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[Patch 4.11] Maokai Rework General Discussion - Page 14

Forum Index > LoL General
Post a Reply
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Fildun
Profile Joined December 2012
Netherlands4123 Posts
July 02 2014 20:18 GMT
#261
On July 03 2014 04:53 ticklishmusic wrote:
Show nested quote +
On July 03 2014 02:15 Fildun wrote:
On July 03 2014 02:10 Complete wrote:
On July 03 2014 02:03 ticklishmusic wrote:
Sejuani might make a comeback too with new Golem

I don't really see how it would fix any of sejuani's weaknesses, unless it does in fact make her clear quicker/keep high mana better in a significant way.

I played some Sejuani and I have to say that she feels pretty good now.
This is more because of all the other junglers getting nerfed than the new item though. The only real difference is that you can use Q (which you typically don't max first) a bit more early and of course the new ward which is pretty nice.



It's a fairly significant damage buff, especially factoring in the jungle dmg passives.

Sej has also had one of the best engages in the game with her ult, though most people forget because she's kind of underpowered and rarely seen.

Hmmm, when I compare clear times before and after the difference isn't that big. Don't forget you lose the 30% damage bonus vs minions.
What I've seen so far you do red/blue/wight a lot faster but stuff like wraiths/wolves still takes about the same amount of time.
chalice
Profile Joined September 2010
United States1945 Posts
July 02 2014 20:19 GMT
#262
On July 03 2014 04:55 M2 wrote:
is the new reaver worth buying now on adcs? I kind of like it on Graves/Lucian as a 1st item when i have to go back often and need to assemble smth from smaller than bf sword pieces.

it's really good on blue ezreal if you want to build like 4 different mana items and automatically lose every game that goes long enough for both ADCs to get a full build.
chalice
Profile Joined September 2010
United States1945 Posts
Last Edited: 2014-07-02 20:24:34
July 02 2014 20:23 GMT
#263
On July 03 2014 05:18 Fildun wrote:
Show nested quote +
On July 03 2014 04:53 ticklishmusic wrote:
On July 03 2014 02:15 Fildun wrote:
On July 03 2014 02:10 Complete wrote:
On July 03 2014 02:03 ticklishmusic wrote:
Sejuani might make a comeback too with new Golem

I don't really see how it would fix any of sejuani's weaknesses, unless it does in fact make her clear quicker/keep high mana better in a significant way.

I played some Sejuani and I have to say that she feels pretty good now.
This is more because of all the other junglers getting nerfed than the new item though. The only real difference is that you can use Q (which you typically don't max first) a bit more early and of course the new ward which is pretty nice.



It's a fairly significant damage buff, especially factoring in the jungle dmg passives.

Sej has also had one of the best engages in the game with her ult, though most people forget because she's kind of underpowered and rarely seen.

Hmmm, when I compare clear times before and after the difference isn't that big. Don't forget you lose the 30% damage bonus vs minions.
What I've seen so far you do red/blue/wight a lot faster but stuff like wraiths/wolves still takes about the same amount of time.

seems to me the strength of the new golem passive is getting the full benefit of the regen and clear speed without having to spend mana, the regen/second has to crush just auto attacking with the old passive right?
GozoShioda
Profile Joined October 2013
205 Posts
July 02 2014 20:47 GMT
#264
These are my favorite champions for ranked as of the current patch

Top: Ryze | Nidalee
Mid: Orianna | Vladimir
Bot: Kog'Maw | Ezreal
Sup: Zyra | Morgana
Jng: Lee Sin | Alistar
Fildun
Profile Joined December 2012
Netherlands4123 Posts
July 02 2014 21:13 GMT
#265
On July 03 2014 05:23 chalice wrote:
Show nested quote +
On July 03 2014 05:18 Fildun wrote:
On July 03 2014 04:53 ticklishmusic wrote:
On July 03 2014 02:15 Fildun wrote:
On July 03 2014 02:10 Complete wrote:
On July 03 2014 02:03 ticklishmusic wrote:
Sejuani might make a comeback too with new Golem

I don't really see how it would fix any of sejuani's weaknesses, unless it does in fact make her clear quicker/keep high mana better in a significant way.

