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[Patch 4.11] Maokai Rework General Discussion - Page 10

Forum Index > LoL General
Post a Reply
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SharkStarcraft
Profile Joined April 2011
Austria2224 Posts
July 02 2014 11:39 GMT
#181
You little keyboard warriors
My IQ is far above 200 btw and i speak 34 languages fluently
Cogito, ergo Toss
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
July 02 2014 11:46 GMT
#182
On July 02 2014 20:23 Alaric wrote:
It's not like Annie gives no counterplay to Q or W apart from "not be in range", duh. At least with the countdown you can use shields or MR buffs to reduce its damage. If they said "his range is too great and provides great zoning" that'd be something else.

About armour vs HP, it's been calculated that against mostly physical damage armour > HP at level 2 or something like that.


I am also somewhat dubious of the reasoning even if I do somewhat see the point. Most 'skill shots' on top tier mids cannot be dodged by any means other than flash when used well. Ziggs Q has 1700 missile speed so it is essentially point and click damage at 850 range with the added bonus of 1300 range slow bounce utility. In many ways skill shots are more powerful because you can use them into fog of war or on invisible targets.

Maybe the possibility of missing due to the incompetence of an ability user is held in equal regard to counterplay from the target when it comes to balance. I dunno, Im not in the business of game development.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
July 02 2014 11:52 GMT
#183
+ Show Spoiler +
[image loading]

No golden pool, boycotting until golden pools
Glorious SEA doto
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 02 2014 11:54 GMT
#184
On July 02 2014 20:46 Velocirapture wrote:
Show nested quote +
On July 02 2014 20:23 Alaric wrote:
It's not like Annie gives no counterplay to Q or W apart from "not be in range", duh. At least with the countdown you can use shields or MR buffs to reduce its damage. If they said "his range is too great and provides great zoning" that'd be something else.

About armour vs HP, it's been calculated that against mostly physical damage armour > HP at level 2 or something like that.


I am also somewhat dubious of the reasoning even if I do somewhat see the point. Most 'skill shots' on top tier mids cannot be dodged by any means other than flash when used well. Ziggs Q has 1700 missile speed so it is essentially point and click damage at 850 range with the added bonus of 1300 range slow bounce utility. In many ways skill shots are more powerful because you can use them into fog of war or on invisible targets.

Maybe the possibility of missing due to the incompetence of an ability user is held in equal regard to counterplay from the target when it comes to balance. I dunno, Im not in the business of game development.

Pretty much.

I guess the counterplay to Veigar stun into 1 combo is player incompetence.
Same with someone like Malzahar.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
July 02 2014 11:57 GMT
#185
Ok, this just in:
The new SotAG can get bugged in a way where the conservation stacks get stuck at 69.
Really Riot.
miicah
Profile Joined February 2011
Australia2470 Posts
July 02 2014 12:01 GMT
#186
As in you get 69 gold every time u kill a big minion?
@miicah88
JazzVortical
Profile Joined July 2013
Australia1825 Posts
July 02 2014 12:13 GMT
#187
On July 02 2014 20:57 Fildun wrote:
Ok, this just in:
The new SotAG can get bugged in a way where the conservation stacks get stuck at 69.
Really Riot.

Should have come under the 'swag' section in the patch notes.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
Last Edited: 2014-07-02 12:44:31
July 02 2014 12:34 GMT
#188
On July 02 2014 21:01 miicah wrote:
As in you get 69 gold every time u kill a big minion?

Still getting 40 or less, but the tooltip above your QWER skills is stuck at 69.

Edit: Apparently both the tooltips of SotAG and Quill Coat are bugged in multiple ways.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
July 02 2014 13:48 GMT
#189
Is it just me or the new sotag isn't really that awesome? I mean sure the ward Is nice and all but they took off butcher right? So at best ur doing similar damage as before?
Maybe I'm missing something
Dunk first. Ask questions while dunking.
Gahlo
Profile Joined February 2010
United States35140 Posts
July 02 2014 13:54 GMT
#190
On July 02 2014 22:48 anmolsinghmzn2009 wrote:
Is it just me or the new sotag isn't really that awesome? I mean sure the ward Is nice and all but they took off butcher right? So at best ur doing similar damage as before?
Maybe I'm missing something

Sapping Barbs does comparable damage.
IMoperator
Profile Joined October 2011
4476 Posts
July 02 2014 13:54 GMT
#191
yo who were the most popular junglers in season 2 and early season 3?
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
July 02 2014 13:57 GMT
#192
Apart from Quinn, Tristana is now my go to adc.

