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[Patch 4.11] Maokai Rework General Discussion - Page 21

Forum Index > LoL General
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jaybrundage
Profile Joined December 2009
United States3921 Posts
Last Edited: 2014-07-03 22:28:38
July 03 2014 17:42 GMT
#401
Haven't played the new patch yet. Do you guys think Tank junglers will edge out dmg junglers or is there just room for both now?
The more you sweat in training, the less you bleed in battle.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
July 03 2014 17:59 GMT
#402
On July 04 2014 01:11 Nos- wrote:
They would, but I think the root is then replaced by the stun? I'm only going by this because there is only ever 1 bar for cc duration, which to me implies only 1 cc can be active at a time. Otherwise you'd probably need to have multiple bars on top of each other.

and is it between these cc's that they have an opportunity to flash because chain cc is impossible? so even if my ult cast animation is done before they are un-rooted they will have an instant they can flash?
BW pros training sc2 is like kiss making a dub step album.
Volband
Profile Joined March 2011
Hungary6034 Posts
July 03 2014 18:01 GMT
#403
On July 03 2014 23:41 PrinceXizor wrote:
Show nested quote +
On July 03 2014 23:39 Cyro wrote:
On July 03 2014 23:37 PrinceXizor wrote:
Update on leveling an account: i get about 80 xp per win at about 35 minutes and i just hit lvl 13. i get 50 per loss, so if the game isn't going to end quickly after 20 minutes i'm better off surrendering at 20 and going to the next game. I have 6300 xp total, and i need 33700 more until lvl 30. so i'm 1/6 of the way there essentially. only 220+ hours of gameplay left until i hit 30.

this seems very excessive. 270 hours of play to go from 1 to 30 without boosts is insane. of course thats assuming all losses. so thats the most amount of time i'll have to spend if i surrender at 20 every game.if THEY surrender at 20, then i'll only have to spend 160ish more hours instead of 220. still pretty nuts.


Ya it's crazy

the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation.

Have to disagree, I remember fondly of the journey till lvl 30. I wish it lasted even more! Sure, now, when I'm also levelling a smurf, it's a pain in the ass, but for new players? Hell no!
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 03 2014 18:13 GMT
#404
On July 04 2014 02:42 jaybrundage wrote:
Haven't played the new patch yet. Do you guys think Tank junglers will edge out dmg junglers or is there just roam for both now?


fwiw Saint posted that it helps nunu in the situational times it's good to pick him but otherwise it doesn't change much. so far my experience it's hard to say everyone wanted to play jungle yesterday because of the changes so I only played mid/support. as far as a buff to Nunu I don't know if I agree, I love to play nunu but the free ward just makes sightstone an innefficent buy so it's sorta -2 wards on him, I have a feeling that +25% bonus health is less effective health than being able to get ninja tabi for free, but then I get an extra slot since sightstone sucks now, idk I think he was fine before and he's fine now and this item has 0 bearing on how good he is.
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2014-07-03 18:28:10
July 03 2014 18:24 GMT
#405
On July 04 2014 02:42 jaybrundage wrote:
Haven't played the new patch yet. Do you guys think Tank junglers will edge out dmg junglers or is there just roam for both now?

I've only had 2 games with tank junglers in them, once me as Sejuani and another one was a Maokai, we both ended up carrying thanks to being tankier than a fed Mundo. The +25% HP rockets you into being a glorious diving tank God.

In YoloQ tank junglers are most definitely super viable now and in the 2 games I've played, ended up being much more impactful; the damage junglers felt a lot stronger early but got savagely outscaled. I'd say both types are viable, but the tank jungler puts a clock on your opponent sort of how Ryze and other scary scaling champions do too (unless of course they too has a tank jungler).
It's Elo not ELO - Every statiscian playing League
turdburgler
Profile Blog Joined January 2011
England6749 Posts
July 03 2014 18:26 GMT
#406
On July 04 2014 03:01 Volband wrote:
Show nested quote +
On July 03 2014 23:41 PrinceXizor wrote:
On July 03 2014 23:39 Cyro wrote:
On July 03 2014 23:37 PrinceXizor wrote:
Update on leveling an account: i get about 80 xp per win at about 35 minutes and i just hit lvl 13. i get 50 per loss, so if the game isn't going to end quickly after 20 minutes i'm better off surrendering at 20 and going to the next game. I have 6300 xp total, and i need 33700 more until lvl 30. so i'm 1/6 of the way there essentially. only 220+ hours of gameplay left until i hit 30.

this seems very excessive. 270 hours of play to go from 1 to 30 without boosts is insane. of course thats assuming all losses. so thats the most amount of time i'll have to spend if i surrender at 20 every game.if THEY surrender at 20, then i'll only have to spend 160ish more hours instead of 220. still pretty nuts.


