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On July 08 2014 06:00 Fusilero wrote:Show nested quote +On July 08 2014 05:57 wei2coolman wrote:On July 08 2014 05:56 Fusilero wrote: 50 range reduction alone if it goes through would replace "olafing" a champion with lucianning. You mean culling. Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then When did people forget about Eve'd?
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United Kingdom50293 Posts
On July 08 2014 06:04 wei2coolman wrote:Show nested quote +On July 08 2014 05:58 IMoperator wrote:On July 08 2014 05:55 wei2coolman wrote:On July 08 2014 05:53 IMoperator wrote: ALL THEY HAD TO DO WAS GIVE HIS PASSIVE A COOLDOWN LOL I didn't even think he was that op'd tbh. Twitch/Jinx/Kog/Trist were all popping up in these recent patches. he's not, that's the stupid thing, ever since they changed BT he's like lower tier than kog/trist and on the same tier as twitch/cait/jinx The one thing I did like about Lucian was that it was an ADC that non ADC players could play, and not be useless. This is why we need to bring back MF, more accommodation, ADC less anti-fun.
On July 08 2014 06:05 Gahlo wrote:Show nested quote +On July 08 2014 06:00 Fusilero wrote:On July 08 2014 05:57 wei2coolman wrote:On July 08 2014 05:56 Fusilero wrote: 50 range reduction alone if it goes through would replace "olafing" a champion with lucianning. You mean culling. Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then When did people forget about Eve'd? Eve'd is so season 2, get with the times.
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United States3106 Posts
The simplest answer would be to just give his passive like a 5s cooldown, or a scaling one similar to Vi's passive, where it's a super long CD at the start, but the more levels you get the shorter the CD gets until at 18 when the CD is removed.
Riot should know how hard a range change can hit a champ, case in point Ryze. Q range got cut by 50 back in season 3, IMMEDIATELY never played again. They had to give back 25 range (which is what people wanted Riot to do in the first place) to make him start seeing some play again.
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On July 08 2014 06:05 Gahlo wrote:Show nested quote +On July 08 2014 06:00 Fusilero wrote:On July 08 2014 05:57 wei2coolman wrote:On July 08 2014 05:56 Fusilero wrote: 50 range reduction alone if it goes through would replace "olafing" a champion with lucianning. You mean culling. Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then When did people forget about Eve'd? Eve'd died for like 2 seasons, rework'd and now useful. Olaf died forever, rework'd still useless (he had a stint of usefulness when Sivir/Karma was strong). Kennen, 25 range nerf, never played minus 1 or 2 games after his ult change. Lucian (if these go through). What other list of complete wreckage are there?
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On July 08 2014 06:08 wei2coolman wrote:Show nested quote +On July 08 2014 06:05 Gahlo wrote:On July 08 2014 06:00 Fusilero wrote:On July 08 2014 05:57 wei2coolman wrote:On July 08 2014 05:56 Fusilero wrote: 50 range reduction alone if it goes through would replace "olafing" a champion with lucianning. You mean culling. Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then When did people forget about Eve'd? Eve'd died for like 2 seasons, rework'd and now useful. Olaf died forever, rework'd still useless (he had a stint of usefulness when Sivir/Karma was strong). Kennen, 25 range nerf, never played minus 1 or 2 games after his ult change. Lucian (if these go through). What other list of complete wreckage are there? Olaf is good. People undervalue FH as an item and are too retarded to buy Ghostblade.
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On July 08 2014 06:08 wei2coolman wrote:Show nested quote +On July 08 2014 06:05 Gahlo wrote:On July 08 2014 06:00 Fusilero wrote:On July 08 2014 05:57 wei2coolman wrote:On July 08 2014 05:56 Fusilero wrote: 50 range reduction alone if it goes through would replace "olafing" a champion with lucianning. You mean culling. Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then When did people forget about Eve'd? Eve'd died for like 2 seasons, rework'd and now useful. Olaf died forever, rework'd still useless (he had a stint of usefulness when Sivir/Karma was strong). Kennen, 25 range nerf, never played minus 1 or 2 games after his ult change. Lucian (if these go through). What other list of complete wreckage are there? Urgot. Still salty that they nerfed every skill in his kit at once to take him out of competitive play, when he's one of the most interesting champs in bot lane.
