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[Patch 4.11] Maokai Rework General Discussion - Page 19

Forum Index > LoL General
Post a Reply
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 03 2014 14:41 GMT
#361
On July 03 2014 23:39 Cyro wrote:
Show nested quote +
On July 03 2014 23:37 PrinceXizor wrote:
Update on leveling an account: i get about 80 xp per win at about 35 minutes and i just hit lvl 13. i get 50 per loss, so if the game isn't going to end quickly after 20 minutes i'm better off surrendering at 20 and going to the next game. I have 6300 xp total, and i need 33700 more until lvl 30. so i'm 1/6 of the way there essentially. only 220+ hours of gameplay left until i hit 30.

this seems very excessive. 270 hours of play to go from 1 to 30 without boosts is insane. of course thats assuming all losses. so thats the most amount of time i'll have to spend if i surrender at 20 every game.if THEY surrender at 20, then i'll only have to spend 160ish more hours instead of 220. still pretty nuts.


Ya it's crazy

the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation.
Gahlo
Profile Joined February 2010
United States35165 Posts
July 03 2014 14:42 GMT
#362
On July 03 2014 23:40 Cyro wrote:
Show nested quote +
On July 03 2014 23:39 Sufficiency wrote:
On July 03 2014 23:24 Cyro wrote:
On July 03 2014 23:19 Sufficiency wrote:
0.2 AP ratio per attack.... and it splashes....

Remember Karthus E has 0.2 too.... that's per second.


I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash)

W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit?


Wait, I thought only the magic part splashes?


The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio.

Keep in mind that point for point AD is usually twice as expensive at AP.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 03 2014 14:47 GMT
#363
On July 03 2014 23:42 Gahlo wrote:
Show nested quote +
On July 03 2014 23:40 Cyro wrote:
On July 03 2014 23:39 Sufficiency wrote:
On July 03 2014 23:24 Cyro wrote:
On July 03 2014 23:19 Sufficiency wrote:
0.2 AP ratio per attack.... and it splashes....

Remember Karthus E has 0.2 too.... that's per second.


I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash)

W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit?


Wait, I thought only the magic part splashes?


The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio.

Keep in mind that point for point AD is usually twice as expensive at AP.

I feel like using the same 300 damage comparison, which is again being reasonable for her you will surpass/at the worst break even with AD by end game scaling E while being vastly ahead on Q at pretty much all points past 2 items.

AD Is made further worse by the fact you HAVE to get CDR to make using her worth it, which is going to lower your lategame AD by quite a bit since you cant go IE/PD etc effectively on her making AP on E all the more better
Artillery spawned from the forges of Hell
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
July 03 2014 14:49 GMT
#364
On July 03 2014 23:41 PrinceXizor wrote:
Show nested quote +
On July 03 2014 23:39 Cyro wrote:
On July 03 2014 23:37 PrinceXizor wrote:
Update on leveling an account: i get about 80 xp per win at about 35 minutes and i just hit lvl 13. i get 50 per loss, so if the game isn't going to end quickly after 20 minutes i'm better off surrendering at 20 and going to the next game. I have 6300 xp total, and i need 33700 more until lvl 30. so i'm 1/6 of the way there essentially. only 220+ hours of gameplay left until i hit 30.

this seems very excessive. 270 hours of play to go from 1 to 30 without boosts is insane. of course thats assuming all losses. so thats the most amount of time i'll have to spend if i surrender at 20 every game.if THEY surrender at 20, then i'll only have to spend 160ish more hours instead of 220. still pretty nuts.


Ya it's crazy

the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation.

Well yeah, if I were to create an account on say NA, I would buy one lvl30, it's pretty cheap and oh so much more convenient...
The legend of Darien lives on
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 03 2014 14:50 GMT
#365
OK I see. Yeah AD Kayle sounds OK.

No W ratio though.
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 03 2014 14:52 GMT
#366
On July 03 2014 23:49 mr_tolkien wrote:
Show nested quote +
On July 03 2014 23:41 PrinceXizor wrote:
On July 03 2014 23:39 Cyro wrote:
On July 03 2014 23:37 PrinceXizor wrote:
Update on leveling an account: i get about 80 xp per win at about 35 minutes and i just hit lvl 13. i get 50 per loss, so if the game isn't going to end quickly after 20 minutes i'm better off surrendering at 20 and going to the next game. I have 6300 xp total, and i need 33700 more until lvl 30. so i'm 1/6 of the way there essentially. only 220+ hours of gameplay left until i hit 30.

this seems very excessive. 270 hours of play to go from 1 to 30 without boosts is insane. of course thats assuming all losses. so thats the most amount of time i'll have to spend if i surrender at 20 every game.if THEY surrender at 20, then i'll only have to spend 160ish more hours instead of 220. still pretty nuts.


Ya it's crazy

the worst part is that its long enough to be prohibitive to new players, but not long enough to deter botters. less than two weeks of botting to get a lvl 30 account means you could run a couple dozen instances with the bots across multiple PCs and make 600 dollars every two weeks. that;s definitely profitable. of course thats a fairly small operation.

