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[Patch 4.16] Azir General Discussion - Page 68

Forum Index > LoL General
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-09-18 05:26:13
September 18 2014 05:21 GMT
#1341
On September 18 2014 14:13 droserin wrote:
Show nested quote +
On September 18 2014 14:06 PrinceXizor wrote:
On September 18 2014 13:33 iCanada wrote:
I honestly think Azir would excel more in a 2v2 situation bottom with a baby sitter. He gets dumpstered by a host of popular mid lanes (zed, yasuo, akali, talon, ahri, fizz, kass, LeBlanc... the last goes on and on. Basically anything that moves he auto loses), he is more item dependant than level dependant, he scales ridiculously well, and his skills make him trade favorably bottom, not to mention it keeps him away from all the scary champs with mobility and other solo lane bullies.

Only problem with azir being your adc is he does pathetic damage to buildings in comparison to a traditional adc.

eh his damage is pretty good to buildings actually. just gonna burn your soldiers to deal the burst damage. he does about as much as an adc in sieges, and if you grab a lich bane he does more. but thats an item thats incredibly difficult to use outside of sieges for him. gotta be amazing at managing your ranges.

Isn't the range for W on towers a lot shorter than an adc's aa range? It seems pretty risky to try to use it on a tower while sieging.

its weird. because the range indicator for all spells is shorter than its actual range (because it "feels better") and then the soldier is burned for damage if any part of its initial size touches the tower on spawning. so the actual range to nuke a tower is roughly his actual attack range. slightly larger actually by like 12.5 units? not that 12 units makes TOO much of a difference. not sure if half units are even measured in league.

its also good to know that when you are sieging a base is typically what you want to save your passive for. so even with only 1 soldier and your ult you still are at least fight changing including sealing off their base once someone flash initiates.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 18 2014 05:23 GMT
#1342
There are a lot of situations where the other team is unable to fight back while you're sieging and your only issue is being able to do enough damage before they wave clear. Being able to do 1,500+ damage in a second is pretty damn good compared to other AP champions.
http://na.op.gg/summoner/userName=FLABREZU
droserin
Profile Joined September 2014
127 Posts
September 18 2014 05:33 GMT
#1343
So, has anyone actually tried Nashor's on Azir?
iCanada
Profile Joined August 2010
Canada10660 Posts
September 18 2014 05:39 GMT
#1344
On September 18 2014 14:33 droserin wrote:
So, has anyone actually tried Nashor's on Azir?


Yeah, you do similar damage to adcs.

I just played a game where I did 61000 damage in like 35 minutes.

Granted, it was team builder so I was best player in game by like 10 divisions, but the damage I'd certainly there. In a game vs real opponents I think that number for me would be like half that. I don't think he needs any mana items, athenes isn't needed. Just a dorans or 2 is fine.

I lanes against a lux, and that was actually not too bad. I think Azir does alright vs the long range mages, it's the mobility mages / assassins that give him fits. Although I suppose those could be skill lanes too.

I think tomorrow ima bust him out in ranked.
lilwisper
Profile Joined April 2010
United States2515 Posts
Last Edited: 2014-09-18 05:44:15
September 18 2014 05:43 GMT
#1345
On September 18 2014 14:33 droserin wrote:
So, has anyone actually tried Nashor's on Azir?


Wings was playing Azir and built Nashors after going double Dring. He followed it w/ a Rylais and it seems to work well with that. After those you get the rest of the mage items you want to get.
iCanada
Profile Joined August 2010
Canada10660 Posts
September 18 2014 05:53 GMT
#1346
On September 18 2014 14:43 lilwisper wrote:
Show nested quote +
On September 18 2014 14:33 droserin wrote:
So, has anyone actually tried Nashor's on Azir?


Wings was playing Azir and built Nashors after going double Dring. He followed it w/ a Rylais and it seems to work well with that. After those you get the rest of the mage items you want to get.


Except Zhonyas, the active is really bad on him compared to most mages. I mean, granted you still want the stats, but man, I lost a team fight hard because I used it when I got dove, all your soldiers stop attacking and disappear. Lost probably 2000+ damage using it. Kinda like paying kog maw, better to just focus the guy down probably. Worst part is when you spawn you have to reposition and set up all your soldiers again, so you can't even really burst and outplay.

