• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:42
CET 02:42
KST 10:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1492 users

[Patch 4.17] Soraka/Viktor General Discussion - Page 67

Forum Index > LoL General
Post a Reply
Prev 1 65 66 67 68 69 78 Next
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-10-07 18:19:01
October 07 2014 18:09 GMT
#1321
On October 08 2014 02:48 Sufficiency wrote:
Show nested quote +
On October 08 2014 02:38 wei2coolman wrote:
On October 08 2014 02:37 krndandaman wrote:
On October 08 2014 02:35 Sufficiency wrote:
On October 08 2014 02:31 krndandaman wrote:
On October 08 2014 02:22 Sufficiency wrote:
On October 08 2014 02:19 krndandaman wrote:
On October 08 2014 02:16 Sufficiency wrote:
In competitive Lee Sin is almost first pick first ban, Elise is a fairly popular pick. On the other hand, Amumu/Sejuani/WW/Rammus are almost non heard of

In solo queue Lee/Elise has mid 40% win rate. And guess who wins a lot?

You can't equate what pros need and what solo queue players need. The same goes for items. You can't just say X is good in professional, premade games when voice comm and 0 lantecy is automatically goos in solo queue. It's a bit stretched.


Yeah because surprise champions make up a teamcomp that determines their worth. If the same does go for items, can you please name another example where an item X is a must buy in competitive and isn't in soloqueue? Or the other way around? Isn't it more stretched that you're assuming voice com and latency makes an item that is bought 100% of the time in pro play become inferior to another item?



Rengar. Competitve Rengar builds tanky for survivability. He is there to facilitate for his team, not to one shot people.

In solo queue you try to carry so you build damage. You can't just rely on your teammates to do the damage.


http://www.probuilds.net/champions/Rengar

How come pros here are doing the soloqueue build and they aren't for janna? I don't see much tankiness in here at all.



Interesting. You should just keep doing that Spellthief build then.

and perhaps you should stop going coin.

I think this is a far more reasonable proposition.



I haven't seen a single convincing argument to suggest Spellthief is vastly superior like some people are claiming here. The best I can concede is that Spellthief is better in a match up that Janna is strong at, particularly Taric and maybe Leona.

What I have seen so far are:

1. Pros do it. Must be good.
2. Spellthief gives more gold. But that's only in the best case scenario and Janna's kit is hard to make the best case scenario happen.
3. FQC has better active. But Talisman's active is extremely good as well. It's not very clear cut.
4. FQC gives AP and Talisman does not. This is fair and I am willing to concede on that. But sustain isn't garbage.



1 is a strong argument. Maybe not all the time and maybe not when theorycraft is contrary to it, but in this case the theorycraft supports it and it adds a lot of weight to what we're saying.

2 is the main argument that you're ignoring. Spellthief does give more gold. And not in just a "best case" scenario.

As we've said before, Spellthief gives 7 GP10 at max efficiency, Coin gives 4.2. This means that Spellthief gives equal gold when you're only being 60% efficient.

It's not difficult to be more than 60% efficient with Spellthief on Janna. Either you will trade with your opponent or your opponent will trade with you at least every other wave, and you will get the gold. And even that is assuming you're 100% efficient with Coin, which you won't be (for example, Spellthief builds charges while you're walking to lane from base or warding the river, while Coin doesn't give any gold during that time).

After laning ends, Spellthief becomes even better, because it generates gold for you while you're going around the map warding, while Coin requires you to stay with one of your laners in order to get gold which you don't want to be doing after laning ends.

Even if Spellthief is rarely perfectly efficient, it should always be giving more gold than Coin if you're playing properly, and you can easily corroborate this by actually looking at games where one support builds Spellthief and the other builds Talisman. The Spellthief support always gets more gold from their item.

You could even point out that Riot straight up said that they designed Spellthief to give the most gold of the three items and Coin to give the least.


3 is a pretty weak argument, I think Talisman has the better active personally, but Spellthief's active is good enough that the better gold generation and better stats are more desirable.


