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On July 04 2014 00:18 PrinceXizor wrote:Show nested quote +On July 04 2014 00:16 Gorsameth wrote: Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation? Such BS how he can throw it out regardless of what CC happens to him. pretty sure its the same for every long cast animation spell. you have to kill him to stop it. like EZ ult or shift.
Cast priorities is pretty weird in this game. Still don't know why it's impossible to chain CC someone so they can't flash.
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On July 04 2014 00:20 Numy wrote:Show nested quote +On July 04 2014 00:18 PrinceXizor wrote:On July 04 2014 00:16 Gorsameth wrote: Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation? Such BS how he can throw it out regardless of what CC happens to him. pretty sure its the same for every long cast animation spell. you have to kill him to stop it. like EZ ult or shift. Cast priorities is pretty weird in this game. Still don't know why it's impossible to chain CC someone so they can't flash. cause getting chain stunned is anti-fun, I'm pretty sure Riot specifically changed the way CCs queue up to not allow this to happen. I'm also quite sure riot fucked up CCs this patch because people are using summoners mid CC/knockup and that should not be happening.
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On July 04 2014 00:16 Gorsameth wrote: Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation? Such BS how he can throw it out regardless of what CC happens to him. Maybe polymorph. I know it's one of the very few ways to stop Wukong ult without killing him.
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Because Riot made it so, which is utterly stupid (and what makes Kassadin so damn hard to stop for example since you can't overlap the cc; also the most probable source for the host of bugs on Vi's ult). Also tends to mean that once you queue a command, even if you spam another one to cancel it it won't always work (Vi again, she's not the only one but because of how her ult works it's the most noticeable of my picks, sometimes I spam R while barely out of range, then spam right-click on the ground when another opponent shows up, but up to a full second later the ult will still cast once the target turns toward me and enters range).
^ Polymorph keeps working. I've been killed by a Polymorphed Vi for example once, and I'm pretty sure Wukong's ult keeps working (or maybe it's because of how knock-ups work and it was actually disabled right as/after he knocked someone up). But Wukong can reactivate his ult to cancel it early, Thresh/Lux/Ezreal/etc. can't.
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United Kingdom20275 Posts
On July 04 2014 00:06 Gahlo wrote:Show nested quote +On July 03 2014 23:52 Cyro wrote:On July 03 2014 23:42 Gahlo wrote:On July 03 2014 23:40 Cyro wrote:On July 03 2014 23:39 Sufficiency wrote:On July 03 2014 23:24 Cyro wrote:On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second. I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash) W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit? Wait, I thought only the magic part splashes? The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio. Keep in mind that point for point AD is usually twice as expensive at AP. I'm aware~ wrote some other stuff but i can't remember some values so probably not writing anything useful 1.0 AD ratio on auto attack (obvious) is just way more attractive than 0.2 AP ratio. You can make that 0.35.. but you have to commit hard to Nashors and build high AP to make investing in that ratio worthwhile. That doesn't feel so exciting. .4AP with Arcane Blade against main target, which is roughly equivalent to .8AD, so not far behind. The splash damage is even at level 5, yet AD doesn't have a massive % increase for it because the splash damage doesn't crit, while AP has DCap. Show nested quote +On July 04 2014 00:04 GrandInquisitor wrote: You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's!
People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games. Which scales to the same amount regardless of which stat you focus on, so it's a mute point.
Thanks, i forgot about that one.
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On July 04 2014 00:25 Alaric wrote: Because Riot made it so, which is utterly stupid (and what makes Kassadin so damn hard to stop for example since you can't overlap the cc; also the most probable source for the host of bugs on Vi's ult). Also tends to mean that once you queue a command, even if you spam another one to cancel it it won't always work (Vi again, she's not the only one but because of how her ult works it's the most noticeable of my picks, sometimes I spam R while barely out of range, then spam right-click on the ground when another opponent shows up, but up to a full second later the ult will still cast once the target turns toward me and enters range). its also damn near impossible to fake a spell cast on ping higher than 50.