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On July 08 2014 06:20 Amui wrote:Show nested quote +On July 08 2014 06:08 wei2coolman wrote:On July 08 2014 06:05 Gahlo wrote:On July 08 2014 06:00 Fusilero wrote:On July 08 2014 05:57 wei2coolman wrote:On July 08 2014 05:56 Fusilero wrote: 50 range reduction alone if it goes through would replace "olafing" a champion with lucianning. You mean culling. Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then When did people forget about Eve'd? Eve'd died for like 2 seasons, rework'd and now useful. Olaf died forever, rework'd still useless (he had a stint of usefulness when Sivir/Karma was strong). Kennen, 25 range nerf, never played minus 1 or 2 games after his ult change. Lucian (if these go through). What other list of complete wreckage are there? Urgot. Still salty that they nerfed every skill in his kit at once to take him out of competitive play, when he's one of the most interesting champs in bot lane. What you find interesting, Riot calls toxic
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On July 08 2014 06:00 Fusilero wrote:Show nested quote +On July 08 2014 05:57 wei2coolman wrote:On July 08 2014 05:56 Fusilero wrote: 50 range reduction alone if it goes through would replace "olafing" a champion with lucianning. You mean culling. Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then ~DA CUDDLING~
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Also very clearly overpowered lol.Definitely biggest terror of ad champs ever.Urgot that is.
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On July 08 2014 06:21 xes wrote:Show nested quote +On July 08 2014 06:20 Amui wrote:On July 08 2014 06:08 wei2coolman wrote:On July 08 2014 06:05 Gahlo wrote:On July 08 2014 06:00 Fusilero wrote:On July 08 2014 05:57 wei2coolman wrote:On July 08 2014 05:56 Fusilero wrote: 50 range reduction alone if it goes through would replace "olafing" a champion with lucianning. You mean culling. Now that I think about it lucianning is far less natural to say than olafing. Let's go with culling then When did people forget about Eve'd? Eve'd died for like 2 seasons, rework'd and now useful. Olaf died forever, rework'd still useless (he had a stint of usefulness when Sivir/Karma was strong). Kennen, 25 range nerf, never played minus 1 or 2 games after his ult change. Lucian (if these go through). What other list of complete wreckage are there? Urgot. Still salty that they nerfed every skill in his kit at once to take him out of competitive play, when he's one of the most interesting champs in bot lane. What you find interesting, Riot calls toxic Urgot's Noxian Corrosive Charge renamed to Noxian Shrapnel Bomb[ No longer deals damage over time.
We felt Urgot was too toxic so we removed his poison.
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United Kingdom50293 Posts
Post Kiev Urgot and early S3 warmogs olaf were definitely overpowered but still the reaction was overboard.
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pages of speculation on massive changes that will likely never actually happen like 500 auto range on lucian is probably exactly why the pbe thread was created.
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Although I hate seeing Lucian every game, this is a situation where Riot needs to wait a little bit longer. They've just made big AD intemisation changes that have affected Lucian. Give it another patch first. I think it's actually a pretty good time to not nerf the 'strongest' but give a helping hand to someone a bit weaker. MF could still use something, so could Varus for example.
Also the hilarious wheel of Kassadin continues.
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Dunno, if I had to hit Lucian I'd probably raise his mana costs and/or his cooldowns, since his passive relies on cooldowns too and you rarely see marksmen itemise CDR so it hits him harder than, say, Ziggs. This way he could retain some poke (but it wouldn't be overwhelming) and his trades would still be powerful but he'd have windows of vulnerability between them (if necessary hit his passive a bit so he wants to trigger it several times over a single Q+passive -> autowon trade), or if hitting the mana costs he'd get oom faster if he wants to be relentless, cutting him from his passive when he can't cast anymore. It'd also make it harder for him to shove so he wouldn't be able to simply deny interactions this way.
