the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation.
[Patch 4.11] Maokai Rework General Discussion - Page 19
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PrinceXizor
United States17713 Posts
the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation. | ||
Gahlo
United States35091 Posts
On July 03 2014 23:40 Cyro wrote: The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio. Keep in mind that point for point AD is usually twice as expensive at AP. | ||
arb
Noobville17920 Posts
On July 03 2014 23:42 Gahlo wrote: Keep in mind that point for point AD is usually twice as expensive at AP. I feel like using the same 300 damage comparison, which is again being reasonable for her you will surpass/at the worst break even with AD by end game scaling E while being vastly ahead on Q at pretty much all points past 2 items. AD Is made further worse by the fact you HAVE to get CDR to make using her worth it, which is going to lower your lategame AD by quite a bit since you cant go IE/PD etc effectively on her making AP on E all the more better | ||
mr_tolkien
France8631 Posts
On July 03 2014 23:41 PrinceXizor wrote: the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation. Well yeah, if I were to create an account on say NA, I would buy one lvl30, it's pretty cheap and oh so much more convenient... | ||
Sufficiency
Canada23833 Posts
No W ratio though. | ||
arb
Noobville17920 Posts
On July 03 2014 23:49 mr_tolkien wrote: Well yeah, if I were to create an account on say NA, I would buy one lvl30, it's pretty cheap and oh so much more convenient... I believe i read on here a while back you can get a 30 for decent cheap and it'll have 30-40 champions unlocked i believe. dont know if thats changed tho. | ||
Cyro
United Kingdom20275 Posts
On July 03 2014 23:42 Gahlo wrote: Keep in mind that point for point AD is usually twice as expensive at AP. I'm aware~ wrote some other stuff but i can't remember some values so probably not writing anything useful 1.0 AD ratio on auto attack (obvious) is just way more attractive than 0.2 AP ratio. You can make that 0.35.. but you have to commit hard to Nashors and build high AP to make investing in that ratio worthwhile. That doesn't feel so exciting. | ||
arb
Noobville17920 Posts
On July 03 2014 23:52 Cyro wrote: I'm aware~ wrote some other stuff but i can't remember some values so probably not writing anything useful 1.0 AD ratio on auto attack (obvious) is just way more attractive than 0.2 AP ratio. You can make that 0.35.. but you have to commit hard to Nashors and build high AP to make investing in that ratio worthwhile. That doesn't feel so exciting. You also have to keep in mind you have to be in ranged form to get more than a few hits off, the downtime between E cooldown coming up you will basically be doing nothing, since she is still going to be a squishy melee hero at that point | ||
Cyro
United Kingdom20275 Posts
On July 03 2014 23:59 arb wrote: You also have to keep in mind you have to be in ranged form to get more than a few hits off, the downtime between E cooldown coming up you will basically be doing nothing, since she is still going to be a squishy melee hero at that point I've been a kayle main since s1, no way i'd run without 25-40% CDR in midgame ![]() Attack damage functions with her ranged attack too | ||
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GrandInquisitor
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New York City13113 Posts
People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games. | ||
Gahlo
United States35091 Posts
On July 03 2014 23:52 Cyro wrote: I'm aware~ wrote some other stuff but i can't remember some values so probably not writing anything useful 1.0 AD ratio on auto attack (obvious) is just way more attractive than 0.2 AP ratio. You can make that 0.35.. but you have to commit hard to Nashors and build high AP to make investing in that ratio worthwhile. That doesn't feel so exciting. .4AP with Arcane Blade against main target, which is roughly equivalent to .8AD, so not far behind. The splash damage is even at level 5, yet AD doesn't have a massive % increase for it because the splash damage doesn't crit, while AP has DCap. On July 04 2014 00:04 GrandInquisitor wrote: You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's! People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games. Which scales to the same amount regardless of which stat you focus on, so it's a mute point. | ||
PrinceXizor
United States17713 Posts
On July 04 2014 00:04 GrandInquisitor wrote: You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's! People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games. yup, this is why urgot with BC is so common. difficult to argue against 45% armor shred... oh. nvm. ![]() | ||
Gahlo
United States35091 Posts
On July 04 2014 00:07 PrinceXizor wrote: yup, this is why urgot with BC is so common. difficult to argue against 45% armor shred... oh. nvm. ![]() Posts like this are why people don't like you. | ||
arb
Noobville17920 Posts
On July 04 2014 00:07 PrinceXizor wrote: yup, this is why urgot with BC is so common. difficult to argue against 45% armor shred... oh. nvm. ![]() why do they still let you post here On July 04 2014 00:00 Cyro wrote: I've been a kayle main since s1, no way i'd run without 25-40% CDR in midgame ![]() Attack damage functions with her ranged attack too If youre running CDR/Ad hybrid items you arent going to have as much AD as you would running IE/PD etc, there for you will not have as much AD scaling on E and AP will beat you out alot earlier in that case making it the more attractive option at that point | ||
Capped
United Kingdom7236 Posts
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arb
Noobville17920 Posts
On July 04 2014 00:13 Capped wrote: You just got <sunglasses> PX'd is that what we call getting cancer nowadays? | ||
Gorsameth
Netherlands21345 Posts
Such BS how he can throw it out regardless of what CC happens to him. | ||
Nos-
Canada12016 Posts
On July 04 2014 00:16 Gorsameth wrote: Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation? Such BS how he can throw it out regardless of what CC happens to him. don't get hit | ||
PrinceXizor
United States17713 Posts
On July 04 2014 00:16 Gorsameth wrote: Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation? Such BS how he can throw it out regardless of what CC happens to him. pretty sure its the same for every long cast animation spell. you have to kill him to stop it. like EZ ult or shift. | ||
Alaric
France45622 Posts
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