I played some Sejuani and I have to say that she feels pretty good now.
This is more because of all the other junglers getting nerfed than the new item though. The only real difference is that you can use Q (which you typically don't max first) a bit more early and of course the new ward which is pretty nice.



It's a fairly significant damage buff, especially factoring in the jungle dmg passives.

Sej has also had one of the best engages in the game with her ult, though most people forget because she's kind of underpowered and rarely seen.

Hmmm, when I compare clear times before and after the difference isn't that big. Don't forget you lose the 30% damage bonus vs minions.
What I've seen so far you do red/blue/wight a lot faster but stuff like wraiths/wolves still takes about the same amount of time.

seems to me the strength of the new golem passive is getting the full benefit of the regen and clear speed without having to spend mana, the regen/second has to crush just auto attacking with the old passive right?

Yeah but basically every AoE ability on wolves/wraiths already paid for itself in terms of mana, you just had to be careful about using Q with Sej. And those AoE abilites with a 30% damage modifier did a lot of damage to camps.
You do lose a lot less HP now though.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2014-07-02 21:25:45
July 02 2014 21:24 GMT
#266
On July 03 2014 05:23 chalice wrote:
Show nested quote +
On July 03 2014 05:18 Fildun wrote:
On July 03 2014 04:53 ticklishmusic wrote:
On July 03 2014 02:15 Fildun wrote:
On July 03 2014 02:10 Complete wrote:
On July 03 2014 02:03 ticklishmusic wrote:
Sejuani might make a comeback too with new Golem

I don't really see how it would fix any of sejuani's weaknesses, unless it does in fact make her clear quicker/keep high mana better in a significant way.

I played some Sejuani and I have to say that she feels pretty good now.
This is more because of all the other junglers getting nerfed than the new item though. The only real difference is that you can use Q (which you typically don't max first) a bit more early and of course the new ward which is pretty nice.



It's a fairly significant damage buff, especially factoring in the jungle dmg passives.

Sej has also had one of the best engages in the game with her ult, though most people forget because she's kind of underpowered and rarely seen.

Hmmm, when I compare clear times before and after the difference isn't that big. Don't forget you lose the 30% damage bonus vs minions.
What I've seen so far you do red/blue/wight a lot faster but stuff like wraiths/wolves still takes about the same amount of time.

seems to me the strength of the new golem passive is getting the full benefit of the regen and clear speed without having to spend mana, the regen/second has to crush just auto attacking with the old passive right?



And don't forget, regen is an extremely valuable stat that makes SotAG extremely gold efficient (sarcasm)

But Sejuani now has no mana problems, her clear is better and her ult is still her ult. Her single target is a little iffy, but I think something like SotAG -> boots (Merc's) -> Sheen (IBG) could be pretty good.
(╯°□°)╯︵ ┻━┻
Fildun
Profile Joined December 2012
Netherlands4123 Posts
July 02 2014 21:30 GMT
#267
On July 03 2014 06:24 ticklishmusic wrote:
Show nested quote +
On July 03 2014 05:23 chalice wrote:
On July 03 2014 05:18 Fildun wrote:
On July 03 2014 04:53 ticklishmusic wrote:
On July 03 2014 02:15 Fildun wrote:
On July 03 2014 02:10 Complete wrote:
On July 03 2014 02:03 ticklishmusic wrote:
Sejuani might make a comeback too with new Golem

I don't really see how it would fix any of sejuani's weaknesses, unless it does in fact make her clear quicker/keep high mana better in a significant way.

I played some Sejuani and I have to say that she feels pretty good now.
This is more because of all the other junglers getting nerfed than the new item though. The only real difference is that you can use Q (which you typically don't max first) a bit more early and of course the new ward which is pretty nice.



It's a fairly significant damage buff, especially factoring in the jungle dmg passives.

Sej has also had one of the best engages in the game with her ult, though most people forget because she's kind of underpowered and rarely seen.