Well yeah, if I were to create an account on say NA, I would buy one lvl30, it's pretty cheap and oh so much more convenient...

I believe i read on here a while back you can get a 30 for decent cheap and it'll have 30-40 champions unlocked i believe.

dont know if thats changed tho.
Artillery spawned from the forges of Hell
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2014-07-03 14:58:01
July 03 2014 14:52 GMT
#367
On July 03 2014 23:42 Gahlo wrote:
Show nested quote +
On July 03 2014 23:40 Cyro wrote:
On July 03 2014 23:39 Sufficiency wrote:
On July 03 2014 23:24 Cyro wrote:
On July 03 2014 23:19 Sufficiency wrote:
0.2 AP ratio per attack.... and it splashes....

Remember Karthus E has 0.2 too.... that's per second.


I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash)

W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit?


Wait, I thought only the magic part splashes?


The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio.

Keep in mind that point for point AD is usually twice as expensive at AP.


I'm aware~

wrote some other stuff but i can't remember some values so probably not writing anything useful


1.0 AD ratio on auto attack (obvious) is just way more attractive than 0.2 AP ratio. You can make that 0.35.. but you have to commit hard to Nashors and build high AP to make investing in that ratio worthwhile. That doesn't feel so exciting.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 03 2014 14:59 GMT
#368
On July 03 2014 23:52 Cyro wrote:
Show nested quote +
On July 03 2014 23:42 Gahlo wrote:
On July 03 2014 23:40 Cyro wrote:
On July 03 2014 23:39 Sufficiency wrote:
On July 03 2014 23:24 Cyro wrote:
On July 03 2014 23:19 Sufficiency wrote:
0.2 AP ratio per attack.... and it splashes....

Remember Karthus E has 0.2 too.... that's per second.


I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash)

W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit?


Wait, I thought only the magic part splashes?


The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio.

Keep in mind that point for point AD is usually twice as expensive at AP.


I'm aware~

wrote some other stuff but i can't remember some values so probably not writing anything useful


1.0 AD ratio on auto attack (obvious) is just way more attractive than 0.2 AP ratio. You can make that 0.35.. but you have to commit hard to Nashors and build high AP to make investing in that ratio worthwhile. That doesn't feel so exciting.

You also have to keep in mind you have to be in ranged form to get more than a few hits off, the downtime between E cooldown coming up you will basically be doing nothing, since she is still going to be a squishy melee hero at that point
Artillery spawned from the forges of Hell
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2014-07-03 15:01:59
July 03 2014 15:00 GMT
#369
On July 03 2014 23:59 arb wrote:
Show nested quote +
On July 03 2014 23:52 Cyro wrote:
On July 03 2014 23:42 Gahlo wrote:
On July 03 2014 23:40 Cyro wrote:
On July 03 2014 23:39 Sufficiency wrote:
On July 03 2014 23:24 Cyro wrote:
On July 03 2014 23:19 Sufficiency wrote:
0.2 AP ratio per attack.... and it splashes....

Remember Karthus E has 0.2 too.... that's per second.


I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash)

W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit?


Wait, I thought only the magic part splashes?


The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio.

Keep in mind that point for point AD is usually twice as expensive at AP.


I'm aware~

wrote some other stuff but i can't remember some values so probably not writing anything useful


1.0 AD ratio on auto attack (obvious) is just way more attractive than 0.2 AP ratio. You can make that 0.35.. but you have to commit hard to Nashors and build high AP to make investing in that ratio worthwhile. That doesn't feel so exciting.

You also have to keep in mind you have to be in ranged form to get more than a few hits off, the downtime between E cooldown coming up you will basically be doing nothing, since she is still going to be a squishy melee hero at that point


I've been a kayle main since s1, no way i'd run without 25-40% CDR in midgame

Attack damage functions with her ranged attack too
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 03 2014 15:04 GMT
#370
You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's!

People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35165 Posts
Last Edited: 2014-07-03 15:08:34
July 03 2014 15:06 GMT
#371
On July 03 2014 23:52 Cyro wrote:
Show nested quote +
On July 03 2014 23:42 Gahlo wrote:
On July 03 2014 23:40 Cyro wrote:
On July 03 2014 23:39 Sufficiency wrote:
On July 03 2014 23:24 Cyro wrote:
On July 03 2014 23:19 Sufficiency wrote:
0.2 AP ratio per attack.... and it splashes....

Remember Karthus E has 0.2 too.... that's per second.


I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash)

W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit?


Wait, I thought only the magic part splashes?


The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio.

Keep in mind that point for point AD is usually twice as expensive at AP.


I'm aware~

wrote some other stuff but i can't remember some values so probably not writing anything useful


1.0 AD ratio on auto attack (obvious) is just way more attractive than 0.2 AP ratio. You can make that 0.35.. but you have to commit hard to Nashors and build high AP to make investing in that ratio worthwhile. That doesn't feel so exciting.

.4AP with Arcane Blade against main target, which is roughly equivalent to .8AD, so not far behind. The splash damage is even at level 5, yet AD doesn't have a massive % increase for it because the splash damage doesn't crit, while AP has DCap.

On July 04 2014 00:04 GrandInquisitor wrote:
You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's!

