• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:30
CEST 13:30
KST 20:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)91
StarCraft 2
General
التطوير العقاري في السعودية.. ركيزة للنمو الاقتصاد Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war?
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7414 users

[Patch 4.11] Maokai Rework General Discussion - Page 30

Forum Index > LoL General
Post a Reply
Prev 1 28 29 30 31 32 72 Next
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 05 2014 12:35 GMT
#581
On July 05 2014 20:33 Amui wrote:
Show nested quote +
On July 05 2014 20:30 Alaric wrote:
What happens to Talon's ult? Does the whole ring of blades disappear, even the one that are thrown on the opposite side of Talon compared to Braum?

The whole ring of blades is coded as one, so that you can only get hit once going out, and once going in. If it gets absorbed, the whole ring vanishes. You'd think that Riot could afford to hire an intern on their internal sandbox to just use every skill in the game on an infinite wall to document interactions, but evidently not.


Same thing with Nami ulti or Nunu ulti. Braum and Yasuo are just dumb and a spell like that shouldn't be in the game.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 05 2014 12:50 GMT
#582
Does nami or nunu ult get blocked no matter what direction the wall is facing? do the spells count as omnidirection while within the aoe?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 05 2014 13:11 GMT
#583
On July 05 2014 20:33 Amui wrote:
Show nested quote +
On July 05 2014 20:30 Alaric wrote:
What happens to Talon's ult? Does the whole ring of blades disappear, even the one that are thrown on the opposite side of Talon compared to Braum?

The whole ring of blades is coded as one, so that you can only get hit once going out, and once going in. If it gets absorbed, the whole ring vanishes. You'd think that Riot could afford to hire an intern on their internal sandbox to just use every skill in the game on an infinite wall to document interactions, but evidently not.

Do you honestly think they don't know?lol.They just can't fix their shitty code and are too lazy to make a new one.
Gahlo
Profile Joined February 2010
United States35174 Posts
July 05 2014 14:44 GMT
#584
On July 05 2014 21:50 PrinceXizor wrote:
Does nami or nunu ult get blocked no matter what direction the wall is facing? do the spells count as omnidirection while within the aoe?

Is Braum is facing the center of the AOE, he blocks all of it.
iCanada
Profile Joined August 2010
Canada10660 Posts
July 05 2014 15:15 GMT
#585
Wait, it cancels all of Nunu ult?

Wtf...

Thats pretty broken dude. wow.
Gahlo
Profile Joined February 2010
United States35174 Posts
July 05 2014 15:16 GMT
#586
On July 06 2014 00:15 iCanada wrote:
Wait, it cancels all of Nunu ult?

Wtf...

Thats pretty broken dude. wow.

As far as I know, yeah.
Alaric
Profile Joined November 2009
France45622 Posts
July 05 2014 15:19 GMT
#587
No, Nunu's ult isn't a projectile, so it shouldn't be affected. Look at Karma's Mantra-Q: the projectile is stopped by Unbreakable, but the AoE circle is centered around Braum and also affectes his allies right behind him.
Cant take LMS hipsters serious.
iCanada
Profile Joined August 2010
Canada10660 Posts
July 05 2014 15:24 GMT
#588
On July 06 2014 00:19 Alaric wrote:
No, Nunu's ult isn't a projectile, so it shouldn't be affected. Look at Karma's Mantra-Q: the projectile is stopped by Unbreakable, but the AoE circle is centered around Braum and also affectes his allies right behind him.


Yeah, this is what I woulda assume would happen.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 05 2014 16:20 GMT
#589
On July 06 2014 00:19 Alaric wrote:
No, Nunu's ult isn't a projectile, so it shouldn't be affected. Look at Karma's Mantra-Q: the projectile is stopped by Unbreakable, but the AoE circle is centered around Braum and also affectes his allies right behind him.


Sorry I didn't describe it better. It blocks all of Nunu's ulti on Braum if he's facing nunu but the allies still get it. Same thing with any circluar AoE spell. The projectiles is only about blocking damage from allies too.
Alaric
Profile Joined November 2009
France45622 Posts
July 05 2014 16:22 GMT
#590
Oh you were talking about the first instance of damage that is 100% removed? Yeah, it works on everything but towers. Not sure about true damage?
Cant take LMS hipsters serious.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 05 2014 16:29 GMT
#591
On July 06 2014 01:22 Alaric wrote:
Oh you were talking about the first instance of damage that is 100% removed? Yeah, it works on everything but towers. Not sure about true damage?


Active: Braum raises his shield, creating a barrier in the target direction that reduces the damage Braum takes from oncoming sources (excluding true damage and towers) for the next few seconds. The damage reduction is increased to 100% for the first source of champion damage that would be reduced.
Artillery spawned from the forges of Hell
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 05 2014 16:59 GMT
#592
I think whatever is on the ground doesn't get blocked by walls. Like if ziggs throws his minefield, and you windwall while the mines are in midair, they all disappear, but if they're already on the ground your windwall doesn't do anything
Bronze player stuck in platinum
iCanada
Profile Joined August 2010
Canada10660 Posts
July 05 2014 17:30 GMT
#593
I thought he wad saying the walls would totally fizzle out nunu ult. Lol.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 05 2014 18:04 GMT
#594
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.
Freeeeeeedom
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 05 2014 19:40 GMT
#595
It would also be a pain to code. Virtually every ranged aoe skillshot would need re-coding if they wanted to do that.