I mean, I guess it would be op if your soldiers kept hammering away while you untargetable but zzz.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-09-18 06:04:39
September 18 2014 05:58 GMT
#1347
On September 18 2014 14:33 droserin wrote:
So, has anyone actually tried Nashor's on Azir?

its really not good, the spike in power comes from stinger, not nashors. the upgrade to nashors doesn't DO much to change anything other than consolidating a slot. having the parts is just as good as having the upgraded thing. so why not turn the parts into different items that work better to solve his mana problems in drawn out fights (what are supposed to be one of his strengths with his AA based damage) and help keep him alive longer. the upgrade is 30 ap and 10% as for 900 gold. which is okay i guess, but definitely not worth rushing over other items.
miicah
Profile Joined February 2011
Australia2470 Posts
September 18 2014 06:36 GMT
#1348
What was Monte thinking wearing a black shirt?
@miicah88
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-09-18 06:37:44
September 18 2014 06:37 GMT
#1349
On September 18 2014 14:58 PrinceXizor wrote:
Show nested quote +
On September 18 2014 14:33 droserin wrote:
So, has anyone actually tried Nashor's on Azir?

its really not good, the spike in power comes from stinger, not nashors. the upgrade to nashors doesn't DO much to change anything other than consolidating a slot. having the parts is just as good as having the upgraded thing. so why not turn the parts into different items that work better to solve his mana problems in drawn out fights (what are supposed to be one of his strengths with his AA based damage) and help keep him alive longer. the upgrade is 30 ap and 10% as for 900 gold. which is okay i guess, but definitely not worth rushing over other items.

Stinger+Fiendish, into other items then? And finish Nashors whenever.
On September 18 2014 15:36 miicah wrote:
What was Monte thinking wearing a black shirt?

floral tie + black shirt, 10/10 would watch and listen to.
liftlift > tsm
miicah
Profile Joined February 2011
Australia2470 Posts
September 18 2014 06:45 GMT
#1350
ugh and now the belt buckle with long sleeve shirt tucked into dad jeans

really monte you are better than this
@miicah88
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2014-09-18 06:49:42
September 18 2014 06:48 GMT
#1351
I don't think Azir needs a mana item at all.

His mana costs are low and his base mana pool is huge. I think buying a mana item is a waste of gold. Would rather stack drings.

And nashors is too slot efficient on azir to not buy it imo.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-09-18 06:58:36
September 18 2014 06:56 GMT
#1352
On September 18 2014 15:37 wei2coolman wrote:
Show nested quote +
On September 18 2014 14:58 PrinceXizor wrote:
On September 18 2014 14:33 droserin wrote:
So, has anyone actually tried Nashor's on Azir?

its really not good, the spike in power comes from stinger, not nashors. the upgrade to nashors doesn't DO much to change anything other than consolidating a slot. having the parts is just as good as having the upgraded thing. so why not turn the parts into different items that work better to solve his mana problems in drawn out fights (what are supposed to be one of his strengths with his AA based damage) and help keep him alive longer. the upgrade is 30 ap and 10% as for 900 gold. which is okay i guess, but definitely not worth rushing over other items.

Stinger+Fiendish, into other items then? And finish Nashors whenever.
Show nested quote +
On September 18 2014 15:36 miicah wrote:
What was Monte thinking wearing a black shirt?

floral tie + black shirt, 10/10 would watch and listen to.

I had a decent performance on PBE with Dring -> Fiendish -> Stinger -> Morello -> Rylai -> Zephyr. swapping the morello finishing and stinger depending on need at the time. often morellos is gonna be a better choice when a dragon fight is near The zephyr provides AD which is non-useless as you can pretty frequently find yourself in a situation you need it (like vs towers, during kiting ect), but the movespeed and tenacity are the big ones, tenacity is huge for him because every second you are disabled is a huge amount of damage lost, unlike a lot of mages which are far more burst oriented.
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 18 2014 06:57 GMT
#1353
What's the point of going Zephyr+Morello when you get everything you really need out of Nashors.
liftlift > tsm
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 18 2014 07:01 GMT
#1354
On September 18 2014 15:57 wei2coolman wrote:
What's the point of going Zephyr+Morello when you get everything you really need out of Nashors.

zephyr gives movespeed which is pretty important for maximizing his range and minimizing the window you are most vulnerable (right after an aggressive Q), the tenacity is also huge for azir. morello gives some of the regen you need, and is a much better power spike upon completion than nashors is.
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 18 2014 07:05 GMT
#1355
On September 18 2014 16:01 PrinceXizor wrote:
Show nested quote +
On September 18 2014 15:57 wei2coolman wrote:
What's the point of going Zephyr+Morello when you get everything you really need out of Nashors.

zephyr gives movespeed which is pretty important for maximizing his range and minimizing the window you are most vulnerable (right after an aggressive Q), the tenacity is also huge for azir. morello gives some of the regen you need, and is a much better power spike upon completion than nashors is.

too slot inefficient imo. I wouldn't be surprised if regular athene's->dcap->void is best build on him still.
liftlift > tsm
miicah
Profile Joined February 2011
Australia2470 Posts
September 18 2014 07:08 GMT
#1356
On September 18 2014 09:07 RagequitBM wrote:
How so many liked the Vi song, and don't like this one is beyond me. The Vi song was even more generic pop rock.


