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United States47024 Posts
Also, one aspect of crit that has been overlooked is that it's relatable--it's a familiar concept to someone who's played an RPG game before.
You could implement it as a % damage modifier, but this doesn't feel the same. A lot of what's driven League's growth, especially early on, is how relatable certain concepts are to players coming from other games. In fact, this is probably why Riot decided to display mana regeneration values in per-5-seconds rather than per-second--because conceptually it's more familiar for ex-WoW players. That's practically the only reason the stat should read that way, because in the absence of something like the 5-second-rule, there's no reason why you'd care to have your mana regeneration listed in increments of 5s.
It's something that has no direct gameplay impact, but I don't think it can be 100% ignored.
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League is 100% skill and 50% luck
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They also tended to relate EVERYTHING to WoW when league first came about, they definitely did their best to capture the WoW crowd who go in and out of playing that game in cycles. They marketed to dota players as a replacement of dota, and to WoW players as a different kind of WoW.
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On June 21 2014 11:32 ZERG_RUSSIAN wrote: League is 100% skill and 50% luck and a 100 reasons to remember the name
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Its not exactly like there are things possible in league that aren't physically possible for a human to do, like there is in physical sports, so luck can't take a factor like it can there. its possible to know mathematically exactly where the ball will go and where it'll be, and the force and timing needed to put you in the proper space, but that kind of thing is beyond a human's ability to do on the fly perfectly every time, so luck is involved there.
This is actually the exact definition of skill. you're the biggest forum troll i've ever had the displeasure of filtering through page after page after page of people responding to your bullshit. How are you not banned from posting here yet. At no point have you ever once, even accidentally, come close to completing a rational and logically coherent thought.
Show me a replay of a game where a 1critrune runepage decided an entire game and I'll show you a moron.
User was warned for this post
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On June 21 2014 09:57 RagequitBM wrote:Show nested quote +On June 21 2014 09:50 ShaLLoW[baY] wrote:On June 21 2014 09:11 RagequitBM wrote: I just don't really see the negative in crit. Especially the way League has it implemented. If I get a lucky crit in lane, I laugh, and it's exciting. If I get crit in lane luckily, I don't get mad, I just shrug it off because I know how they're probably feeling. Getting 3 crits in a row during a teamfight is pretty hilarious too, and losing a fight because of that is pretty funny to me as well. And of course Crit animations are really cool too for some champions.
Also Jayce is a really fun champion. I should play him more often... And that new mana auto attack item thing is sweet on him. The Amumu crit animation is too op Anivia is my favorite I think. I've been trying teambuilder out, and it's super fun. Just takes forever to find a jungler usually, I really like how they implemented it I like it too, but since it's normals only often you get matched against people that are too easy or too hard to lane against.
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On June 21 2014 11:27 TheYango wrote: Also, one aspect of crit that has been overlooked is that it's relatable--it's a familiar concept to someone who's played an RPG game before.
You could implement it as a % damage modifier, but this doesn't feel the same. A lot of what's driven League's growth, especially early on, is how relatable certain concepts are to players coming from other games. In fact, this is probably why Riot decided to display mana regeneration values in per-5-seconds rather than per-second--because conceptually it's more familiar for ex-WoW players. That's practically the only reason the stat should read that way, because in the absence of something like the 5-second-rule, there's no reason why you'd care to have your mana regeneration listed in increments of 5s.
It's something that has no direct gameplay impact, but I don't think it can be 100% ignored.
All Riot needs to do is to decrease the crit multiplier and increase the crit chance, should they feel the current crit multiplier is too "spikey".
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When facing a Tryn how long do you wait after he ults before igniting him?
