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[Patch 4.14] Gnar General Discussion - Page 56

Forum Index > LoL General
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JazzVortical
Profile Joined July 2013
Australia1825 Posts
August 22 2014 10:04 GMT
#1101
On August 22 2014 18:06 739 wrote:
I know how to fix all the problems. Remove summoners spells, flash, ghost, cleanse and everything is fine now and require more skill and you need to pay more attention about positioning and ganks.

Summoner spells are fine IMO, some are just too ubiquitous (Flash mandatory on everyone for a start) and some roles are waaaaaaaaaaay too rigid in what they take.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
August 22 2014 10:06 GMT
#1102
I still think that no summoners would make this game much more interesting and more agressive and people would actually learn map awareness
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Gahlo
Profile Joined February 2010
United States35118 Posts
August 22 2014 10:10 GMT
#1103
Keep in mind that a lack of summoner spells also removes aggressive plays made with them.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 22 2014 10:34 GMT
#1104
On August 22 2014 15:50 Ryuu314 wrote:
Show nested quote +
On August 22 2014 15:42 739 wrote:
http://www.surrenderat20.net/2014/08/red-post-collection-gnar-changes-next.html

I do really like the new visual update of client and landing page, seems pretty damn nice.

The "bug" regarding Gnar's W not stunning is (I'm assuming) due to the cc buffering. I hope them fixing this means they're removing CC buffering.


That is really weird. They specifically call it a bug yet that's exactly how CC buffering works for everyone else. I wonder if it's a case of whoever is workingon Gnar doesn't know that or they intentionally changing it just for Gnar? If they were changing it for the whole game I'd imagine they would mention that. Champs like Liss may become viable if it was changed.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-08-22 10:42:04
August 22 2014 10:41 GMT
#1105
On August 22 2014 19:34 Numy wrote:
Show nested quote +
On August 22 2014 15:50 Ryuu314 wrote:
On August 22 2014 15:42 739 wrote:
http://www.surrenderat20.net/2014/08/red-post-collection-gnar-changes-next.html

I do really like the new visual update of client and landing page, seems pretty damn nice.

The "bug" regarding Gnar's W not stunning is (I'm assuming) due to the cc buffering. I hope them fixing this means they're removing CC buffering.


That is really weird. They specifically call it a bug yet that's exactly how CC buffering works for everyone else. I wonder if it's a case of whoever is workingon Gnar doesn't know that or they intentionally changing it just for Gnar? If they were changing it for the whole game I'd imagine they would mention that. Champs like Liss may become viable if it was changed.

Almost every champ with 2 or more snare or better CC's encounters this issue. You either overlap CC by like half a second or more, or the guy you're attacking can flash, simply because of the coding.
Porouscloud - NA LoL
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
August 22 2014 11:12 GMT
#1106
Following on "is kda a good metric" and seeing as people disregard endogeneity maybe we need to explain it in another simple way.
Take it this way instead of "what are my chances of winning if my kda/df is higher then X?" you can rephrase the question as "what are my chances of having a kda/df higher than X if win=yes?"
Im sure a Durbin-watson test would clain those variables are autocorrelated.
Gahlo
Profile Joined February 2010
United States35118 Posts
August 22 2014 11:16 GMT
#1107
On August 22 2014 20:12 Usagi wrote:
Following on "is kda a good metric" and seeing as people disregard endogeneity maybe we need to explain it in another simple way.
Take it this way instead of "what are my chances of winning if my kda/df is higher then X?" you can rephrase the question as "what are my chances of having a kda/df higher than X if win=yes?"
Im sure a Durbin-watson test would clain those variables are autocorrelated.