The Vi song sucked dick. Or maybe that was the Jinx one.
@miicah88
JazzVortical
Profile Joined July 2013
Australia1825 Posts
September 18 2014 07:09 GMT
#1357
On September 18 2014 13:01 iCanada wrote:
How is everyone feeling about Azir?

Played him a couple times and he is definitely interesting. Feels more like an ADC than a mage, tbh. I could actually see him being played as the carry position in lieu of an ADC. Big huuuge damage, like absurd damage, but man he is squishy. Like Big time squishy. With Abyssal and Athenes I died in 1 combo to a level 14 Malzahar without DFG about a 3rd of the way through his R. Like, mega squishy. I had scaling MR glyphs too, and I was level 18 (I bodied him in lane, but I think that was just because I'm a play player and he was a bronzie, yay teambuilder, definitely feels like a competent opponent would shit on him in lane on a lot of champions, can't really win trades unless he presses E, and in which case he is all in as fuck). Thats like 120 MR and I just like popped, all he had was sorc shoes and a Liandry's.

His scaling is absurd though. His single target damage with 3 soldiers is on par if not higher than an AD carries easily. Just Blue buff and Blue pot gives you 50 attack speed, add in a Nashors tooth... you have 3 soldiers attacking at like 1.5 attacks per second (so 4.5 attacks per second, with your auto attacks) doing 170 + .7 AP, so at least 4.5 * (350 * .7 + 170) = 1860 damage per second (before mitigation of course) just with soldiers, totally ignoring nashors auto attacks, and spell damage. Although, in most realistic situations you only have 2 soldiers, so more like 1240 dps, but still thats huuuge as single target damage. As single target damage that is comparable with a late game AD carry easily, but when you factor in that it is AoE it gets kind of silly fast if you get a good teamfight.

Maybe I am just playing him wrong, but he definitely cannot initiate or make plays like most mages, his R works good as a self peel, but that is about it, it really isn't a spell that works well with any sort of play making because of how buggy it is right now, if you flash and try to R them toward your tower for example you end up shooting it in a random direction... I tried it like 10 times and I havn't had it work once, yet you'd think it'd be exactly like using flash thresh knockup... but it really isn't.


Malzahar killing someone in one combo isn't the best indication of one's squishiness. He does that to full-blown tanks.

I know I was critical of Azir's features in earlier posts, but the soldiers make for interesting design. He seems like (clunkiness/bugs aside) he could look really good in pro play.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2014-09-18 07:20:19
September 18 2014 07:11 GMT
#1358
Why wouldn't you just go Nashors Rylai Void staff? You lose far more damage to mitigation than you do to crowd control and you also don't waste 900 gold on mana, and 875 gold on AD which is a non multiplicatively scaling stat on Azir. With double drings, when you finish void you have 320 ap, the on hit 15% of that is greater than the AD you get from the pick axe by a factor of three and is helped by the penetration from void staff. Much more gold efficient.

Just buy merc treads if you want tenacity that bad, imo.

And Jazz, normally I'd agree but I was like 8k gold ahead of Malz, four levels, and had 150 mr, 110 after penetration. I built tanky stuff and he had no items.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2014-09-18 07:24:17
September 18 2014 07:23 GMT
#1359
So Riot enabled Championship Thresh in the shop, because of the Worlds, I thought that Ranked Awards (skins) should be not purchaseable?

When asked about Championship Riven and why didn't return with Championship Thresh, Triggs confirmed she is not coming back:

"Champ Riven is a limited skin and won't be brought back at this time. Champ thresh was legacy."


Ok....
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2014-09-18 07:26:26
September 18 2014 07:26 GMT
#1360
On September 18 2014 13:01 iCanada wrote:
How is everyone feeling about Azir?

Played him a couple times and he is definitely interesting. Feels more like an ADC than a mage, tbh. I could actually see him being played as the carry position in lieu of an ADC. Big huuuge damage, like absurd damage, but man he is squishy. Like Big time squishy. With Abyssal and Athenes I died in 1 combo to a level 14 Malzahar without DFG about a 3rd of the way through his R. Like, mega squishy. I had scaling MR glyphs too, and I was level 18 (I bodied him in lane, but I think that was just because I'm a play player and he was a bronzie, yay teambuilder, definitely feels like a competent opponent would shit on him in lane on a lot of champions, can't really win trades unless he presses E, and in which case he is all in as fuck). Thats like 120 MR and I just like popped, all he had was sorc shoes and a Liandry's.
.


Malzahar crushes everyone dude, just pray that no pro ever plays him or he'll get the Talon treatment.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
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