4 is another strong argument. AP is simply better on Janna than HP regen and movespeed is, especially because AP gives Janna sustain and movespeed.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
October 07 2014 18:13 GMT
#1322
On October 08 2014 03:08 Sufficiency wrote:
Show nested quote +
On October 08 2014 03:05 Doctorbeat wrote:
On October 08 2014 03:01 Alzadar wrote:
Annie Picks at S3 Worlds:
Royal Club: 2-0 (banned against them nearly every game after Quarters)
Gamania Bears: 0-1
TSM: 0-1


Tabe op pls nerf Rito

I've had 6 beers, soloq or nay?



Only if you stream.


Don't have it set up. Got OBS but never bothered to do evereything
- TEAM LIQUID - doctorbeat on LoL
St3MoR
Profile Joined November 2002
Spain3256 Posts
October 07 2014 18:19 GMT
#1323
Beers will make soloq bearable, go for it!
Prophet in TL of the Makoto0124 ways
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 07 2014 18:21 GMT
#1324
On October 08 2014 03:09 Ketara wrote:
Show nested quote +
On October 08 2014 02:48 Sufficiency wrote:
On October 08 2014 02:38 wei2coolman wrote:
On October 08 2014 02:37 krndandaman wrote:
On October 08 2014 02:35 Sufficiency wrote:
On October 08 2014 02:31 krndandaman wrote:
On October 08 2014 02:22 Sufficiency wrote:
On October 08 2014 02:19 krndandaman wrote:
On October 08 2014 02:16 Sufficiency wrote:
In competitive Lee Sin is almost first pick first ban, Elise is a fairly popular pick. On the other hand, Amumu/Sejuani/WW/Rammus are almost non heard of

In solo queue Lee/Elise has mid 40% win rate. And guess who wins a lot?

You can't equate what pros need and what solo queue players need. The same goes for items. You can't just say X is good in professional, premade games when voice comm and 0 lantecy is automatically goos in solo queue. It's a bit stretched.


Yeah because surprise champions make up a teamcomp that determines their worth. If the same does go for items, can you please name another example where an item X is a must buy in competitive and isn't in soloqueue? Or the other way around? Isn't it more stretched that you're assuming voice com and latency makes an item that is bought 100% of the time in pro play become inferior to another item?



Rengar. Competitve Rengar builds tanky for survivability. He is there to facilitate for his team, not to one shot people.

In solo queue you try to carry so you build damage. You can't just rely on your teammates to do the damage.


http://www.probuilds.net/champions/Rengar

How come pros here are doing the soloqueue build and they aren't for janna? I don't see much tankiness in here at all.



Interesting. You should just keep doing that Spellthief build then.

and perhaps you should stop going coin.

I think this is a far more reasonable proposition.



I haven't seen a single convincing argument to suggest Spellthief is vastly superior like some people are claiming here. The best I can concede is that Spellthief is better in a match up that Janna is strong at, particularly Taric and maybe Leona.

What I have seen so far are:

1. Pros do it. Must be good.
2. Spellthief gives more gold. But that's only in the best case scenario and Janna's kit is hard to make the best case scenario happen.
3. FQC has better active. But Talisman's active is extremely good as well. It's not very clear cut.
4. FQC gives AP and Talisman does not. This is fair and I am willing to concede on that. But sustain isn't garbage.



1 is a strong argument. Maybe not all the time and maybe not when theorycraft is contrary to it, but in this case the theorycraft supports it and it adds a lot of weight to what we're saying.

2 is the main argument that you're ignoring. Spellthief does give more gold. And not in just a "best case" scenario.

As we've said before, Spellthief gives 7 GP10 at max efficiency, Coin gives 4.2. This means that Spellthief gives equal gold when you're only being 60% efficient.

It's not difficult to be more than 60% efficient with Spellthief on Janna. Either you will trade with your opponent or your opponent will trade with you at least every other wave, and you will get the gold. And even that is assuming you're 100% efficient with Coin, which you won't be (for example, Spellthief builds charges while you're walking to lane from base or warding the river, while Coin doesn't give any gold during that time).

After laning ends, Spellthief becomes even better, because it generates gold for you while you're going around the map warding, while Coin requires you to stay with one of your laners in order to get gold which you don't want to be doing after laning ends.

