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[Patch 4.11] Maokai Rework General Discussion - Page 24

Forum Index > LoL General
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GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 04 2014 01:05 GMT
#461
No new player needs 10+ rune pages.
http://na.op.gg/summoner/userName=FLABREZU
kongoline
Profile Joined February 2012
6318 Posts
July 04 2014 01:08 GMT
#462
u also need 16 champions to start laddering
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 04 2014 01:09 GMT
#463
On July 04 2014 10:08 kongoline wrote:
u also need 16 champions to start laddering

I thought they gave a few for free now.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 04 2014 01:11 GMT
#464
You can get Garen, Tristana and Alistar for free. You can get the 10 other 450 IP champions for 4,500 IP. That's 13 right there.
http://na.op.gg/summoner/userName=FLABREZU
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
July 04 2014 01:15 GMT
#465
--- Nuked ---
iremnant3847
Profile Joined June 2012
Taiwan269 Posts
July 04 2014 01:17 GMT
#466
You can get Tristana and Alistar for free if you follow the necessary steps (subscribe to LoL YouTube channel, like Facebook page) and get the skins prior to purchasing the actual champions. I'm not sure how you can get Garen for free. Just buy him, he's like 450 IP anyways.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 04 2014 01:17 GMT
#467
http://forums.euw.leagueoflegends.com/board/showthread.php?p=15167835
http://forums.na.leagueoflegends.com/board/showthread.php?t=3066825
http://na.op.gg/summoner/userName=FLABREZU
cLutZ
Profile Joined November 2010
United States19574 Posts
July 04 2014 01:20 GMT
#468
You also...like...want to have fun...right? Pre LVL 30 accounts should probably get an IP boost, enough so that they can get 2 rune pages (lets round it to 20k, because its silly to assume the cheapest stuff), 3-4 "impulse buy" champs (lets assume these are 6300 champs), and at least a rounded out 16 champ pool consisting of "average" IP cost champs ~ 3800-3900 right now.
20,000 + 25,200 + 45600 = 90800.

What is the actual amount you end up with?
Freeeeeeedom
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 04 2014 01:29 GMT
#469
Sure, if you randomly decide that you have to only buy 6,300 IP champions (if you're buying 450 IP champions and 6,300 champions evenly, even then the average is only 3,375) and for some reason spend an extra 5k on runes (how is it silly to get the optimal runes for a 2 page setup?) and also spend no money on the game, it's obviously going to cost a lot more IP. I don't think this is being debated.
http://na.op.gg/summoner/userName=FLABREZU
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-07-04 01:36:05
July 04 2014 01:34 GMT
#470
On July 04 2014 10:20 cLutZ wrote:
You also...like...want to have fun...right? Pre LVL 30 accounts should probably get an IP boost, enough so that they can get 2 rune pages (lets round it to 20k, because its silly to assume the cheapest stuff), 3-4 "impulse buy" champs (lets assume these are 6300 champs), and at least a rounded out 16 champ pool consisting of "average" IP cost champs ~ 3800-3900 right now.
20,000 + 25,200 + 45600 = 90800.

What is the actual amount you end up with?

67000-ish with half of that being 225 first win of the day bonuses. so if you have 49 first win of the days, aka you play all your games in 7 weeks of time, then you have 40k
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 04 2014 01:37 GMT
#471
On July 04 2014 10:20 cLutZ wrote:
You also...like...want to have fun...right? Pre LVL 30 accounts should probably get an IP boost, enough so that they can get 2 rune pages (lets round it to 20k, because its silly to assume the cheapest stuff), 3-4 "impulse buy" champs (lets assume these are 6300 champs), and at least a rounded out 16 champ pool consisting of "average" IP cost champs ~ 3800-3900 right now.
20,000 + 25,200 + 45600 = 90800.

What is the actual amount you end up with?

I think stuff like rune pages should be level rewards imo, like 1 runepage at level 10, another one at level 20.

Let's face it, if you're new to the game, are you going to buy a runepage for 6300ip? or are you going to get that new fancy champion that roflstomps in every game?
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19574 Posts
July 04 2014 01:41 GMT
#472
On July 04 2014 10:29 GolemMadness wrote:
Sure, if you randomly decide that you have to only buy 6,300 IP champions (if you're buying 450 IP champions and 6,300 champions evenly, even then the average is only 3,375) and for some reason spend an extra 5k on runes (how is it silly to get the optimal runes for a 2 page setup?) and also spend no money on the game, it's obviously going to cost a lot more IP. I don't think this is being debated.