He'd also still have strong burst and clean-up in teamfights, but once his shit's on cd he'd be vulnerable (and contribute less) for longer. Maybe hit his base AD or AS/level a bit to reduce his dps while his passive isn't available too.
Not sure how pertinent that'd be, but Riot certainly wouldn't ever touch the idea of toying with mana costs with a 10-foot pole. Marksmen are probably the champions for whom it's the easiest to deal with though, since they don't itemise mana or mp5, they are ranged which allows them to keep pushing/farming when their spells aren't available if need be, and they're less likely to get tanky/bring TP/have innate sustain like most offlaners do. Since they tend to stay in lane more, balancing around their power level with mana costs makes more sense, especially since not having mana doesn't make them as hapless as mages.
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On July 08 2014 06:55 JazzVortical wrote: Although I hate seeing Lucian every game, this is a situation where Riot needs to wait a little bit longer. They've just made big AD intemisation changes that have affected Lucian. Give it another patch first. I think it's actually a pretty good time to not nerf the 'strongest' but give a helping hand to someone a bit weaker. MF could still use something, so could Varus for example.
Also the hilarious wheel of Kassadin continues. dont know why they're lowering his damage lvl 1, it already doesnt do anything till like lvl 3 anyway
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On July 08 2014 07:00 Alaric wrote: Dunno, if I had to hit Lucian I'd probably raise his mana costs and/or his cooldowns, since his passive relies on cooldowns too and you rarely see marksmen itemise CDR so it hits him harder than, say, Ziggs. This way he could retain some poke (but it wouldn't be overwhelming) and his trades would still be powerful but he'd have windows of vulnerability between them (if necessary hit his passive a bit so he wants to trigger it several times over a single Q+passive -> autowon trade), or if hitting the mana costs he'd get oom faster if he wants to be relentless, cutting him from his passive when he can't cast anymore. It'd also make it harder for him to shove so he wouldn't be able to simply deny interactions this way.
He'd also still have strong burst and clean-up in teamfights, but once his shit's on cd he'd be vulnerable (and contribute less) for longer. Maybe hit his base AD or AS/level a bit to reduce his dps while his passive isn't available too.
Not sure how pertinent that'd be, but Riot certainly wouldn't ever touch the idea of toying with mana costs with a 10-foot pole. Marksmen are probably the champions for whom it's the easiest to deal with though, since they don't itemise mana or mp5, they are ranged which allows them to keep pushing/farming when their spells aren't available if need be, and they're less likely to get tanky/bring TP/have innate sustain like most offlaners do. Since they tend to stay in lane more, balancing around their power level with mana costs makes more sense, especially since not having mana doesn't make them as hapless as mages. imo, the only thing he needs is a cooldown on his passive. This way he cant chain his skills and passive and do massive amounts of damage really quickly. That's why he's such a good duelist and so good in lane.
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On July 08 2014 07:06 IMoperator wrote:Show nested quote +On July 08 2014 07:00 Alaric wrote: Dunno, if I had to hit Lucian I'd probably raise his mana costs and/or his cooldowns, since his passive relies on cooldowns too and you rarely see marksmen itemise CDR so it hits him harder than, say, Ziggs. This way he could retain some poke (but it wouldn't be overwhelming) and his trades would still be powerful but he'd have windows of vulnerability between them (if necessary hit his passive a bit so he wants to trigger it several times over a single Q+passive -> autowon trade), or if hitting the mana costs he'd get oom faster if he wants to be relentless, cutting him from his passive when he can't cast anymore. It'd also make it harder for him to shove so he wouldn't be able to simply deny interactions this way.