Even if Spellthief is rarely perfectly efficient, it should always be giving more gold than Coin if you're playing properly, and you can easily corroborate this by actually looking at games where one support builds Spellthief and the other builds Talisman. The Spellthief support always gets more gold from their item.

You could even point out that Riot straight up said that they designed Spellthief to give the most gold of the three items and Coin to give the least.


3 is a pretty weak argument, I think Talisman has the better active personally, but Spellthief's active is good enough that the better gold generation and better stats are more desirable.


4 is another strong argument. AP is simply better on Janna than HP regen and movespeed is, especially because AP gives Janna sustain and movespeed.


Thanks I will keep in mind.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 07 2014 18:21 GMT
#1325
On October 08 2014 03:13 Doctorbeat wrote:
Show nested quote +
On October 08 2014 03:08 Sufficiency wrote:
On October 08 2014 03:05 Doctorbeat wrote:
On October 08 2014 03:01 Alzadar wrote:
Annie Picks at S3 Worlds:
Royal Club: 2-0 (banned against them nearly every game after Quarters)
Gamania Bears: 0-1
TSM: 0-1


Tabe op pls nerf Rito

I've had 6 beers, soloq or nay?



Only if you stream.


Don't have it set up. Got OBS but never bothered to do evereything



Well you better get to it then.
https://twitter.com/SufficientStats
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-10-07 18:32:52
October 07 2014 18:29 GMT
#1326
On October 08 2014 02:48 Alzadar wrote:
Royal brought out Annie support for like 2-3 games at S3 Worlds, and then it was banned every game after that. Support Annie was not popular in Season 3.

Royal used it in LPL. It's just it went in soloQ during worlds (where it was super popular because "new", think rework or champ release popularity).

Wanna know what makes Janna good in lane? A camping jungler. We trashed the fuck out of their lane then my AD didn't react to the gank and we had to back, so they made up the farm difference. But with his spellthief he was forced to shield himself whenever he wanted to harass us, which meant that until Tristana got enough levels that I couldn't get to her anymore because of her passive (which comes earlier because Janna's passive is a damn bitch to play against, I find it much more annoying than her W for example) I'd just trash her instead.
And they were premade so they were supposed to be coordinated about that.

After laning ends, Spellthief becomes even better, because it generates gold for you while you're going around the map warding, while Coin requires you to stay with one of your laners in order to get gold which you don't want to be doing after laning ends.

I just... what. Whatever, I'd rather not send that fucking "topic" flying again. But don't go "it has 2gp10 to 0 it's better!" especially after you already gave Goumindong the "numbers without context mean nothing" talk.
Cant take LMS hipsters serious.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
October 07 2014 18:40 GMT
#1327
On October 08 2014 03:21 Sufficiency wrote:
Show nested quote +
On October 08 2014 03:13 Doctorbeat wrote:
On October 08 2014 03:08 Sufficiency wrote:
On October 08 2014 03:05 Doctorbeat wrote:
On October 08 2014 03:01 Alzadar wrote:
Annie Picks at S3 Worlds:
Royal Club: 2-0 (banned against them nearly every game after Quarters)
Gamania Bears: 0-1
TSM: 0-1


Tabe op pls nerf Rito

I've had 6 beers, soloq or nay?



Only if you stream.


Don't have it set up. Got OBS but never bothered to do evereything



Well you better get to it then.


Honestly I can't. I literally can't.

Those 6 beers were within 1 hour too.

Had a birthday of a friend = 'woman' in faculty bar for €6.50. Woman meaning 30 beer. And bar isonly open for 2 hours total.

Joke is that our faculty has no women. Electrical Engineering, forever alone. Unless we go looking for BMT (Biomed Technology) or ID (Industrial Design) babes.
- TEAM LIQUID - doctorbeat on LoL
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-10-07 18:43:32
October 07 2014 18:43 GMT
#1328
On October 08 2014 03:29 Alaric wrote:
Show nested quote +
On October 08 2014 02:48 Alzadar wrote:
Royal brought out Annie support for like 2-3 games at S3 Worlds, and then it was banned every game after that. Support Annie was not popular in Season 3.

