[Patch 4.12] RIP Lucian General Discussion - Page 76
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krndandaman
Mozambique16569 Posts
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PrinceXizor
United States17713 Posts
On July 28 2014 14:43 krndandaman wrote: my best guess would be that it's the ideal attack speed early on without sacrificing ad. probably with aa animations or having 11%+4% from masteries being equal to a dagger (15%). ogn mid laners go ap/lvl and hp/lvl since there aren't really any early game skirmishes and/or harass. mid is pretty safe these days if it had to do with animations, then the amount would be variable based on the champ used right? Its probably just for the ability to get an extra auto off during a disable from morg/nami/thresh/braum ect. should be easy enough to math out whether that attack speed ends up with an extra auto during the potential disruption caused by your support. and getting a free auto can be enough to snowball a lead if you can consistently get that extra auto every trade. | ||
ZERG_RUSSIAN
10417 Posts
I'm gonna test and see, though. | ||
padfoota
Taiwan1571 Posts
On July 28 2014 14:01 krndandaman wrote: no replay since I play on a mac, lolreplay doesn't work. also I watched a bit of the video and the riven seems pretty horrible. he also missed out on 1 melee creep in the beginning and allowed you to get 2 melees for free because of how late she came to lane. that is just really really bad. also what runes were you running? I was surprised you took little to no damage from riven's q combo- or she just fucked up auto cancelling because that shit only did like 10% of your health whereas the riven I faced fucking did like 60-70% with just one q combo. I have no problems vs bad rivens but any competent one is hard as fuck and I feel helpless. I agree, I've been taking teleport less and less these days with good results. I always find a use for ignite, but not really the same for teleport. Sometimes games just end without me really needing TP. In theory TP is superior but in low elo its very hard to take advantage of it with your teammates. I remember a discussion here saying just going full armor runes were better for botlane. Correct me if I'm wrong though. For TP I still feel its useful even in low ELO especially if its on something like a toplane Akali. | ||
padfoota
Taiwan1571 Posts
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AsianEcksDragon
United States1036 Posts
For certain ADC (MF, Cait, Varus. Kog), it's been 5 flat MR + 4 scaling MP5. While I can always buy manapots for the laning phase, I still don't like having to base from being oom. There's always something to do or take advantage of and any time you stay in base are potential opportunities that are wasted. | ||
ZERG_RUSSIAN
10417 Posts
Still, I might try out the scaling mp5. Right now I just buy 5 mana pots every back but that's a sliiiiiight waste of gold if I can get it from runes, I guess. | ||
AsianEcksDragon
United States1036 Posts
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GolemMadness
Canada11044 Posts
On July 28 2014 14:29 krndandaman wrote: woah 17.5? did he go utility then? nasus passive = 10, ls quints = 4.5 I think that was a huge mistake by riven since the level 1 and 2 is so important in that match up. from both eye test and statistics I think the nasus was just much much better than riven. riven is d2 but only 6 games with riven while going 1-5 and 2/6/3 KDA. hes a rammus 1 trick pony. I thought op.gg only recorded plat and above games? if not I'll give it a try. i'm trying to find a youtube video of a riven vs nasus with no level 1 fuckup and no jungle help. I found a boxbox one where he played out the level 1 like my opponent did but he got camped like a fucker so.. yea Yeah, he goes 4/13/13. Personally I'd rather get tenacity from the defensive tree, but that page does give the most sustain. He actually might be using a different page for that game since he has potions instead of cookies. I'm not really sure how the op.gg replay system works. Some of my ranked games have a replay and some don't. If you go to http://na.op.gg/summoner/userName=SirhcEezy around a month ago he has a game against a Riven that has a replay. Unfortunately the one where he's against a D1 Riven main doesn't have a replay. EDIT: it looks like once you're in game, you can click record on op.gg and it'll record the game on the site. So if you don't record it yourself, you have to hope that somebody else does. | ||
Osmoses
Sweden5302 Posts
That's pretty much the case with Riven against all tanky laners, really, unless you snowball really hard. And either way lategame Nasus is 100% more useful than Riven because the second Riven gets close to anything with damage or cc she explodes. | ||
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Fildun
Netherlands4118 Posts