Ya it's crazy

the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation.

Have to disagree, I remember fondly of the journey till lvl 30. I wish it lasted even more! Sure, now, when I'm also levelling a smurf, it's a pain in the ass, but for new players? Hell no!


i would be ok with it if it wasnt pointless. nothing about the grind is actually teaching new players. they should have all lvl 1 runes for free and all sumoners available, the only thing leveling accounts shouldnt have is ranked queues. they need to encourage people to actually use the leveling time to learn the game, not gate keep them out of the rune system for 200 hours.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 03 2014 18:27 GMT
#407
On July 04 2014 03:01 Volband wrote:
Show nested quote +
On July 03 2014 23:41 PrinceXizor wrote:
On July 03 2014 23:39 Cyro wrote:
On July 03 2014 23:37 PrinceXizor wrote:
Update on leveling an account: i get about 80 xp per win at about 35 minutes and i just hit lvl 13. i get 50 per loss, so if the game isn't going to end quickly after 20 minutes i'm better off surrendering at 20 and going to the next game. I have 6300 xp total, and i need 33700 more until lvl 30. so i'm 1/6 of the way there essentially. only 220+ hours of gameplay left until i hit 30.

this seems very excessive. 270 hours of play to go from 1 to 30 without boosts is insane. of course thats assuming all losses. so thats the most amount of time i'll have to spend if i surrender at 20 every game.if THEY surrender at 20, then i'll only have to spend 160ish more hours instead of 220. still pretty nuts.


Ya it's crazy

the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation.

Have to disagree, I remember fondly of the journey till lvl 30. I wish it lasted even more! Sure, now, when I'm also levelling a smurf, it's a pain in the ass, but for new players? Hell no!

Having played league for so long I forget that you have to level your account to 30. It simply takes too long imo. Especially for casual players that can only play a couple games a day.
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2014-07-03 18:31:12
July 03 2014 18:28 GMT
#408
On July 04 2014 02:31 arb wrote:
Show nested quote +
On July 04 2014 02:19 ticklishmusic wrote:
If you build AD on Kayle, you have lifesteal so less healing on W isn't a problem

Also, you get low, pop intervention and heal back to full in a few autos huehue

Building AD means that your spells are more for utility than damage, and it should work out ok that way.

The biggest problem is still you have to go out of your way to build cdr, which isnt as impressive for AD as compared to AP, unless you went like blue build or something, i guess that could work


Blue build has pretty bad damage though, and Kayle isn't very spammy. Then again, you might be able to do some insane Muramana + IBG + Essence Reaver type thing.

I'm thinking Zephyr + Ghostblade is a good start far as CDR goes, though it doesn't feel like enough damage. Could consider CDR boots b/c of a ton of atkspd already and some runes/ masteries as well, that gets you close to 40.

EDIT: the 25% bonus hp is insane. Midgame you can tank 3-4 extra tower shots.
(╯°□°)╯︵ ┻━┻
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 03 2014 18:31 GMT
#409
On July 04 2014 03:27 wei2coolman wrote:
Show nested quote +
On July 04 2014 03:01 Volband wrote:
On July 03 2014 23:41 PrinceXizor wrote:
On July 03 2014 23:39 Cyro wrote:
On July 03 2014 23:37 PrinceXizor wrote:
Update on leveling an account: i get about 80 xp per win at about 35 minutes and i just hit lvl 13. i get 50 per loss, so if the game isn't going to end quickly after 20 minutes i'm better off surrendering at 20 and going to the next game. I have 6300 xp total, and i need 33700 more until lvl 30. so i'm 1/6 of the way there essentially. only 220+ hours of gameplay left until i hit 30.

this seems very excessive. 270 hours of play to go from 1 to 30 without boosts is insane. of course thats assuming all losses. so thats the most amount of time i'll have to spend if i surrender at 20 every game.if THEY surrender at 20, then i'll only have to spend 160ish more hours instead of 220. still pretty nuts.


Ya it's crazy

the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation.

Have to disagree, I remember fondly of the journey till lvl 30. I wish it lasted even more! Sure, now, when I'm also levelling a smurf, it's a pain in the ass, but for new players? Hell no!

Having played league for so long I forget that you have to level your account to 30. It simply takes too long imo. Especially for casual players that can only play a couple games a day.


casual players that I have introduced to League, in my experience don't give a shit about being 30 because they are causal.
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 03 2014 18:35 GMT
#410
On July 04 2014 03:28 ticklishmusic wrote:
Show nested quote +
On July 04 2014 02:31 arb wrote:
On July 04 2014 02:19 ticklishmusic wrote:
If you build AD on Kayle, you have lifesteal so less healing on W isn't a problem

Also, you get low, pop intervention and heal back to full in a few autos huehue

Building AD means that your spells are more for utility than damage, and it should work out ok that way.

