• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:25
CEST 04:25
KST 11:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun12[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[BSL22] RO16 Group A - Sunday 21:00 CEST [BSL22] RO16 Group B - Saturday 21:00 CEST Pros React To: Leta vs Tulbo (ASL S21, Ro.8) RepMastered™: replay sharing and analyzer site BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1343 users

[Patch 4.11] Maokai Rework General Discussion - Page 39

Forum Index > LoL General
Post a Reply
Prev 1 37 38 39 40 41 72 Next
Gahlo
Profile Joined February 2010
United States35172 Posts
July 07 2014 21:05 GMT
#761
On July 08 2014 06:00 Fusilero wrote:
Show nested quote +
On July 08 2014 05:57 wei2coolman wrote:
On July 08 2014 05:56 Fusilero wrote:
50 range reduction alone if it goes through would replace "olafing" a champion with lucianning.

You mean culling.

Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then

When did people forget about Eve'd?
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2014-07-07 21:07:56
July 07 2014 21:06 GMT
#762
On July 08 2014 06:04 wei2coolman wrote:
Show nested quote +
On July 08 2014 05:58 IMoperator wrote:
On July 08 2014 05:55 wei2coolman wrote:
On July 08 2014 05:53 IMoperator wrote:
ALL THEY HAD TO DO WAS GIVE HIS PASSIVE A COOLDOWN LOL

I didn't even think he was that op'd tbh. Twitch/Jinx/Kog/Trist were all popping up in these recent patches.

he's not, that's the stupid thing, ever since they changed BT he's like lower tier than kog/trist and on the same tier as twitch/cait/jinx

The one thing I did like about Lucian was that it was an ADC that non ADC players could play, and not be useless.

This is why we need to bring back MF, more accommodation, ADC less anti-fun.
On July 08 2014 06:05 Gahlo wrote:
Show nested quote +
On July 08 2014 06:00 Fusilero wrote:
On July 08 2014 05:57 wei2coolman wrote:
On July 08 2014 05:56 Fusilero wrote:
50 range reduction alone if it goes through would replace "olafing" a champion with lucianning.

You mean culling.

Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then

When did people forget about Eve'd?

Eve'd is so season 2, get with the times.
Glorious SEA doto
Kinie
Profile Joined December 2011
United States3106 Posts
July 07 2014 21:08 GMT
#763
The simplest answer would be to just give his passive like a 5s cooldown, or a scaling one similar to Vi's passive, where it's a super long CD at the start, but the more levels you get the shorter the CD gets until at 18 when the CD is removed.

Riot should know how hard a range change can hit a champ, case in point Ryze. Q range got cut by 50 back in season 3, IMMEDIATELY never played again. They had to give back 25 range (which is what people wanted Riot to do in the first place) to make him start seeing some play again.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 07 2014 21:08 GMT
#764
On July 08 2014 06:05 Gahlo wrote:
Show nested quote +
On July 08 2014 06:00 Fusilero wrote:
On July 08 2014 05:57 wei2coolman wrote:
On July 08 2014 05:56 Fusilero wrote:
50 range reduction alone if it goes through would replace "olafing" a champion with lucianning.

You mean culling.

Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then

When did people forget about Eve'd?

Eve'd died for like 2 seasons, rework'd and now useful.
Olaf died forever, rework'd still useless (he had a stint of usefulness when Sivir/Karma was strong).
Kennen, 25 range nerf, never played minus 1 or 2 games after his ult change.
Lucian (if these go through).
What other list of complete wreckage are there?
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35172 Posts
July 07 2014 21:13 GMT
#765
On July 08 2014 06:08 wei2coolman wrote:
Show nested quote +
On July 08 2014 06:05 Gahlo wrote:
On July 08 2014 06:00 Fusilero wrote:
On July 08 2014 05:57 wei2coolman wrote:
On July 08 2014 05:56 Fusilero wrote:
50 range reduction alone if it goes through would replace "olafing" a champion with lucianning.

You mean culling.

Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then

When did people forget about Eve'd?

Eve'd died for like 2 seasons, rework'd and now useful.
Olaf died forever, rework'd still useless (he had a stint of usefulness when Sivir/Karma was strong).
Kennen, 25 range nerf, never played minus 1 or 2 games after his ult change.
Lucian (if these go through).
What other list of complete wreckage are there?

Olaf is good. People undervalue FH as an item and are too retarded to buy Ghostblade.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 07 2014 21:20 GMT
#766
On July 08 2014 06:08 wei2coolman wrote:
Show nested quote +
On July 08 2014 06:05 Gahlo wrote:
On July 08 2014 06:00 Fusilero wrote:
On July 08 2014 05:57 wei2coolman wrote:
On July 08 2014 05:56 Fusilero wrote:
50 range reduction alone if it goes through would replace "olafing" a champion with lucianning.