People look at KDA as a personal performance stat, not a team-based one.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
August 22 2014 11:37 GMT
#1108
On August 22 2014 19:06 739 wrote:
I still think that no summoners would make this game much more interesting and more agressive and people would actually learn map awareness

It isn't going to make more aggression happen. If anything it will remove what we have. Champs like Annie, Galio and Sona who rely on Flash to make plays and make the strengths of their kit function would cease to be played (in before 'that's no change for Galio'). Champs with mobility or long range will crowd out other champs even more than they already do.

I'm all in favour of reducing the ubiquitous nature of Flash, I just can't foresee a way you could do it effectively. The best idea is probably introducing a blink dagger type item, but that's going to cause a whole new balance problem that I'm pretty sure Riot won't want to deal with.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2014-08-22 11:39:32
August 22 2014 11:38 GMT
#1109
Ok, I think I might give Shaco another chance and try him a little bit.

What runes setup is best for Shaco? How do you build him nowadays? Is it like Elder > Hydra > another offensive item? Like Static/BoTRK/LW/IE ?

And how are you actually playing him when u gank? Come close, use ur Q to go stealth mode, stab from behind, throw E and put a box? Or am I fucking up something here a bit? Also Smite/Ignite core summoners?

http://www.lolking.net/summoner/euw/20983044#ranked-stats

Edit : Something like this ?

Machete 4 pots, first back +5 boots.
Second back finish machete into a lizard.
Third back start building Statik Shiv.
Fourth item start building Hydra.
5th Item start building infinity edge.
6th Item sell the lizard and buy a last whisper.
7th Item guardians angel.
Late game if needed I sell the +5 boots and get beserker greaves.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 22 2014 11:48 GMT
#1110
Why are you selling the Liz before you get a full set of items? Also ghostblade pretty strong, might wanna consider that if LW isn't necessary (I think LW is rarely necessary in current meta).
I'm on GOLD CHAIN
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2014-08-22 11:54:06
August 22 2014 11:49 GMT
#1111
I just copy pasted that from some thread of Diamond Shaco player on LoL forums.

I think that Elder > Statik > Hydra/Ghostblade > IE > LW would be good? Or you just want BoTRK?

Or do I want Feral Flare on Shaco?

Runes ad marks, armor/flat hp seals?, as glyphs, ms quints? Or just standard same runes as for adc? full Ad + armor + mres?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Volband
Profile Joined March 2011
Hungary6034 Posts
August 22 2014 12:06 GMT
#1112
Okay, fuck lolskill and ranked stats even more. I just won 4 games with Leona in silver 3v3 - like, easiest games of my life - and my Leona stat is boosted as heck. So stupid, really. I thought my only concern playing casual 5v5s or 3v3s was not wanting to play my mains because I would be too tryhard, but I don't like the free stat boost either.
I like ranked stats because it is a pretty good feedback after you played enough games with a champion, and you can clearly see what you should improve with and what are your best champs. Sure, luck can affect it, I had a 0-13 Leona stat in s2 at one point even though I played pretty good most of my games, but by the end of the season I was 50% with her, so everything falls into place eventually.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
August 22 2014 12:17 GMT
#1113
Stats don't mean cheat outside of a large sample pool.

And yeah lolskill is terrible as fuck, I'm not even #1 Kennen wtf.
The legend of Darien lives on
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 22 2014 12:35 GMT
#1114
On August 22 2014 20:12 Usagi wrote:
Following on "is kda a good metric" and seeing as people disregard endogeneity maybe we need to explain it in another simple way.
Take it this way instead of "what are my chances of winning if my kda/df is higher then X?" you can rephrase the question as "what are my chances of having a kda/df higher than X if win=yes?"
Im sure a Durbin-watson test would clain those variables are autocorrelated.


It doesn't matter if the model is valid. All that matters is the "DF" factor being able to predict wins and how well it does. Whether or not the error term satisfy our model assumptions is irrelevant Because we simply don't care.

Here's an analogy. There is a mosquito on the wall, and you want to kill it. Instead of smashing it with your hands, you reason that you need to use a gun. Then you tell yourself that you cannot use a gun because it would penetrate the wall and hurt your neighbour.