The biggest problem is still you have to go out of your way to build cdr, which isnt as impressive for AD as compared to AP, unless you went like blue build or something, i guess that could work


Blue build has pretty bad damage though, and Kayle isn't very spammy. Then again, you might be able to do some insane Muramana + IBG + Essence Reaver type thing.

I'm thinking Zephyr + Ghostblade is a good start far as CDR goes, though it doesn't feel like enough damage. Could consider CDR boots b/c of a ton of atkspd already and some runes/ masteries as well, that gets you close to 40.

EDIT: the 25% bonus hp is insane. Midgame you can tank 3-4 extra tower shots.


what about Yommu > Runnan > Reaver > IE > ???
with zerks in there when appropriate. I think this build has promise. a lot of people might shit on reaver but you really don't need Reaver on kayle until after you are maxing Q and W, and it really doesn't return a ton of man until you have runnan's anyway

just an idea I'd like to try
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
July 03 2014 18:36 GMT
#411
Also in the time it takes you to get to 30, don't count it in hours but in number of games played, and as such in number of champions seen (and how often). That's what it teaches to new players: the different champions, their abilities, what they do, the items, etc.
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 03 2014 18:36 GMT
#412
Didn't they basically doubled the time to get to 30(they had to, because they slashed the ip formula so much, I think) since most of us did it.
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 03 2014 18:36 GMT
#413
On July 04 2014 03:31 Slusher wrote:
Show nested quote +
On July 04 2014 03:27 wei2coolman wrote:
On July 04 2014 03:01 Volband wrote:
On July 03 2014 23:41 PrinceXizor wrote:
On July 03 2014 23:39 Cyro wrote:
On July 03 2014 23:37 PrinceXizor wrote:
Update on leveling an account: i get about 80 xp per win at about 35 minutes and i just hit lvl 13. i get 50 per loss, so if the game isn't going to end quickly after 20 minutes i'm better off surrendering at 20 and going to the next game. I have 6300 xp total, and i need 33700 more until lvl 30. so i'm 1/6 of the way there essentially. only 220+ hours of gameplay left until i hit 30.

this seems very excessive. 270 hours of play to go from 1 to 30 without boosts is insane. of course thats assuming all losses. so thats the most amount of time i'll have to spend if i surrender at 20 every game.if THEY surrender at 20, then i'll only have to spend 160ish more hours instead of 220. still pretty nuts.


Ya it's crazy

the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation.

Have to disagree, I remember fondly of the journey till lvl 30. I wish it lasted even more! Sure, now, when I'm also levelling a smurf, it's a pain in the ass, but for new players? Hell no!

Having played league for so long I forget that you have to level your account to 30. It simply takes too long imo. Especially for casual players that can only play a couple games a day.


casual players that I have introduced to League, in my experience don't give a shit about being 30 because they are causal.

It's one thing to be casual, but not having access to all mastery points, summoners, and runes is pretty silly.
liftlift > tsm
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 03 2014 18:38 GMT
#414
Is new machete really that much better than the old one?

New machete: +10 phys. damage vs monsters & +5 damage reduction from monster attacks
(4 pots) 325g cost

Old machete: +10 magic damage vs monsters + 5 HP per hit & 10% overall increased damage
(5 pots) 300g cost

I personally liked the old one because it was stronger on offensive junglers (Vi, Lee, J4, Eve, etc.) but it makes sense because tank junglers really benefit after upgrading it into the Quill Coat. I hate not having that extra pot after doing a whole jungle clear, oh well.

|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 03 2014 18:38 GMT
#415
On July 04 2014 03:35 Slusher wrote:
Show nested quote +
On July 04 2014 03:28 ticklishmusic wrote:
On July 04 2014 02:31 arb wrote:
On July 04 2014 02:19 ticklishmusic wrote:
If you build AD on Kayle, you have lifesteal so less healing on W isn't a problem

Also, you get low, pop intervention and heal back to full in a few autos huehue

Building AD means that your spells are more for utility than damage, and it should work out ok that way.

The biggest problem is still you have to go out of your way to build cdr, which isnt as impressive for AD as compared to AP, unless you went like blue build or something, i guess that could work


Blue build has pretty bad damage though, and Kayle isn't very spammy. Then again, you might be able to do some insane Muramana + IBG + Essence Reaver type thing.

I'm thinking Zephyr + Ghostblade is a good start far as CDR goes, though it doesn't feel like enough damage. Could consider CDR boots b/c of a ton of atkspd already and some runes/ masteries as well, that gets you close to 40.

