• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:23
CEST 08:23
KST 15:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon97Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3791 users

[Patch 4.11] Maokai Rework General Discussion - Page 31

Forum Index > LoL General
Post a Reply
Prev 1 29 30 31 32 33 72 Next
Alaric
Profile Joined November 2009
France45622 Posts
July 05 2014 20:19 GMT
#601
On July 06 2014 04:56 Goumindong wrote:
Show nested quote +
On July 06 2014 03:04 cLutZ wrote:
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.


I kept telling you people that Braum is weak to Janna and Lulu for this very reason but no one believes me.

I can take a dump on Braum in lane with Lulu (and still die if we ever all-in/get all-ined because of how Unbreakable would tilt the damage in their favour), but past that it won't matter. Pair him with any kind of champions that requires people to dive them (or that people don't want to remain close to apart from to kill them, like Karthus/Ziggs), and he'll stop so much damage (and if you have several melees on your team, he'll quite literally split your team in two) and Janna or Lulu won't be able to do much about that.
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
July 05 2014 20:20 GMT
#602
On July 06 2014 05:11 Ryuu314 wrote:
I can see this screwing up spectacularly. for one thing, you'd get really odd interactions with non damage/projectile spells unintentionally getting blocked.

Why? The BVeil effect only applies as part of the original spell--such that the server processes it and the original spell effect consecutively--there shouldn't be any room for some unintended spell to accidentally pop the BVeil effect if this is implemented the way I'm thinking.
Moderator
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 05 2014 20:23 GMT
#603
On July 06 2014 04:56 Goumindong wrote:
Show nested quote +
On July 06 2014 03:04 cLutZ wrote:
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.


I kept telling you people that Braum is weak to Janna and Lulu for this very reason but no one believes me.

Even if they did the problem with braum isn't laning.All popular supports do well vs him in lane.
Alaric
Profile Joined November 2009
France45622 Posts
July 05 2014 20:23 GMT
#604
On July 06 2014 05:10 TheYango wrote:
Show nested quote +
On July 06 2014 04:52 Amui wrote:
You'd have to recode stuff that should only get partially destroyed(nami ult for example). You'd probably have to add 180degree version of all the various aoe's, and check>replace, but it would definitely improve the projectile block interactions.

You wouldn't even need a semicircular version of each AoE spell. Just create a single semicircular dummy AoE BVeil effect with variable radius that instantly is applied at the moment of contact, so that everything on the far side of the wall instantly has the BVeil effect applied and immediately consumed by the incoming spell. Having everyone on the far side of the wall spell-shield the full AoE is functionally equivalent to the spell only having a semicircular AoE on the near side.

The hardest part would actually be doing the art assets, because every exploding AoE would need a blast animation corresponding to the semicircular AoE.

You'd have to register the spells otherwise stuff that can start behind the shield without going through it (for example Lulu casting E on Braum then Q behind him; I'd quote Viktor's E but it isn't stopped to begin with) would get popped when it shouldn't.

Also spells like Tsunami would be hell to code, as you'd still have to take into account the portion that is "removed" to not have the wave go through him when it's assumed it should be blocked.
Cant take LMS hipsters serious.
Goumindong
Profile Joined February 2013
United States3529 Posts
July 05 2014 20:27 GMT
#605
On July 06 2014 05:15 cLutZ wrote:
Show nested quote +
On July 06 2014 04:56 Goumindong wrote:
On July 06 2014 03:04 cLutZ wrote:
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.


I kept telling you people that Braum is weak to Janna and Lulu for this very reason but no one believes me.


What reason in my post exactly? Because Janna and Lulu are fairly dissimilar supports.


They both have significant auto attack damage buffs. You end up saying "ok protect your AD, ours is stronger anyway". In Janna's case she ults to keep her team alive with the heal and in Lulus she can ult your tank to have the same effect as Braums self defensive buffs.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-05 20:33:00
July 05 2014 20:29 GMT
#606
On July 06 2014 05:20 TheYango wrote:
Show nested quote +
On July 06 2014 05:11 Ryuu314 wrote:
I can see this screwing up spectacularly. for one thing, you'd get really odd interactions with non damage/projectile spells unintentionally getting blocked.

