• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:57
CET 13:57
KST 21:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Dating: How's your luck? Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1649 users

[Patch 4.11] Maokai Rework General Discussion - Page 30

Forum Index > LoL General
Post a Reply
Prev 1 28 29 30 31 32 72 Next
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 05 2014 12:35 GMT
#581
On July 05 2014 20:33 Amui wrote:
Show nested quote +
On July 05 2014 20:30 Alaric wrote:
What happens to Talon's ult? Does the whole ring of blades disappear, even the one that are thrown on the opposite side of Talon compared to Braum?

The whole ring of blades is coded as one, so that you can only get hit once going out, and once going in. If it gets absorbed, the whole ring vanishes. You'd think that Riot could afford to hire an intern on their internal sandbox to just use every skill in the game on an infinite wall to document interactions, but evidently not.


Same thing with Nami ulti or Nunu ulti. Braum and Yasuo are just dumb and a spell like that shouldn't be in the game.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 05 2014 12:50 GMT
#582
Does nami or nunu ult get blocked no matter what direction the wall is facing? do the spells count as omnidirection while within the aoe?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 05 2014 13:11 GMT
#583
On July 05 2014 20:33 Amui wrote:
Show nested quote +
On July 05 2014 20:30 Alaric wrote:
What happens to Talon's ult? Does the whole ring of blades disappear, even the one that are thrown on the opposite side of Talon compared to Braum?

The whole ring of blades is coded as one, so that you can only get hit once going out, and once going in. If it gets absorbed, the whole ring vanishes. You'd think that Riot could afford to hire an intern on their internal sandbox to just use every skill in the game on an infinite wall to document interactions, but evidently not.

Do you honestly think they don't know?lol.They just can't fix their shitty code and are too lazy to make a new one.
Gahlo
Profile Joined February 2010
United States35160 Posts
July 05 2014 14:44 GMT
#584
On July 05 2014 21:50 PrinceXizor wrote:
Does nami or nunu ult get blocked no matter what direction the wall is facing? do the spells count as omnidirection while within the aoe?

Is Braum is facing the center of the AOE, he blocks all of it.
iCanada
Profile Joined August 2010
Canada10660 Posts
July 05 2014 15:15 GMT
#585
Wait, it cancels all of Nunu ult?

Wtf...

Thats pretty broken dude. wow.
Gahlo
Profile Joined February 2010
United States35160 Posts
July 05 2014 15:16 GMT
#586
On July 06 2014 00:15 iCanada wrote:
Wait, it cancels all of Nunu ult?

Wtf...

Thats pretty broken dude. wow.

As far as I know, yeah.
Alaric
Profile Joined November 2009
France45622 Posts
July 05 2014 15:19 GMT
#587
No, Nunu's ult isn't a projectile, so it shouldn't be affected. Look at Karma's Mantra-Q: the projectile is stopped by Unbreakable, but the AoE circle is centered around Braum and also affectes his allies right behind him.
Cant take LMS hipsters serious.
iCanada
Profile Joined August 2010
Canada10660 Posts
July 05 2014 15:24 GMT
#588
On July 06 2014 00:19 Alaric wrote:
No, Nunu's ult isn't a projectile, so it shouldn't be affected. Look at Karma's Mantra-Q: the projectile is stopped by Unbreakable, but the AoE circle is centered around Braum and also affectes his allies right behind him.


Yeah, this is what I woulda assume would happen.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 05 2014 16:20 GMT
#589
On July 06 2014 00:19 Alaric wrote:
No, Nunu's ult isn't a projectile, so it shouldn't be affected. Look at Karma's Mantra-Q: the projectile is stopped by Unbreakable, but the AoE circle is centered around Braum and also affectes his allies right behind him.


Sorry I didn't describe it better. It blocks all of Nunu's ulti on Braum if he's facing nunu but the allies still get it. Same thing with any circluar AoE spell. The projectiles is only about blocking damage from allies too.
Alaric
Profile Joined November 2009
France45622 Posts
July 05 2014 16:22 GMT
#590
Oh you were talking about the first instance of damage that is 100% removed? Yeah, it works on everything but towers. Not sure about true damage?
Cant take LMS hipsters serious.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 05 2014 16:29 GMT
#591
On July 06 2014 01:22 Alaric wrote:
Oh you were talking about the first instance of damage that is 100% removed? Yeah, it works on everything but towers. Not sure about true damage?


Active: Braum raises his shield, creating a barrier in the target direction that reduces the damage Braum takes from oncoming sources (excluding true damage and towers) for the next few seconds. The damage reduction is increased to 100% for the first source of champion damage that would be reduced.
Artillery spawned from the forges of Hell
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 05 2014 16:59 GMT
#592
I think whatever is on the ground doesn't get blocked by walls. Like if ziggs throws his minefield, and you windwall while the mines are in midair, they all disappear, but if they're already on the ground your windwall doesn't do anything
Bronze player stuck in platinum
iCanada
Profile Joined August 2010
Canada10660 Posts
July 05 2014 17:30 GMT
#593
I thought he wad saying the walls would totally fizzle out nunu ult. Lol.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 05 2014 18:04 GMT
#594
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.
Freeeeeeedom
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 05 2014 19:40 GMT
#595
It would also be a pain to code. Virtually every ranged aoe skillshot would need re-coding if they wanted to do that.

