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On July 03 2014 22:09 arb wrote:Show nested quote +On July 03 2014 22:08 JazzVortical wrote:On July 03 2014 21:41 Duvon wrote: Yeah, both Shiv and IE are so good, and when you have all that crit, the multiplicative scaling is off the charts... He also has the flow shield and wind wall, while you see bruisers having sustain/regeneration. Wind Wall still stupidest ability in the game. Seems like Riot is going to nerf around it as well. I'm willing to bet he wouldn't have been nerfed as much if Wind Wall was weaker. Of course, then they went and gave a similar mechanic to another champ. I dont think ive ever felt like Braums wall was stupid op. its pretty much nothing compared to yasuos lol Uhhhh it still feels retarded to me when Nami's wave is blocked by a dude holding a door
Also applies to a gust of wind, though
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You can't even cc most ranged dudes against it because most ranged cc relies on a projectile (Solar Flare and Stranglethorns OP obv.).
Heck, Windwall even blocks crucible if you try to use it on an ally on the other side of it.
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If you wanted a bruiser Yasuo build PD/Atma's should still get you to 100% crit with the standard rune page. Just stack healthy tank items from there.
This Quill Coat is paving the way for Taric jungle, it's outrageous.
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On July 03 2014 22:17 ZERG_RUSSIAN wrote:Show nested quote +On July 03 2014 22:09 arb wrote:On July 03 2014 22:08 JazzVortical wrote:On July 03 2014 21:41 Duvon wrote: Yeah, both Shiv and IE are so good, and when you have all that crit, the multiplicative scaling is off the charts... He also has the flow shield and wind wall, while you see bruisers having sustain/regeneration. Wind Wall still stupidest ability in the game. Seems like Riot is going to nerf around it as well. I'm willing to bet he wouldn't have been nerfed as much if Wind Wall was weaker. Of course, then they went and gave a similar mechanic to another champ. I dont think ive ever felt like Braums wall was stupid op. its pretty much nothing compared to yasuos lol Uhhhh it still feels retarded to me when Nami's wave is blocked by a dude holding a door Also applies to a gust of wind, though Why do you apply logic to a fantasy game?In the end nami's wave is just a projectile.So pretty standart.It wouldve been cooler if only the part of the wave you blocked dissapeared but doubt riot can make it happen.Their engine too shitty.
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Standard abilities should not be able to block ultimates IMO, I mean Fizz's E, Yi Q etc. are alright but they protect only themselves, while Yasuo wall and Braum door protect the whole team and when they are able to block an ultimate this where a regular skill crosses the line. Again this is just me
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On July 03 2014 22:48 nafta wrote:Show nested quote +On July 03 2014 22:17 ZERG_RUSSIAN wrote:On July 03 2014 22:09 arb wrote:On July 03 2014 22:08 JazzVortical wrote:On July 03 2014 21:41 Duvon wrote: Yeah, both Shiv and IE are so good, and when you have all that crit, the multiplicative scaling is off the charts... He also has the flow shield and wind wall, while you see bruisers having sustain/regeneration. Wind Wall still stupidest ability in the game. Seems like Riot is going to nerf around it as well. I'm willing to bet he wouldn't have been nerfed as much if Wind Wall was weaker. Of course, then they went and gave a similar mechanic to another champ. I dont think ive ever felt like Braums wall was stupid op. its pretty much nothing compared to yasuos lol Uhhhh it still feels retarded to me when Nami's wave is blocked by a dude holding a door Also applies to a gust of wind, though Why do you apply logic to a fantasy game?In the end nami's wave is just a projectile.So pretty standart.It wouldve been cooler if only the part of the wave you blocked dissapeared but doubt riot can make it happen.Their engine too shitty. Oh that would be cool. Was so meh to see the entire wave disappear in the LMQ vs TSM game when it was right on perpendicular to the wall (in facing).
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Top Nunu would theoretically make a good splitpusher wouldn't he? If you do like Athene's/Morello's and Bork, you have a pretty insane clear when you add consume and blood boil. Plus, there's no way to catch you b/c of BB and iceball. Maybe not worth sacrificing an entire lane though (on the other hand, maybe a more viable transition for lategame after he falls off).
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Na because he's slow as heck to clear waves, even with BB. Same reason he's pretty slow in the jungle apart from big camps.
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So, build Shiv ?
THUNDERNUNU.
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United Kingdom20275 Posts
If Kayle has a greater than 50% winrate after that AP ratio nerf, using AP builds, I'll eat my own hat.
I don't know if they honestly expect people to stack AP with a 0.2 ratio. Rabadons after 2 rings and a nashors would only add like 31 attack damage lol
I'd like to see stuff like IE paired with another crit item - but honestly i expect people to just stack the crap out of attack speed because what else are you going to do?
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0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second.