Why? The BVeil effect only applies as part of the original spell--such that the server processes it and the original spell effect consecutively--there shouldn't be any room for some unintended spell to accidentally pop the BVeil effect if this is implemented the way I'm thinking.

So basically you want the spell to register a projectile, wait for the projectile to hit everything behind the wall, then right before said projectile lands, apply a BVeil effect to everything behind the wall. The server basically has to predict whether or not a projectile would hit in the absence of the wall too. Also what happens if your target is at the edge of the projectile aoe, gets the BVeil, then flashes out of the projectile path? Then they get hit by another ability, which gets unintentionally blocked.

Iunno, sounds a lot more complex/convoluted than simply making the wall a bunch of minion-champions (which tbh I'm kinda surprised they didn't do) and adding 180 degree ability variations. Even then, you'd run into the problem of stuff like Nami ult or Gragas ult - stuff who's aoe is much larger than the size of the Wind Wall. Unless you make the ability and wind wall have dynamic aoe sizes that basically cuts out chunks of the effect, you'd run into problems with Wind Wall having a larger area of effect than intended.
TheYango
Profile Joined September 2008
United States47024 Posts
July 05 2014 20:30 GMT
#607
On July 06 2014 05:23 Alaric wrote:
Show nested quote +
On July 06 2014 05:10 TheYango wrote:
On July 06 2014 04:52 Amui wrote:
You'd have to recode stuff that should only get partially destroyed(nami ult for example). You'd probably have to add 180degree version of all the various aoe's, and check>replace, but it would definitely improve the projectile block interactions.

You wouldn't even need a semicircular version of each AoE spell. Just create a single semicircular dummy AoE BVeil effect with variable radius that instantly is applied at the moment of contact, so that everything on the far side of the wall instantly has the BVeil effect applied and immediately consumed by the incoming spell. Having everyone on the far side of the wall spell-shield the full AoE is functionally equivalent to the spell only having a semicircular AoE on the near side.

The hardest part would actually be doing the art assets, because every exploding AoE would need a blast animation corresponding to the semicircular AoE.

You'd have to register the spells otherwise stuff that can start behind the shield without going through it (for example Lulu casting E on Braum then Q behind him; I'd quote Viktor's E but it isn't stopped to begin with) would get popped when it shouldn't.

Also spells like Tsunami would be hell to code, as you'd still have to take into account the portion that is "removed" to not have the wave go through him when it's assumed it should be blocked.

I was talking specifically about the idea of circular AoEs detonating on contact with the wall. Obviously my suggestion doesn't apply to non-circular AoEs.
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
July 05 2014 20:34 GMT
#608
On July 06 2014 05:29 Ryuu314 wrote:
Iunno, sounds a lot more complex/convoluted than simply making the wall a bunch of minions (which tbh I'm kinda surprised they didn't do) and adding 180 degree ability variations.

Some abilities are pass-through, others only hit champions regardless. And when you code, the less specific cases you have to deal with, the more elegant and maintainable your whole structure is.
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
July 05 2014 20:35 GMT
#609
On July 06 2014 05:29 Ryuu314 wrote:
The server basically has to predict whether or not a projectile would hit in the absence of the wall too.

Why does the server have to predict anything? It just applies the BVeil effect to anything affected by the spell that also is in the hemispherical AoE behind the wall. From the server, the BVeil effect and the spell effect happen on consecutive frames--which means that from a human perspective, there's no meaningful movement/action that can happen between them.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-05 20:41:10
July 05 2014 20:36 GMT
#610
Honestly, I think Wind Wall is fine the way it is. Is it incredibly powerful and occasionally frustrating? Yes, but so are tons of other stuff in the game.

Flavor-wise, you can explain it as the wall blowing the projectile or wave or whatever away.
On July 06 2014 05:35 TheYango wrote:
Show nested quote +
On July 06 2014 05:29 Ryuu314 wrote:
The server basically has to predict whether or not a projectile would hit in the absence of the wall too.