All this talk about dependent error term is cute and all but you can't pose a complicated solution to a simple problem, find an issue with the complicated solution, then deem the problem impossible to solve.
https://twitter.com/SufficientStats
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
Last Edited: 2014-08-22 12:43:48
August 22 2014 12:43 GMT
#1115
The fact is you cant correlate "I am playing better" to "I have a good KDA" because you can win games by other factors and that affects your kda, thus, looking at "improving your kda" to win more games is a terrible simplistic point of view, and not, kda doesnt predict wins, because you can not have a set kda before the win or loss is determined.

You cant be like "Oh ill be 12-3-4 this game and then I will win"
Gahlo
Profile Joined February 2010
United States35118 Posts
August 22 2014 13:00 GMT
#1116
On August 22 2014 21:43 Usagi wrote:
The fact is you cant correlate "I am playing better" to "I have a good KDA" because you can win games by other factors and that affects your kda, thus, looking at "improving your kda" to win more games is a terrible simplistic point of view, and not, kda doesnt predict wins, because you can not have a set kda before the win or loss is determined.

You cant be like "Oh ill be 12-3-4 this game and then I will win"

I'm pretty sure you have a much better chance to win the game 12-3-4 than 3-12-4.
Bam Lee
Profile Joined June 2012
2336 Posts
Last Edited: 2014-08-22 13:20:41
August 22 2014 13:18 GMT
#1117
On August 22 2014 22:00 Gahlo wrote:
Show nested quote +
On August 22 2014 21:43 Usagi wrote:
The fact is you cant correlate "I am playing better" to "I have a good KDA" because you can win games by other factors and that affects your kda, thus, looking at "improving your kda" to win more games is a terrible simplistic point of view, and not, kda doesnt predict wins, because you can not have a set kda before the win or loss is determined.

You cant be like "Oh ill be 12-3-4 this game and then I will win"

I'm pretty sure you have a much better chance to win the game 12-3-4 than 3-12-4.


But do you have a better chance to win a game with 12-3-4 or 15-7-8? or maybe 6-1-5?
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
August 22 2014 13:22 GMT
#1118
On August 22 2014 22:00 Gahlo wrote:
Show nested quote +
On August 22 2014 21:43 Usagi wrote:
The fact is you cant correlate "I am playing better" to "I have a good KDA" because you can win games by other factors and that affects your kda, thus, looking at "improving your kda" to win more games is a terrible simplistic point of view, and not, kda doesnt predict wins, because you can not have a set kda before the win or loss is determined.

You cant be like "Oh ill be 12-3-4 this game and then I will win"

I'm pretty sure you have a much better chance to win the game 12-3-4 than 3-12-4.

But hte fact that winning/losing and the score you get are determined at the same time is what makes predicting the wins or loses on the result 100% irrelevant.
Gahlo
Profile Joined February 2010
United States35118 Posts
August 22 2014 13:22 GMT
#1119
On August 22 2014 22:18 Bam Lee wrote:
Show nested quote +
On August 22 2014 22:00 Gahlo wrote:
On August 22 2014 21:43 Usagi wrote:
The fact is you cant correlate "I am playing better" to "I have a good KDA" because you can win games by other factors and that affects your kda, thus, looking at "improving your kda" to win more games is a terrible simplistic point of view, and not, kda doesnt predict wins, because you can not have a set kda before the win or loss is determined.

You cant be like "Oh ill be 12-3-4 this game and then I will win"

I'm pretty sure you have a much better chance to win the game 12-3-4 than 3-12-4.


But do you have a better chance to win a game with 12-3-4 or 15-7-8? or maybe 6-1-5?

I'd still take 12-3-4 as having a better chance to win.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 22 2014 13:31 GMT
#1120
No one said anything about a causal relationship. It's simply correlation between winning and kda.
https://twitter.com/SufficientStats
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