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[Patch 4.10] Nidalee/Skarner Rework General Discussion - P…

Forum Index > LoL General
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Prev 1 31 32 33 34 35 104 Next
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-06-21 02:28:43
June 21 2014 02:27 GMT
#641
Also, one aspect of crit that has been overlooked is that it's relatable--it's a familiar concept to someone who's played an RPG game before.

You could implement it as a % damage modifier, but this doesn't feel the same. A lot of what's driven League's growth, especially early on, is how relatable certain concepts are to players coming from other games. In fact, this is probably why Riot decided to display mana regeneration values in per-5-seconds rather than per-second--because conceptually it's more familiar for ex-WoW players. That's practically the only reason the stat should read that way, because in the absence of something like the 5-second-rule, there's no reason why you'd care to have your mana regeneration listed in increments of 5s.

It's something that has no direct gameplay impact, but I don't think it can be 100% ignored.
Moderator
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
June 21 2014 02:32 GMT
#642
League is 100% skill and 50% luck
I'm on GOLD CHAIN
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-06-21 02:36:19
June 21 2014 02:33 GMT
#643
They also tended to relate EVERYTHING to WoW when league first came about, they definitely did their best to capture the WoW crowd who go in and out of playing that game in cycles.
They marketed to dota players as a replacement of dota, and to WoW players as a different kind of WoW.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
June 21 2014 02:38 GMT
#644
On June 21 2014 11:32 ZERG_RUSSIAN wrote:
League is 100% skill and 50% luck

and a 100 reasons to remember the name
Be nice, buy wards and don't feed double buff.
ItsFunToLose
Profile Joined December 2010
United States776 Posts
June 21 2014 03:15 GMT
#645
Its not exactly like there are things possible in league that aren't physically possible for a human to do, like there is in physical sports, so luck can't take a factor like it can there. its possible to know mathematically exactly where the ball will go and where it'll be, and the force and timing needed to put you in the proper space, but that kind of thing is beyond a human's ability to do on the fly perfectly every time, so luck is involved there.


This is actually the exact definition of skill. you're the biggest forum troll i've ever had the displeasure of filtering through page after page after page of people responding to your bullshit. How are you not banned from posting here yet. At no point have you ever once, even accidentally, come close to completing a rational and logically coherent thought.


Show me a replay of a game where a 1critrune runepage decided an entire game and I'll show you a moron.



User was warned for this post
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 21 2014 03:23 GMT
#646
On June 21 2014 09:57 RagequitBM wrote:
Show nested quote +
On June 21 2014 09:50 ShaLLoW[baY] wrote:
On June 21 2014 09:11 RagequitBM wrote:
I just don't really see the negative in crit. Especially the way League has it implemented. If I get a lucky crit in lane, I laugh, and it's exciting. If I get crit in lane luckily, I don't get mad, I just shrug it off because I know how they're probably feeling. Getting 3 crits in a row during a teamfight is pretty hilarious too, and losing a fight because of that is pretty funny to me as well.
And of course Crit animations are really cool too for some champions.

Also Jayce is a really fun champion. I should play him more often... And that new mana auto attack item thing is sweet on him.


The Amumu crit animation is too op

Anivia is my favorite I think.

I've been trying teambuilder out, and it's super fun. Just takes forever to find a jungler usually, I really like how they implemented it

I like it too, but since it's normals only often you get matched against people that are too easy or too hard to lane against.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 21 2014 03:47 GMT
#647
On June 21 2014 11:27 TheYango wrote:
Also, one aspect of crit that has been overlooked is that it's relatable--it's a familiar concept to someone who's played an RPG game before.

You could implement it as a % damage modifier, but this doesn't feel the same. A lot of what's driven League's growth, especially early on, is how relatable certain concepts are to players coming from other games. In fact, this is probably why Riot decided to display mana regeneration values in per-5-seconds rather than per-second--because conceptually it's more familiar for ex-WoW players. That's practically the only reason the stat should read that way, because in the absence of something like the 5-second-rule, there's no reason why you'd care to have your mana regeneration listed in increments of 5s.

It's something that has no direct gameplay impact, but I don't think it can be 100% ignored.


All Riot needs to do is to decrease the crit multiplier and increase the crit chance, should they feel the current crit multiplier is too "spikey".
https://twitter.com/SufficientStats
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-06-21 05:18:52
June 21 2014 04:45 GMT
#648
When facing a Tryn how long do you wait after he ults before igniting him?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
June 21 2014 04:45 GMT
#649
On June 21 2014 12:15 ItsFunToLose wrote:
Show nested quote +
Its not exactly like there are things possible in league that aren't physically possible for a human to do, like there is in physical sports, so luck can't take a factor like it can there. its possible to know mathematically exactly where the ball will go and where it'll be, and the force and timing needed to put you in the proper space, but that kind of thing is beyond a human's ability to do on the fly perfectly every time, so luck is involved there.