Why does the server have to predict anything? It just applies the BVeil effect to anything affected by the spell that also is in the hemispherical AoE behind the wall. From the server, the BVeil effect and the spell effect happen on consecutive frames--which means that from a human perspective, there's no meaningful movement/action that can happen between them.

This only works for circular aoe abilities that have their effect on contact. For stuff like Nami wave or Ez ult it doesn't work at all. Adding additional behaviors to an ability to only account for a sub group of a larger sub group of abilities make things more prone to breaking and fucking up in general. If Riot is going to go through and code a different behavior for every sub group of abilities, they might as well just add alternate abilities (IE. Gragas Barrel and Gragas Barrel Wind Wall'd).

Generally speaking, it's best to keep things as simple as possible.
TheYango
Profile Joined September 2008
United States47024 Posts
July 05 2014 20:58 GMT
#611
"Let's code everything from scratch rather than using a simple, reusable template just because there are some cases where that template doesn't apply, rather than using the template where it works and worrying about the other cases later".

Yeah that's not how this usually works.
Moderator
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2014-07-05 21:11:25
July 05 2014 21:03 GMT
#612
On July 06 2014 05:27 Goumindong wrote:
Show nested quote +
On July 06 2014 05:15 cLutZ wrote:
On July 06 2014 04:56 Goumindong wrote:
On July 06 2014 03:04 cLutZ wrote:
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.


I kept telling you people that Braum is weak to Janna and Lulu for this very reason but no one believes me.


What reason in my post exactly? Because Janna and Lulu are fairly dissimilar supports.


They both have significant auto attack damage buffs. You end up saying "ok protect your AD, ours is stronger anyway". In Janna's case she ults to keep her team alive with the heal and in Lulus she can ult your tank to have the same effect as Braums self defensive buffs.


That is a vast overestimation of what both those champions give to an ADC (not to mention Lulu is much more of a dive-support than ADC buffer). Braum gets 40% DR, plus a crap of bonus MR/AR, and redirects all that damage onto himself which means priority targeting is basically meaningless. I really am not seeing how your AD is able to be stronger in this situation.

The way teams have beaten Braum teams is by either being significantly ahead and just brute forcing through him, or getting picks because he doesn't get picks or stop his teammates from getting picked as well as Thresh or Nami. You don't want to teamfight against a Braum.

edit

On July 06 2014 05:36 Ryuu314 wrote:
Honestly, I think Wind Wall is fine the way it is. Is it incredibly powerful and occasionally frustrating? Yes, but so are tons of other stuff in the game.

Flavor-wise, you can explain it as the wall blowing the projectile or wave or whatever away.


I tried to explain this before, but the problem isn't innately windwall, it is who has it. If these abilities were on champions you could just delete if you got on the same side of the wall as them (like if it was Nidalee's Ultimate instead of Cougar form) it wouldn't present an existential crisis for ranged opponents.
Freeeeeeedom
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 05 2014 21:19 GMT
#613
On July 06 2014 05:58 TheYango wrote:
"Let's code everything from scratch rather than using a simple, reusable template just because there are some cases where that template doesn't apply, rather than using the template where it works and worrying about the other cases later".

Yeah that's not how this usually works.

Except it's not a simple template and it's not "some" cases, it's quite a few.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-07-05 21:57:52
July 05 2014 21:57 GMT
#614
On July 06 2014 06:03 cLutZ wrote:
Show nested quote +
On July 06 2014 05:27 Goumindong wrote:
On July 06 2014 05:15 cLutZ wrote:
On July 06 2014 04:56 Goumindong wrote:
On July 06 2014 03:04 cLutZ wrote:
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.


I kept telling you people that Braum is weak to Janna and Lulu for this very reason but no one believes me.


What reason in my post exactly? Because Janna and Lulu are fairly dissimilar supports.


