[Patch 4.11] Maokai Rework General Discussion - Page 25
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Slusher
United States19143 Posts
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Goumindong
United States3529 Posts
On July 04 2014 14:31 iremnant3847 wrote: Yeah, once he gets a W on you it's kind of hard run away because he can just Q and E, then W you again. The sapling slow isn't huge but it does make life a bit harder. I think that the sapling slow is a big deal for tank tree. Previously the sapling wouldn't really do anything, its damage was low unless you hit twice. Now however, the slow means you can zone with it and escape with it, though at only 1 second its a bit rough | ||
arb
Noobville17920 Posts
On July 04 2014 14:54 Goumindong wrote: I think that the sapling slow is a big deal for tank tree. Previously the sapling wouldn't really do anything, its damage was low unless you hit twice. Now however, the slow means you can zone with it and escape with it, though at only 1 second its a bit rough Lategame unless you built AP he wasnt even doing damage regardless. He is mostly an ult + Q/W Spam to peel for your carry lategame. He does have insane midgame camp potential though. | ||
cLutZ
United States19573 Posts
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ZERG_RUSSIAN
10417 Posts
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GolemMadness
Canada11044 Posts
On July 04 2014 15:18 cLutZ wrote: I do find it suspect (for pro play) for a jungler to rely on a 525 range targeted ability. That is lower than Fiddle Fear and Panth stun (also less powerful, at least early). It actually reminds me a lot of how Nasus would work when he was a FOTM jungler, which doesn't bode well, because Nasus jungle was OP for a while, then never really seen again. Sure, but it doesn't really matter in team fights because you're just peeling. | ||
JazzVortical
Australia1825 Posts
Also, I'm having the weirdest couple of days. Can't win a game in my preferred roles as mid or support, get stuck playing top a few times and end with decent scores in won games. Get ADC once and I'm legendary by 13 minutes. Maybe should change roles ![]() | ||
Slusher
United States19143 Posts
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Slusher
United States19143 Posts
I thought that was the joke?? am I missing something | ||
[SuNdae]
Finland323 Posts
On July 04 2014 16:03 Slusher wrote: https://twitter.com/Thooorin/status/484952253040586753 I thought that was the joke?? am I missing something As usual it's Thoorin who's missing something. | ||
Navi
5286 Posts
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JazzVortical
Australia1825 Posts
On July 04 2014 16:01 Slusher wrote: I know Neo was playing it pre patch, his E base damage got taken out to the woodshed which I imagine hurts his lane, but the W changed def make him better late as a support (free damage+nonscailing ult always a plus) but I'd ask Neo since he was playing it before the patch I had played it a little pre-patch too. But I just played it as a hyper all in type lane and never took it too seriously. Did it for fun really. Pretty much all in from level 2 onwards at every chance. Now with more utility and better peel late game, there seems like there is more potential there, even if his laning took a slight hit. Start with relic shield then full CDR tank, probably something like Frozen Heart, Locket and Face of the Mountain. Maybe Iceborne instead of Locket for more mana and the spellblade proc is pretty good on him anyway. | ||
Ryuu314
United States12679 Posts
On July 04 2014 15:18 cLutZ wrote: I do find it suspect (for pro play) for a jungler to rely on a 525 range targeted ability. That is lower than Fiddle Fear and Panth stun (also less powerful, at least early). It actually reminds me a lot of how Nasus would work when he was a FOTM jungler, which doesn't bode well, because Nasus jungle was OP for a while, then never really seen again. Nasus got huge range nerfs which basically destroyed him. All the whither nerfs hurt, but were perfectly justified. When Riot slashed his cast ranges, he fell off the competitive radar; another example of why Riot should never touch ranges. | ||
Cyro
United Kingdom20275 Posts
On July 04 2014 02:31 arb wrote: The biggest problem is still you have to go out of your way to build cdr, which isnt as impressive for AD as compared to AP, unless you went like blue build or something, i guess that could work You don't really have to go out of your way to build CDR very much when you can get 25% from boots and a single brutalizer item without the 5-10% from masteries or any CDR runes | ||
Alaric
France45622 Posts
You don't really want to turn your ult off because it has too long a cd to be used twice in a fight, but if you let it go on then you won't even be able to WQ people later in the fight when peeling and cleaning-up is important. | ||
1godless
United States247 Posts
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Gahlo
United States35091 Posts
On July 04 2014 16:03 Slusher wrote: https://twitter.com/Thooorin/status/484952253040586753 I thought that was the joke?? am I missing something Thorin's hater status is giving him a case of the stupid. | ||
AsnSensation
Germany24009 Posts
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Slayer91
Ireland23335 Posts
On July 04 2014 15:25 ZERG_RUSSIAN wrote: I still think Spirit Fire is completely underrated in teamfights, that armor debuff is crazy. yeah but good luck getting people to stand in any area nasus is running to. teamfights are way too mobile for that these days and probably since like 2012 lol hell it wasnt enough for people to stand in maokais ult that they had to centre it on him | ||
arb
Noobville17920 Posts
On July 04 2014 18:13 Alaric wrote: Maokai's big problem late game, apart from doing virtually no damage (that changed with W, both the damage itself and the shorter cd) is how fast he can drain his own manapool (W takes more now because shorter cd > lower cost, and despite the buff his ult is still horrendously costly in long fights). You don't really want to turn your ult off because it has too long a cd to be used twice in a fight, but if you let it go on then you won't even be able to WQ people later in the fight when peeling and cleaning-up is important. I dont know I'd just byu a Frozen heart or something, thats a pretty good item on Mokie | ||
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