EDIT: the 25% bonus hp is insane. Midgame you can tank 3-4 extra tower shots.


what about Yommu > Runnan > Reaver > IE > ???
with zerks in there when appropriate. I think this build has promise. a lot of people might shit on reaver but you really don't need Reaver on kayle until after you are maxing Q and W, and it really doesn't return a ton of man until you have runnan's anyway

just an idea I'd like to try

Still need to get Lucidity boots or rune for CDR, being able to keep her E up indefinitely is a huge thing if youre going AD in particular(its still big for ap too though)
Artillery spawned from the forges of Hell
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 03 2014 18:40 GMT
#416
oh if I was in charge I would abolish t1 and t2 runes, and actually at this point with how many champions there are to buy I'd have all accounts start with all runes but lets not get crazy. I don't mind leveling to get summoners, I remember when I first started I actually thought ghost was more powerful than flash becasue I would fail flash most of the time when I tried to jump walls.

but mainly you are confusing the issue, if you are going to champion the it takes too long for casual players, I say if they are truly casual they don't care
Carrilord has arrived.
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2014-07-03 18:47:25
July 03 2014 18:46 GMT
#417
On July 04 2014 03:26 turdburgler wrote:
Show nested quote +
On July 04 2014 03:01 Volband wrote:
On July 03 2014 23:41 PrinceXizor wrote:
On July 03 2014 23:39 Cyro wrote:
On July 03 2014 23:37 PrinceXizor wrote:
Update on leveling an account: i get about 80 xp per win at about 35 minutes and i just hit lvl 13. i get 50 per loss, so if the game isn't going to end quickly after 20 minutes i'm better off surrendering at 20 and going to the next game. I have 6300 xp total, and i need 33700 more until lvl 30. so i'm 1/6 of the way there essentially. only 220+ hours of gameplay left until i hit 30.

this seems very excessive. 270 hours of play to go from 1 to 30 without boosts is insane. of course thats assuming all losses. so thats the most amount of time i'll have to spend if i surrender at 20 every game.if THEY surrender at 20, then i'll only have to spend 160ish more hours instead of 220. still pretty nuts.


Ya it's crazy

the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation.

Have to disagree, I remember fondly of the journey till lvl 30. I wish it lasted even more! Sure, now, when I'm also levelling a smurf, it's a pain in the ass, but for new players? Hell no!


i would be ok with it if it wasnt pointless. nothing about the grind is actually teaching new players. they should have all lvl 1 runes for free and all sumoners available, the only thing leveling accounts shouldnt have is ranked queues. they need to encourage people to actually use the leveling time to learn the game, not gate keep them out of the rune system for 200 hours.


Dunno, I noobed around in blinds, and learned a lot of stuff in draft mode, so by the time I reached 30 and had to play ranked I was not that bad. Still ended up in bronze, but look the toxic bronze players now: not even that long road till lvl 30 teached them anything.

The only reason I wanted lvl 30 is ranked, obviously, but I had FUN in trying out every free week champs, looking guides at mobafire (!!!!!!!!!!!!), and now laughing how stupid my builds or skill orders were. You know, when I started my smurf, it was not hard to pinpoint other smurfs, but when I was just a new kid on the block, I did not experience anything like that. On my way to lvl 30 I can't recall any games where I saw a smurf, simply because my mind was somewhere else, and of course, I di not even know what to look for. I'm sure there were tons of games where smurfs carried me, while I was like 2-1-1, and like "maaan, dis champ iz guuuud!".

Right now, I'm thinking of buying a 3 day xp boost, it's less than 400 rp so I don't have to spend any additional real money. I just need 3 days break from life, haha.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 03 2014 18:51 GMT
#418
On July 04 2014 03:40 Slusher wrote:
oh if I was in charge I would abolish t1 and t2 runes, and actually at this point with how many champions there are to buy I'd have all accounts start with all runes but lets not get crazy. I don't mind leveling to get summoners, I remember when I first started I actually thought ghost was more powerful than flash becasue I would fail flash most of the time when I tried to jump walls.

but mainly you are confusing the issue, if you are going to champion the it takes too long for casual players, I say if they are truly casual they don't care

T1 runes are actually not bad if you need runes. You can get a full page for like.. 800 ip or something, which is better than buying T2 runes or not having any runes at all.
Artillery spawned from the forges of Hell
Alaric
Profile Joined November 2009
France45622 Posts
July 03 2014 18:52 GMT
#419
10% less damage (well, actually closer to 9% less from the pre-nerf point of view) makes you clear slower, though, damage jungler or not, and thus take more damage from the monsters. According to Scip yesterday most junglers (he tried a bunch including Wukong, Yasuo, Kha'Zix, Udyr, etc.) were much worse off their level 4 clear, some couldn't even gank off of it (Wukong and Kha'Zix left with only 300 HP for example), on top of being slower.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 03 2014 18:52 GMT
#420
the fact that they become obsolete and offer only a random chance of not becoming a complete waste of IP is prohibitive
Carrilord has arrived.
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