They both have significant auto attack damage buffs. You end up saying "ok protect your AD, ours is stronger anyway". In Janna's case she ults to keep her team alive with the heal and in Lulus she can ult your tank to have the same effect as Braums self defensive buffs.


That is a vast overestimation of what both those champions give to an ADC (not to mention Lulu is much more of a dive-support than ADC buffer). Braum gets 40% DR, plus a crap of bonus MR/AR, and redirects all that damage onto himself which means priority targeting is basically meaningless. I really am not seeing how your AD is able to be stronger in this situation.

The way teams have beaten Braum teams is by either being significantly ahead and just brute forcing through him, or getting picks because he doesn't get picks or stop his teammates from getting picked as well as Thresh or Nami. You don't want to teamfight against a Braum.


Braum gets 40% damage reduction for 4 seconds. Janna gives 50+.1AP AD the entire fight. Lulu gives up to 105+.15 AP on attack damage. Braum can only do his thing and actually have effective 40% DR while making you focus him if his entire team is behind him. This means, basically, that braum is taking free damage (because his engage is pretty poor). Otherwise someone on his team has to be in front, and that person can be focused and if that is the case then you're super far ahead because your AD has bonus stats and their AD doesn't.

Unless your carry is so far behind/so weak compared to the enemy carry that the bonus damage doesn't cut it in bringing you up to or over their level you win that fight.
Alaric
Profile Joined November 2009
France45622 Posts
July 05 2014 22:55 GMT
#615
Lulu's damage is intercepted by whoever stands between your target and you. Braum does that to your whole damage with his %damage reduction.

He also gives 50+ armour/MR to whoever he dashes too, which can be your AD or your frontline. He can block your AD's damage. He gets any diver/melee going in stunned, with 100+ bonus magc damage for it, and his ult will stop any initiation on top of catching people and disrupting their mobility. He can initiate with it if needed.
Janna can't and doesn't disrupt post cast, Lulu can't and her initiation is comp-dependant. They can't frontline either, they have to stand back.

Their value is directly tied to the AD. Braum can support anything that's strong when ranged, and anything melee that'd decide to focus on your frontline (because he can bodyblock your AD for said melee). Lulu or Janna won't help a Ryze as much as a Kog'Maw. Braum gives no fucks and protects both. At once if he has to.
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 05 2014 23:10 GMT
#616
On July 06 2014 06:57 Goumindong wrote:
Show nested quote +
On July 06 2014 06:03 cLutZ wrote:
On July 06 2014 05:27 Goumindong wrote:
On July 06 2014 05:15 cLutZ wrote:
On July 06 2014 04:56 Goumindong wrote:
On July 06 2014 03:04 cLutZ wrote:
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.


I kept telling you people that Braum is weak to Janna and Lulu for this very reason but no one believes me.


What reason in my post exactly? Because Janna and Lulu are fairly dissimilar supports.


They both have significant auto attack damage buffs. You end up saying "ok protect your AD, ours is stronger anyway". In Janna's case she ults to keep her team alive with the heal and in Lulus she can ult your tank to have the same effect as Braums self defensive buffs.


That is a vast overestimation of what both those champions give to an ADC (not to mention Lulu is much more of a dive-support than ADC buffer). Braum gets 40% DR, plus a crap of bonus MR/AR, and redirects all that damage onto himself which means priority targeting is basically meaningless. I really am not seeing how your AD is able to be stronger in this situation.

The way teams have beaten Braum teams is by either being significantly ahead and just brute forcing through him, or getting picks because he doesn't get picks or stop his teammates from getting picked as well as Thresh or Nami. You don't want to teamfight against a Braum.


Braum gets 40% damage reduction for 4 seconds. Janna gives 50+.1AP AD the entire fight. Lulu gives up to 105+.15 AP on attack damage. Braum can only do his thing and actually have effective 40% DR while making you focus him if his entire team is behind him. This means, basically, that braum is taking free damage (because his engage is pretty poor). Otherwise someone on his team has to be in front, and that person can be focused and if that is the case then you're super far ahead because your AD has bonus stats and their AD doesn't.