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On June 21 2014 12:15 ItsFunToLose wrote:Show nested quote +Its not exactly like there are things possible in league that aren't physically possible for a human to do, like there is in physical sports, so luck can't take a factor like it can there. its possible to know mathematically exactly where the ball will go and where it'll be, and the force and timing needed to put you in the proper space, but that kind of thing is beyond a human's ability to do on the fly perfectly every time, so luck is involved there. This is actually the exact definition of skill. you're the biggest forum troll i've ever had the displeasure of filtering through page after page after page of people responding to your bullshit. How are you not banned from posting here yet. At no point have you ever once, even accidentally, come close to completing a rational and logically coherent thought. Show me a replay of a game where a 1critrune runepage decided an entire game and I'll show you a moron. User was warned for this post You're right about the first paragraph but EXTREMELY WRONG about the last line. You probably weren't playing in seasons 1-3.
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On June 21 2014 13:45 obesechicken13 wrote: When facing a Tryn how long do you wait after he ults before igniting him?
Well, the ult lasts 5 seconds.
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On June 21 2014 13:45 obesechicken13 wrote: When facing a Tryn how long do you wait after he ults before igniting him?
I usually count to three, not sure if that's the best way though
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On June 21 2014 14:57 ShaLLoW[baY] wrote:Show nested quote +On June 21 2014 13:45 obesechicken13 wrote: When facing a Tryn how long do you wait after he ults before igniting him? I usually count to three, not sure if that's the best way though
yeah, 3 or 4 seconds before igniting so you can stunt his heal which he'll pop right before the ult ends
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On June 21 2014 14:27 GolemMadness wrote:Show nested quote +On June 21 2014 13:45 obesechicken13 wrote: When facing a Tryn how long do you wait after he ults before igniting him? Well, the ult lasts 5 seconds. And he heals for 300 at max fury (rank 5Q). I need 150 damage on an ignite at early levels and if he lifesteals just once or twice for 10 per hit then I need to do 170. So I need 3.7 seconds of the ignite's damage. 3.3 seconds if he doesn't lifesteal. So I guess I wait 4 seconds before igniting.
He heals for 245 at Rank 4 Q. So with 2 autos for say 10 per hit, that means I have to wait 3.75 seconds too. If he doesn't lifesteal, I need 3.3 seconds of ignite damage.
This is all assuming the Tryn is good and he heals at the very last few hundred millseconds. Ugh
If he doesn't want to duel anymore and he heals early before I get ignite off then there'd be no way to kill him anyways. Thanks. I've always been igniting way too early and hopefully 3 seconds will be enough with the caster creeps to kill future Tryns.
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Bearded Elder29903 Posts
Anyone wants to swap mystery skins on EUW ?
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Since Riot keeps nerfing armor item, I've decided that atma's impaler is better on adc than randuin/ga especially when paired with an IE. I've been building it on Jinx and Twitch. What does everyone here thinks?
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Anyone got any good tips for facing Nidalee top lane? I know the general "dodge skillshots and stuff" but what is good itemization against her?
Her strength at the early levels really caught me off guard haha.
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11589 Posts
Atma's is terrible in general, let alone a squishy ADC with no additional health in their build.
GA and Randy's are used both for the stats they provide and the additional survivability/utility that their passives provide. If you don't want either of them, FH is probably the next best armor buy.
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I would start dshield or cloth 5 so she doesn't poke me to half health and jumps me. Don't let her control the brush or you will have a really bad time. She can run out, autoattack you, run back in to shake minion aggro. If you control the brush you can zone her or force her to throw blind spears and trap. Your window to play aggressive is when her spear is on cd.
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I have discovered that playing Thresh is immensely fun. I just pulled off the most ridiculous outplay ever keeping my Vayne alive against Rammus, Twitch, and Tryndamere and peeling her into a triple kill. God, I was smiling for like 5 minutes straight after that.
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On June 21 2014 15:56 AsianEcksDragon wrote: Since Riot keeps nerfing armor item, I've decided that atma's impaler is better on adc than randuin/ga especially when paired with an IE. I've been building it on Jinx and Twitch. What does everyone here thinks?
Atma's is shit, especially since you're building no health as an ADC. Let's say you have 1,800 health. Atma's is giving you 27 AD, 15% crit chance and 45 armour. That's terrible for slot efficiency, and offers 0 utility. Even frozen mallet would be better.
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