I love getting that reset on a jump, feel like im on a pogo stick.
Forever ZeNEX.
Alaric
Profile Joined November 2009
France45622 Posts
July 02 2014 14:01 GMT
#193
You do %health damage to anything attacking you, while regenerating as much as if you were popping pots while doing the camps.
Butcher doesn't do much because in the early game it's "+30% damage on that spell doing 120 of the monster's 300 HP" and a few minutes later it's "+30% damage on that spell doing 150 of the monster's 600 HP": you don't build any damage and as such the camps' health increases faster than you gain damage from levels.
So not only do your main damage increase faster because it scales off of the monsters' HP (and thus stays relevant till they've got so much HP they pass the cap, which won't happen soon), but you can use more spells because you have more mana, and you waste less time using your weak autos on the monsters your AoE can't clear because you don't need to hit them to damage them: it works on anything attacking you.

The regeneration part was weak too because it was tied to your damage: if you did more damage you regenerated more, but if it stayed constant (usually the case for tanky junglers) then you had to burn more mana/HP to deal with the camps' HP scaling, making you take longer to clear them on top of using more ressources.
Now the regeneration is very high, and you don't need it as much because the new passive doesn't need you to spend so much resources on the camp.
Cant take LMS hipsters serious.
Mafab
Profile Blog Joined October 2011
Germany458 Posts
July 02 2014 14:08 GMT
#194
On July 02 2014 22:54 IMoperator wrote:
yo who were the most popular junglers in season 2 and early season 3?

If i recall correctly, tanky supporty junglers were popular at that point due to the low income. Maokai and Nautilus come to mind.
IMoperator
Profile Joined October 2011
4476 Posts
July 02 2014 14:15 GMT
#195
On July 02 2014 23:08 Mafab wrote:
Show nested quote +
On July 02 2014 22:54 IMoperator wrote:
yo who were the most popular junglers in season 2 and early season 3?

If i recall correctly, tanky supporty junglers were popular at that point due to the low income. Maokai and Nautilus come to mind.

ok cause i'm arguing with this guy because he thinks lee sin has been the no.1 jungler since season 2 when it's obviously not true. thanks.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 02 2014 14:17 GMT
#196
I'm pretty sure lee sin has been popular for as long as he's existed, top 1/2 I don't know but he's always been up there
Bronze player stuck in platinum
kongoline
Profile Joined February 2012
6318 Posts
July 02 2014 14:20 GMT
#197
On July 02 2014 23:17 Nos- wrote:
I'm pretty sure lee sin has been popular for as long as he's existed, top 1/2 I don't know but he's always been up there

there was time when he was played more top than jungle
IMoperator
Profile Joined October 2011
4476 Posts
July 02 2014 14:25 GMT
#198
On July 02 2014 23:17 Nos- wrote:
I'm pretty sure lee sin has been popular for as long as he's existed, top 1/2 I don't know but he's always been up there

well according to leaguepedia stats, he wasnt even in the top 3 for junglers at all for season 3 LCS. Idk about solo queue pick rate, those stats are impossible for me to find. But it seems like after they nerfed aegis a long ass time ago that's where lee sin suddenly became one of the top 3 champion picks.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 02 2014 14:27 GMT
#199
The damage from SotAG might be ok if you clear extremely slowly. If a monster has 1,500 health, you'd need to do 250 damage over 3 seconds for butcher to be worth more. Definite nerf for a champion like Mundo, but maybe someone like Rammus could be a bit faster with this.
http://na.op.gg/summoner/userName=FLABREZU
cLutZ
Profile Joined November 2010
United States19574 Posts
July 02 2014 14:28 GMT
#200
Cumulatively Lee clearly has been no 1 over that time. There were so many op releases and a few op reworks so always being number 1 would be impossible.
Freeeeeeedom
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