Unless your carry is so far behind/so weak compared to the enemy carry that the bonus damage doesn't cut it in bringing you up to or over their level you win that fight.


Entire fight? You mean, until it is broken? Janna is just not correct. Lulu does work against Braum but not because of what you are saying, she works because when your diver gets past Braum's wall, she can support him from the other side with E extended Qs, and of Course the speed/HP steroids of W/R. Powerful divers getting PAST Braum is what works, but engage is really hard in the current meta, and if you don't have dive support he essentially cuts your team in half, which is why Braum teams basically win teamfights unless they are way behind, or got picked.
Freeeeeeedom
Uldridge
Profile Blog Joined January 2011
Belgium5205 Posts
July 05 2014 23:16 GMT
#617
On July 06 2014 07:55 Alaric wrote:
Lulu's damage is intercepted by whoever stands between your target and you. Braum does that to your whole damage with his %damage reduction.

He also gives 50+ armour/MR to whoever he dashes too, which can be your AD or your frontline. He can block your AD's damage. He gets any diver/melee going in stunned, with 100+ bonus magc damage for it, and his ult will stop any initiation on top of catching people and disrupting their mobility. He can initiate with it if needed.
Janna can't and doesn't disrupt post cast, Lulu can't and her initiation is comp-dependant. They can't frontline either, they have to stand back.

Their value is directly tied to the AD. Braum can support anything that's strong when ranged, and anything melee that'd decide to focus on your frontline (because he can bodyblock your AD for said melee). Lulu or Janna won't help a Ryze as much as a Kog'Maw. Braum gives no fucks and protects both. At once if he has to.


Depends on how you build Lulu and how she needs to be played tbh. Sometimes you can get away with ap runes on Lulu, sometimes you build tank and focus on protecting your adc (q first into max e). The best thing still about Lulu is her strong disengage, if you see a forced initiate coming in you just glitterlance, shurelya's out of there and either reengage or disengage and you win. They'll blown so much to get the desired fight.
Depending on the runes/buildpath you went you can get some damage off (lategame it won't be anything) and if you get solari/randuins/talisman/.. you are decently tanky.
One of the better things about Lulu is that you won't get alot of focus because you provide so much utility and people tend to overlook that in a fight. (damage > utility) Then they get poly'd, knocked up, slowed and steroided and you win fights that way :3

Also I think Lulu has an edge against Braum early laning with her aa's and her passive. And if they want to engage you just poly the adc and it's all good. Her role has become much more protective in this meta.
Midgame teamfights is where it becomes quite difficult though, but once it comes to late, I do think it's down to who has to better peel/initiate/disengage/reengage/.. to tilt the scales in their favour.
Taxes are for Terrans
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 05 2014 23:35 GMT
#618
you guys think they oculd balance wind wall/ice shield by making them only able to absorb say.. 500 ranged damage? or something?(scaling with level obv)
Artillery spawned from the forges of Hell
Goumindong
Profile Joined February 2013
United States3529 Posts
July 05 2014 23:40 GMT
#619
On July 06 2014 08:10 cLutZ wrote:
Show nested quote +
On July 06 2014 06:57 Goumindong wrote:
On July 06 2014 06:03 cLutZ wrote:
On July 06 2014 05:27 Goumindong wrote:
On July 06 2014 05:15 cLutZ wrote:
On July 06 2014 04:56 Goumindong wrote:
On July 06 2014 03:04 cLutZ wrote:
On July 05 2014 20:26 Amui wrote:
I think projectile blocks could potentially be good, but they were rushed into the game before fixing all the intricacies that simply don't make sense. Gragas ulti into windwall should blow up upon contacting the wall, dealing the effect in a 180 degree arc, not get eaten. Same with gragas Q. Pretty much every single projectile that has an endpoint AoE effect should deal damage upon contacting the wall in a 180 degree arc.

Also on the skill eating point. Nami ult for example shouldn't get fully absorbed, only the part that contacts wall should get eaten. Same thing with talon ult, which is even worse. There are so many cases that are straight up nonsensical and dumb that are ignored because some champion designer decided that X should be in the game, without thinking about the consequences.