You mean culling.

Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then

When did people forget about Eve'd?

Eve'd died for like 2 seasons, rework'd and now useful.
Olaf died forever, rework'd still useless (he had a stint of usefulness when Sivir/Karma was strong).
Kennen, 25 range nerf, never played minus 1 or 2 games after his ult change.
Lucian (if these go through).
What other list of complete wreckage are there?

Urgot. Still salty that they nerfed every skill in his kit at once to take him out of competitive play, when he's one of the most interesting champs in bot lane.
Porouscloud - NA LoL
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
July 07 2014 21:21 GMT
#767
On July 08 2014 06:20 Amui wrote:
Show nested quote +
On July 08 2014 06:08 wei2coolman wrote:
On July 08 2014 06:05 Gahlo wrote:
On July 08 2014 06:00 Fusilero wrote:
On July 08 2014 05:57 wei2coolman wrote:
On July 08 2014 05:56 Fusilero wrote:
50 range reduction alone if it goes through would replace "olafing" a champion with lucianning.

You mean culling.

Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then

When did people forget about Eve'd?

Eve'd died for like 2 seasons, rework'd and now useful.
Olaf died forever, rework'd still useless (he had a stint of usefulness when Sivir/Karma was strong).
Kennen, 25 range nerf, never played minus 1 or 2 games after his ult change.
Lucian (if these go through).
What other list of complete wreckage are there?

Urgot. Still salty that they nerfed every skill in his kit at once to take him out of competitive play, when he's one of the most interesting champs in bot lane.

What you find interesting, Riot calls toxic
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 07 2014 21:24 GMT
#768
On July 08 2014 06:00 Fusilero wrote:
Show nested quote +
On July 08 2014 05:57 wei2coolman wrote:
On July 08 2014 05:56 Fusilero wrote:
50 range reduction alone if it goes through would replace "olafing" a champion with lucianning.

You mean culling.

Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then

~DA CUDDLING~
I'm on GOLD CHAIN
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-07-07 21:26:00
July 07 2014 21:25 GMT
#769
Also very clearly overpowered lol.Definitely biggest terror of ad champs ever.Urgot that is.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-07 21:30:35
July 07 2014 21:25 GMT
#770
On July 08 2014 06:21 xes wrote:
Show nested quote +
On July 08 2014 06:20 Amui wrote:
On July 08 2014 06:08 wei2coolman wrote:
On July 08 2014 06:05 Gahlo wrote:
On July 08 2014 06:00 Fusilero wrote:
On July 08 2014 05:57 wei2coolman wrote:
On July 08 2014 05:56 Fusilero wrote:
50 range reduction alone if it goes through would replace "olafing" a champion with lucianning.

You mean culling.

Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then

When did people forget about Eve'd?

Eve'd died for like 2 seasons, rework'd and now useful.
Olaf died forever, rework'd still useless (he had a stint of usefulness when Sivir/Karma was strong).
Kennen, 25 range nerf, never played minus 1 or 2 games after his ult change.
Lucian (if these go through).
What other list of complete wreckage are there?

Urgot. Still salty that they nerfed every skill in his kit at once to take him out of competitive play, when he's one of the most interesting champs in bot lane.

What you find interesting, Riot calls toxic

Urgot's Noxian Corrosive Charge renamed to Noxian Shrapnel Bomb[
No longer deals damage over time.

We felt Urgot was too toxic so we removed his poison.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
July 07 2014 21:27 GMT
#771
Post Kiev Urgot and early S3 warmogs olaf were definitely overpowered but still the reaction was overboard.
Glorious SEA doto
chalice
Profile Joined September 2010
United States1945 Posts
July 07 2014 21:34 GMT
#772
pages of speculation on massive changes that will likely never actually happen like 500 auto range on lucian is probably exactly why the pbe thread was created.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-07-07 21:56:23
July 07 2014 21:55 GMT
#773
Although I hate seeing Lucian every game, this is a situation where Riot needs to wait a little bit longer. They've just made big AD intemisation changes that have affected Lucian. Give it another patch first. I think it's actually a pretty good time to not nerf the 'strongest' but give a helping hand to someone a bit weaker. MF could still use something, so could Varus for example.

Also the hilarious wheel of Kassadin continues.
Alaric
Profile Joined November 2009
France45622 Posts
July 07 2014 22:00 GMT
#774
Dunno, if I had to hit Lucian I'd probably raise his mana costs and/or his cooldowns, since his passive relies on cooldowns too and you rarely see marksmen itemise CDR so it hits him harder than, say, Ziggs. This way he could retain some poke (but it wouldn't be overwhelming) and his trades would still be powerful but he'd have windows of vulnerability between them (if necessary hit his passive a bit so he wants to trigger it several times over a single Q+passive -> autowon trade), or if hitting the mana costs he'd get oom faster if he wants to be relentless, cutting him from his passive when he can't cast anymore.
It'd also make it harder for him to shove so he wouldn't be able to simply deny interactions this way.

