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[Patch 4.11] Maokai Rework General Discussion - Page 22

Forum Index > LoL General
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arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 03 2014 18:58 GMT
#421
On July 04 2014 03:52 Slusher wrote:
the fact that they become obsolete and offer only a random chance of not becoming a complete waste of IP is prohibitive

Well look at it this way, if they dont give you runes would you rather have

+8 ad
+6 armor
+1 mr/l
+3% MS
(just an example obv)

or

+2 ad

for the same cost rune wise?
Artillery spawned from the forges of Hell
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-07-03 19:16:14
July 03 2014 19:04 GMT
#422
in my eyes I just see @lvl30

worthlessnes

or

+2ad

I mean going back to the argument of the casual player I can't be sure what they think but I do remember when I first leveled following my mobofire Merc treads BC rush Trist guide, and buying all the runes it told me to, and being really fucking salty about wasting the ip when I learned more about the game.
Carrilord has arrived.
Goumindong
Profile Joined February 2013
United States3529 Posts
July 03 2014 19:09 GMT
#423
The time and progression to level 30 does a good job of forcing people to learn the mechanics of the game. The gradual addition of mechanics while it seems pointless for people who know all those mechanics already let's those who don't ease into the situation. Giving them the brick wall of mechanics at once isn't a great idea if you want to retain players and have a large knowledge requirement be manageable
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-07-03 19:21:04
July 03 2014 19:18 GMT
#424
I think it could easily be shorter, I also think it shouldn't take into account wins and losses (just game time mabye?). my last alt account I leveled (not toget all zerg russian on you guys) was ~60 games over .500 after 200 games and I realized it would still be more efficient to spam bot games. [not even taking into account the 15+ min q times this record rewarded me with]
Carrilord has arrived.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 03 2014 19:20 GMT
#425
On July 04 2014 04:09 Goumindong wrote:
The time and progression to level 30 does a good job of forcing people to learn the mechanics of the game. The gradual addition of mechanics while it seems pointless for people who know all those mechanics already let's those who don't ease into the situation. Giving them the brick wall of mechanics at once isn't a great idea if you want to retain players and have a large knowledge requirement be manageable

How are masteries+runes brickwall of mechanics?
IP is still a progression requirement for runes, so there's always that.
I wish summoners/masteries/(ability to purchase runes) were open at level 1.
Make level progressions have specific rewards at different level progressions. Making it so by the time you get to 30 you have all the tools necessary to start ranked.
For example every X level you gain champ/runepage/rune.
liftlift > tsm
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 03 2014 19:22 GMT
#426
On July 04 2014 04:20 wei2coolman wrote:
Show nested quote +
On July 04 2014 04:09 Goumindong wrote:
The time and progression to level 30 does a good job of forcing people to learn the mechanics of the game. The gradual addition of mechanics while it seems pointless for people who know all those mechanics already let's those who don't ease into the situation. Giving them the brick wall of mechanics at once isn't a great idea if you want to retain players and have a large knowledge requirement be manageable

How are masteries+runes brickwall of mechanics?
IP is still a progression requirement for runes, so there's always that.
I wish summoners/masteries/(ability to purchase runes) were open at level 1.
Make level progressions have specific rewards at different level progressions. Making it so by the time you get to 30 you have all the tools necessary to start ranked.
For example every X level you gain champ/runepage/rune.

riot will never give people free champions runepages or runes
ever
outside of certain giveaways for liking their stuff or something like that.
Artillery spawned from the forges of Hell
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 03 2014 19:24 GMT
#427
On July 04 2014 04:22 arb wrote:
Show nested quote +
On July 04 2014 04:20 wei2coolman wrote:
On July 04 2014 04:09 Goumindong wrote:
The time and progression to level 30 does a good job of forcing people to learn the mechanics of the game. The gradual addition of mechanics while it seems pointless for people who know all those mechanics already let's those who don't ease into the situation. Giving them the brick wall of mechanics at once isn't a great idea if you want to retain players and have a large knowledge requirement be manageable

How are masteries+runes brickwall of mechanics?
IP is still a progression requirement for runes, so there's always that.
I wish summoners/masteries/(ability to purchase runes) were open at level 1.
Make level progressions have specific rewards at different level progressions. Making it so by the time you get to 30 you have all the tools necessary to start ranked.
For example every X level you gain champ/runepage/rune.

riot will never give people free champions runepages or runes
ever
outside of certain giveaways for liking their stuff or something like that.

