic pen calculations, true damage on everyone and their mother etc nerfed sustain etc came into effect the last two seasons.

The days of atmogs/foN/IE/Triforce/GP never forget.
Dunk first. Ask questions while dunking.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
December 18 2014 16:14 GMT
#588
Anyone who remembers season 2 knows tanks have fallen far indeed.

Warmogs giving almost 1400hp when fully stacked, force of nature etc

Changed armor/magic pen calculations, true damage on everyone and their mother etc nerfed sustain etc came into effect the last two seasons.

The days of atmogs/foN/IE/Triforce/GP never forget.
Dunk first. Ask questions while dunking.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
December 18 2014 16:56 GMT
#589
Atmog build was awesome meta.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 18 2014 16:58 GMT
#590
it's a mixed bag, if you got IE first back then you could buy a green pot and shred people on one item

imo both sides of the coin are nerfed since then
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-12-18 16:59:12
December 18 2014 16:58 GMT
#591
also dont forget everyone has %max hp dmg nowadays and riot buffed botrk to 8% current hp, add things like dragon making late game adc's even better and core tank items being nerfed to shit u have a reason theres almost no tank played anymore
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 18 2014 17:02 GMT
#592
On December 18 2014 21:57 Osmoses wrote:
Hell I felt like I instadied in s4 too. Doesn't matter how much armor I get because everyone gets last whisper and ghostblade. Doesn't matter how much health I got because Botrk is staple on most adcs/fighters/tanks.

And fuck Yasuo and his armor pen ult.

I have to get 2 mr items just to not instantly die against most of the midlane nukers. Anything less and you're not a tank at all.

It seems to me the only champs that can tank at all are those with inherent resistances/health scaling like Sion, Alistar and Maokai. Only other ones I've had some success with are Irelia and GP because of kit heals and cc reduction.

I had fond memorys of playing full tank Shyvana, 300+ armor and still getting instakilled by the enemy team.
you just still take a retarded amount of damage even with stupid high resists and hp
Artillery spawned from the forges of Hell
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2014-12-18 17:52:08
December 18 2014 17:49 GMT
#593
So I missed playing AP trynd and decided to try it out again and it didn't go toooooo badly in the two games I played. Sure I went 0-11 one game and got reported a bunch but that was a bad matchup. He still is pretty much almost unstoppable when trying to split push since csing with spin helps a lot with his sustain but way worse in team fighting than I remember :<.

Also, does anyone remember what he builds? I only for sure remember nashors and lich
BW -> League -> CSGO
nobodywonder
Profile Blog Joined July 2012
United States848 Posts
Last Edited: 2014-12-18 19:29:56
December 18 2014 19:23 GMT
#594
On December 19 2014 02:49 wussleeQ wrote:
So I missed playing AP trynd and decided to try it out again and it didn't go toooooo badly in the two games I played. Sure I went 0-11 one game and got reported a bunch but that was a bad matchup. He still is pretty much almost unstoppable when trying to split push since csing with spin helps a lot with his sustain but way worse in team fighting than I remember :<.

Also, does anyone remember what he builds? I only for sure remember nashors and lich


AP tryndamere is pretty bad to be honest. It works okay in certain matchups that AD tryndamere is bad at such as Jayce and Malphite. That said, it's one of the most fun ways to play a champ ever.

Rohammers, a really good tryndamere main in masters/challenger goes these items on AP tryndamere:

Rohammers Na.op.gg

Starts Boots 5 pots (stays in base for 5th pot)

Rushs CDR boots and Nashors Tooth -> Guinsoo's Rageblade -> Lich Bane -> Deathcap/Zhonya

Rushing CDR boots and Nashors (in addition to 5% cdr) results in a quick 40% cdr for maximum healing and spinning around.

For level maxing I would max Q and then E (only 1 pt in R).

At rank 5 E, you have a spin at 5.4 s cd, it's way too fun.

--

On the subject of tanking, yeah there's not really any tanks when they get blown easily these days except Mundo and Maokai I guess.
i want nobody nobody but you! *clap* *clap*- wonder girls
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
December 18 2014 20:48 GMT
#595
funfires was the best meta
A backwards poet writes inverse.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
December 18 2014 21:00 GMT
#596
Give me back AD Sona doing 80% of any champions health at level 1.
Hey! How you doin'?
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 18 2014 21:28 GMT
#597
Pretty sure S1~S2, ADC's were infinitely more scary in late game in comparison to now. Pretty much any ADC could blow up tanks with 3-4 hits.

Also, jangle twitch is pretty good, just get a first clear, and then permagank with chilling smite.
liftlift > tsm
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2014-12-18 22:13:04
December 18 2014 22:12 GMT
#598
They weren't really, it was just easier to stall out games to that point. Defensive options were so much better.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 18 2014 22:47 GMT
#599
On December 19 2014 07:12 zer0das wrote:
They weren't really, it was just easier to stall out games to that point. Defensive options were so much better.

I think it's a lot more that there just weren't that many options to be offensive compared to nowadays. Initiation was weaker for the most part, meta in general was a lot less bursty, flash got you about 50% further on 60% the CD, etc.

Porouscloud - NA LoL
Fildun
Profile Joined December 2012
Netherlands4122 Posts
December 18 2014 22:50 GMT
#600
I remember the game being a lot more bursty...
I feel like damages have been toned down across the board, people die wayyyy slower, ADC's as well.
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