I beat level 1 yesterday quite easily but I'd be interested in maybe doing the rest of them with some guys from here. Edit: Nvm, they're gone now ![]() | ||
Capped
United Kingdom7236 Posts
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JazzVortical
Australia1825 Posts
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kongoline
6318 Posts
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Scip
Czech Republic11293 Posts
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PrinceXizor
United States17713 Posts
On July 28 2014 20:59 Scip wrote: flat Armor still has merit in jungle as it significantly reduces the dmg you take from jungle monsters earlygame the damage block from masteries/machete comes before armor right? so armor is much less useful vs the little minions in wraith/wolf/buff camps, while its roughly as useful vs the big guys? so if you are a single target jungler armor is less beneficial than to aoe clearers yeah? | ||
Amui
Canada10567 Posts
On July 28 2014 20:33 kongoline wrote: lol@riot changing 30 champions in 4.13, dont know how i feel about that http://leagueoflegends.wikia.com/wiki/VPBE I'd rather they have changed even more tbh. They pretty much only buffed the ones that are almost competitive tier(have seen some competitive play), and nerfed the common picks. That's still like 50% of the pool that they could've added a small numbers buff, or QoL change to. Banshee's change is dumb, it needed a nerf, but honestly it should've been like 35s, with like 15s delay if somebody tags you. I like the yasuo change, although I still think the ult arpen is stupidly overpowered. Urgot is now deader than dead I think. Manamune change will kill him because he doesn't have the midgame power spike any more(-100+ damage per hit on Q's), and his only item that really scaled past that point died. | ||
Alaric
France45622 Posts
Riot have been so focused on shit like Riven and Zed that they barely take into account total AD ratios that aren't an autoattack modifier (even Lucian's Q is a bonus AD ratio, Jinx's Zap is one of the only recent total AD ratios), so when their itemisation gets fucked there's no compensation in sight for the nerfs. Add to it that being ability-reliant he doesn't scale off of AD and crit the way others can (Riven ignores the entire concepts of AS and MS either way, and Zed can kinda do with AS thanks to his ult (either if the AS lets him get another hit in, or because it makes BotRk good on him). Then add in that having a power curve tilted toward early game Riot will never make attempts at strengthening his intended niche/role (or, well, furthering his strengths while creating weaknesses as they liked to say recently) because it creates an overwhelming experience for his opponents when he's played well and has a good start (nvm that he falls off later) | ||
Zdrastochye
Ivory Coast6262 Posts
On July 28 2014 21:26 Alaric wrote: Urgot's main issue, conceptually speaking, is that he's an early game AD caster. And I don't mean that as in the "AD caster" scarecrow, but as in "AD" "caster". Riot have been so focused on shit like Riven and Zed that they barely take into account total AD ratios that aren't an autoattack modifier (even Lucian's Q is a bonus AD ratio, Jinx's Zap is one of the only recent total AD ratios), so when their itemisation gets fucked there's no compensation in sight for the nerfs. Add to it that being ability-reliant he doesn't scale off of AD and crit the way others can (Riven ignores the entire concepts of AS and MS either way, and Zed can kinda do with AS thanks to his ult (either if the AS lets him get another hit in, or because it makes BotRk good on him). Then add in that having a power curve tilted toward early game Riot will never make attempts at strengthening his intended niche/role (or, well, furthering his strengths while creating weaknesses as they liked to say recently) because it creates an overwhelming experience for his opponents when he's played well and has a good start (nvm that he falls off later) Yeah but Riot has done about as much as they can to not make League a game that's over in the first 10 minutes. It's gotten way out of hand the other way that teams with considerable gold leads can't get up inhib towers versus teams with good wave clear, but I'm hopeful that Riot re-balances it out. | ||
obesechicken13
United States10467 Posts
On July 28 2014 21:01 PrinceXizor wrote: the damage block from masteries/machete comes before armor right? so armor is much less useful vs the little minions in wraith/wolf/buff camps, while its roughly as useful vs the big guys? so if you are a single target jungler armor is less beneficial than to aoe clearers yeah? Most flat damage reduction in lol comes after armor making it strong. Maybe you're thinking of DotA. | ||
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