[Patch 4.11] Maokai Rework General Discussion - Page 21
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jaybrundage
United States3921 Posts
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ComaDose
Canada10352 Posts
On July 04 2014 01:11 Nos- wrote: They would, but I think the root is then replaced by the stun? I'm only going by this because there is only ever 1 bar for cc duration, which to me implies only 1 cc can be active at a time. Otherwise you'd probably need to have multiple bars on top of each other. and is it between these cc's that they have an opportunity to flash because chain cc is impossible? so even if my ult cast animation is done before they are un-rooted they will have an instant they can flash? | ||
Volband
Hungary6034 Posts
On July 03 2014 23:41 PrinceXizor wrote: the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation. Have to disagree, I remember fondly of the journey till lvl 30. I wish it lasted even more! Sure, now, when I'm also levelling a smurf, it's a pain in the ass, but for new players? Hell no! | ||
Slusher
United States19143 Posts
On July 04 2014 02:42 jaybrundage wrote: Haven't played the new patch yet. Do you guys think Tank junglers will edge out dmg junglers or is there just roam for both now? fwiw Saint posted that it helps nunu in the situational times it's good to pick him but otherwise it doesn't change much. so far my experience it's hard to say everyone wanted to play jungle yesterday because of the changes so I only played mid/support. as far as a buff to Nunu I don't know if I agree, I love to play nunu but the free ward just makes sightstone an innefficent buy so it's sorta -2 wards on him, I have a feeling that +25% bonus health is less effective health than being able to get ninja tabi for free, but then I get an extra slot since sightstone sucks now, idk I think he was fine before and he's fine now and this item has 0 bearing on how good he is. | ||
Jek
Denmark2771 Posts
On July 04 2014 02:42 jaybrundage wrote: Haven't played the new patch yet. Do you guys think Tank junglers will edge out dmg junglers or is there just roam for both now? I've only had 2 games with tank junglers in them, once me as Sejuani and another one was a Maokai, we both ended up carrying thanks to being tankier than a fed Mundo. The +25% HP rockets you into being a glorious diving tank God. In YoloQ tank junglers are most definitely super viable now and in the 2 games I've played, ended up being much more impactful; the damage junglers felt a lot stronger early but got savagely outscaled. I'd say both types are viable, but the tank jungler puts a clock on your opponent sort of how Ryze and other scary scaling champions do too (unless of course they too has a tank jungler). | ||
turdburgler
England6749 Posts
On July 04 2014 03:01 Volband wrote: Have to disagree, I remember fondly of the journey till lvl 30. I wish it lasted even more! Sure, now, when I'm also levelling a smurf, it's a pain in the ass, but for new players? Hell no! i would be ok with it if it wasnt pointless. nothing about the grind is actually teaching new players. they should have all lvl 1 runes for free and all sumoners available, the only thing leveling accounts shouldnt have is ranked queues. they need to encourage people to actually use the leveling time to learn the game, not gate keep them out of the rune system for 200 hours. | ||
wei2coolman
United States60033 Posts
On July 04 2014 03:01 Volband wrote: Have to disagree, I remember fondly of the journey till lvl 30. I wish it lasted even more! Sure, now, when I'm also levelling a smurf, it's a pain in the ass, but for new players? Hell no! Having played league for so long I forget that you have to level your account to 30. It simply takes too long imo. Especially for casual players that can only play a couple games a day. | ||
ticklishmusic
United States15977 Posts
On July 04 2014 02:31 arb wrote: The biggest problem is still you have to go out of your way to build cdr, which isnt as impressive for AD as compared to AP, unless you went like blue build or something, i guess that could work Blue build has pretty bad damage though, and Kayle isn't very spammy. Then again, you might be able to do some insane Muramana + IBG + Essence Reaver type thing. I'm thinking Zephyr + Ghostblade is a good start far as CDR goes, though it doesn't feel like enough damage. Could consider CDR boots b/c of a ton of atkspd already and some runes/ masteries as well, that gets you close to 40. EDIT: the 25% bonus hp is insane. Midgame you can tank 3-4 extra tower shots. | ||
Slusher
United States19143 Posts
On July 04 2014 03:27 wei2coolman wrote: Having played league for so long I forget that you have to level your account to 30. It simply takes too long imo. Especially for casual players that can only play a couple games a day. casual players that I have introduced to League, in my experience don't give a shit about being 30 because they are causal. | ||
Slusher
United States19143 Posts