Royal used it in LPL. It's just it went in soloQ during worlds (where it was super popular because "new", think rework or champ release popularity).


This may be a NA vs EU thing, but I'm pretty sure Annie support did not become popular in soloQ for several months after worlds (i.e. Season 4).
I am the Town Medic.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2014-10-07 18:51:36
October 07 2014 18:45 GMT
#1329
http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/5AN5oKRM-preseason-2015-experimental-jungle-changes
~Experimental jungle changes~

Someone more fluent in riot speak help a brother out here because I don't get what they're saying except "MORE PLAYSTYLES". The gist of it I can gather is they wanted to increase objective contesting in jungle which includes potentially giving bonuses for finishing a camp with smite, make the jungle harder and more items to specialise jungle niches further
Glorious SEA doto
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 07 2014 18:54 GMT
#1330
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-10-07 19:02:26
October 07 2014 18:55 GMT
#1331
The jungle is already too difficult to be taken on without a specific item, the fuck are they on about.

Also I already feel really bad about these rewards. Sounds way too complex when what the game needs would be simpler stuff imo. The simpler and clearer, the easier you can look at it.
You could reduce smite's damage further, but its cooldown along with it (so it can be used twice on a buff camp during the first clear to make up for the reduced damage), and make it so killing a monster with smite gives more gold for example.
Obviously it's very flawed as is, but there are levers:
- you tie the jungler mechanics to the jungler thing (smite) rather than creating all these rules with conservations stacks and wriggle's gold and stuff which force junglers to build these items too.
- with a low enough cooldown, you get rewarded for farming a bunch and it helps tankier junglers who can clear more easily (it also increases the single target damage, letting you balance more easily the camps around being more like wraiths, or golems, for clear speeds depending on single-target/aoe clear), but you also tie more gold to "do a camp whenever smite is up, gank the rest of the time" playstyle which would yield more gold than currently.

TL;DR it's obviously flawed but at least it'd be more elegant than the forceful path we currently have, and which they seem determined to keep going on.
Cant take LMS hipsters serious.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 07 2014 18:57 GMT
#1332
we want to create a world where a player can pick up Xin Zhao, Warwick, or Hecarim in the jungle just as easily as they can find a place for Elise, Lee Sin, or Kha’Zix


What does this mean? I would have thought they were contrasting the popular ganking junglers with others, but Xin and Hecarim are definitely both ganking junglers. Xin is basically the Lee sans skillshots, they play nearly the same.

But in general sounds like they want more Machete build paths with specific specialization towards counter-jungling vs ganking vs farming.
I am the Town Medic.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
October 07 2014 18:58 GMT
#1333
I never stopped playing hecarim as my #1 or 2 jungler :/
BW pros training sc2 is like kiss making a dub step album.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
October 07 2014 18:58 GMT
#1334
On October 08 2014 03:45 Fusilero wrote:
http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/5AN5oKRM-preseason-2015-experimental-jungle-changes
~Experimental jungle changes~

Someone more fluent in riot speak help a brother out here because I don't get what they're saying except "MORE PLAYSTYLES". The gist of it I can gather is they wanted to increase objective contesting in jungle which includes potentially giving bonuses for finishing a camp with smite, make the jungle harder and more items to specialise jungle niches further

I stopped taking it seriously after this gem here:

This season, a jungler’s perceived strength is largely tied to their ability to gank. While there are those who are functionally better at clearing / counter-jungling / objective control than others, the impact that ganking junglers have can really overshadow other strengths.


