My IQ is far above 200 btw and i speak 34 languages fluently
[Patch 4.11] Maokai Rework General Discussion - Page 10
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SharkStarcraft
Austria2153 Posts
My IQ is far above 200 btw and i speak 34 languages fluently | ||
Velocirapture
United States983 Posts
On July 02 2014 20:23 Alaric wrote: It's not like Annie gives no counterplay to Q or W apart from "not be in range", duh. At least with the countdown you can use shields or MR buffs to reduce its damage. If they said "his range is too great and provides great zoning" that'd be something else. About armour vs HP, it's been calculated that against mostly physical damage armour > HP at level 2 or something like that. I am also somewhat dubious of the reasoning even if I do somewhat see the point. Most 'skill shots' on top tier mids cannot be dodged by any means other than flash when used well. Ziggs Q has 1700 missile speed so it is essentially point and click damage at 850 range with the added bonus of 1300 range slow bounce utility. In many ways skill shots are more powerful because you can use them into fog of war or on invisible targets. Maybe the possibility of missing due to the incompetence of an ability user is held in equal regard to counterplay from the target when it comes to balance. I dunno, Im not in the business of game development. | ||
Fusilero
United Kingdom50293 Posts
No golden pool, boycotting until golden pools | ||
obesechicken13
United States10467 Posts
On July 02 2014 20:46 Velocirapture wrote: I am also somewhat dubious of the reasoning even if I do somewhat see the point. Most 'skill shots' on top tier mids cannot be dodged by any means other than flash when used well. Ziggs Q has 1700 missile speed so it is essentially point and click damage at 850 range with the added bonus of 1300 range slow bounce utility. In many ways skill shots are more powerful because you can use them into fog of war or on invisible targets. Maybe the possibility of missing due to the incompetence of an ability user is held in equal regard to counterplay from the target when it comes to balance. I dunno, Im not in the business of game development. Pretty much. I guess the counterplay to Veigar stun into 1 combo is player incompetence. Same with someone like Malzahar. | ||
Fildun
Netherlands4118 Posts
The new SotAG can get bugged in a way where the conservation stacks get stuck at 69. Really Riot. | ||
miicah
Australia2470 Posts
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JazzVortical
Australia1825 Posts
On July 02 2014 20:57 Fildun wrote: Ok, this just in: The new SotAG can get bugged in a way where the conservation stacks get stuck at 69. Really Riot. Should have come under the 'swag' section in the patch notes. | ||
Fildun
Netherlands4118 Posts
On July 02 2014 21:01 miicah wrote: As in you get 69 gold every time u kill a big minion? Still getting 40 or less, but the tooltip above your QWER skills is stuck at 69. Edit: Apparently both the tooltips of SotAG and Quill Coat are bugged in multiple ways. | ||
anmolsinghmzn2009
India1783 Posts
Maybe I'm missing something | ||
Gahlo
United States35062 Posts
On July 02 2014 22:48 anmolsinghmzn2009 wrote: Is it just me or the new sotag isn't really that awesome? I mean sure the ward Is nice and all but they took off butcher right? So at best ur doing similar damage as before? Maybe I'm missing something Sapping Barbs does comparable damage. | ||
IMoperator
4476 Posts
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TyrantPotato
Australia1541 Posts
I love getting that reset on a jump, feel like im on a pogo stick. | ||
Alaric
France45622 Posts
Butcher doesn't do much because in the early game it's "+30% damage on that spell doing 120 of the monster's 300 HP" and a few minutes later it's "+30% damage on that spell doing 150 of the monster's 600 HP": you don't build any damage and as such the camps' health increases faster than you gain damage from levels. So not only do your main damage increase faster because it scales off of the monsters' HP (and thus stays relevant till they've got so much HP they pass the cap, which won't happen soon), but you can use more spells because you have more mana, and you waste less time using your weak autos on the monsters your AoE can't clear because you don't need to hit them to damage them: it works on anything attacking you. The regeneration part was weak too because it was tied to your damage: if you did more damage you regenerated more, but if it stayed constant (usually the case for tanky junglers) then you had to burn more mana/HP to deal with the camps' HP scaling, making you take longer to clear them on top of using more ressources. Now the regeneration is very high, and you don't need it as much because the new passive doesn't need you to spend so much resources on the camp. | ||
Mafab
Germany458 Posts
On July 02 2014 22:54 IMoperator wrote: yo who were the most popular junglers in season 2 and early season 3? If i recall correctly, tanky supporty junglers were popular at that point due to the low income. Maokai and Nautilus come to mind. | ||
IMoperator
4476 Posts
On July 02 2014 23:08 Mafab wrote: If i recall correctly, tanky supporty junglers were popular at that point due to the low income. Maokai and Nautilus come to mind. ok cause i'm arguing with this guy because he thinks lee sin has been the no.1 jungler since season 2 when it's obviously not true. thanks. | ||
Nos-
Canada12016 Posts
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kongoline
6318 Posts
On July 02 2014 23:17 Nos- wrote: I'm pretty sure lee sin has been popular for as long as he's existed, top 1/2 I don't know but he's always been up there there was time when he was played more top than jungle | ||
IMoperator
4476 Posts
On July 02 2014 23:17 Nos- wrote: I'm pretty sure lee sin has been popular for as long as he's existed, top 1/2 I don't know but he's always been up there well according to leaguepedia stats, he wasnt even in the top 3 for junglers at all for season 3 LCS. Idk about solo queue pick rate, those stats are impossible for me to find. But it seems like after they nerfed aegis a long ass time ago that's where lee sin suddenly became one of the top 3 champion picks. | ||
GolemMadness
Canada11044 Posts
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cLutZ
United States19570 Posts
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