don't they give out tristana and alistar for free if you like them on facebook or something?
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 03 2014 19:25 GMT
#428
honestly if they gave away the 450 ip champions at level intervals (and gave 450ip if you buy them ahead of time) I think that would be really cool and make leveling more fun, I like the idea it takes so much ip to max out an account now days this really would barely scratch the potential for them to make money off of you, but after seeing how stingy riot was about the rune rework, I agree it's never going to change weather or not it's in their best interest.
Carrilord has arrived.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 03 2014 19:25 GMT
#429
On July 04 2014 04:24 wei2coolman wrote:
Show nested quote +
On July 04 2014 04:22 arb wrote:
On July 04 2014 04:20 wei2coolman wrote:
On July 04 2014 04:09 Goumindong wrote:
The time and progression to level 30 does a good job of forcing people to learn the mechanics of the game. The gradual addition of mechanics while it seems pointless for people who know all those mechanics already let's those who don't ease into the situation. Giving them the brick wall of mechanics at once isn't a great idea if you want to retain players and have a large knowledge requirement be manageable

How are masteries+runes brickwall of mechanics?
IP is still a progression requirement for runes, so there's always that.
I wish summoners/masteries/(ability to purchase runes) were open at level 1.
Make level progressions have specific rewards at different level progressions. Making it so by the time you get to 30 you have all the tools necessary to start ranked.
For example every X level you gain champ/runepage/rune.

riot will never give people free champions runepages or runes
ever
outside of certain giveaways for liking their stuff or something like that.

don't they give out tristana and alistar for free if you like them on facebook or something?

yeah which is like giving them publicity in a way so thats probably the exception.

they gave us a runepage years ago too but i cant remember what for
Artillery spawned from the forges of Hell
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 03 2014 19:27 GMT
#430
On July 04 2014 04:25 Slusher wrote:
honestly if they gave away the 450 ip champions at level intervals (and gave 450ip if you buy them ahead of time) I think that would be really cool and make leveling more fun, I like the idea it takes so much ip to max out an account now days this really would barely scratch the potential for them to make money off of you, but after seeing how stingy riot was about the rune rework, I agree it's never going to change weather or not it's in their best interest.

The problem is even getting to 30 there's still a large chunk of time where you need to get runes and more champions before you're actually prepped to do ranked.

The journey to 30 should automatically prep you to do ranked for a new player, at least give them all the tools to do ranked.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35160 Posts
July 03 2014 19:35 GMT
#431
On July 04 2014 04:25 arb wrote:
Show nested quote +
On July 04 2014 04:24 wei2coolman wrote:
On July 04 2014 04:22 arb wrote:
On July 04 2014 04:20 wei2coolman wrote:
On July 04 2014 04:09 Goumindong wrote:
The time and progression to level 30 does a good job of forcing people to learn the mechanics of the game. The gradual addition of mechanics while it seems pointless for people who know all those mechanics already let's those who don't ease into the situation. Giving them the brick wall of mechanics at once isn't a great idea if you want to retain players and have a large knowledge requirement be manageable

How are masteries+runes brickwall of mechanics?
IP is still a progression requirement for runes, so there's always that.
I wish summoners/masteries/(ability to purchase runes) were open at level 1.
Make level progressions have specific rewards at different level progressions. Making it so by the time you get to 30 you have all the tools necessary to start ranked.
For example every X level you gain champ/runepage/rune.

riot will never give people free champions runepages or runes
ever
outside of certain giveaways for liking their stuff or something like that.

don't they give out tristana and alistar for free if you like them on facebook or something?

yeah which is like giving them publicity in a way so thats probably the exception.

they gave us a runepage years ago too but i cant remember what for

It was for the first time they won a Gold Joystick award.

They also gave out a skin(and Kayle with it) for playing matchmade games in S1.

On July 04 2014 02:26 Volband wrote:
Show nested quote +
On July 04 2014 00:24 Gahlo wrote:
On July 04 2014 00:16 Gorsameth wrote:
Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation?
Such BS how he can throw it out regardless of what CC happens to him.

Maybe polymorph. I know it's one of the very few ways to stop Wukong ult without killing him.

Mmm, it doesn't stop wukong ult, if I remember correctly.