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On July 04 2014 00:04 GrandInquisitor wrote: You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's!
People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games. Her passive is probably one of the worst in the game imo. 3-15% armor/mr shred.
She started seeing play again after a few ap nerfs when people went runaan's so I'd attribute her strength right now to that item.
On July 04 2014 00:06 Gahlo wrote:Show nested quote +On July 03 2014 23:52 Cyro wrote:On July 03 2014 23:42 Gahlo wrote:On July 03 2014 23:40 Cyro wrote:On July 03 2014 23:39 Sufficiency wrote:On July 03 2014 23:24 Cyro wrote:On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second. I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash) W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit? Wait, I thought only the magic part splashes? The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio. Keep in mind that point for point AD is usually twice as expensive at AP. I'm aware~ wrote some other stuff but i can't remember some values so probably not writing anything useful 1.0 AD ratio on auto attack (obvious) is just way more attractive than 0.2 AP ratio. You can make that 0.35.. but you have to commit hard to Nashors and build high AP to make investing in that ratio worthwhile. That doesn't feel so exciting. .4AP with Arcane Blade against main target, which is roughly equivalent to .8AD, so not far behind. The splash damage is even at level 5, yet AD doesn't have a massive % increase for it because the splash damage doesn't crit, while AP has DCap. Show nested quote +On July 04 2014 00:04 GrandInquisitor wrote: You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's!
People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games. Which scales to the same amount regardless of which stat you focus on, so it's a mute point. Not sure if inside joke but did you mean moot?
The doombots look interesting. I think I'll have some fun against them if my game doesn't crash.
Might try poppy or someone like Trist and try to get 6 items.
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playing lissandra i see the lack of chain cc-ability a lot; if i jump in and freeze them with w then ult them before it wares off they sometimes flash right out and are stunned on the edge of ult circle. t.t
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AD Kayle with Ghostblade active should deal similar if not more DPS than AP Kayle even though her heal and Q will be slightly weaker. Ghostblade and brutalizer gives you the same CDR as Nashors, more armor pen and similar AS while active. Don't forget that Hurricane has its own AD ratio that makes up for the AP ratio on Nashors and IE crits are similar to the bonus you'd get from Deathcap. The only other differences would be the build up and cost which is smoother for AP Kayle I imagine.
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On July 04 2014 00:41 ComaDose wrote: playing lissandra i see the lack of chain cc-ability a lot; if i jump in and freeze them with w then ult them before it wares off they sometimes flash right out and are stunned on the edge of ult circle. t.t Her ult has a delay before it actually stuns them though.
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That's a combo with Lissandra's ult not being instant cast, so you start the animation (theorically can't be stopped either), they flash, and then the effect occurs and they are stunned. Riot said a few patchs ago that they'd fixed it, but they only made it less frequent, it's still there.
Riot's answer to these issues has been, for example, to code Lee Sin's ult as a root when he casts, followed by the animation, and the displacement at the end of it. It occurs fast but it's still easy to see, especially if you're trying to move/use a dash/whatever as he casts. That's more or less what they've had to do with Skarner's ult too. I'd rather they make Lee's ult instant or allow people to move/flash out of it during the animation tbh, rather than bastardised solution they have now which is just frustrating (it's more or less the same with Quinn's Vault, which has moved from a dash->slow to an interrupt->dash->slow, with the interrupt lasting until after she's landed, so around 1s of hard cc tagged on the spell just to avoid stuff like Singed or Volibear screwing her).
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just so i can learn more; what about theoretically if i less than optimally cast my R immediately after W, would they be rooted during my cast animation + stun? or is this the lack of chain cc-ability that if they are mashing flash during that time it will get off between cc's despite them being overlapped? would it replace the root with the stun or they would be suffering from both during the overlap? can you get out of range during the cast animation then it doesn't go off?
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They would, but I think the root is then replaced by the stun? I'm only going by this because there is only ever 1 bar for cc duration, which to me implies only 1 cc can be active at a time. Otherwise you'd probably need to have multiple bars on top of each other.