This is actually the exact definition of skill. you're the biggest forum troll i've ever had the displeasure of filtering through page after page after page of people responding to your bullshit. How are you not banned from posting here yet. At no point have you ever once, even accidentally, come close to completing a rational and logically coherent thought.


Show me a replay of a game where a 1critrune runepage decided an entire game and I'll show you a moron.



User was warned for this post

You're right about the first paragraph but EXTREMELY WRONG about the last line. You probably weren't playing in seasons 1-3.
I'm on GOLD CHAIN
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 21 2014 05:27 GMT
#650
On June 21 2014 13:45 obesechicken13 wrote:
When facing a Tryn how long do you wait after he ults before igniting him?


Well, the ult lasts 5 seconds.
http://na.op.gg/summoner/userName=FLABREZU
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 21 2014 05:57 GMT
#651
On June 21 2014 13:45 obesechicken13 wrote:
When facing a Tryn how long do you wait after he ults before igniting him?


I usually count to three, not sure if that's the best way though
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 21 2014 06:17 GMT
#652
On June 21 2014 14:57 ShaLLoW[baY] wrote:
Show nested quote +
On June 21 2014 13:45 obesechicken13 wrote:
When facing a Tryn how long do you wait after he ults before igniting him?


I usually count to three, not sure if that's the best way though


yeah, 3 or 4 seconds before igniting so you can stunt his heal which he'll pop right before the ult ends
i play ... hearthstone =\^.^/= Winterfox
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-06-21 06:25:14
June 21 2014 06:19 GMT
#653
On June 21 2014 14:27 GolemMadness wrote:
Show nested quote +
On June 21 2014 13:45 obesechicken13 wrote:
When facing a Tryn how long do you wait after he ults before igniting him?


Well, the ult lasts 5 seconds.

And he heals for 300 at max fury (rank 5Q). I need 150 damage on an ignite at early levels and if he lifesteals just once or twice for 10 per hit then I need to do 170. So I need 3.7 seconds of the ignite's damage. 3.3 seconds if he doesn't lifesteal. So I guess I wait 4 seconds before igniting.

He heals for 245 at Rank 4 Q. So with 2 autos for say 10 per hit, that means I have to wait 3.75 seconds too. If he doesn't lifesteal, I need 3.3 seconds of ignite damage.

This is all assuming the Tryn is good and he heals at the very last few hundred millseconds. Ugh

If he doesn't want to duel anymore and he heals early before I get ignite off then there'd be no way to kill him anyways. Thanks. I've always been igniting way too early and hopefully 3 seconds will be enough with the caster creeps to kill future Tryns.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
739
Profile Blog Joined May 2009
Bearded Elder29904 Posts
June 21 2014 06:48 GMT
#654
Anyone wants to swap mystery skins on EUW ?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
June 21 2014 06:56 GMT
#655
Since Riot keeps nerfing armor item, I've decided that atma's impaler is better on adc than randuin/ga especially when paired with an IE. I've been building it on Jinx and Twitch. What does everyone here thinks?
神は乗り越えられる試練しか与えない
Frudgey
Profile Joined September 2012
Canada3367 Posts
June 21 2014 07:00 GMT
#656
Anyone got any good tips for facing Nidalee top lane? I know the general "dodge skillshots and stuff" but what is good itemization against her?

Her strength at the early levels really caught me off guard haha.
It is better to die for The Emperor than live for yourself.
yamato77
Profile Blog Joined October 2010
11589 Posts
June 21 2014 07:03 GMT
#657
Atma's is terrible in general, let alone a squishy ADC with no additional health in their build.

GA and Randy's are used both for the stats they provide and the additional survivability/utility that their passives provide. If you don't want either of them, FH is probably the next best armor buy.
Writer@WriterYamato
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
June 21 2014 07:05 GMT
#658
I would start dshield or cloth 5 so she doesn't poke me to half health and jumps me. Don't let her control the brush or you will have a really bad time. She can run out, autoattack you, run back in to shake minion aggro. If you control the brush you can zone her or force her to throw blind spears and trap. Your window to play aggressive is when her spear is on cd.
神は乗り越えられる試練しか与えない
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 21 2014 07:24 GMT
#659
I have discovered that playing Thresh is immensely fun. I just pulled off the most ridiculous outplay ever keeping my Vayne alive against Rammus, Twitch, and Tryndamere and peeling her into a triple kill. God, I was smiling for like 5 minutes straight after that.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 21 2014 07:40 GMT
#660
On June 21 2014 15:56 AsianEcksDragon wrote:
Since Riot keeps nerfing armor item, I've decided that atma's impaler is better on adc than randuin/ga especially when paired with an IE. I've been building it on Jinx and Twitch. What does everyone here thinks?


Atma's is shit, especially since you're building no health as an ADC. Let's say you have 1,800 health. Atma's is giving you 27 AD, 15% crit chance and 45 armour. That's terrible for slot efficiency, and offers 0 utility. Even frozen mallet would be better.
http://na.op.gg/summoner/userName=FLABREZU
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