Hmmm, when I compare clear times before and after the difference isn't that big. Don't forget you lose the 30% damage bonus vs minions.
What I've seen so far you do red/blue/wight a lot faster but stuff like wraiths/wolves still takes about the same amount of time.

seems to me the strength of the new golem passive is getting the full benefit of the regen and clear speed without having to spend mana, the regen/second has to crush just auto attacking with the old passive right?



And don't forget, regen is an extremely valuable stat that makes SotAG extremely gold efficient (sarcasm)

But Sejuani now has no mana problems, her clear is better and her ult is still her ult. Her single target is a little iffy, but I think something like SotAG -> boots (Merc's) -> Sheen (IBG) could be pretty good.

Honestly I still think just going full tank on her is better. If you get fed a Haunting Guise gives a lot more for the cost than IBG does for it's cost. You don't need the slow and since you'll probably use at least 2 skills right away you won't actually get to use it that much anyway. The AP and armor are nice, the mana is situational, but really I'd rather just get Sunfire or Banshees instead.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-02 21:36:25
July 02 2014 21:34 GMT
#268
I've been building mercurial scimitar occasionally. It's really nice when you need the active and it's at gold efficiency now which is impressive given the strength of its active effect. Eg if you're against WW + Zed.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 02 2014 21:45 GMT
#269
On July 03 2014 06:34 obesechicken13 wrote:
I've been building mercurial scimitar occasionally. It's really nice when you need the active and it's at gold efficiency now which is impressive given the strength of its active effect. Eg if you're against WW + Zed.

its definitely one of the best hybrid defense/offensive items in the game now.
Alaric
Profile Joined November 2009
France45622 Posts
July 02 2014 21:50 GMT
#270
Try jungling without a spirit stone as Hecarim, Skarner, Pantheon, etc. and tell me the regen is useless.
Cant take LMS hipsters serious.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 02 2014 22:14 GMT
#271
So I've been trying Top Nunu again after reading a thread on reddit about the Nunu main who made it to challenger yesterday. The idea is to go Hextech Revolver into tank, win lane through superior attrition and trolol Blood Boil late game. I also think that knowing when and how to use Absolute Zero can make or break a good Nunu.

My question is if I want a second offensive item, what should I get? Assuming you eventually upgrade your Hextech Revolver into WotA, which isn't all bad in terms of stats (mana regen/CDR/aura). I'm thinking it's a toss up between early Guise if you're winning your lane hard, into Liandry's late or just a Void Staff late game. Thoughts?

SmashGizmo, where are you?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
M2
Profile Joined December 2002
Bulgaria4134 Posts
Last Edited: 2014-07-02 22:22:02
July 02 2014 22:19 GMT
#272
On July 03 2014 07:14 NeoIllusions wrote:
So I've been trying Top Nunu again after reading a thread on reddit about the Nunu main who made it to challenger yesterday. The idea is to go Hextech Revolver into tank, win lane through superior attrition and trolol Blood Boil late game. I also think that knowing when and how to use Absolute Zero can make or break a good Nunu.

My question is if I want a second offensive item, what should I get? Assuming you eventually upgrade your Hextech Revolver into WotA, which isn't all bad in terms of stats (mana regen/CDR/aura). I'm thinking it's a toss up between early Guise if you're winning your lane hard, into Liandry's late or just a Void Staff late game. Thoughts?

SmashGizmo, where are you?

Not sure that 2nd damage item will change enough late game, so it will be a waste if you ask me, you won't deal damage anyway. I would recommend Gauntlet if you consider it as a damage item, and get it earlier, like even 2nd.

p.s And Nunu is like early/mid game if you hit good ulti its great, if you don't its still all right. But late game if you hit good ulti its all right, but if you don';t then its basically 4v5 kind of..
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 02 2014 22:19 GMT
#273
Morellos could situationally be super good unless you are making athene's already
Carrilord has arrived.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
July 02 2014 22:20 GMT
#274
So what are people's initial impression of reworked maokai? Is the tree back or what.
Glorious SEA doto
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 02 2014 22:20 GMT
#275
On July 03 2014 06:34 obesechicken13 wrote:
I've been building mercurial scimitar occasionally. It's really nice when you need the active and it's at gold efficiency now which is impressive given the strength of its active effect. Eg if you're against WW + Zed.