Riot would probably definitely break the game in half if they tried. Not to mention the amount of time it'd probably take to QA everything.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-07-05 19:52:50
July 05 2014 19:52 GMT
#596
On July 06 2014 04:40 Ryuu314 wrote:
It would also be a pain to code. Virtually every ranged aoe skillshot would need re-coding if they wanted to do that.

Riot would probably definitely break the game in half if they tried. Not to mention the amount of time it'd probably take to QA everything.

You'd have to recode stuff that should only get partially destroyed(nami ult for example). You'd probably have to add 180degree version of all the various aoe's, and check>replace, but it would definitely improve the projectile block interactions.

Not saying that it wouldn't break stuff, it most certainly would.
Porouscloud - NA LoL
Goumindong
Profile Joined February 2013
United States3529 Posts
July 05 2014 19:56 GMT
#597
On July 06 2014 03:04 cLutZ wrote:
Show nested quote +
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.


I kept telling you people that Braum is weak to Janna and Lulu for this very reason but no one believes me.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-07-05 20:10:51
July 05 2014 20:10 GMT
#598
On July 06 2014 04:52 Amui wrote:
You'd have to recode stuff that should only get partially destroyed(nami ult for example). You'd probably have to add 180degree version of all the various aoe's, and check>replace, but it would definitely improve the projectile block interactions.

You wouldn't even need a semicircular version of each AoE spell. Just create a single semicircular dummy AoE BVeil effect with variable radius that instantly is applied at the moment of contact, so that everything on the far side of the wall instantly has the BVeil effect applied and immediately consumed by the incoming spell. Having everyone on the far side of the wall spell-shield the full AoE is functionally equivalent to the spell only having a semicircular AoE on the near side.

The hardest part would actually be doing the art assets, because every exploding AoE would need a blast animation corresponding to the semicircular AoE.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-05 20:13:16
July 05 2014 20:11 GMT
#599
On July 06 2014 04:52 Amui wrote:
Show nested quote +
On July 06 2014 04:40 Ryuu314 wrote:
It would also be a pain to code. Virtually every ranged aoe skillshot would need re-coding if they wanted to do that.

Riot would probably definitely break the game in half if they tried. Not to mention the amount of time it'd probably take to QA everything.

You'd have to recode stuff that should only get partially destroyed(nami ult for example). You'd probably have to add 180degree version of all the various aoe's, and check>replace, but it would definitely improve the projectile block interactions.

Not saying that it wouldn't break stuff, it most certainly would.

Which is literally every non-targeted single ranged aoe ability in the game, which is the vast majority of ranged abilities in the game lol

it's also likely more complicated than simply adding another version of the ability to the game. while yes, it would improve the game, it'd also likely cause much much more problems than its worth.
On July 06 2014 05:10 TheYango wrote:
Show nested quote +
On July 06 2014 04:52 Amui wrote:
You'd have to recode stuff that should only get partially destroyed(nami ult for example). You'd probably have to add 180degree version of all the various aoe's, and check>replace, but it would definitely improve the projectile block interactions.

You wouldn't even need a semicircular version of each AoE spell. Just create a single semicircular dummy AoE BVeil effect with variable radius that instantly is applied at the moment of contact, so that everything on the far side of the wall instantly has the BVeil effect applied and immediately consumed by the incoming spell. Having everyone on the far side of the wall spell-shield the full AoE is functionally equivalent to the spell only having a semicircular AoE on the near side.

The hardest part would actually be doing the art assets, because every exploding AoE would need a blast animation corresponding to the semicircular AoE.

I can see this screwing up spectacularly. for one thing, you'd get really odd interactions with non damage/projectile spells unintentionally getting blocked.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 05 2014 20:15 GMT
#600
On July 06 2014 04:56 Goumindong wrote:
Show nested quote +
On July 06 2014 03:04 cLutZ wrote:
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.


I kept telling you people that Braum is weak to Janna and Lulu for this very reason but no one believes me.


What reason in my post exactly? Because Janna and Lulu are fairly dissimilar supports.
Freeeeeeedom
Prev 1 28 29 30 31 32 72 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Open Qualifier #1
WardiTV507
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #111
ByuN vs NightMareLIVE!
CranKy Ducklings180
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko310
EnDerr 2
StarCraft: Brood War
Bisu 13123
Pusan 497
Mong 286
hero 193
Killer 153
ToSsGirL 125
Aegong 88
Sharp 65
sas.Sziky 53
Terrorterran 1
Dota 2
qojqva1654
Dendi628
XcaliburYe174
BananaSlamJamma3
Counter-Strike
x6flipin571
edward69
Other Games
singsing2110
B2W.Neo1161
crisheroes300
Pyrionflax285
Sick234
Fuzer 186
DeMusliM4
Organizations
Counter-Strike
PGL365
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 79
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2803
Other Games
• WagamamaTV193
Upcoming Events
LAN Event
2h 4m
LAN Event
5h 4m
Replay Cast
20h 4m
WardiTV Korean Royale
23h 4m
LAN Event
1d 2h
OSC
1d 10h
The PondCast
1d 21h
LAN Event
2 days
Replay Cast
2 days
LAN Event
3 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.