I just averaged the cost of the entire cast to get 3800. I mean, you can obviously go cheap mode and just be like "Im playing Kayle/Jax/Ryze/Morgana all day, but honestly that is something that you do on a smurf, not something that people actually enjoy doing. I'm just saying to actually give new players a good experience, not what is optimal for smurfs who just want to crush bronzies with Eve.
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 04 2014 01:46 GMT
#473
On July 04 2014 10:37 wei2coolman wrote:
Show nested quote +
On July 04 2014 10:20 cLutZ wrote:
You also...like...want to have fun...right? Pre LVL 30 accounts should probably get an IP boost, enough so that they can get 2 rune pages (lets round it to 20k, because its silly to assume the cheapest stuff), 3-4 "impulse buy" champs (lets assume these are 6300 champs), and at least a rounded out 16 champ pool consisting of "average" IP cost champs ~ 3800-3900 right now.
20,000 + 25,200 + 45600 = 90800.

What is the actual amount you end up with?

I think stuff like rune pages should be level rewards imo, like 1 runepage at level 10, another one at level 20.

Let's face it, if you're new to the game, are you going to buy a runepage for 6300ip? or are you going to get that new fancy champion that roflstomps in every game?

You shouldn't even get runes unlocked until lvl 20 and on.


lvls 1-10 should unlock every summoner spell by level 10, with it taking very few games to get there. 11-20 should unlock masteries at a rate of 2 mastery points a level combine with the initial ten from the first levels, 21-30 should unlock the rune slots 1 of each color per level while adding a quint at lvl 21, 25, 30. a new player doesn't need to be distracted by runes for the first 20 levels, which amount to half of your leveling time or 100 hours. this way a player is gaining a meaningful advantage every level for the first 20 levels, and is able to develop their own grasp of masteries over the next 10 levels, instead of not being able to get used to their own power level until 30. then after 20, introduce runes, and give them a large boost of runes available per level at 3 or 4 per level. the later levels are where you earn the most IP anyway, so let them spend their first 20 levels of Ip on champ unlocks instead of potentially having players fall into the pit of buying lower tier runes. then when they have their comfort champs, they can learn to use masteries with em, as they unlock runes and learn what they need to buy to shore up the weaknesses.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 04 2014 03:39 GMT
#474
So... How is new maokai?
liftlift > tsm
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
July 04 2014 04:07 GMT
#475
On July 04 2014 12:39 wei2coolman wrote:
So... How is new maokai?


I have been following a few pros who are giving him a fair chance and I think the consensus is that his clear is better and his new ult lets him be both tanky and mobile but there is no good way to get a lot of damage out of him so you reach a point where you are just ignored.

tl:dr: He is better but falls off super hard late and that doesn't fit the meta.
iCanada
Profile Joined August 2010
Canada10660 Posts
July 04 2014 04:12 GMT
#476
So play Sejuani, either they hit you or they slowed till the end of time. And that initiation.

:O
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 04 2014 04:34 GMT
#477
Saint said that Maokai is tier 2 (behind Lee, Elise and Eve). He has great peeling for your carries.
http://na.op.gg/summoner/userName=FLABREZU
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 04 2014 04:56 GMT
#478
yea uh, you can't just ignore a guy with a 5 sec cd 2 sec root late game, saint was saying if you could get to that point he was good so pretty much the opposite of the pros you watched
Carrilord has arrived.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 04 2014 05:17 GMT
#479
mao has always had a monster late game that was never his problem. its getting there in a good position where you dont need to do damage. he is way too weak early to accomplish anything against "the big three"

so thats why I took to laning him. But then they killed that with these changes so now he is an ok jungler and horrid laner
I come in for the scraps
iremnant3847
Profile Joined June 2012
Taiwan269 Posts
July 04 2014 05:31 GMT
#480
On July 04 2014 13:34 GolemMadness wrote:
Saint said that Maokai is tier 2 (behind Lee, Elise and Eve). He has great peeling for your carries.

Yeah, once he gets a W on you it's kind of hard run away because he can just Q and E, then W you again. The sapling slow isn't huge but it does make life a bit harder.
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