Riot seems to be so fed up on their own bullshit that these two have forgotten that while S2 had a healthy mix of control (Oracles Shyvana, jungle Mundo) and ganking (S2 Jungle Cow, Maokai, Nautilus) junglers, the game has slowly developed into "Fighter" junglers because thanks to their S4 jungle changes, those are the only champions that can gank effectively, 3v1 effectively, and clear the jungle without just sitting in it burning HP and doing nothing.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 07 2014 18:59 GMT
#1335
I think what they mean is that xin zhao and warwick are incredibly easy to get to grips jungling while elise/lee/kha are more complicated or harder (I would heavily dispute that for kha though :>)
Glorious SEA doto
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 07 2014 19:01 GMT
#1336
On October 08 2014 03:54 krndandaman wrote:
Show nested quote +
On October 08 2014 03:29 Alaric wrote:
On October 08 2014 02:48 Alzadar wrote:
Royal brought out Annie support for like 2-3 games at S3 Worlds, and then it was banned every game after that. Support Annie was not popular in Season 3.

Royal used it in LPL. It's just it went in soloQ during worlds (where it was super popular because "new", think rework or champ release popularity).

Wanna know what makes Janna good in lane? A camping jungler. We trashed the fuck out of their lane then my AD didn't react to the gank and we had to back, so they made up the farm difference. But with his spellthief he was forced to shield himself whenever he wanted to harass us, which meant that until Tristana got enough levels that I couldn't get to her anymore because of her passive (which comes earlier because Janna's passive is a damn bitch to play against, I find it much more annoying than her W for example) I'd just trash her instead.
And they were premade so they were supposed to be coordinated about that.

After laning ends, Spellthief becomes even better, because it generates gold for you while you're going around the map warding, while Coin requires you to stay with one of your laners in order to get gold which you don't want to be doing after laning ends.

I just... what. Whatever, I'd rather not send that fucking "topic" flying again. But don't go "it has 2gp10 to 0 it's better!" especially after you already gave Goumindong the "numbers without context mean nothing" talk.


Not to mention it was broken as fuck.
How many times did support annie have to get nerfed again?


1.5 times. Patch 4.1 nerfed stun duration and reduced Tibbers cooldown, 4.4 nerfed base damage and buffed ratios.
I am the Town Medic.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 07 2014 19:03 GMT
#1337
I thought I understood Riot speak but alas I'm merely a novice. Really wish they would just remove smite instead of making it even more important. You already have an item that you need to buy if you jungling so why restrict the combat abilities even further by forcing a summoner spell. Just remove smite and up the need for jungle items if you still want to force jungle to be a specific thing.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 07 2014 19:09 GMT
#1338
On October 08 2014 04:03 Numy wrote:
I thought I understood Riot speak but alas I'm merely a novice. Really wish they would just remove smite instead of making it even more important. You already have an item that you need to buy if you jungling so why restrict the combat abilities even further by forcing a summoner spell. Just remove smite and up the need for jungle items if you still want to force jungle to be a specific thing.

Oh god, how obnoxious would shaco be if he got access to both ignite+exhaust >.>
liftlift > tsm
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 07 2014 19:10 GMT
#1339
If you removed Smite you'd have to add an equivalent active to jungler items, the game is really dumb when huge objectives like Baron / Dragon are just crap-shoots (see: Ascension).
I am the Town Medic.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 07 2014 19:12 GMT
#1340
Huge objectives are just crap-shoots even with smite, smite doesn't make it any less random. People like to play up good smiting or smite steals when every single pro player says those situations are almost always up to luck. Smite is just there to make sure you can't not have a jungler if you have someone with smite. They already have the jungle items to force that situation so I see no need to have smite anymore.
Prev 1 65 66 67 68 69 78 Next
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
CranKy Ducklings164
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft464
RuFF_SC2 138
ProTech117
Nina 20
StarCraft: Brood War
Artosis 714
Shuttle 614
NaDa 47
Sexy 41
Noble 38
Dota 2
LuMiX0
League of Legends
JimRising 322
Counter-Strike
fl0m966
taco 368
Super Smash Bros
AZ_Axe111
Mew2King75
Other Games
summit1g13623
shahzam612
C9.Mang0176
ViBE139
Maynarde129
fpsfer 1
Organizations
Other Games
gamesdonequick969
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 92
• davetesta15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21063
Other Games
• Scarra1241
Upcoming Events
The PondCast
8h 18m
RSL Revival
8h 18m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
10h 18m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
10h 18m
PiGosaur Monday
23h 18m
RSL Revival
1d 8h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 10h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.