Really? My roommate that play ~90% Wukong games was complaining about it. Hmmm...
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 03 2014 20:01 GMT
#432
On July 04 2014 04:35 Gahlo wrote:
Show nested quote +
On July 04 2014 04:25 arb wrote:
On July 04 2014 04:24 wei2coolman wrote:
On July 04 2014 04:22 arb wrote:
On July 04 2014 04:20 wei2coolman wrote:
On July 04 2014 04:09 Goumindong wrote:
The time and progression to level 30 does a good job of forcing people to learn the mechanics of the game. The gradual addition of mechanics while it seems pointless for people who know all those mechanics already let's those who don't ease into the situation. Giving them the brick wall of mechanics at once isn't a great idea if you want to retain players and have a large knowledge requirement be manageable

How are masteries+runes brickwall of mechanics?
IP is still a progression requirement for runes, so there's always that.
I wish summoners/masteries/(ability to purchase runes) were open at level 1.
Make level progressions have specific rewards at different level progressions. Making it so by the time you get to 30 you have all the tools necessary to start ranked.
For example every X level you gain champ/runepage/rune.

riot will never give people free champions runepages or runes
ever
outside of certain giveaways for liking their stuff or something like that.

don't they give out tristana and alistar for free if you like them on facebook or something?

yeah which is like giving them publicity in a way so thats probably the exception.

they gave us a runepage years ago too but i cant remember what for

It was for the first time they won a Gold Joystick award.

They also gave out a skin(and Kayle with it) for playing matchmade games in S1.

Show nested quote +
On July 04 2014 02:26 Volband wrote:
On July 04 2014 00:24 Gahlo wrote:
On July 04 2014 00:16 Gorsameth wrote:
Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation?
Such BS how he can throw it out regardless of what CC happens to him.

Maybe polymorph. I know it's one of the very few ways to stop Wukong ult without killing him.

Mmm, it doesn't stop wukong ult, if I remember correctly.

Really? My roommate that play ~90% Wukong games was complaining about it. Hmmm...

He becomes a spinning chipmunk that will terror your team instead of a spinning monkey king.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
July 03 2014 20:05 GMT
#433
On July 04 2014 01:09 ComaDose wrote:
just so i can learn more;
what about theoretically if i less than optimally cast my R immediately after W, would they be rooted during my cast animation + stun?
or is this the lack of chain cc-ability that if they are mashing flash during that time it will get off between cc's despite them being overlapped?
would it replace the root with the stun or they would be suffering from both during the overlap?
can you get out of range during the cast animation then it doesn't go off?

On July 04 2014 02:59 ComaDose wrote:
Show nested quote +
On July 04 2014 01:11 Nos- wrote:
They would, but I think the root is then replaced by the stun? I'm only going by this because there is only ever 1 bar for cc duration, which to me implies only 1 cc can be active at a time. Otherwise you'd probably need to have multiple bars on top of each other.

and is it between these cc's that they have an opportunity to flash because chain cc is impossible? so even if my ult cast animation is done before they are un-rooted they will have an instant they can flash?

i'd love a knowledgeable answer about this or a link so some reference where it states that you cant chain cc so they cant flash or something, cause this comes up and i'd like to understand it :3
BW pros training sc2 is like kiss making a dub step album.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 03 2014 20:10 GMT
#434
I think if the sequence is root -> they cast flash -> CC, they'll flash out when the root is replaced by your ult stun?
Bronze player stuck in platinum
Alaric
Profile Joined November 2009
France45622 Posts
July 03 2014 20:14 GMT
#435
On July 04 2014 05:01 obesechicken13 wrote:
Show nested quote +
On July 04 2014 04:35 Gahlo wrote:
On July 04 2014 04:25 arb wrote:
On July 04 2014 04:24 wei2coolman wrote:
On July 04 2014 04:22 arb wrote:
On July 04 2014 04:20 wei2coolman wrote:
On July 04 2014 04:09 Goumindong wrote:
The time and progression to level 30 does a good job of forcing people to learn the mechanics of the game. The gradual addition of mechanics while it seems pointless for people who know all those mechanics already let's those who don't ease into the situation. Giving them the brick wall of mechanics at once isn't a great idea if you want to retain players and have a large knowledge requirement be manageable

How are masteries+runes brickwall of mechanics?
IP is still a progression requirement for runes, so there's always that.
I wish summoners/masteries/(ability to purchase runes) were open at level 1.
Make level progressions have specific rewards at different level progressions. Making it so by the time you get to 30 you have all the tools necessary to start ranked.
For example every X level you gain champ/runepage/rune.

riot will never give people free champions runepages or runes
ever
outside of certain giveaways for liking their stuff or something like that.

don't they give out tristana and alistar for free if you like them on facebook or something?

yeah which is like giving them publicity in a way so thats probably the exception.

they gave us a runepage years ago too but i cant remember what for

It was for the first time they won a Gold Joystick award.

They also gave out a skin(and Kayle with it) for playing matchmade games in S1.

