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On July 19 2014 22:40 Slusher wrote: Curious to see if now that the word that new Lucian is "op" is out if his win rate dips back down.
it would really be good for my(and others') theory that being fotm hurts your win rate pretty badly
Would be cool if could separate winrate by lane he's being played. Doubt that's possible though.
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On July 19 2014 23:10 Numy wrote:Show nested quote +On July 19 2014 22:40 Slusher wrote: Curious to see if now that the word that new Lucian is "op" is out if his win rate dips back down.
it would really be good for my(and others') theory that being fotm hurts your win rate pretty badly Would be cool if could separate winrate by lane he's being played. Doubt that's possible though. Wouldn't be hard. Any game with 2 adc including lucian can assume to be solo lane lucian
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On July 19 2014 23:15 wei2coolman wrote:Show nested quote +On July 19 2014 23:10 Numy wrote:On July 19 2014 22:40 Slusher wrote: Curious to see if now that the word that new Lucian is "op" is out if his win rate dips back down.
it would really be good for my(and others') theory that being fotm hurts your win rate pretty badly Would be cool if could separate winrate by lane he's being played. Doubt that's possible though. Wouldn't be hard. Any game with 2 adc including lucian can assume to be solo lane lucian Until AP trist/ez and top quinn fucks everything up.
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On July 19 2014 23:19 Gahlo wrote:Show nested quote +On July 19 2014 23:15 wei2coolman wrote:On July 19 2014 23:10 Numy wrote:On July 19 2014 22:40 Slusher wrote: Curious to see if now that the word that new Lucian is "op" is out if his win rate dips back down.
it would really be good for my(and others') theory that being fotm hurts your win rate pretty badly Would be cool if could separate winrate by lane he's being played. Doubt that's possible though. Wouldn't be hard. Any game with 2 adc including lucian can assume to be solo lane lucian Until AP trist/ez and top quinn fucks everything up.
If it's Quinn, you can reasonably assume it's a soiolane. There will also be outliers, but Ez and Trist are usually in the duolane.
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On July 19 2014 23:15 wei2coolman wrote:Show nested quote +On July 19 2014 23:10 Numy wrote:On July 19 2014 22:40 Slusher wrote: Curious to see if now that the word that new Lucian is "op" is out if his win rate dips back down.
it would really be good for my(and others') theory that being fotm hurts your win rate pretty badly Would be cool if could separate winrate by lane he's being played. Doubt that's possible though. Wouldn't be hard. Any game with 2 adc including lucian can assume to be solo lane lucian
That's a nice solution ye. May not be perfect but the errors most likely will be min.
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The fact that Lucian was under 50% before should say enough. It's weird because I can't imagine surviving the early levels of bot lane unless you also have a bad early game. Top lane I guess could work, could be bad if they can go in at lvl 1.
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Daniel Klein (sic?) has already said they are going to dial back rework Luci. I hope they dial him way back cos I've honestly never had as much fun playing league win or lose.
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On July 20 2014 00:35 Klonere wrote: Daniel Klein (sic?) has already said they are going to dial back rework Luci. I hope they dial him way back cos I've honestly never had as much fun playing league win or lose. should just remove 15 from his base movespeed. and not screw with what makes him fun right now. 320 base movespeed puts him in a position he can't outrun anyone without his dash mobility or an investment in tier 3 boots. makes him actually reliant on using his dash for positioning instead of just making it a bonus for an already very fast champion.
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On July 20 2014 00:05 Dark_Chill wrote: The fact that Lucian was under 50% before should say enough. It's weird because I can't imagine surviving the early levels of bot lane unless you also have a bad early game. Top lane I guess could work, could be bad if they can go in at lvl 1. Ive played him a bit top and Gragas is very annoying (barrel slows and body slam to close gaps) other matchups seem to be pretty good. The thing is you can harass a melee who comes in to cs and have your dash up to counter any gap closes. If the opp doesnt have a dash or its on cd it gets even more brutal because you can dash in, fire off a string of abilities and aa's and have your dash back to either pursue if your ahead or run away if needed.
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On July 20 2014 00:42 PrinceXizor wrote:Show nested quote +On July 20 2014 00:35 Klonere wrote: Daniel Klein (sic?) has already said they are going to dial back rework Luci. I hope they dial him way back cos I've honestly never had as much fun playing league win or lose. should just remove 15 from his base movespeed. and not screw with what makes him fun right now. 320 base movespeed puts him in a position he can't outrun anyone without his dash mobility or an investment in tier 3 boots. makes him actually reliant on using his dash for positioning instead of just making it a bonus for an already very fast champion. You mean the ability with 0 costs and negligable cooldown?