Merc Scimitar is amazing right now as a 5th or 6th item. 80 AD and a cleanse + MS buff? Crazy.
I'm on GOLD CHAIN
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-07-02 22:27:29
July 02 2014 22:24 GMT
#276
On July 03 2014 07:14 NeoIllusions wrote:
So I've been trying Top Nunu again after reading a thread on reddit about the Nunu main who made it to challenger yesterday. The idea is to go Hextech Revolver into tank, win lane through superior attrition and trolol Blood Boil late game. I also think that knowing when and how to use Absolute Zero can make or break a good Nunu.

My question is if I want a second offensive item, what should I get? Assuming you eventually upgrade your Hextech Revolver into WotA, which isn't all bad in terms of stats (mana regen/CDR/aura). I'm thinking it's a toss up between early Guise if you're winning your lane hard, into Liandry's late or just a Void Staff late game. Thoughts?

SmashGizmo, where are you?

WoTA no longer gives mana regen or the aura anymore Neo. They changed it awhile ago. 80 AP, 10% CDR and 20% Vamp.


I think I've watched that guy play. From what I've seen, he tends to build straight tank after revolver. I think you'd have to go Void staff if you wanted an offensive item. Liandries gives you a nice kick of health though which is quite nice.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 02 2014 22:26 GMT
#277
On July 03 2014 07:14 NeoIllusions wrote:
So I've been trying Top Nunu again after reading a thread on reddit about the Nunu main who made it to challenger yesterday. The idea is to go Hextech Revolver into tank, win lane through superior attrition and trolol Blood Boil late game. I also think that knowing when and how to use Absolute Zero can make or break a good Nunu.

My question is if I want a second offensive item, what should I get? Assuming you eventually upgrade your Hextech Revolver into WotA, which isn't all bad in terms of stats (mana regen/CDR/aura). I'm thinking it's a toss up between early Guise if you're winning your lane hard, into Liandry's late or just a Void Staff late game. Thoughts?

SmashGizmo, where are you?


Shouldn't you go all tank, since he is melee without gapclosers?

Tanky = more damage because you survive longer.
https://twitter.com/SufficientStats
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 02 2014 22:32 GMT
#278
@Jazz: derp, thanks.
@Sufficiency: I think Simon says Revolver into tank for a reason but it's still situational. I played a game yesterday where I had Sunfire, Visage, FH and with the 40% CDR/Consume, I was surviving every team fight (not that I was ever the main focus of the enemy team). So since I wasn't at risk of dying, what use is a 4th defensive item? So that's why I'm asking the question in general. If I'm sufficiently tanky, what's the best offensive option for that 6th item slot?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
cLutZ
Profile Joined November 2010
United States19574 Posts
July 02 2014 22:43 GMT
#279
On July 03 2014 07:32 NeoIllusions wrote:
@Jazz: derp, thanks.
@Sufficiency: I think Simon says Revolver into tank for a reason but it's still situational. I played a game yesterday where I had Sunfire, Visage, FH and with the 40% CDR/Consume, I was surviving every team fight (not that I was ever the main focus of the enemy team). So since I wasn't at risk of dying, what use is a 4th defensive item? So that's why I'm asking the question in general. If I'm sufficiently tanky, what's the best offensive option for that 6th item slot?


Actually, I think you could do fun stuff with Gunblade to add an Anti-Kite/Peeling option to a second enemy in some situations (also to snowball, haha Nunu puns, if you get a lead in the lane), instead of WOTA. My second item would be Void staff, or Zhonyas, if they seem to be dumb enough to focus you. I dont think you will have enough AP to justify Lichbane.
Freeeeeeedom
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 02 2014 22:45 GMT
#280
Why not bork?You are tanky enough to auto whoever you want and you do it anyway.Don't think any other item gives as much damage by itself.
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