On January 13 2015 10:58 Neverhood wrote:
My body is ready Fionn.
My body is ready Fionn.
How much F5ing does it take to break TL?
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Lmui
Canada6213 Posts
On January 13 2015 10:58 Neverhood wrote: My body is ready Fionn. How much F5ing does it take to break TL? | ||
cLutZ
United States19574 Posts
On January 13 2015 12:37 LaNague wrote: Show nested quote + On January 13 2015 12:33 GolemMadness wrote: On January 13 2015 11:13 LaNague wrote: we should polish that guide section and then when TL team wins all their games, the pros post guides and we octuple the traffic. Would also be nice to hear some patch nalance thoughts etc here like pros used to post in the SC section once there was a SC pro scene. We need a 3rd letter in the team abbreviation so TSM fans arent brain overloaded when they switch over, too. Pro guides almost always suck now. Hardly any detail, never get updated; basically you can just tell they threw it together in like an hour and then never looked at it again. Might as well just look at what people are building on Probuilds and look on Lolking or whatever for an actual detailed guide by a high elo solo queue player. was more like a joke, but seeing them post informal thoughts about stuff would be cool. Will come in time, xpecial allready posted in this forum! Really the problem is that most pros seem to think they need to hide their "insight" otherwise teams will know Dyrus is good at Singed, or something. | ||
Zess
Adun Toridas!9144 Posts
We already have a thread dedicated to people discussing seniority and making in-jokes. Thanks. | ||
ShaLLoW[baY]
Canada12499 Posts
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Slusher
United States19143 Posts
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PrinceXizor
United States17713 Posts
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Slusher
United States19143 Posts
I know how to get carried I'm talking about people not letting you carry them | ||
M2
Bulgaria4116 Posts
not 100% sure, but I think it means - season 5 starts, elo reset, placement matches etc. | ||
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739
Bearded Elder29903 Posts
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I_Love_Bacon
United States5765 Posts
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Osmoses
Sweden5302 Posts
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Bearded Elder29903 Posts
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DanielZKlein
United States1171 Posts
On January 13 2015 18:49 739 wrote: Wondering how adding those 2 games near base exit will affect gameplay and sieging overall. I think it's a good change, gonna see in couple of days I guess. So going on about a month's worth of internal playtest, the gates aren't nearly as revolutionary as one might thing. The most noticeable play is when someone keeps poking their head out of the gate and pulling back in to harass siegers. The gates also making pathing into your jungle marginally faster. On paper it sounds like "oh my god is this even still the same map?", but in my experience it doesn't change the game up quite that much. | ||
PrinceXizor
United States17713 Posts
On January 13 2015 19:27 DanielZKlein wrote: Show nested quote + On January 13 2015 18:49 739 wrote: Wondering how adding those 2 games near base exit will affect gameplay and sieging overall. I think it's a good change, gonna see in couple of days I guess. So going on about a month's worth of internal playtest, the gates aren't nearly as revolutionary as one might thing. The most noticeable play is when someone keeps poking their head out of the gate and pulling back in to harass siegers. The gates also making pathing into your jungle marginally faster. On paper it sounds like "oh my god is this even still the same map?", but in my experience it doesn't change the game up quite that much. how do the gates interact with forced movement? if you are headbutted by alistar into a gate do you get knocked through it or over it by the same rules as a wall? what if a blitz grabs you while standing on it? are you dragged inside or kept outside? does it have the same rules as a wall if azir ultimates you into it? those are mostly the areas i'm interested in. strategically it'll allow a bit of flanking on a long siege, but tactically i wonder if the gate is treated strictly as a wall for the other team by coding, or if there are more interesting interactions. | ||
I_Love_Bacon
United States5765 Posts
Is it rose colored goggles or are modern gamers (league players or otherwise) just people with worse attitude while playing? Ok, so I've been drinking, but I was musing with a friend about some of the old games I used to play on the pc or Xbox a decade ago. I remember arguments and trash talk and all of that.. but I never really remember people blaming games (team games) that were losses on anybody. You just kinda' accepted that you lost, as a team. If your score was good you accepted that you were good but not good enough to carry that team that game. I've vaguely thought about it before but never actually just sat and thought about it deeply before. I was a hardcore gamer for a decade and remembering very, very, very few instances of what even the average asshole in league has. I can even remember names of trolls in specific games because of how rare that type of attitude was compared to now. | ||
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GolemMadness
Canada11044 Posts
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Goragoth
New Zealand1065 Posts
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I_Love_Bacon
United States5765 Posts
Very, very, very few people just talked like fucking idiots or spammed music and all of that shit. It came later. So I suppose if I had played a few more years (and I did occasionally w/ friends) assholes in general became more frequent. I guess my thought process is that people, in general in online games, accepted worse behavior as the accepted norm. That simply allowed every child and bitter asshole to act out their anger/bullshit without being called on it. I remember in old games your username would stick. You were an asshole? People remembered and you'd be lobby banned. Clearly not the case in LoL because not only do people not control lobbys but also because with millions upon millions of players you'd never remember anybody's' name. | ||
ketchup
14521 Posts
The biggest thing you have to look at is that everyone has their own reason/motivation for playing. The chance that your teammate is playing for the same reason as you is pretty low. The overarching goal might be that they want to have fun, but what fun means to you isn't always the same as what it means to some other random teammate you meet in solo queue. This is why people generally find communities with shared interests, and play/interact with people from that community | ||
I_Love_Bacon
United States5765 Posts
On January 13 2015 20:37 ketchup wrote: I'd say that for the most part you are looking through rose tinted glasses. Team games will always have this issue. The community hasn't really changed from DotA -> DotA2 from what I've experienced/known. The biggest thing you have to look at is that everyone has their own reason/motivation for playing. The chance that your teammate is playing for the same reason as you is pretty low. The overarching goal might be that they want to have fun, but what fun means to you isn't always the same as what it means to some other random teammate you meet in solo queue. This is why people generally find communities with shared interests, and play/interact with people from that community Even though dota/dota2 etc are similar and obviously relevant, I'm looking for beyond that scope. If mobas have been that way since Aeon of Strife and other shit back in Starcraft BW were big; ok I can accept that maybe this game somehow brings out the worst in people. I suppose I'm asking more if people who played 10+ years ago in other games/communities long enough saw a similar mindset with players or not. And if people think Mobas have been that way since forever feel free to share that too; it's interesting. | ||
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