He'd also still have strong burst and clean-up in teamfights, but once his shit's on cd he'd be vulnerable (and contribute less) for longer. Maybe hit his base AD or AS/level a bit to reduce his dps while his passive isn't available too.

Not sure how pertinent that'd be, but Riot certainly wouldn't ever touch the idea of toying with mana costs with a 10-foot pole.
Marksmen are probably the champions for whom it's the easiest to deal with though, since they don't itemise mana or mp5, they are ranged which allows them to keep pushing/farming when their spells aren't available if need be, and they're less likely to get tanky/bring TP/have innate sustain like most offlaners do. Since they tend to stay in lane more, balancing around their power level with mana costs makes more sense, especially since not having mana doesn't make them as hapless as mages.
Cant take LMS hipsters serious.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 07 2014 22:01 GMT
#775
On July 08 2014 06:55 JazzVortical wrote:
Although I hate seeing Lucian every game, this is a situation where Riot needs to wait a little bit longer. They've just made big AD intemisation changes that have affected Lucian. Give it another patch first. I think it's actually a pretty good time to not nerf the 'strongest' but give a helping hand to someone a bit weaker. MF could still use something, so could Varus for example.

Also the hilarious wheel of Kassadin continues.

dont know why they're lowering his damage lvl 1, it already doesnt do anything till like lvl 3 anyway
Artillery spawned from the forges of Hell
IMoperator
Profile Joined October 2011
4476 Posts
July 07 2014 22:06 GMT
#776
On July 08 2014 07:00 Alaric wrote:
Dunno, if I had to hit Lucian I'd probably raise his mana costs and/or his cooldowns, since his passive relies on cooldowns too and you rarely see marksmen itemise CDR so it hits him harder than, say, Ziggs. This way he could retain some poke (but it wouldn't be overwhelming) and his trades would still be powerful but he'd have windows of vulnerability between them (if necessary hit his passive a bit so he wants to trigger it several times over a single Q+passive -> autowon trade), or if hitting the mana costs he'd get oom faster if he wants to be relentless, cutting him from his passive when he can't cast anymore.
It'd also make it harder for him to shove so he wouldn't be able to simply deny interactions this way.

He'd also still have strong burst and clean-up in teamfights, but once his shit's on cd he'd be vulnerable (and contribute less) for longer. Maybe hit his base AD or AS/level a bit to reduce his dps while his passive isn't available too.

Not sure how pertinent that'd be, but Riot certainly wouldn't ever touch the idea of toying with mana costs with a 10-foot pole.
Marksmen are probably the champions for whom it's the easiest to deal with though, since they don't itemise mana or mp5, they are ranged which allows them to keep pushing/farming when their spells aren't available if need be, and they're less likely to get tanky/bring TP/have innate sustain like most offlaners do. Since they tend to stay in lane more, balancing around their power level with mana costs makes more sense, especially since not having mana doesn't make them as hapless as mages.

imo, the only thing he needs is a cooldown on his passive. This way he cant chain his skills and passive and do massive amounts of damage really quickly. That's why he's such a good duelist and so good in lane.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-07 22:18:50
July 07 2014 22:17 GMT
#777
On July 08 2014 07:06 IMoperator wrote:
Show nested quote +
On July 08 2014 07:00 Alaric wrote:
Dunno, if I had to hit Lucian I'd probably raise his mana costs and/or his cooldowns, since his passive relies on cooldowns too and you rarely see marksmen itemise CDR so it hits him harder than, say, Ziggs. This way he could retain some poke (but it wouldn't be overwhelming) and his trades would still be powerful but he'd have windows of vulnerability between them (if necessary hit his passive a bit so he wants to trigger it several times over a single Q+passive -> autowon trade), or if hitting the mana costs he'd get oom faster if he wants to be relentless, cutting him from his passive when he can't cast anymore.
It'd also make it harder for him to shove so he wouldn't be able to simply deny interactions this way.

He'd also still have strong burst and clean-up in teamfights, but once his shit's on cd he'd be vulnerable (and contribute less) for longer. Maybe hit his base AD or AS/level a bit to reduce his dps while his passive isn't available too.

Not sure how pertinent that'd be, but Riot certainly wouldn't ever touch the idea of toying with mana costs with a 10-foot pole.
Marksmen are probably the champions for whom it's the easiest to deal with though, since they don't itemise mana or mp5, they are ranged which allows them to keep pushing/farming when their spells aren't available if need be, and they're less likely to get tanky/bring TP/have innate sustain like most offlaners do. Since they tend to stay in lane more, balancing around their power level with mana costs makes more sense, especially since not having mana doesn't make them as hapless as mages.

imo, the only thing he needs is a cooldown on his passive. This way he cant chain his skills and passive and do massive amounts of damage really quickly. That's why he's such a good duelist and so good in lane.