I think that would make the skills less frustrating to play against but the main problem with the two skills right now is that they are on champions that generally beat their ranged counterparts in all-in situations. So they negate your poke, but also would love for you to try to kill them, because they just will kill you.

Even that would be fine if they had shit late games so you just farm and avoid letting them get fed, like against swain, riven, yorik, etc. However, they scale very well.


I kept telling you people that Braum is weak to Janna and Lulu for this very reason but no one believes me.


What reason in my post exactly? Because Janna and Lulu are fairly dissimilar supports.


They both have significant auto attack damage buffs. You end up saying "ok protect your AD, ours is stronger anyway". In Janna's case she ults to keep her team alive with the heal and in Lulus she can ult your tank to have the same effect as Braums self defensive buffs.


That is a vast overestimation of what both those champions give to an ADC (not to mention Lulu is much more of a dive-support than ADC buffer). Braum gets 40% DR, plus a crap of bonus MR/AR, and redirects all that damage onto himself which means priority targeting is basically meaningless. I really am not seeing how your AD is able to be stronger in this situation.

The way teams have beaten Braum teams is by either being significantly ahead and just brute forcing through him, or getting picks because he doesn't get picks or stop his teammates from getting picked as well as Thresh or Nami. You don't want to teamfight against a Braum.


Braum gets 40% damage reduction for 4 seconds. Janna gives 50+.1AP AD the entire fight. Lulu gives up to 105+.15 AP on attack damage. Braum can only do his thing and actually have effective 40% DR while making you focus him if his entire team is behind him. This means, basically, that braum is taking free damage (because his engage is pretty poor). Otherwise someone on his team has to be in front, and that person can be focused and if that is the case then you're super far ahead because your AD has bonus stats and their AD doesn't.

Unless your carry is so far behind/so weak compared to the enemy carry that the bonus damage doesn't cut it in bringing you up to or over their level you win that fight.


Entire fight? You mean, until it is broken? Janna is just not correct. Lulu does work against Braum but not because of what you are saying, she works because when your diver gets past Braum's wall, she can support him from the other side with E extended Qs, and of Course the speed/HP steroids of W/R. Powerful divers getting PAST Braum is what works, but engage is really hard in the current meta, and if you don't have dive support he essentially cuts your team in half, which is why Braum teams basically win teamfights unless they are way behind, or got picked.


Yes but if no one if in front of Braum, so that his skills matter, then the shield will not be broken. If the enemy team is so big that they can just run at you and win fights it doesn't matter what their support is.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-05 23:52:26
July 05 2014 23:49 GMT
#620
On July 06 2014 08:35 arb wrote:
you guys think they oculd balance wind wall/ice shield by making them only able to absorb say.. 500 ranged damage? or something?(scaling with level obv)

I think Wind Wall is pretty balanced. Super powerful effect, really long cooldown.

Unbreakable is pretty OP atm in my opinion. It's Wind Wall that turns into a mini Alistar ult. It also has a ridiculously low cooldown. Plus, when combined with Braum's W, Braum's tankiness gets a bit ridiculous. Braum E needs some combination of a cd nerf and/or a % damage reduction nerf. Either that, or Riot needs to take a ton of power away from his other skills.
Prev 1 29 30 31 32 33 72 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 1537
sSak 75
soO 44
ZergMaN 16
Icarus 8
Britney 0
Dota 2
ODPixel491
Super Smash Bros
Mew2King142
Other Games
summit1g9740
JimRising 515
Happy184
NeuroSwarm133
ceh99
Organizations
Other Games
gamesdonequick904
BasetradeTV51
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH327
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2166
League of Legends
• Rush1492
• Lourlo1046
• Stunt430
Upcoming Events
Afreeca Starleague
3h 37m
Snow vs Shinee
Shine vs EffOrt
GSL
4h 37m
PiGosaur Cup
17h 37m
The PondCast
1d 3h
Kung Fu Cup
1d 4h
Replay Cast
1d 17h
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.