He'd also still have strong burst and clean-up in teamfights, but once his shit's on cd he'd be vulnerable (and contribute less) for longer. Maybe hit his base AD or AS/level a bit to reduce his dps while his passive isn't available too.
Not sure how pertinent that'd be, but Riot certainly wouldn't ever touch the idea of toying with mana costs with a 10-foot pole. Marksmen are probably the champions for whom it's the easiest to deal with though, since they don't itemise mana or mp5, they are ranged which allows them to keep pushing/farming when their spells aren't available if need be, and they're less likely to get tanky/bring TP/have innate sustain like most offlaners do. Since they tend to stay in lane more, balancing around their power level with mana costs makes more sense, especially since not having mana doesn't make them as hapless as mages. imo, the only thing he needs is a cooldown on his passive. This way he cant chain his skills and passive and do massive amounts of damage really quickly. That's why he's such a good duelist and so good in lane. I think Riot doesn't want to do that. Lucian's passive is very unique in the sense that it's the only damaging passive that doesn't have a cooldown. It also makes Lucian's playstyle flow better - thematically he's supposed to be the Matrix-Equilibrium gunslinger trope and the no cd passive is what really helps tie that theme together.
That being said, they could nerf the damage on his passive. Maybe 50% to 30% or something. Or maybe lower the cast range on his Q and Q only. 550 autoattack range to 500 kills the black guy.
RIP Lucian
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On July 08 2014 07:17 Ryuu314 wrote:Show nested quote +On July 08 2014 07:06 IMoperator wrote:On July 08 2014 07:00 Alaric wrote: Dunno, if I had to hit Lucian I'd probably raise his mana costs and/or his cooldowns, since his passive relies on cooldowns too and you rarely see marksmen itemise CDR so it hits him harder than, say, Ziggs. This way he could retain some poke (but it wouldn't be overwhelming) and his trades would still be powerful but he'd have windows of vulnerability between them (if necessary hit his passive a bit so he wants to trigger it several times over a single Q+passive -> autowon trade), or if hitting the mana costs he'd get oom faster if he wants to be relentless, cutting him from his passive when he can't cast anymore. It'd also make it harder for him to shove so he wouldn't be able to simply deny interactions this way.
He'd also still have strong burst and clean-up in teamfights, but once his shit's on cd he'd be vulnerable (and contribute less) for longer. Maybe hit his base AD or AS/level a bit to reduce his dps while his passive isn't available too.
Not sure how pertinent that'd be, but Riot certainly wouldn't ever touch the idea of toying with mana costs with a 10-foot pole. Marksmen are probably the champions for whom it's the easiest to deal with though, since they don't itemise mana or mp5, they are ranged which allows them to keep pushing/farming when their spells aren't available if need be, and they're less likely to get tanky/bring TP/have innate sustain like most offlaners do. Since they tend to stay in lane more, balancing around their power level with mana costs makes more sense, especially since not having mana doesn't make them as hapless as mages. imo, the only thing he needs is a cooldown on his passive. This way he cant chain his skills and passive and do massive amounts of damage really quickly. That's why he's such a good duelist and so good in lane. I think Riot doesn't want to do that. Lucian's passive is very unique in the sense that it's the only damaging passive that doesn't have a cooldown. It also makes Lucian's playstyle flow better - thematically he's supposed to be the Matrix-Equilibrium gunslinger trope and the no cd passive is what really helps tie that theme together. That being said, they could nerf the damage on his passive. Maybe 50% to 30% or something. Or maybe lower the cast range on his Q and Q only. 550 autoattack range to 500 kills the black guy. RIP Lucian the range nerf killed kayle too and she isnt even a ranged champion
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On July 08 2014 06:34 chalice wrote: pages of speculation on massive changes that will likely never actually happen like 500 auto range on lucian is probably exactly why the pbe thread was created. The fact that the thought even came up is hilarious, much less pbe. Rofl.
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