People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games.

Which scales to the same amount regardless of which stat you focus on, so it's a mute point.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-07-03 15:07:37
July 03 2014 15:07 GMT
#372
On July 04 2014 00:04 GrandInquisitor wrote:
You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's!

People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games.

yup, this is why urgot with BC is so common. difficult to argue against 45% armor shred... oh. nvm.
Gahlo
Profile Joined February 2010
United States35165 Posts
Last Edited: 2014-07-03 15:12:17
July 03 2014 15:09 GMT
#373
On July 04 2014 00:07 PrinceXizor wrote:
Show nested quote +
On July 04 2014 00:04 GrandInquisitor wrote:
You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's!

People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games.

yup, this is why urgot with BC is so common. difficult to argue against 45% armor shred... oh. nvm.

Posts like this are why people don't like you.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2014-07-03 15:11:42
July 03 2014 15:10 GMT
#374
On July 04 2014 00:07 PrinceXizor wrote:
Show nested quote +
On July 04 2014 00:04 GrandInquisitor wrote:
You are all forgetting the reason why Kayle does so much damage: it's not because of her E ratios, which are low and always have been low. It's her passive, which adds an insane amount of damage. I mean, come on. What other champion does as much damage as she does with Nashor's Tooth and Runaan's Hurricane? Runaan's!

People consistently underestimate how important resistance shred is. It's why Vi was such a terror in early Season 4, why Void Staff outdamages Rabadon's on almost all AP champs, why Haunting Guise Zyra support has the most damage dealt to champions at the end of the game, and why J4 will wreck your face at level 2. Resistance shred wins games.

yup, this is why urgot with BC is so common. difficult to argue against 45% armor shred... oh. nvm.

why do they still let you post here

On July 04 2014 00:00 Cyro wrote:
Show nested quote +
On July 03 2014 23:59 arb wrote:
On July 03 2014 23:52 Cyro wrote:
On July 03 2014 23:42 Gahlo wrote:
On July 03 2014 23:40 Cyro wrote:
On July 03 2014 23:39 Sufficiency wrote:
On July 03 2014 23:24 Cyro wrote:
On July 03 2014 23:19 Sufficiency wrote:
0.2 AP ratio per attack.... and it splashes....

Remember Karthus E has 0.2 too.... that's per second.


I just don't see why people would build AP when Q doesn't care what you build, R doesn't scale and E gets way more damage from AD (the ratio is 5x bigger on the direct damage, 2x as big on the splash)

W scaling with AP is nice, and previously AP was the best for splash AA damage.. but now it's not, it's pretty much the same or even worse. Can kayle splash crit?


Wait, I thought only the magic part splashes?


The splash is magic damage.. but it has a 20% AP ratio.. and a 20-40% AD ratio based on level. Q likewise has a 60% AP ratio (post-nerf semi-recently) and a 100% AD ratio.

Keep in mind that point for point AD is usually twice as expensive at AP.


I'm aware~

wrote some other stuff but i can't remember some values so probably not writing anything useful


1.0 AD ratio on auto attack (obvious) is just way more attractive than 0.2 AP ratio. You can make that 0.35.. but you have to commit hard to Nashors and build high AP to make investing in that ratio worthwhile. That doesn't feel so exciting.

You also have to keep in mind you have to be in ranged form to get more than a few hits off, the downtime between E cooldown coming up you will basically be doing nothing, since she is still going to be a squishy melee hero at that point


I've been a kayle main since s1, no way i'd run without 25-40% CDR in midgame

Attack damage functions with her ranged attack too


If youre running CDR/Ad hybrid items you arent going to have as much AD as you would running IE/PD etc, there for you will not have as much AD scaling on E and AP will beat you out alot earlier in that case making it the more attractive option at that point
Artillery spawned from the forges of Hell
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
July 03 2014 15:13 GMT
#375
You just got <sunglasses> PX'd
Useless wet fish.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 03 2014 15:14 GMT
#376
On July 04 2014 00:13 Capped wrote:
You just got <sunglasses> PX'd

is that what we call getting cancer nowadays?
Artillery spawned from the forges of Hell
Gorsameth
Profile Joined April 2010
Netherlands22050 Posts
July 03 2014 15:16 GMT
#377
Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation?
Such BS how he can throw it out regardless of what CC happens to him.
It ignores such insignificant forces as time, entropy, and death
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 03 2014 15:17 GMT
#378
On July 04 2014 00:16 Gorsameth wrote:
Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation?
Such BS how he can throw it out regardless of what CC happens to him.

don't get hit
Bronze player stuck in platinum
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 03 2014 15:18 GMT
#379
On July 04 2014 00:16 Gorsameth wrote:
Seriously is there any ability in the game that can stop Thresh from throwing his hook once he starts his windup animation?
Such BS how he can throw it out regardless of what CC happens to him.

pretty sure its the same for every long cast animation spell. you have to kill him to stop it. like EZ ult or shift.
Alaric
Profile Joined November 2009
France45622 Posts
July 03 2014 15:19 GMT
#380
Death should theorically stop it. That's all. Like Lux's and Ezreal's ults.
Cant take LMS hipsters serious.
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