[Patch 4.11] Maokai Rework General Discussion - Page 12
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United States1864 Posts
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TheYango
United States47024 Posts
On July 03 2014 00:21 Alaric wrote: but 675 is such a short range for a spell now, even point'n'click, that after the first recall and Tear or Chalice for his opponent he'd be sad.) What point-and-click spells still have 675+ range? Most point-and-clicks that had that much range have also been nerfed (Ryze Q lost 50 range, Kassadin Q lost 50 range and silence, Leblanc Q lost silence). | ||
Slayer91
Ireland23335 Posts
On July 03 2014 01:21 Complete wrote: Mumu can't buy frozen heart as easily though (wont scale with bonus health) and it's honestly really important to get his flat mana up so he doesnt run out of mana as quickly in fights. yeah but you dont have to worry about it too much since its automatically cost effective, you can probalby skip mana items if you are underfed anyway since you wont live enough to spam Q's into heir team. | ||
Alaric
France45622 Posts
(Of course even without that there still remains the awkwardness for a combo-reliant champ like Brand to need to max W first and use it on the wave if he's getting pushed anyway, but that's another thing.) | ||
Anakko
France1934 Posts
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wei2coolman
United States60033 Posts
On July 03 2014 00:01 TheYango wrote: Lee took ages to become popular. At release everyone thought he was super underpowered (though they were wrong) and the only person who played him was Chauster playing some mix of jungle, top, and roam Lee Sin. It basically took the discovery of the double-E bug, followed by a fix to it + a massive over-buff for him to be widely played. You also have to look at the fact that during the era of "underplayed" lee sin, was when you had shit like udyr and gangplank walking around fucking bitches up. Lee Sin was definitely strong, but he was outshadowed by counterparts. | ||
Complete
United States1864 Posts
On July 03 2014 01:31 Anakko wrote: With that new Ancient Golem, I really want to retry some Mundo Jungle. Golem into warmogs into armor/MR depending sounds pretty strong for him and he will farm like an absolute monster why? | ||
Alaric
France45622 Posts
I don't know if the damage cap against monsters is applied before or after Butcher's damage increase, though. The bonus health is also nice but don't expect it to be huge, although now that Randuin's is meh a FH/warmog's build would provide more HP in the end. On Nautilus for example, the new passive means that you get 3.75% of your bonus HP (before the golem passive) as a shield. It's not that much because once you multiply percentages they melt. | ||
wei2coolman
United States60033 Posts
On July 03 2014 01:12 Slayer91 wrote: as for new ancient golem: 20 armour is about as good as 150 hp, so the trade off is quill coat regen/dmg vs 30% flat damage boost to monsters 25% hp vs tenacity (but realistically 25% hp vs 10% auto reduce since mercs is a cost effective way to get tenacity) +a free 1/2 sightstone so thats worth a minimum of 200 gold. with yellow trinket past lvl 9 its basically free sightstone. 15% cdr is worth about 600 gold, 25 resists is worth about 500 gold, so even with just the 200 bonus hp the new ancient golem is already more cost effective than the old one. The clear seems like it would be slower but at least you can spam more, maokai is still gonna be slow as shit probably so he's not gonna be good im guessing. Amumu can spam more in jungle so you can Q camps and you'll still probably clear fast. I think orianna is quite clearly too strong but you can counterplay against her at least. Kayle has no real counterplay she does insane DPS but also counters burst and has a heal against poke. new Ancient Golem farms slower? O.o, I thought they said they were going to make farming with it almost as fast as its counterparts... | ||
Alaric
France45622 Posts
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Slayer91
Ireland23335 Posts
On July 03 2014 01:44 wei2coolman wrote: Also, the popularity of BotRK due to BT nerf would fucking cut through mundo's health pool (with that build) like crazy. new Ancient Golem farms slower? O.o, I thought they said they were going to make farming with it almost as fast as its counterparts... 5% of max HP every 3 seconds? camp should take a maximum of 9 seconds to kill so a maximum of 15% max hp bonus damage. Used to give 30% more damage so it only breaks even at about 12 seconds and more realistically fast junglers kill in 3-6 seconds when smite is up | ||
ticklishmusic
United States15977 Posts
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Sufficiency
Canada23833 Posts
On July 03 2014 01:21 Complete wrote: Mumu can't buy frozen heart as easily though (wont scale with bonus health) and it's honestly really important to get his flat mana up so he doesnt run out of mana as quickly in fights. FH is a good item on Amumu. While health is good, getting kited 24/7 is not. Having 20% CDR shreda your Q by 1.2 seconds. That's 1.2 seconds less of being kited. Also the flat mana is very good too for obvious reasons. | ||
Slayer91
Ireland23335 Posts
not like you do all that much damage in melee range by yourself anyway after q and r are on cd | ||
Sufficiency
Canada23833 Posts
On July 03 2014 02:07 Slayer91 wrote: much more importantly a 1k range 300 hp nuke and 1 s stun not like you do all that much damage in melee range by yourself anyway after q and r are on cd Hmm I don't think that is true. His W and E can do considerable damage, in conjunction with Sunfire and his headbutt. | ||
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United States1864 Posts
On July 03 2014 02:03 ticklishmusic wrote: Sejuani might make a comeback too with new Golem I don't really see how it would fix any of sejuani's weaknesses, unless it does in fact make her clear quicker/keep high mana better in a significant way. | ||
Fildun
Netherlands4122 Posts
On July 03 2014 02:10 Complete wrote: I don't really see how it would fix any of sejuani's weaknesses, unless it does in fact make her clear quicker/keep high mana better in a significant way. I played some Sejuani and I have to say that she feels pretty good now. This is more because of all the other junglers getting nerfed than the new item though. The only real difference is that you can use Q (which you typically don't max first) a bit more early and of course the new ward which is pretty nice. | ||
Slayer91
Ireland23335 Posts
On July 03 2014 02:09 Sufficiency wrote: Hmm I don't think that is true. His W and E can do considerable damage, in conjunction with Sunfire and his headbutt. maybe you get another 300 damage but its just like 1 extra auto from an ADC | ||
Dusty
United States3359 Posts
I LIKE THAT RIOT NERFED SKARNER A LITTLE BIT BARON'S ICON IS NOW PURPLE WHICH FURTHER PERPETUATES THAT HE SHOULD BE CALLED BARNEY 10/10 PATCH | ||
LightningStrike
United States14277 Posts
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