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On July 04 2014 00:39 obesechicken13 wrote:Show nested quote +On July 04 2014 00:04 GrandInquisitor wrote: You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's!
People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games. Her passive is probably one of the worst in the game imo. 3-15% armor/mr shred. She started seeing play again after a few ap nerfs when people went runaan's so I'd attribute her strength right now to that item. Show nested quote +On July 04 2014 00:06 Gahlo wrote:On July 03 2014 23:52 Cyro wrote:On July 03 2014 23:42 Gahlo wrote:On July 03 2014 23:40 Cyro wrote:On July 03 2014 23:39 Sufficiency wrote:On July 03 2014 23:24 Cyro wrote:On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second. I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash) W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit? Wait, I thought only the magic part splashes? The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio. Keep in mind that point for point AD is usually twice as expensive at AP. I'm aware~ wrote some other stuff but i can't remember some values so probably not writing anything useful 1.0 AD ratio on auto attack (obvious) is just way more attractive than 0.2 AP ratio. You can make that 0.35.. but you have to commit hard to Nashors and build high AP to make investing in that ratio worthwhile. That doesn't feel so exciting. .4AP with Arcane Blade against main target, which is roughly equivalent to .8AD, so not far behind. The splash damage is even at level 5, yet AD doesn't have a massive % increase for it because the splash damage doesn't crit, while AP has DCap. On July 04 2014 00:04 GrandInquisitor wrote: You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's!
People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games. Which scales to the same amount regardless of which stat you focus on, so it's a mute point. Not sure if inside joke but did you mean moot? The doombots look interesting. I think I'll have some fun against them if my game doesn't crash. Might try poppy or someone like Trist and try to get 6 items.
yeah it's really ridiculous how far the pro scene is behind my 1337 picks, I've been kogmaw,twitch,tristana for the longest of times and all the sudden they're like...hey these champs...OP? lol
my kayle was runaans in season 3 because the splash stacks so its possible to do insane damage, much like jinx with statick shiv for her rockets.
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On July 03 2014 23:24 Cyro wrote:Show nested quote +On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second. I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash) W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit?
even if AD kayle can finally be around the same strength as AP kayle W scales so hard with AP it makes her beastly, and Q actually still does more power as AP
also like everyone has said, kayle without enough CDR isn't really that strong
I run AP kayle with iceborne gauntlet in plat and it's pretty much unstoppable still
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On July 04 2014 01:33 GreggSauce wrote:Show nested quote +On July 03 2014 23:24 Cyro wrote:On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second. I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash) W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit? even if AD kayle can finally be around the same strength as AP kayle W scales so hard with AP it makes her beastly, and Q actually still does more power as AP also like everyone has said, kayle without enough CDR isn't really that strong I run AP kayle with iceborne gauntlet in plat and it's pretty much unstoppable still Q would be stronger till around 300 ap, thats assuming you have 200-300 bonus ad, which isnt realistic until 6 items, but you can easily get that much ap off like nashors 2 dolans and a hat midgame tbh.
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If you build AD on Kayle, you have lifesteal so less healing on W isn't a problem
Also, you get low, pop intervention and heal back to full in a few autos huehue
Building AD means that your spells are more for utility than damage, and it should work out ok that way.
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On July 04 2014 00:24 Gahlo wrote:Show nested quote +On July 04 2014 00:16 Gorsameth wrote: Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation? Such BS how he can throw it out regardless of what CC happens to him. Maybe polymorph. I know it's one of the very few ways to stop Wukong ult without killing him. Mmm, it doesn't stop wukong ult, if I remember correctly.
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that Yomuu + runnan build sounds intriguing.
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On July 04 2014 02:19 ticklishmusic wrote: If you build AD on Kayle, you have lifesteal so less healing on W isn't a problem
Also, you get low, pop intervention and heal back to full in a few autos huehue
Building AD means that your spells are more for utility than damage, and it should work out ok that way. The biggest problem is still you have to go out of your way to build cdr, which isnt as impressive for AD as compared to AP, unless you went like blue build or something, i guess that could work
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