On July 04 2014 02:26 Volband wrote:
On July 04 2014 00:24 Gahlo wrote:
On July 04 2014 00:16 Gorsameth wrote:
Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation?
Such BS how he can throw it out regardless of what CC happens to him.

Maybe polymorph. I know it's one of the very few ways to stop Wukong ult without killing him.

Mmm, it doesn't stop wukong ult, if I remember correctly.

Really? My roommate that play ~90% Wukong games was complaining about it. Hmmm...

He becomes a spinning chipmunk that will terror your team instead of a spinning monkey king.

That time when a little squirrel lifted me then smashed me square into the ground.
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 03 2014 20:20 GMT
#436
The problem is the experience of leveling now that a the majority of the players in the game are already level thirty, is terrible. i've played 44 games with 23 of them involving a leveling bot, the others were massive stomps one way or the other involving smurf accounts. so in 44 games i think there have been maybe 2-3 where i was the only peson ruining the experience by smurfing. you don't slowly learn the game the first 50-60 games. you get stomped. if you win a few games in a row you are a level 5-6 account playing vs flash ignite, and if you lose em, you are a lvl 4-5 account playing with 2-3 bots in a game.

It also took less than half the time to hit 30 back when i first leveled. i hit level 30 after maybe 100 normal wins so probably like 200 games. i have about 400 games to go from 44 before i hit 30 now with this new account. and the majority of the levels you gain up to 12 mean nothing, because you can sometimes just run into a stomp where your team is ghost heal x3-4 and they have flash ignite/everything and 5-7 more mastery points, so they are at an even bigger advantage. whats worse is that lvl 30 is a very significant source of power also, at lvl 30 you get your secondary mastery tree filled, you get a 3rd quint. thats a big jump in power you should have to get used to. lets not forget that if you spend 450+ games playing you are looking at having maybe 65000 ip if you consistently win games every day and play over the course of 9-10 months. thats enough for the 16 cheapest champs for 11700, and enough ip leftover to fill your starting 2 rune pages. so you can jump into ranked, but with only access to annie, Ashe, Garen, Kayle, Master Yi, Nunu, Poppy, Ryze, Sivir, Soraka, Warwick and 5 of: the group that includes like morgana, Jax, Janna, Tristana, Nasus. those are probably the 5 best right now from that group. but playing ranked with that makes you so vulnerable to any meta shift at all.

its not even a fun experience for new players from 1-30, You can't say it is anymore at all. The amount of new players complaining about the community and the game in early levels is like 60% of the ones i run into. there are maybe 3-4 new players per game at most. and a lot of smurfs take the games as seriously as ranked, and flame the hell out of people, after all, most of these smurfs are people with banned accounts.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
Last Edited: 2014-07-03 20:21:28
July 03 2014 20:20 GMT
#437
On July 04 2014 05:10 Nos- wrote:
I think if the sequence is root -> they cast flash -> CC, they'll flash out when the root is replaced by your ult stun?

okay thanks that's how i understood it too. same thing with ez shift or lucian or graves dash i imagine
e: err no wait you can get cc'd out of those dashes but not flash/ez shift
BW pros training sc2 is like kiss making a dub step album.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-07-03 20:29:40
July 03 2014 20:26 GMT
#438
... 65k IP if you level up over the course of 9-10 months, too much of a rune advantage over lower level people.
-> required to get 30 over 9-10 months
-> complaining that the leveling process takes too long.

What.
Playing a few games a day it takes ~2 months to reach level 30. Took ~300-400 games to my smurf that finished 2 months ago. A real beginner will still be a low-level beginner most likely, after this amount of game. That's the thing, don't look at it from the perspective of a guy leveling a smurf but as the most basic noob scrub lowbie who knows nothing about the game.

v it was Victorious Janna for s2, Kayle was Viridian and it was given at the end of s1 to anyone who played 10+ matchmade games.
Also Artisan Pantheon doesn't exist. Full Metal had some codes given away on Twitter though.
Cant take LMS hipsters serious.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 03 2014 20:26 GMT
#439
On July 04 2014 03:35 Slusher wrote:
Show nested quote +
On July 04 2014 03:28 ticklishmusic wrote:
On July 04 2014 02:31 arb wrote:
On July 04 2014 02:19 ticklishmusic wrote:
If you build AD on Kayle, you have lifesteal so less healing on W isn't a problem

Also, you get low, pop intervention and heal back to full in a few autos huehue

Building AD means that your spells are more for utility than damage, and it should work out ok that way.

The biggest problem is still you have to go out of your way to build cdr, which isnt as impressive for AD as compared to AP, unless you went like blue build or something, i guess that could work


Blue build has pretty bad damage though, and Kayle isn't very spammy. Then again, you might be able to do some insane Muramana + IBG + Essence Reaver type thing.