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On July 03 2014 23:17 Cyro wrote:Show nested quote +If Kayle has a greater than 50% winrate after that AP ratio nerf, using AP builds, I'll eat my own hat. I don't know if they honestly expect people to stack AP with a 0.2 ratio. Rabadons after 2 rings and a nashors would only add like 31 attack damage lol I'd like to see stuff like IE paired with another crit item - but honestly i expect people to just stack the crap out of attack speed because what else are you going to do? by the same logic its only 31damage less than before, u also get hidden bonus ap rotio from nashor and mastery
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United Kingdom20275 Posts
On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second.
I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash)
W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit?
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On July 03 2014 23:24 Cyro wrote:Show nested quote +On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second. I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash) W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit? My post made no sense
If you want to play AD Kayle you have to rely on E being up to do damage, bc otherwise you're a squishy melee hero with a shitty heal, a decent Q and an ult.
But you also need AD need and need AS to be relevent if you build this way, but you have to have 40% CDR(IMO) so you can stay in ranged for 100% and shit on kids with it. But finding items that give you CDR/AS/Decent AD* is pretty difficult imo.
AP Kayle is still going to be pretty much fine id wager, just like it was the past 200 times they nerfed her
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United Kingdom20275 Posts
On July 03 2014 23:29 arb wrote:Show nested quote +On July 03 2014 23:24 Cyro wrote:On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second. I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash) W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit? you really need CDR on her which is hard to get on AD items and still be useful, Kayle without E 24/7 when you go AP is just an ult and is otherwise totally worthless until the CD is back up
Yea, but everybody rolls Nashors anyway. That means you have 20-30% CDR based on which masteries you took, assuming no CDR runes.
I forgot about the nashors passive - so before, AA had a 0.4 AP ratio, 0.55 with nashors.. now it's 0.2 AP ratio, 0.35 with nashors
It's so low ratio though for single target :/
I'm no top level player atm, but inb4 ie/ghostblade/cleaver/lucidity/hurricane kayle wrecking everything. That would be amusing. 40% CDR with 5% from mastery.
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Update on leveling an account: i get about 80 xp per win at about 35 minutes and i just hit lvl 13. i get 50 per loss, so if the game isn't going to end quickly after 20 minutes i'm better off surrendering at 20 and going to the next game. I have 6300 xp total, and i need 33700 more until lvl 30. so i'm 1/6 of the way there essentially. only 220+ hours of gameplay left until i hit 30.
this seems very excessive. 270 hours of play to go from 1 to 30 without boosts is insane. of course thats assuming all losses. so thats the most amount of time i'll have to spend if i surrender at 20 every game.if THEY surrender at 20, then i'll only have to spend 160ish more hours instead of 220. still pretty nuts.
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On July 03 2014 23:24 Cyro wrote:Show nested quote +On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second. I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash) W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit?
Wait, I thought only the magic part splashes?
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United Kingdom20275 Posts
On July 03 2014 23:37 PrinceXizor wrote: Update on leveling an account: i get about 80 xp per win at about 35 minutes and i just hit lvl 13. i get 50 per loss, so if the game isn't going to end quickly after 20 minutes i'm better off surrendering at 20 and going to the next game. I have 6300 xp total, and i need 33700 more until lvl 30. so i'm 1/6 of the way there essentially. only 220+ hours of gameplay left until i hit 30.
this seems very excessive. 270 hours of play to go from 1 to 30 without boosts is insane. of course thats assuming all losses. so thats the most amount of time i'll have to spend if i surrender at 20 every game.if THEY surrender at 20, then i'll only have to spend 160ish more hours instead of 220. still pretty nuts.
Ya it's crazy
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United Kingdom20275 Posts
On July 03 2014 23:39 Sufficiency wrote:Show nested quote +On July 03 2014 23:24 Cyro wrote:On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second. I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash) W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit? Wait, I thought only the magic part splashes?
The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio.
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On July 03 2014 23:39 Sufficiency wrote:Show nested quote +On July 03 2014 23:24 Cyro wrote:On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second. I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash) W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit? Wait, I thought only the magic part splashes? Active: Kayle ignites her sword and becomes ranged for 10 seconds, granting her bonus magic damage on her attacks and increasing her attack range by 400 (525 total range). Additionally, attacks on non-tower units damage other enemies within 150 range of the target
She has extra damage to a single target(.2 ap ratio) then bonus splashing damage(also .2 ap ratio)
On July 03 2014 23:40 Cyro wrote:Show nested quote +On July 03 2014 23:39 Sufficiency wrote:On July 03 2014 23:24 Cyro wrote:On July 03 2014 23:19 Sufficiency wrote: 0.2 AP ratio per attack.... and it splashes....
Remember Karthus E has 0.2 too.... that's per second. I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash) W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit? Wait, I thought only the magic part splashes? The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio.
It's a 100% BONUS ad ratio Say on average you have 300 ad lategame, and thats pushing it with the way you'd need to build kayle that's +200~(roughly havent looked at her lvl 18 damage) bonus damage on Q, and thats at 6 items. by 300 ap(roughly) you are going to surpass the damage, and you can grab that off 2 items or so easily, 400 you should pass it 100% of the time, and thats usually pretty easy to get
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