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On July 20 2014 00:35 Klonere wrote: Daniel Klein (sic?) has already said they are going to dial back rework Luci. I hope they dial him way back cos I've honestly never had as much fun playing league win or lose.
on the pbe dash has no cleanse, which might be enough hard to say until it goes live.
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Or just keep it as it is and see how it works out, and let the playerbase learn how to abuse range difference.
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On July 20 2014 00:50 Gahlo wrote: You mean the ability with 0 costs and negligable cooldown? Having roughly a 2 second CD on his dash when his dash is level 5 and you have 40% cdr doesn't mean he has it with 100% uptime the whole game. it puts him in a position where he will peak when he gets those two things, and then as other carries get PDs or shivs or what have you, he begins to fall off in that overwhelming mobility. it also makes it so that if you mess up your dashes early, you are likely to be punished pretty heavily for it. the dash has a 9ish second CD early assuming you have 10% cdr and get the 4s reduction at its first rank. that's a long time to be running with a boots disadvantage over melees.
its also important to know that 320 movespeed will make him slower than anivia or ashe, literally the slowest in the game.
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On July 19 2014 13:55 ZERG_RUSSIAN wrote: I don't see why they can't make a doom vayne bot and just put the AI from one of those vayne hacks into place. That shit would be legitimately hard LOL.
I think they wanted to avoid hard carries because people would cry. I imagine doom vayne would be something like
Cait aa range q always makes you stealth w procs every other shot e stuns without a wall, if it hits a wall it stuns for twice as long r gives like 200 ms, makes q give noncollision
I hope the next mode is players getting doom powers. Wtb doom yi, with ranged aa and olaf ult added to his.
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On July 20 2014 00:05 Dark_Chill wrote: The fact that Lucian was under 50% before should say enough. It's weird because I can't imagine surviving the early levels of bot lane unless you also have a bad early game. Top lane I guess could work, could be bad if they can go in at lvl 1. I trashed on Lucian every single time I had to support, using Lulu. Even when they had Sona (granted we had Cait, but Sona makes Lulu irrelevant so effectively it's not even funny, unless your jungler comes to dive them or something). Most of them are simply baddies abusing how strong he is (and his skill floor isn't that high, with his base damage being good, The Culling dealing such high damage (higher than right-clicking for the duration if you don't have IE, basically) and importantly his dash having the cleanse+being very responsive (Graves' doesn't chain well with autos, esp. with his base AS, for example)) so it's to be expected that his winrate wouldn't be that high.
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how do you counter gragas top right now? He has so much sustain I have no idea... Only way I figured is a ban, and that's not always possible...
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On July 19 2014 19:27 wei2coolman wrote: Not sure if I'm just bad at DotA or valve is a wizard. But dota bots actually feel extremely well coded Dota bots can deny though. Leaving you with like no farm and chain cc hurts in that game.
That's almost like cheating in my books, as downloading a script to do the same thing would make you a cheater.
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On July 20 2014 02:15 Chemiczny84 wrote: how do you counter gragas top right now? He has so much sustain I have no idea... Only way I figured is a ban, and that's not always possible...
Only champ I have had decent results vs him is aatrox.Gragas appears to be the new renekton though.Reks everyone but actually scales well.
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On July 19 2014 20:46 Gahlo wrote:Show nested quote +On July 19 2014 13:42 cLutZ wrote:On July 19 2014 13:01 AsianEcksDragon wrote: Doom bots were really disappointing. Sure they can easily win teamfights but I've won every game just by avoiding fight, split pushing, and proxy pushing the lanes that they group up in. They would not tank tower for some reason so once you deny them the wave, their push ends. For me, doom bots suffer from the classic ai issue in that they must cheat, and cheat badly to win. My first game I played vayne and dodged all skill shots, bit still due to doom veigar because, targeted spells. Plus, over that, it's really all about having non bronze teammates instead of being actually competent. Imo the mode would be better if it was like the old modes that were PvP with cool mods. I'd love to be able to play doom ez, or lux once in a while, but bots are really only there for fwotd if I'm tired. Yup, targeted spells are cheating. Lol, was just pointing out they still only win by using an instant stun followed immediately by targeted nukes that do double or triple what is balanced.
Don't know why you felt I was butthurt about joke mode, its just less cool than possible.
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Who knew that spammable 12%max HP really easily set up with multiple cc on a tanky champion with wave clear and low costs would wreck people in the dueling/splitpushing tanky lane.
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