I'm thinking Zephyr + Ghostblade is a good start far as CDR goes, though it doesn't feel like enough damage. Could consider CDR boots b/c of a ton of atkspd already and some runes/ masteries as well, that gets you close to 40.

EDIT: the 25% bonus hp is insane. Midgame you can tank 3-4 extra tower shots.


what about Yommu > Runnan > Reaver > IE > ???
with zerks in there when appropriate. I think this build has promise. a lot of people might shit on reaver but you really don't need Reaver on kayle until after you are maxing Q and W, and it really doesn't return a ton of man until you have runnan's anyway

just an idea I'd like to try

Not going Nashor's and AP is just silly. It's so stupidly strong to have an extra AP ratio on your auto attack as Kayle. I don't see the point in aiming for a 4-item timing when you can aim for a more effective 2-item or 3-item timing.

On July 04 2014 04:22 arb wrote:
Show nested quote +
On July 04 2014 04:20 wei2coolman wrote:
On July 04 2014 04:09 Goumindong wrote:
The time and progression to level 30 does a good job of forcing people to learn the mechanics of the game. The gradual addition of mechanics while it seems pointless for people who know all those mechanics already let's those who don't ease into the situation. Giving them the brick wall of mechanics at once isn't a great idea if you want to retain players and have a large knowledge requirement be manageable

How are masteries+runes brickwall of mechanics?
IP is still a progression requirement for runes, so there's always that.
I wish summoners/masteries/(ability to purchase runes) were open at level 1.
Make level progressions have specific rewards at different level progressions. Making it so by the time you get to 30 you have all the tools necessary to start ranked.
For example every X level you gain champ/runepage/rune.

riot will never give people free champions runepages or runes
ever
outside of certain giveaways for liking their stuff or something like that.

I have received:
2-3 runepages
Trist + Riot Skin
Corki + UFO Skin
Chogath + Nightmare Skin
Alistar + I forget which skin
Pantheon + Artisan Skin
Rammus + Bowser Skin
Kayle + Victorious Skin
Jarvan + Victorious Skin

All for free. I might be missing one or two.
I'm on GOLD CHAIN
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-03 20:28:06
July 03 2014 20:26 GMT
#440
On July 04 2014 05:20 PrinceXizor wrote:
The problem is the experience of leveling now that a the majority of the players in the game are already level thirty, is terrible. i've played 44 games with 23 of them involving a leveling bot, the others were massive stomps one way or the other involving smurf accounts. so in 44 games i think there have been maybe 2-3 where i was the only peson ruining the experience by smurfing. you don't slowly learn the game the first 50-60 games. you get stomped. if you win a few games in a row you are a level 5-6 account playing vs flash ignite, and if you lose em, you are a lvl 4-5 account playing with 2-3 bots in a game.

It also took less than half the time to hit 30 back when i first leveled. i hit level 30 after maybe 100 normal wins so probably like 200 games. i have about 400 games to go from 44 before i hit 30 now with this new account. and the majority of the levels you gain up to 12 mean nothing, because you can sometimes just run into a stomp where your team is ghost heal x3-4 and they have flash ignite/everything and 5-7 more mastery points, so they are at an even bigger advantage. whats worse is that lvl 30 is a very significant source of power also, at lvl 30 you get your secondary mastery tree filled, you get a 3rd quint. thats a big jump in power you should have to get used to. lets not forget that if you spend 450+ games playing you are looking at having maybe 65000 ip if you consistently win games every day and play over the course of 9-10 months. thats enough for the 16 cheapest champs for 11700, and enough ip leftover to fill your starting 2 rune pages. so you can jump into ranked, but with only access to annie, Ashe, Garen, Kayle, Master Yi, Nunu, Poppy, Ryze, Sivir, Soraka, Warwick and 5 of: the group that includes like morgana, Jax, Janna, Tristana, Nasus. those are probably the 5 best right now from that group. but playing ranked with that makes you so vulnerable to any meta shift at all.

its not even a fun experience for new players from 1-30, You can't say it is anymore at all. The amount of new players complaining about the community and the game in early levels is like 60% of the ones i run into. there are maybe 3-4 new players per game at most. and a lot of smurfs take the games as seriously as ranked, and flame the hell out of people, after all, most of these smurfs are people with banned accounts.

I think the champion pool is large enough but I didn't know there were that many bots on SR now. Riot really needs to get rid of these botters. If they don't then I fear for the growth of the game if new players only face bots. If they have the statistics, then it should be easy to identify bots.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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