On July 04 2014 03:28 ticklishmusic wrote: Blue build has pretty bad damage though, and Kayle isn't very spammy. Then again, you might be able to do some insane Muramana + IBG + Essence Reaver type thing. I'm thinking Zephyr + Ghostblade is a good start far as CDR goes, though it doesn't feel like enough damage. Could consider CDR boots b/c of a ton of atkspd already and some runes/ masteries as well, that gets you close to 40. EDIT: the 25% bonus hp is insane. Midgame you can tank 3-4 extra tower shots. what about Yommu > Runnan > Reaver > IE > ??? with zerks in there when appropriate. I think this build has promise. a lot of people might shit on reaver but you really don't need Reaver on kayle until after you are maxing Q and W, and it really doesn't return a ton of man until you have runnan's anyway just an idea I'd like to try | ||
Alaric
France45622 Posts
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cLutZ
United States19573 Posts
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wei2coolman
United States60033 Posts
On July 04 2014 03:31 Slusher wrote: casual players that I have introduced to League, in my experience don't give a shit about being 30 because they are causal. It's one thing to be casual, but not having access to all mastery points, summoners, and runes is pretty silly. | ||
MooMooMugi
United States10531 Posts
New machete: +10 phys. damage vs monsters & +5 damage reduction from monster attacks (4 pots) 325g cost Old machete: +10 magic damage vs monsters + 5 HP per hit & 10% overall increased damage (5 pots) 300g cost I personally liked the old one because it was stronger on offensive junglers (Vi, Lee, J4, Eve, etc.) but it makes sense because tank junglers really benefit after upgrading it into the Quill Coat. I hate not having that extra pot after doing a whole jungle clear, oh well. | ||
arb
Noobville17920 Posts
On July 04 2014 03:35 Slusher wrote: what about Yommu > Runnan > Reaver > IE > ??? with zerks in there when appropriate. I think this build has promise. a lot of people might shit on reaver but you really don't need Reaver on kayle until after you are maxing Q and W, and it really doesn't return a ton of man until you have runnan's anyway just an idea I'd like to try Still need to get Lucidity boots or rune for CDR, being able to keep her E up indefinitely is a huge thing if youre going AD in particular(its still big for ap too though) | ||
Slusher
United States19143 Posts
but mainly you are confusing the issue, if you are going to champion the it takes too long for casual players, I say if they are truly casual they don't care | ||
Volband
Hungary6034 Posts
On July 04 2014 03:26 turdburgler wrote: i would be ok with it if it wasnt pointless. nothing about the grind is actually teaching new players. they should have all lvl 1 runes for free and all sumoners available, the only thing leveling accounts shouldnt have is ranked queues. they need to encourage people to actually use the leveling time to learn the game, not gate keep them out of the rune system for 200 hours. Dunno, I noobed around in blinds, and learned a lot of stuff in draft mode, so by the time I reached 30 and had to play ranked I was not that bad. Still ended up in bronze, but look the toxic bronze players now: not even that long road till lvl 30 teached them anything. The only reason I wanted lvl 30 is ranked, obviously, but I had FUN in trying out every free week champs, looking guides at mobafire (!!!!!!!!!!!!), and now laughing how stupid my builds or skill orders were. You know, when I started my smurf, it was not hard to pinpoint other smurfs, but when I was just a new kid on the block, I did not experience anything like that. On my way to lvl 30 I can't recall any games where I saw a smurf, simply because my mind was somewhere else, and of course, I di not even know what to look for. I'm sure there were tons of games where smurfs carried me, while I was like 2-1-1, and like "maaan, dis champ iz guuuud!". Right now, I'm thinking of buying a 3 day xp boost, it's less than 400 rp so I don't have to spend any additional real money. I just need 3 days break from life, haha. | ||
arb
Noobville17920 Posts
On July 04 2014 03:40 Slusher wrote: oh if I was in charge I would abolish t1 and t2 runes, and actually at this point with how many champions there are to buy I'd have all accounts start with all runes but lets not get crazy. I don't mind leveling to get summoners, I remember when I first started I actually thought ghost was more powerful than flash becasue I would fail flash most of the time when I tried to jump walls. but mainly you are confusing the issue, if you are going to champion the it takes too long for casual players, I say if they are truly casual they don't care T1 runes are actually not bad if you need runes. You can get a full page for like.. 800 ip or something, which is better than buying T2 runes or not having any runes at all. | ||
Alaric
France45622 Posts
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Slusher
United States19143 Posts
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