Riot would probably definitely break the game in half if they tried. Not to mention the amount of time it'd probably take to QA everything.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-07-05 19:52:50
July 05 2014 19:52 GMT
#596
On July 06 2014 04:40 Ryuu314 wrote:
It would also be a pain to code. Virtually every ranged aoe skillshot would need re-coding if they wanted to do that.

Riot would probably definitely break the game in half if they tried. Not to mention the amount of time it'd probably take to QA everything.

You'd have to recode stuff that should only get partially destroyed(nami ult for example). You'd probably have to add 180degree version of all the various aoe's, and check>replace, but it would definitely improve the projectile block interactions.

Not saying that it wouldn't break stuff, it most certainly would.
Porouscloud - NA LoL
Goumindong
Profile Joined February 2013
United States3529 Posts
July 05 2014 19:56 GMT
#597
On July 06 2014 03:04 cLutZ wrote:
Show nested quote +
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.


I kept telling you people that Braum is weak to Janna and Lulu for this very reason but no one believes me.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-07-05 20:10:51
July 05 2014 20:10 GMT
#598
On July 06 2014 04:52 Amui wrote:
You'd have to recode stuff that should only get partially destroyed(nami ult for example). You'd probably have to add 180degree version of all the various aoe's, and check>replace, but it would definitely improve the projectile block interactions.

You wouldn't even need a semicircular version of each AoE spell. Just create a single semicircular dummy AoE BVeil effect with variable radius that instantly is applied at the moment of contact, so that everything on the far side of the wall instantly has the BVeil effect applied and immediately consumed by the incoming spell. Having everyone on the far side of the wall spell-shield the full AoE is functionally equivalent to the spell only having a semicircular AoE on the near side.

The hardest part would actually be doing the art assets, because every exploding AoE would need a blast animation corresponding to the semicircular AoE.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-05 20:13:16
July 05 2014 20:11 GMT
#599
On July 06 2014 04:52 Amui wrote:
Show nested quote +
On July 06 2014 04:40 Ryuu314 wrote:
It would also be a pain to code. Virtually every ranged aoe skillshot would need re-coding if they wanted to do that.

Riot would probably definitely break the game in half if they tried. Not to mention the amount of time it'd probably take to QA everything.

You'd have to recode stuff that should only get partially destroyed(nami ult for example). You'd probably have to add 180degree version of all the various aoe's, and check>replace, but it would definitely improve the projectile block interactions.

Not saying that it wouldn't break stuff, it most certainly would.

Which is literally every non-targeted single ranged aoe ability in the game, which is the vast majority of ranged abilities in the game lol

it's also likely more complicated than simply adding another version of the ability to the game. while yes, it would improve the game, it'd also likely cause much much more problems than its worth.
On July 06 2014 05:10 TheYango wrote:
Show nested quote +
On July 06 2014 04:52 Amui wrote:
You'd have to recode stuff that should only get partially destroyed(nami ult for example). You'd probably have to add 180degree version of all the various aoe's, and check>replace, but it would definitely improve the projectile block interactions.

You wouldn't even need a semicircular version of each AoE spell. Just create a single semicircular dummy AoE BVeil effect with variable radius that instantly is applied at the moment of contact, so that everything on the far side of the wall instantly has the BVeil effect applied and immediately consumed by the incoming spell. Having everyone on the far side of the wall spell-shield the full AoE is functionally equivalent to the spell only having a semicircular AoE on the near side.

The hardest part would actually be doing the art assets, because every exploding AoE would need a blast animation corresponding to the semicircular AoE.

I can see this screwing up spectacularly. for one thing, you'd get really odd interactions with non damage/projectile spells unintentionally getting blocked.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 05 2014 20:15 GMT
#600
On July 06 2014 04:56 Goumindong wrote:
Show nested quote +
On July 06 2014 03:04 cLutZ wrote:
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.


I kept telling you people that Braum is weak to Janna and Lulu for this very reason but no one believes me.


What reason in my post exactly? Because Janna and Lulu are fairly dissimilar supports.
Freeeeeeedom
Prev 1 28 29 30 31 32 72 Next
Please log in or register to reply.
Live Events Refresh
Next event in 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 279
Rex 95
StarCraft: Brood War
Rain 4509
Shuttle 1955
BeSt 379
Mini 367
EffOrt 261
Soma 243
Larva 214
Stork 175
Leta 167
Last 164
[ Show more ]
actioN 158
Light 111
Free 84
ZerO 61
ToSsGirL 44
Sexy 39
hero 36
Sharp 36
sSak 30
Sea.KH 26
ZergMaN 21
Noble 19
Barracks 15
yabsab 15
Sacsri 15
Shine 11
JYJ 10
HiyA 9
firebathero 0
Dota 2
Gorgc1670
Dendi562
XcaliburYe134
Fuzer 118
febbydoto30
Counter-Strike
FalleN 1104
byalli636
x6flipin469
Super Smash Bros
Mew2King134
Heroes of the Storm
Khaldor281
Other Games
gofns12404
B2W.Neo976
DeMusliM111
ZerO(Twitch)12
Organizations
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 52
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV650
Upcoming Events
OSC
30m
Online Event
3h 30m
WardiTV Weekly
23h 30m
Sparkling Tuna Cup
1d 22h
INu's Battles
1d 23h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
3 days
Replay Cast
3 days
[ Show More ]
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.