I think Riot doesn't want to do that. Lucian's passive is very unique in the sense that it's the only damaging passive that doesn't have a cooldown. It also makes Lucian's playstyle flow better - thematically he's supposed to be the Matrix-Equilibrium gunslinger trope and the no cd passive is what really helps tie that theme together.

That being said, they could nerf the damage on his passive. Maybe 50% to 30% or something. Or maybe lower the cast range on his Q and Q only. 550 autoattack range to 500 kills the black guy.

RIP Lucian
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 07 2014 22:21 GMT
#778
On July 08 2014 07:17 Ryuu314 wrote:
Show nested quote +
On July 08 2014 07:06 IMoperator wrote:
On July 08 2014 07:00 Alaric wrote:
Dunno, if I had to hit Lucian I'd probably raise his mana costs and/or his cooldowns, since his passive relies on cooldowns too and you rarely see marksmen itemise CDR so it hits him harder than, say, Ziggs. This way he could retain some poke (but it wouldn't be overwhelming) and his trades would still be powerful but he'd have windows of vulnerability between them (if necessary hit his passive a bit so he wants to trigger it several times over a single Q+passive -> autowon trade), or if hitting the mana costs he'd get oom faster if he wants to be relentless, cutting him from his passive when he can't cast anymore.
It'd also make it harder for him to shove so he wouldn't be able to simply deny interactions this way.

He'd also still have strong burst and clean-up in teamfights, but once his shit's on cd he'd be vulnerable (and contribute less) for longer. Maybe hit his base AD or AS/level a bit to reduce his dps while his passive isn't available too.

Not sure how pertinent that'd be, but Riot certainly wouldn't ever touch the idea of toying with mana costs with a 10-foot pole.
Marksmen are probably the champions for whom it's the easiest to deal with though, since they don't itemise mana or mp5, they are ranged which allows them to keep pushing/farming when their spells aren't available if need be, and they're less likely to get tanky/bring TP/have innate sustain like most offlaners do. Since they tend to stay in lane more, balancing around their power level with mana costs makes more sense, especially since not having mana doesn't make them as hapless as mages.

imo, the only thing he needs is a cooldown on his passive. This way he cant chain his skills and passive and do massive amounts of damage really quickly. That's why he's such a good duelist and so good in lane.

I think Riot doesn't want to do that. Lucian's passive is very unique in the sense that it's the only damaging passive that doesn't have a cooldown. It also makes Lucian's playstyle flow better - thematically he's supposed to be the Matrix-Equilibrium gunslinger trope and the no cd passive is what really helps tie that theme together.

That being said, they could nerf the damage on his passive. Maybe 50% to 30% or something. Or maybe lower the cast range on his Q and Q only. 550 autoattack range to 500 kills the black guy.

RIP Lucian

the range nerf killed kayle too
and she isnt even a ranged champion
Artillery spawned from the forges of Hell
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 07 2014 22:23 GMT
#779
Lol Lucian.
https://twitter.com/SufficientStats
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 07 2014 22:25 GMT
#780
On July 08 2014 06:34 chalice wrote:
pages of speculation on massive changes that will likely never actually happen like 500 auto range on lucian is probably exactly why the pbe thread was created.

The fact that the thought even came up is hilarious, much less pbe. Rofl.
liftlift > tsm
Prev 1 37 38 39 40 41 72 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro12 Group A
CranKy Ducklings116
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft210
RuFF_SC2 162
ProTech129
NeuroSwarm 65
PattyMac 9
StarCraft: Brood War
NaDa 29
Dota 2
monkeys_forever864
League of Legends
Doublelift4015
Counter-Strike
taco 862
Super Smash Bros
C9.Mang0334
Other Games
summit1g7059
tarik_tv4418
JimRising 413
WinterStarcraft378
ViBE69
amsayoshi36
Organizations
Other Games
gamesdonequick997
BasetradeTV184
Dota 2
PGL Dota 2 - Main Stream68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 71
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1381
Upcoming Events
Replay Cast
6h 35m
RSL Revival
7h 35m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
8h 35m
Percival vs Shameless
ByuN vs YoungYakov
IPSL
13h 35m
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
16h 35m
Replay Cast
21h 35m
RSL Revival
1d 7h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
1d 11h
BSL
1d 16h
IPSL
1d 16h
eOnzErG vs TBD
G5 vs Nesh
[ Show More ]
Patches Events
1d 21h
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
OSC
5 days
Replay Cast
5 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.